GSM vs Ramm (198856772)
Penny Dreadful: "PD League"
Game 598650200
PDBot has started watching.
Ramm joined the game.
[League] Mardu Angelic by gsm (12509) vs Alien Control by ramm (12433)
[CHAT] PDBot: [sD] Good luck in your League match!
Ramm chooses to play first.
Ramm keeps this hand.
GSM keeps this hand.
Turn 1: Ramm
Ramm skips their draw step.
Ramm plays [Cloudpost].
Turn 1: GSM
GSM plays [Nomad Outpost].
Turn 2: Ramm
Ramm plays [Swamp].
Ramm casts [Orzhov Signet].
Turn 2: GSM
GSM plays [Plains].
GSM casts [Lone Rider].
Turn 3: Ramm
Ramm plays [Cloudpost].
Ramm casts [Lone Rider].
Ramm casts [Terror] targeting [Lone Rider].
Turn 3: GSM
GSM plays [Ancient Amphitheater].
GSM casts [Dead] targeting [Lone Rider].
Turn 4: Ramm
Ramm casts [Cairn Wanderer].
[CHAT] PDBot: [sU]Cairn Wanderer[sU] has a Disadvantageous bug. Some specific protections (Snow or specificially spectra ward) are not counted as protections to be gained or shared
Turn 4: GSM
GSM plays [Ancient Amphitheater].
GSM casts [Angelic Accord].
Turn 5: Ramm
GSM is being attacked by [Cairn Wanderer].
Turn 5: GSM
GSM plays [Evolving Wilds].
GSM casts [Faith's Fetters] targeting [Cairn Wanderer].
GSM puts triggered ability from [Faith's Fetters] onto the stack (When Faith's Fetters enters the battlefield, you gain 4 life.).
GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM's [Angelic Accord] creates an Angel token.
Turn 6: Ramm
Ramm casts [Extinguish All Hope].
Turn 6: GSM
GSM plays [Nomad Outpost].
Turn 7: Ramm
Ramm plays [Plains].
Ramm casts [Aerial Responder].
Ramm casts [Cultivator's Caravan].
Turn 7: GSM
GSM plays [Sunhome, Fortress of the Legion].
GSM casts [Tragic Arrogance].
GSM chooses [Angelic Accord], [Orzhov Signet], and [Aerial Responder] for [Tragic Arrogance].
GSM casts [Seeker of the Way].
Turn 8: Ramm
Ramm plays [Orzhov Guildgate].
Ramm casts [Winged Shepherd].
GSM is being attacked by [Aerial Responder].
Turn 8: GSM
GSM casts [Angelic Accord].
GSM puts triggered ability from [Seeker of the Way] onto the stack (Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.).
GSM puts triggered ability from [Seeker of the Way] onto the stack (Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)).
Ramm is being attacked by [Seeker of the Way].
[Winged Shepherd] blocks [Seeker of the Way].
GSM casts [Crib Swap] targeting [Winged Shepherd].
GSM puts triggered ability from [Seeker of the Way] onto the stack (Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.).
GSM puts triggered ability from [Seeker of the Way] onto the stack (Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)).
GSM's [Crib Swap] creates a Shapeshifter token under Ramm's control.
Turn 9: Ramm
Ramm plays [Swamp].
Ramm casts [Cartouche of Ambition] targeting [Shapeshifter] token.
Ramm puts triggered ability from [Cartouche of Ambition] onto the stack targeting [Seeker of the Way] (When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.).
GSM is being attacked by [Shapeshifter] token and [Aerial Responder].
Turn 9: GSM
GSM casts [Inspiring Cleric].
GSM puts triggered ability from [Inspiring Cleric] onto the stack (When Inspiring Cleric enters the battlefield, you gain 4 life.).
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM's [Angelic Accord] creates an Angel token.
GSM's [Angelic Accord] creates an Angel token.
Turn 10: Ramm
Turn 10: GSM
Turn 11: Ramm
Ramm casts [Lone Rider].
Ramm casts [Trial of Ambition].
Ramm puts triggered ability from [Trial of Ambition] onto the stack targeting GSM (When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.).
GSM sacrifices [Seeker of the Way].
Turn 11: GSM
GSM plays [Mountain].
Ramm is being attacked by [Angel] token, [Angel] token, and [Inspiring Cleric].
[Aerial Responder] blocks [Inspiring Cleric].
GSM activates an ability of [Sunhome, Fortress of the Legion] targeting [Angel] token ( Target creature gains double strike until end of turn.).
GSM casts [Seeker of the Way].
Turn 12: Ramm
GSM is being attacked by [Shapeshifter] token and [Aerial Responder].
Ramm plays [Swamp].
Ramm puts triggered ability from [Lone Rider] onto the stack (At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.).
Turn 12: GSM
GSM plays [Plains].
Ramm is being attacked by [Seeker of the Way], [Angel] token, [Angel] token, and [Inspiring Cleric].
[Aerial Responder] blocks [Seeker of the Way].
[It That Rides as One] blocks [Inspiring Cleric].
GSM activates an ability of [Sunhome, Fortress of the Legion] targeting [Seeker of the Way] ( Target creature gains double strike until end of turn.).
Turn 13: Ramm
Ramm casts [Vampire Nighthawk].
GSM is being attacked by [It That Rides as One] and [Shapeshifter] token.
Turn 13: GSM
GSM has conceded from the game.
Winner: Ramm
Game 1 Completed.
Game 598653972
PDBot has started watching.
GSM chooses to play first.
GSM keeps this hand.
Ramm keeps this hand.
Turn 1: GSM
GSM skips their draw step.
GSM plays [Plains].
Turn 1: Ramm
Ramm plays [Orzhov Guildgate].
Turn 2: GSM
GSM plays [Plains].
GSM casts [Seeker of the Way].
Turn 2: Ramm
Ramm plays [Plains].
Ramm casts [Orzhov Signet].
Turn 3: GSM
GSM plays [Mountain].
Ramm is being attacked by [Seeker of the Way].
GSM casts [Lone Rider].
Turn 3: Ramm
Ramm plays [Orzhov Guildgate].
Ramm casts [Aerial Responder].
Turn 4: GSM
GSM plays [Evolving Wilds].
GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 4: Ramm
Ramm plays [Orzhov Guildgate].
Ramm casts [Trial of Ambition].
Ramm puts triggered ability from [Trial of Ambition] onto the stack targeting GSM (When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.).
GSM sacrifices [Seeker of the Way].
Ramm casts [Trial of Ambition].
Ramm puts triggered ability from [Trial of Ambition] onto the stack targeting GSM (When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.).
GSM sacrifices [Lone Rider].
GSM is being attacked by [Aerial Responder].
Turn 5: GSM
GSM casts [Brion Stoutarm].
Turn 5: Ramm
Ramm plays [Swamp].
Ramm casts [Orzhov Signet].
Ramm casts [Desecration Demon].
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
GSM is being attacked by [Aerial Responder].
Turn 6: GSM
GSM plays [Plains].
GSM casts [Faith's Fetters] targeting [Desecration Demon].
GSM puts triggered ability from [Faith's Fetters] onto the stack (When Faith's Fetters enters the battlefield, you gain 4 life.).
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
Ramm is being attacked by [Brion Stoutarm].
Turn 6: Ramm
Ramm casts [Vampire Nighthawk].
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
GSM is being attacked by [Aerial Responder].
Turn 7: GSM
GSM plays [Nomad Outpost].
GSM casts [Dark Tutelage].
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
Turn 7: Ramm
Ramm plays [Cloudpost].
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
GSM is being attacked by [Aerial Responder].
Turn 8: GSM
GSM puts triggered ability from [Dark Tutelage] onto the stack (At the beginning of your upkeep, reveal the top card of your library and put that card into your h...).
GSM reveals [Dead/Gone] with [Dark Tutelage]'s ability.
GSM casts [Angelic Accord].
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
Turn 8: Ramm
Ramm casts [Orzhov Signet].
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
GSM is being attacked by [Aerial Responder].
Turn 9: GSM
GSM puts triggered ability from [Dark Tutelage] onto the stack (At the beginning of your upkeep, reveal the top card of your library and put that card into your h...).
GSM reveals [Plains] with [Dark Tutelage]'s ability.
GSM plays [Plains].
GSM casts [Gone] targeting [Vampire Nighthawk].
GSM returns [Vampire Nighthawk] to its owner's hand with [Gone].
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
Ramm is being attacked by [Brion Stoutarm].
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM's [Angelic Accord] creates an Angel token.
Ramm casts [Ultimate Price] targeting [Angel] token.
Turn 9: Ramm
Ramm plays [Swamp].
Ramm casts [Vampire Nighthawk].
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
GSM casts [Warleader's Helix] targeting [Vampire Nighthawk].
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM's [Angelic Accord] creates an Angel token.
Turn 10: GSM
GSM puts triggered ability from [Dark Tutelage] onto the stack (At the beginning of your upkeep, reveal the top card of your library and put that card into your h...).
GSM reveals [Lone Rider] with [Dark Tutelage]'s ability.
GSM casts [Lone Rider].
Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...).
Ramm is being attacked by [Angel] token and [Brion Stoutarm].
GSM casts [Dark Tutelage].
GSM puts triggered ability from [Lone Rider] onto the stack (At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.).
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM's [Angelic Accord] creates an Angel token.
Turn 10: Ramm
Ramm has conceded from the game.
Winner: GSM
Game 2 Completed.
Game 598656620
PDBot has started watching.
Ramm keeps this hand.
GSM keeps this hand.
Turn 1: Ramm
Ramm skips their draw step.
Ramm plays [Orzhov Guildgate].
Turn 1: GSM
GSM plays [Ancient Amphitheater].
Turn 2: Ramm
Ramm plays [Swamp].
Ramm casts [Seal of Cleansing].
Turn 2: GSM
GSM plays [Mountain].
GSM casts [Lone Rider].
Turn 3: Ramm
Ramm plays [Swamp].
Ramm casts [Deathmark] targeting [Lone Rider].
Turn 3: GSM
GSM plays [Evolving Wilds].
GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 4: Ramm
Ramm plays [Orzhov Guildgate].
Ramm casts [Vampire Nighthawk].
Turn 4: GSM
GSM casts [Dark Tutelage].
Turn 5: Ramm
GSM is being attacked by [Vampire Nighthawk].
Turn 5: GSM
GSM puts triggered ability from [Dark Tutelage] onto the stack (At the beginning of your upkeep, reveal the top card of your library and put that card into your h...).
GSM reveals [Sunhome, Fortress of the Legion] with [Dark Tutelage]'s ability.
GSM plays [Plains].
GSM casts [Brion Stoutarm].
Ramm discards [Winged Shepherd].
Ramm cycles [Winged Shepherd].
Turn 6: Ramm
Ramm plays [Evolving Wilds].
Ramm activates an ability of [Seal of Cleansing] targeting [Dark Tutelage] ( Destroy target artifact or enchantment.).
Turn 6: GSM
GSM plays [Sunhome, Fortress of the Legion].
GSM casts [Angelic Accord].
Ramm activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 7: Ramm
Ramm casts [Cairn Wanderer].
Turn 7: GSM
Turn 8: Ramm
Ramm plays [Swamp].
GSM is being attacked by [Cairn Wanderer].
GSM casts [Warleader's Helix] targeting [Cairn Wanderer].
Ramm casts [Cartouche of Ambition] targeting [Vampire Nighthawk].
Ramm puts triggered ability from [Cartouche of Ambition] onto the stack targeting [Brion Stoutarm] (When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.).
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM's [Angelic Accord] creates an Angel token.
Turn 8: GSM
GSM casts [Warleader's Helix] targeting [Vampire Nighthawk].
Ramm is being attacked by [Angel] token and [Brion Stoutarm].
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM's [Angelic Accord] creates an Angel token.
Turn 9: Ramm
Ramm casts [Extinguish All Hope].
Ramm plays [Swamp].
Turn 9: GSM
GSM plays [Plains].
GSM casts [Lone Rider].
GSM casts [Inspiring Cleric].
GSM puts triggered ability from [Inspiring Cleric] onto the stack (When Inspiring Cleric enters the battlefield, you gain 4 life.).
GSM puts triggered ability from [Lone Rider] onto the stack (At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.).
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM's [Angelic Accord] creates an Angel token.
Turn 10: Ramm
Ramm casts [Cairn Wanderer].
Turn 10: GSM
GSM casts [Gone] targeting [Cairn Wanderer].
GSM returns [Cairn Wanderer] to its owner's hand with [Gone].
Ramm is being attacked by [Angel] token, [Inspiring Cleric], and [It That Rides as One].
Ramm casts [Ultimate Price] targeting [Angel] token.
GSM casts [Inspiring Cleric].
GSM puts triggered ability from [Inspiring Cleric] onto the stack (When Inspiring Cleric enters the battlefield, you gain 4 life.).
GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
GSM's [Angelic Accord] creates an Angel token.
Turn 11: Ramm
Ramm casts [Trial of Ambition].
Ramm puts triggered ability from [Trial of Ambition] onto the stack targeting GSM (When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.).
GSM sacrifices [Inspiring Cleric].
Ramm casts [Cairn Wanderer].
Turn 11: GSM
GSM plays [Nomad Outpost].
GSM casts [Gone] targeting [Cairn Wanderer].
GSM returns [Cairn Wanderer] to its owner's hand with [Gone].
Ramm is being attacked by [Angel] token, [Inspiring Cleric], and [It That Rides as One].
Ramm has conceded from the game.
Winner: GSM
Game 3 Completed.
Match Winner: GSM: 2–1