PennyDreadful PD League BuggedCardObserver,LeagueObserver,PennyDreadfulLegality GSM,Ramm == Game 1 (598650200) == PDBot has started watching. Ramm joined the game. [League] Mardu Angelic by gsm (12509) vs Alien Control by ramm (12433) [CHAT] PDBot: [sD] Good luck in your League match! Ramm chooses to play first. Ramm keeps this hand. GSM keeps this hand. Turn 1: Ramm Ramm skips their draw step. Ramm plays [Cloudpost]. Turn 1: GSM GSM plays [Nomad Outpost]. Turn 2: Ramm Ramm plays [Swamp]. Ramm casts [Orzhov Signet]. Turn 2: GSM GSM plays [Plains]. GSM casts [Lone Rider]. Turn 3: Ramm Ramm plays [Cloudpost]. Ramm casts [Lone Rider]. Ramm casts [Terror] targeting [Lone Rider]. Turn 3: GSM GSM plays [Ancient Amphitheater]. GSM casts [Dead] targeting [Lone Rider]. Turn 4: Ramm Ramm casts [Cairn Wanderer]. [CHAT] PDBot: [sU]Cairn Wanderer[sU] has a Disadvantageous bug. Some specific protections (Snow or specificially spectra ward) are not counted as protections to be gained or shared Turn 4: GSM GSM plays [Ancient Amphitheater]. GSM casts [Angelic Accord]. Turn 5: Ramm GSM is being attacked by [Cairn Wanderer]. Turn 5: GSM GSM plays [Evolving Wilds]. GSM casts [Faith's Fetters] targeting [Cairn Wanderer]. GSM puts triggered ability from [Faith's Fetters] onto the stack (When Faith's Fetters enters the battlefield, you gain 4 life.). GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM's [Angelic Accord] creates an Angel token. Turn 6: Ramm Ramm casts [Extinguish All Hope]. Turn 6: GSM GSM plays [Nomad Outpost]. Turn 7: Ramm Ramm plays [Plains]. Ramm casts [Aerial Responder]. Ramm casts [Cultivator's Caravan]. Turn 7: GSM GSM plays [Sunhome, Fortress of the Legion]. GSM casts [Tragic Arrogance]. GSM chooses [Angelic Accord], [Orzhov Signet], and [Aerial Responder] for [Tragic Arrogance]. GSM casts [Seeker of the Way]. Turn 8: Ramm Ramm plays [Orzhov Guildgate]. Ramm casts [Winged Shepherd]. GSM is being attacked by [Aerial Responder]. Turn 8: GSM GSM casts [Angelic Accord]. GSM puts triggered ability from [Seeker of the Way] onto the stack (Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.). GSM puts triggered ability from [Seeker of the Way] onto the stack (Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)). Ramm is being attacked by [Seeker of the Way]. [Winged Shepherd] blocks [Seeker of the Way]. GSM casts [Crib Swap] targeting [Winged Shepherd]. GSM puts triggered ability from [Seeker of the Way] onto the stack (Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.). GSM puts triggered ability from [Seeker of the Way] onto the stack (Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)). GSM's [Crib Swap] creates a Shapeshifter token under Ramm's control. Turn 9: Ramm Ramm plays [Swamp]. Ramm casts [Cartouche of Ambition] targeting [Shapeshifter] token. Ramm puts triggered ability from [Cartouche of Ambition] onto the stack targeting [Seeker of the Way] (When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.). GSM is being attacked by [Shapeshifter] token and [Aerial Responder]. Turn 9: GSM GSM casts [Inspiring Cleric]. GSM puts triggered ability from [Inspiring Cleric] onto the stack (When Inspiring Cleric enters the battlefield, you gain 4 life.). GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM's [Angelic Accord] creates an Angel token. GSM's [Angelic Accord] creates an Angel token. Turn 10: Ramm Turn 10: GSM Turn 11: Ramm Ramm casts [Lone Rider]. Ramm casts [Trial of Ambition]. Ramm puts triggered ability from [Trial of Ambition] onto the stack targeting GSM (When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.). GSM sacrifices [Seeker of the Way]. Turn 11: GSM GSM plays [Mountain]. Ramm is being attacked by [Angel] token, [Angel] token, and [Inspiring Cleric]. [Aerial Responder] blocks [Inspiring Cleric]. GSM activates an ability of [Sunhome, Fortress of the Legion] targeting [Angel] token ( Target creature gains double strike until end of turn.). GSM casts [Seeker of the Way]. Turn 12: Ramm GSM is being attacked by [Shapeshifter] token and [Aerial Responder]. Ramm plays [Swamp]. Ramm puts triggered ability from [Lone Rider] onto the stack (At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.). Turn 12: GSM GSM plays [Plains]. Ramm is being attacked by [Seeker of the Way], [Angel] token, [Angel] token, and [Inspiring Cleric]. [Aerial Responder] blocks [Seeker of the Way]. [It That Rides as One] blocks [Inspiring Cleric]. GSM activates an ability of [Sunhome, Fortress of the Legion] targeting [Seeker of the Way] ( Target creature gains double strike until end of turn.). Turn 13: Ramm Ramm casts [Vampire Nighthawk]. GSM is being attacked by [It That Rides as One] and [Shapeshifter] token. Turn 13: GSM GSM has conceded from the game. Winner: Ramm Game 1 Completed. == Game 2 (598653972) == PDBot has started watching. GSM chooses to play first. GSM keeps this hand. Ramm keeps this hand. Turn 1: GSM GSM skips their draw step. GSM plays [Plains]. Turn 1: Ramm Ramm plays [Orzhov Guildgate]. Turn 2: GSM GSM plays [Plains]. GSM casts [Seeker of the Way]. Turn 2: Ramm Ramm plays [Plains]. Ramm casts [Orzhov Signet]. Turn 3: GSM GSM plays [Mountain]. Ramm is being attacked by [Seeker of the Way]. GSM casts [Lone Rider]. Turn 3: Ramm Ramm plays [Orzhov Guildgate]. Ramm casts [Aerial Responder]. Turn 4: GSM GSM plays [Evolving Wilds]. GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 4: Ramm Ramm plays [Orzhov Guildgate]. Ramm casts [Trial of Ambition]. Ramm puts triggered ability from [Trial of Ambition] onto the stack targeting GSM (When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.). GSM sacrifices [Seeker of the Way]. Ramm casts [Trial of Ambition]. Ramm puts triggered ability from [Trial of Ambition] onto the stack targeting GSM (When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.). GSM sacrifices [Lone Rider]. GSM is being attacked by [Aerial Responder]. Turn 5: GSM GSM casts [Brion Stoutarm]. Turn 5: Ramm Ramm plays [Swamp]. Ramm casts [Orzhov Signet]. Ramm casts [Desecration Demon]. Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). GSM is being attacked by [Aerial Responder]. Turn 6: GSM GSM plays [Plains]. GSM casts [Faith's Fetters] targeting [Desecration Demon]. GSM puts triggered ability from [Faith's Fetters] onto the stack (When Faith's Fetters enters the battlefield, you gain 4 life.). Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). Ramm is being attacked by [Brion Stoutarm]. Turn 6: Ramm Ramm casts [Vampire Nighthawk]. Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). GSM is being attacked by [Aerial Responder]. Turn 7: GSM GSM plays [Nomad Outpost]. GSM casts [Dark Tutelage]. Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). Turn 7: Ramm Ramm plays [Cloudpost]. Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). GSM is being attacked by [Aerial Responder]. Turn 8: GSM GSM puts triggered ability from [Dark Tutelage] onto the stack (At the beginning of your upkeep, reveal the top card of your library and put that card into your h...). GSM reveals [Dead/Gone] with [Dark Tutelage]'s ability. GSM casts [Angelic Accord]. Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). Turn 8: Ramm Ramm casts [Orzhov Signet]. Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). GSM is being attacked by [Aerial Responder]. Turn 9: GSM GSM puts triggered ability from [Dark Tutelage] onto the stack (At the beginning of your upkeep, reveal the top card of your library and put that card into your h...). GSM reveals [Plains] with [Dark Tutelage]'s ability. GSM plays [Plains]. GSM casts [Gone] targeting [Vampire Nighthawk]. GSM returns [Vampire Nighthawk] to its owner's hand with [Gone]. Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). Ramm is being attacked by [Brion Stoutarm]. GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM's [Angelic Accord] creates an Angel token. Ramm casts [Ultimate Price] targeting [Angel] token. Turn 9: Ramm Ramm plays [Swamp]. Ramm casts [Vampire Nighthawk]. Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). GSM casts [Warleader's Helix] targeting [Vampire Nighthawk]. GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM's [Angelic Accord] creates an Angel token. Turn 10: GSM GSM puts triggered ability from [Dark Tutelage] onto the stack (At the beginning of your upkeep, reveal the top card of your library and put that card into your h...). GSM reveals [Lone Rider] with [Dark Tutelage]'s ability. GSM casts [Lone Rider]. Ramm puts triggered ability from [Desecration Demon] onto the stack (At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Dese...). Ramm is being attacked by [Angel] token and [Brion Stoutarm]. GSM casts [Dark Tutelage]. GSM puts triggered ability from [Lone Rider] onto the stack (At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.). GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM's [Angelic Accord] creates an Angel token. Turn 10: Ramm Ramm has conceded from the game. Winner: GSM Game 2 Completed. == Game 3 (598656620) == PDBot has started watching. Ramm keeps this hand. GSM keeps this hand. Turn 1: Ramm Ramm skips their draw step. Ramm plays [Orzhov Guildgate]. Turn 1: GSM GSM plays [Ancient Amphitheater]. Turn 2: Ramm Ramm plays [Swamp]. Ramm casts [Seal of Cleansing]. Turn 2: GSM GSM plays [Mountain]. GSM casts [Lone Rider]. Turn 3: Ramm Ramm plays [Swamp]. Ramm casts [Deathmark] targeting [Lone Rider]. Turn 3: GSM GSM plays [Evolving Wilds]. GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 4: Ramm Ramm plays [Orzhov Guildgate]. Ramm casts [Vampire Nighthawk]. Turn 4: GSM GSM casts [Dark Tutelage]. Turn 5: Ramm GSM is being attacked by [Vampire Nighthawk]. Turn 5: GSM GSM puts triggered ability from [Dark Tutelage] onto the stack (At the beginning of your upkeep, reveal the top card of your library and put that card into your h...). GSM reveals [Sunhome, Fortress of the Legion] with [Dark Tutelage]'s ability. GSM plays [Plains]. GSM casts [Brion Stoutarm]. Ramm discards [Winged Shepherd]. Ramm cycles [Winged Shepherd]. Turn 6: Ramm Ramm plays [Evolving Wilds]. Ramm activates an ability of [Seal of Cleansing] targeting [Dark Tutelage] ( Destroy target artifact or enchantment.). Turn 6: GSM GSM plays [Sunhome, Fortress of the Legion]. GSM casts [Angelic Accord]. Ramm activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 7: Ramm Ramm casts [Cairn Wanderer]. Turn 7: GSM Turn 8: Ramm Ramm plays [Swamp]. GSM is being attacked by [Cairn Wanderer]. GSM casts [Warleader's Helix] targeting [Cairn Wanderer]. Ramm casts [Cartouche of Ambition] targeting [Vampire Nighthawk]. Ramm puts triggered ability from [Cartouche of Ambition] onto the stack targeting [Brion Stoutarm] (When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.). GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM's [Angelic Accord] creates an Angel token. Turn 8: GSM GSM casts [Warleader's Helix] targeting [Vampire Nighthawk]. Ramm is being attacked by [Angel] token and [Brion Stoutarm]. GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM's [Angelic Accord] creates an Angel token. Turn 9: Ramm Ramm casts [Extinguish All Hope]. Ramm plays [Swamp]. Turn 9: GSM GSM plays [Plains]. GSM casts [Lone Rider]. GSM casts [Inspiring Cleric]. GSM puts triggered ability from [Inspiring Cleric] onto the stack (When Inspiring Cleric enters the battlefield, you gain 4 life.). GSM puts triggered ability from [Lone Rider] onto the stack (At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.). GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM's [Angelic Accord] creates an Angel token. Turn 10: Ramm Ramm casts [Cairn Wanderer]. Turn 10: GSM GSM casts [Gone] targeting [Cairn Wanderer]. GSM returns [Cairn Wanderer] to its owner's hand with [Gone]. Ramm is being attacked by [Angel] token, [Inspiring Cleric], and [It That Rides as One]. Ramm casts [Ultimate Price] targeting [Angel] token. GSM casts [Inspiring Cleric]. GSM puts triggered ability from [Inspiring Cleric] onto the stack (When Inspiring Cleric enters the battlefield, you gain 4 life.). GSM puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). GSM's [Angelic Accord] creates an Angel token. Turn 11: Ramm Ramm casts [Trial of Ambition]. Ramm puts triggered ability from [Trial of Ambition] onto the stack targeting GSM (When Trial of Ambition enters the battlefield, target opponent sacrifices a creature.). GSM sacrifices [Inspiring Cleric]. Ramm casts [Cairn Wanderer]. Turn 11: GSM GSM plays [Nomad Outpost]. GSM casts [Gone] targeting [Cairn Wanderer]. GSM returns [Cairn Wanderer] to its owner's hand with [Gone]. Ramm is being attacked by [Angel] token, [Inspiring Cleric], and [It That Rides as One]. Ramm has conceded from the game. Winner: GSM Game 3 Completed. Match Winner: GSM: 2–1