PDBot Stats

Game 595903032

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[League] 17-Fog by squerson (11675) vs Ponza by drumdevil (11641)
[CHAT] PDBot: [sD] Good luck in your League match!
Squerson chooses to play first.
Squerson keeps this hand.
DrumDevil keeps this hand.
Turn 1: Squerson
Squerson skips their draw step.
Squerson plays [Temple of Mystery].
Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Squerson put a card on top of Squerson's library.
Turn 1: DrumDevil
DrumDevil plays [Forest].
DrumDevil casts [Fyndhorn Elves].
Turn 2: Squerson
Squerson plays [Temple of Mystery].
Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Squerson put a card on top of Squerson's library.
Turn 2: DrumDevil
DrumDevil plays [Rugged Highlands].
DrumDevil puts triggered ability from [Rugged Highlands] onto the stack (When Rugged Highlands enters the battlefield, you gain 1 life.).
DrumDevil casts [Talisman of Impulse].
Turn 3: Squerson
Squerson plays [Seaside Citadel].
Turn 3: DrumDevil
DrumDevil plays [Mountain].
DrumDevil casts [Roiling Terrain] targeting [Seaside Citadel].
Squerson casts [Anticipate].
Squerson is being attacked by [Fyndhorn Elves].
Turn 4: Squerson
Squerson plays [Island].
Squerson casts [Trail of Evidence].
Turn 4: DrumDevil
DrumDevil plays [Rugged Highlands].
DrumDevil puts triggered ability from [Rugged Highlands] onto the stack (When Rugged Highlands enters the battlefield, you gain 1 life.).
DrumDevil casts [Goblin Settler].
DrumDevil puts triggered ability from [Goblin Settler] onto the stack targeting [Temple of Mystery] (When Goblin Settler enters the battlefield, destroy target land.).
Squerson is being attacked by [Fyndhorn Elves].
Turn 5: Squerson
Squerson plays [Seaside Citadel].
Turn 5: DrumDevil
DrumDevil plays [Savage Lands].
Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves].
Turn 6: Squerson
Squerson plays [Selesnya Guildgate].
Turn 6: DrumDevil
DrumDevil plays [Savage Lands].
Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves].
Turn 7: Squerson
Squerson casts [Sphinx's Tutelage].
Turn 7: DrumDevil
DrumDevil plays [Mountain].
Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves].
DrumDevil casts [Fyndhorn Elves].
Turn 8: Squerson
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson casts [Borrowing 100,000 Arrows] targeting DrumDevil.
Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.).
Squerson's [Trail of Evidence] creates a Clue token.
Squerson draws 2 cards.
Squerson draws two cards with [Borrowing 100,000 Arrows].
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Turn 8: DrumDevil
DrumDevil plays [Mountain].
Squerson is being attacked by [Fyndhorn Elves], [Goblin Settler], and [Fyndhorn Elves].
Turn 9: Squerson
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson discards [Hieroglyphic Illumination].
Squerson cycles [Hieroglyphic Illumination].
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson discards [Hieroglyphic Illumination].
Squerson cycles [Hieroglyphic Illumination].
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson discards [Haze of Pollen].
Turn 9: DrumDevil
DrumDevil plays [Mountain].
Squerson is being attacked by [Fyndhorn Elves], [Goblin Settler], and [Fyndhorn Elves].
Squerson casts [Anticipate].
Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.).
Squerson's [Trail of Evidence] creates a Clue token.
Turn 10: Squerson
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson plays [Tranquil Cove].
Squerson puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 10: DrumDevil
DrumDevil plays [Savage Lands].
Squerson is being attacked by [Fyndhorn Elves], [Goblin Settler], and [Fyndhorn Elves].
Squerson casts [Tangle].
Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.).
Squerson's [Trail of Evidence] creates a Clue token.
1 damage caused by [Fyndhorn Elves] to Squerson is prevented.
1 damage caused by [Goblin Settler] to Squerson is prevented.
1 damage caused by [Fyndhorn Elves] to Squerson is prevented.
Squerson activates an ability of [Clue] token ( Draw a card.).
Squerson draws a card with [Clue] token's ability.
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Turn 11: Squerson
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson plays [Tranquil Cove].
Squerson puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Squerson casts [Borrowing 100,000 Arrows] targeting DrumDevil.
Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.).
Squerson's [Trail of Evidence] creates a Clue token.
Squerson draws 3 cards.
Squerson draws three cards with [Borrowing 100,000 Arrows].
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson discards [Forest].
Squerson discards [Temple of Mystery].
Turn 11: DrumDevil
DrumDevil casts [Fyndhorn Elves].
DrumDevil exiles [Honored Hydra] with [Honored Hydra]'s ability.
DrumDevil activates an ability of [Honored Hydra] (Embalm {3G}).
Squerson activates an ability of [Clue] token ( Draw a card.).
Squerson draws a card with [Clue] token's ability.
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Turn 12: Squerson
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson casts [Treasure Cruise].
Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.).
Squerson's [Trail of Evidence] creates a Clue token.
Squerson draws three cards with [Treasure Cruise].
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson plays [Island].
DrumDevil has conceded from the game.
Winner: Squerson
Game 1 Completed.

Game 595905822

PDBot has started watching.
DrumDevil chooses to play first.
DrumDevil mulligans to 6 cards.
Squerson keeps this hand.
DrumDevil keeps this hand.
DrumDevil put a card on top of DrumDevil's library.
Turn 1: DrumDevil
DrumDevil skips their draw step.
DrumDevil plays [Forest].
DrumDevil casts [Fyndhorn Elves].
Turn 1: Squerson
Squerson plays [Temple of Mystery].
Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Squerson put a card on top of Squerson's library.
Turn 2: DrumDevil
DrumDevil plays [Mountain].
DrumDevil casts [Ice Storm] targeting [Temple of Mystery].
Turn 2: Squerson
Squerson plays [Temple of Mystery].
Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Squerson put a card on top of Squerson's library.
Turn 3: DrumDevil
DrumDevil plays [Mountain].
DrumDevil casts [Roiling Terrain] targeting [Temple of Mystery].
Turn 3: Squerson
Squerson plays [Seaside Citadel].
Turn 4: DrumDevil
DrumDevil plays [Rugged Highlands].
DrumDevil puts triggered ability from [Rugged Highlands] onto the stack (When Rugged Highlands enters the battlefield, you gain 1 life.).
DrumDevil casts [Goblin Settler].
DrumDevil puts triggered ability from [Goblin Settler] onto the stack targeting [Seaside Citadel] (When Goblin Settler enters the battlefield, destroy target land.).
Turn 4: Squerson
Squerson plays [Seaside Citadel].
Turn 5: DrumDevil
DrumDevil plays [Mountain].
DrumDevil casts [Roiling Terrain] targeting [Seaside Citadel].
Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves].
Turn 5: Squerson
Squerson plays [Forest].
Turn 6: DrumDevil
DrumDevil casts [Goblin Settler].
DrumDevil puts triggered ability from [Goblin Settler] onto the stack targeting [Forest] (When Goblin Settler enters the battlefield, destroy target land.).
Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves].
Turn 6: Squerson
Squerson discards [Void Shatter].
Turn 7: DrumDevil
Squerson is being attacked by [Goblin Settler], [Goblin Settler], and [Fyndhorn Elves].
Turn 7: Squerson
Squerson discards [Void Shatter].
Turn 8: DrumDevil
Squerson is being attacked by [Goblin Settler] and [Goblin Settler].
DrumDevil casts [Honored Hydra].
Squerson has conceded from the game.
Winner: DrumDevil
Game 2 Completed.

Game 595906874

PDBot has started watching.
Squerson keeps this hand.
DrumDevil keeps this hand.
Turn 1: Squerson
Squerson skips their draw step.
Squerson plays [Simic Guildgate].
Turn 1: DrumDevil
DrumDevil plays [Rugged Highlands].
DrumDevil puts triggered ability from [Rugged Highlands] onto the stack (When Rugged Highlands enters the battlefield, you gain 1 life.).
Turn 2: Squerson
Squerson plays [Simic Guildgate].
Turn 2: DrumDevil
DrumDevil plays [Forest].
Turn 3: Squerson
Squerson plays [Temple of Mystery].
Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Squerson put a card on the bottom of the library.
Turn 3: DrumDevil
DrumDevil plays [Mountain].
DrumDevil casts [Ice Storm] targeting [Simic Guildgate].
Turn 4: Squerson
Squerson plays [Forest].
Squerson casts [Trail of Evidence].
Turn 4: DrumDevil
DrumDevil plays [Mountain].
DrumDevil casts [Melt Terrain] targeting [Simic Guildgate].
Turn 5: Squerson
Squerson plays [Temple of Mystery].
Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Squerson put a card on the bottom of the library.
Turn 5: DrumDevil
DrumDevil plays [Forest].
DrumDevil casts [Melt Terrain] targeting [Temple of Mystery].
Squerson discards [Lonely Sandbar].
Squerson cycles [Lonely Sandbar].
Turn 6: Squerson
Squerson plays [Island].
Squerson casts [Sphinx's Tutelage].
Turn 6: DrumDevil
DrumDevil plays [Forest].
DrumDevil casts [Roiling Terrain] targeting [Temple of Mystery].
Turn 7: Squerson
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson plays [Temple of Mystery].
Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Squerson put a card on the bottom of the library.
Turn 7: DrumDevil
DrumDevil plays [Savage Lands].
DrumDevil casts [Ice Storm] targeting [Temple of Mystery].
Turn 8: Squerson
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson plays [Forest].
Squerson casts [Sphinx's Tutelage].
Turn 8: DrumDevil
DrumDevil plays [Mountain].
DrumDevil casts [Fyndhorn Elves].
Turn 9: Squerson
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson plays [Forest].
Squerson casts [Sphinx's Tutelage].
Turn 9: DrumDevil
Squerson is being attacked by [Fyndhorn Elves].
DrumDevil casts [Honored Hydra].
Turn 10: Squerson
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...).
Turn 10: DrumDevil
DrumDevil casts [Goblin Settler].
DrumDevil puts triggered ability from [Goblin Settler] onto the stack targeting [Island] (When Goblin Settler enters the battlefield, destroy target land.).
Squerson casts [Anticipate].
Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.).
Squerson's [Trail of Evidence] creates a Clue token.
Squerson is being attacked by [Honored Hydra].
DrumDevil casts [Burst Lightning] (with kicker) targeting Squerson.
Winner: DrumDevil
Game 3 Completed.
Match Winner: DrumDevil: 2–1