PennyDreadful PD League BuggedCardObserver,LeagueObserver,PennyDreadfulLegality DrumDevil,Squerson == Game 1 (595903032) == PDBot has started watching. [League] 17-Fog by squerson (11675) vs Ponza by drumdevil (11641) [CHAT] PDBot: [sD] Good luck in your League match! Squerson chooses to play first. Squerson keeps this hand. DrumDevil keeps this hand. Turn 1: Squerson Squerson skips their draw step. Squerson plays [Temple of Mystery]. Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). Squerson put a card on top of Squerson's library. Turn 1: DrumDevil DrumDevil plays [Forest]. DrumDevil casts [Fyndhorn Elves]. Turn 2: Squerson Squerson plays [Temple of Mystery]. Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). Squerson put a card on top of Squerson's library. Turn 2: DrumDevil DrumDevil plays [Rugged Highlands]. DrumDevil puts triggered ability from [Rugged Highlands] onto the stack (When Rugged Highlands enters the battlefield, you gain 1 life.). DrumDevil casts [Talisman of Impulse]. Turn 3: Squerson Squerson plays [Seaside Citadel]. Turn 3: DrumDevil DrumDevil plays [Mountain]. DrumDevil casts [Roiling Terrain] targeting [Seaside Citadel]. Squerson casts [Anticipate]. Squerson is being attacked by [Fyndhorn Elves]. Turn 4: Squerson Squerson plays [Island]. Squerson casts [Trail of Evidence]. Turn 4: DrumDevil DrumDevil plays [Rugged Highlands]. DrumDevil puts triggered ability from [Rugged Highlands] onto the stack (When Rugged Highlands enters the battlefield, you gain 1 life.). DrumDevil casts [Goblin Settler]. DrumDevil puts triggered ability from [Goblin Settler] onto the stack targeting [Temple of Mystery] (When Goblin Settler enters the battlefield, destroy target land.). Squerson is being attacked by [Fyndhorn Elves]. Turn 5: Squerson Squerson plays [Seaside Citadel]. Turn 5: DrumDevil DrumDevil plays [Savage Lands]. Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves]. Turn 6: Squerson Squerson plays [Selesnya Guildgate]. Turn 6: DrumDevil DrumDevil plays [Savage Lands]. Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves]. Turn 7: Squerson Squerson casts [Sphinx's Tutelage]. Turn 7: DrumDevil DrumDevil plays [Mountain]. Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves]. DrumDevil casts [Fyndhorn Elves]. Turn 8: Squerson Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson casts [Borrowing 100,000 Arrows] targeting DrumDevil. Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.). Squerson's [Trail of Evidence] creates a Clue token. Squerson draws 2 cards. Squerson draws two cards with [Borrowing 100,000 Arrows]. Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Turn 8: DrumDevil DrumDevil plays [Mountain]. Squerson is being attacked by [Fyndhorn Elves], [Goblin Settler], and [Fyndhorn Elves]. Turn 9: Squerson Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson discards [Hieroglyphic Illumination]. Squerson cycles [Hieroglyphic Illumination]. Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson discards [Hieroglyphic Illumination]. Squerson cycles [Hieroglyphic Illumination]. Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson discards [Haze of Pollen]. Turn 9: DrumDevil DrumDevil plays [Mountain]. Squerson is being attacked by [Fyndhorn Elves], [Goblin Settler], and [Fyndhorn Elves]. Squerson casts [Anticipate]. Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.). Squerson's [Trail of Evidence] creates a Clue token. Turn 10: Squerson Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson plays [Tranquil Cove]. Squerson puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 10: DrumDevil DrumDevil plays [Savage Lands]. Squerson is being attacked by [Fyndhorn Elves], [Goblin Settler], and [Fyndhorn Elves]. Squerson casts [Tangle]. Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.). Squerson's [Trail of Evidence] creates a Clue token. 1 damage caused by [Fyndhorn Elves] to Squerson is prevented. 1 damage caused by [Goblin Settler] to Squerson is prevented. 1 damage caused by [Fyndhorn Elves] to Squerson is prevented. Squerson activates an ability of [Clue] token ( Draw a card.). Squerson draws a card with [Clue] token's ability. Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Turn 11: Squerson Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson plays [Tranquil Cove]. Squerson puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Squerson casts [Borrowing 100,000 Arrows] targeting DrumDevil. Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.). Squerson's [Trail of Evidence] creates a Clue token. Squerson draws 3 cards. Squerson draws three cards with [Borrowing 100,000 Arrows]. Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson discards [Forest]. Squerson discards [Temple of Mystery]. Turn 11: DrumDevil DrumDevil casts [Fyndhorn Elves]. DrumDevil exiles [Honored Hydra] with [Honored Hydra]'s ability. DrumDevil activates an ability of [Honored Hydra] (Embalm {3G}). Squerson activates an ability of [Clue] token ( Draw a card.). Squerson draws a card with [Clue] token's ability. Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Turn 12: Squerson Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson casts [Treasure Cruise]. Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.). Squerson's [Trail of Evidence] creates a Clue token. Squerson draws three cards with [Treasure Cruise]. Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson plays [Island]. DrumDevil has conceded from the game. Winner: Squerson Game 1 Completed. == Game 2 (595905822) == PDBot has started watching. DrumDevil chooses to play first. DrumDevil mulligans to 6 cards. Squerson keeps this hand. DrumDevil keeps this hand. DrumDevil put a card on top of DrumDevil's library. Turn 1: DrumDevil DrumDevil skips their draw step. DrumDevil plays [Forest]. DrumDevil casts [Fyndhorn Elves]. Turn 1: Squerson Squerson plays [Temple of Mystery]. Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). Squerson put a card on top of Squerson's library. Turn 2: DrumDevil DrumDevil plays [Mountain]. DrumDevil casts [Ice Storm] targeting [Temple of Mystery]. Turn 2: Squerson Squerson plays [Temple of Mystery]. Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). Squerson put a card on top of Squerson's library. Turn 3: DrumDevil DrumDevil plays [Mountain]. DrumDevil casts [Roiling Terrain] targeting [Temple of Mystery]. Turn 3: Squerson Squerson plays [Seaside Citadel]. Turn 4: DrumDevil DrumDevil plays [Rugged Highlands]. DrumDevil puts triggered ability from [Rugged Highlands] onto the stack (When Rugged Highlands enters the battlefield, you gain 1 life.). DrumDevil casts [Goblin Settler]. DrumDevil puts triggered ability from [Goblin Settler] onto the stack targeting [Seaside Citadel] (When Goblin Settler enters the battlefield, destroy target land.). Turn 4: Squerson Squerson plays [Seaside Citadel]. Turn 5: DrumDevil DrumDevil plays [Mountain]. DrumDevil casts [Roiling Terrain] targeting [Seaside Citadel]. Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves]. Turn 5: Squerson Squerson plays [Forest]. Turn 6: DrumDevil DrumDevil casts [Goblin Settler]. DrumDevil puts triggered ability from [Goblin Settler] onto the stack targeting [Forest] (When Goblin Settler enters the battlefield, destroy target land.). Squerson is being attacked by [Goblin Settler] and [Fyndhorn Elves]. Turn 6: Squerson Squerson discards [Void Shatter]. Turn 7: DrumDevil Squerson is being attacked by [Goblin Settler], [Goblin Settler], and [Fyndhorn Elves]. Turn 7: Squerson Squerson discards [Void Shatter]. Turn 8: DrumDevil Squerson is being attacked by [Goblin Settler] and [Goblin Settler]. DrumDevil casts [Honored Hydra]. Squerson has conceded from the game. Winner: DrumDevil Game 2 Completed. == Game 3 (595906874) == PDBot has started watching. Squerson keeps this hand. DrumDevil keeps this hand. Turn 1: Squerson Squerson skips their draw step. Squerson plays [Simic Guildgate]. Turn 1: DrumDevil DrumDevil plays [Rugged Highlands]. DrumDevil puts triggered ability from [Rugged Highlands] onto the stack (When Rugged Highlands enters the battlefield, you gain 1 life.). Turn 2: Squerson Squerson plays [Simic Guildgate]. Turn 2: DrumDevil DrumDevil plays [Forest]. Turn 3: Squerson Squerson plays [Temple of Mystery]. Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). Squerson put a card on the bottom of the library. Turn 3: DrumDevil DrumDevil plays [Mountain]. DrumDevil casts [Ice Storm] targeting [Simic Guildgate]. Turn 4: Squerson Squerson plays [Forest]. Squerson casts [Trail of Evidence]. Turn 4: DrumDevil DrumDevil plays [Mountain]. DrumDevil casts [Melt Terrain] targeting [Simic Guildgate]. Turn 5: Squerson Squerson plays [Temple of Mystery]. Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). Squerson put a card on the bottom of the library. Turn 5: DrumDevil DrumDevil plays [Forest]. DrumDevil casts [Melt Terrain] targeting [Temple of Mystery]. Squerson discards [Lonely Sandbar]. Squerson cycles [Lonely Sandbar]. Turn 6: Squerson Squerson plays [Island]. Squerson casts [Sphinx's Tutelage]. Turn 6: DrumDevil DrumDevil plays [Forest]. DrumDevil casts [Roiling Terrain] targeting [Temple of Mystery]. Turn 7: Squerson Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson plays [Temple of Mystery]. Squerson puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). Squerson put a card on the bottom of the library. Turn 7: DrumDevil DrumDevil plays [Savage Lands]. DrumDevil casts [Ice Storm] targeting [Temple of Mystery]. Turn 8: Squerson Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson plays [Forest]. Squerson casts [Sphinx's Tutelage]. Turn 8: DrumDevil DrumDevil plays [Mountain]. DrumDevil casts [Fyndhorn Elves]. Turn 9: Squerson Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson plays [Forest]. Squerson casts [Sphinx's Tutelage]. Turn 9: DrumDevil Squerson is being attacked by [Fyndhorn Elves]. DrumDevil casts [Honored Hydra]. Turn 10: Squerson Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Squerson puts triggered ability from [Sphinx's Tutelage] onto the stack targeting DrumDevil (Whenever you draw a card, target opponent puts the top 2 cards of his or her library into his or h...). Turn 10: DrumDevil DrumDevil casts [Goblin Settler]. DrumDevil puts triggered ability from [Goblin Settler] onto the stack targeting [Island] (When Goblin Settler enters the battlefield, destroy target land.). Squerson casts [Anticipate]. Squerson puts triggered ability from [Trail of Evidence] onto the stack (Whenever you cast an instant or sorcery spell, investigate.). Squerson's [Trail of Evidence] creates a Clue token. Squerson is being attacked by [Honored Hydra]. DrumDevil casts [Burst Lightning] (with kicker) targeting Squerson. Winner: DrumDevil Game 3 Completed. Match Winner: DrumDevil: 2–1