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Game 595808026

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[League] Mardu Angels by astraedm (11711) vs Zombies by r10r (11716)
[CHAT] PDBot: [sD] Good luck in your League match!
astraedm chooses to play first.
[CHAT] astraedm: glhf!
astraedm mulligans to 6 cards.
r10r keeps this hand.
astraedm keeps this hand.
astraedm put a card on the bottom of the library.
Turn 1: astraedm
astraedm skips their draw step.
astraedm plays [Nomad Outpost].
Turn 1: r10r
r10r plays [Swamp].
r10r casts [Sarcomancy].
r10r puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
r10r's [Sarcomancy] creates a Zombie token.
Turn 2: astraedm
astraedm plays [Ancient Amphitheater].
Turn 2: r10r
r10r plays [Swamp].
astraedm is being attacked by [Zombie] token.
Turn 3: astraedm
astraedm plays [Mountain].
astraedm casts [Read the Bones].
[CHAT] r10r: same!
astraedm put a card on top of astraedm's library.
astraedm put a card on top of astraedm's library.
astraedm draws two cards with [Read the Bones].
Turn 3: r10r
r10r plays [Swamp].
astraedm is being attacked by [Zombie] token.
Turn 4: astraedm
astraedm plays [Plains].
Turn 4: r10r
astraedm is being attacked by [Zombie] token.
r10r plays [Lake of the Dead].
r10r sacrifices [Swamp].
Turn 5: astraedm
astraedm plays [Swamp].
astraedm casts [Assemble the Legion].
Turn 5: r10r
r10r plays [Swamp].
r10r casts [Dark Salvation] targeting r10r. (X is 3).
r10r's [Dark Salvation] creates three Zombie tokens.
astraedm is being attacked by [Zombie] token.
Turn 6: astraedm
astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
astraedm's [Assemble the Legion] creates a Soldier token.
r10r is being attacked by [Soldier] token.
[Zombie] token blocks [Soldier] token.
astraedm plays [Nomad Outpost].
astraedm casts [Planar Outburst].
Turn 6: r10r
r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
r10r casts [Liliana's Mastery].
r10r puts triggered ability from [Liliana's Mastery] onto the stack (When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.).
r10r's [Liliana's Mastery] creates two Zombie tokens.
Turn 7: astraedm
astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
astraedm's [Assemble the Legion] creates two Soldier tokens.
astraedm plays [Mountain].
Turn 7: r10r
astraedm casts [Mardu Charm] targeting r10r (Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That play...).
r10r discards [Liliana's Mastery].
r10r reveals their hand to [Mardu Charm], containing [Lake of the Dead], [Scarab Feast], [Dead Weight], [Dead Weight], and [Lake of the Dead].
r10r discards [Scarab Feast].
r10r cycles [Scarab Feast].
astraedm is being attacked by [Zombie] token and [Zombie] token.
[Soldier] token blocks [Zombie] token.
[Soldier] token blocks [Zombie] token.
r10r casts [Sarcomancy].
r10r puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
r10r's [Sarcomancy] creates a Zombie token.
astraedm casts [Warleader's Helix] targeting [Zombie] token.
Turn 8: astraedm
astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
astraedm's [Assemble the Legion] creates three Soldier tokens.
astraedm casts [Assemble the Legion].
Turn 8: r10r
r10r casts [Dead Weight] targeting [Soldier] token.
r10r casts [Dead Weight] targeting [Soldier] token.
astraedm is being attacked by [Zombie] token and [Zombie] token.
astraedm casts [Murderous Cut] targeting [Zombie] token.
[Soldier] token blocks [Zombie] token.
Turn 9: astraedm
astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
astraedm's [Assemble the Legion] creates four Soldier tokens.
astraedm's [Assemble the Legion] creates a Soldier token.
r10r is being attacked by [Soldier] token, [Soldier] token, and [Soldier] token.
astraedm plays [Crumbling Vestige].
astraedm puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.).
astraedm chooses green.
Turn 9: r10r
r10r plays [Swamp].
r10r casts [Dark Salvation] targeting r10r, and [Soldier] token. (X is 2).
r10r's [Dark Salvation] creates two Zombie tokens.
astraedm is being attacked by [Zombie] token.
[Soldier] token blocks [Zombie] token.
Turn 10: astraedm
astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
astraedm's [Assemble the Legion] creates five Soldier tokens.
astraedm's [Assemble the Legion] creates two Soldier tokens.
r10r is being attacked by [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, and [Soldier] token.
[Zombie] token blocks [Soldier] token.
[Zombie] token blocks [Soldier] token.
Turn 10: r10r
r10r plays [Swamp].
Turn 11: astraedm
astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
astraedm's [Assemble the Legion] creates six Soldier tokens.
astraedm's [Assemble the Legion] creates three Soldier tokens.
r10r is being attacked by [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, 
[Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, and [Soldier] token.
r10r has conceded from the game.
Winner: astraedm
Game 1 Completed.

Game 595810718

PDBot has started watching.
r10r keeps this hand.
astraedm keeps this hand.
Turn 1: r10r
r10r skips their draw step.
r10r plays [Swamp].
r10r casts [Diregraf Ghoul].
Turn 1: astraedm
astraedm plays [Nomad Outpost].
Turn 2: r10r
r10r plays [Swamp].
astraedm is being attacked by [Diregraf Ghoul].
Turn 2: astraedm
astraedm plays [Swamp].
astraedm discards [Swamp].
astraedm casts [Tormenting Voice].
astraedm draws two cards with [Tormenting Voice].
Turn 3: r10r
r10r plays [Swamp].
r10r casts [Cemetery Reaper].
astraedm is being attacked by [Diregraf Ghoul].
Turn 3: astraedm
astraedm plays [Mountain].
Turn 4: r10r
r10r plays [Swamp].
r10r casts [Lord of the Accursed].
astraedm is being attacked by [Cemetery Reaper] and [Diregraf Ghoul].
astraedm casts [Crackling Doom].
r10r sacrifices [Diregraf Ghoul].
r10r casts [Sarcomancy].
r10r puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
r10r's [Sarcomancy] creates a Zombie token.
Turn 4: astraedm
astraedm plays [Blighted Fen].
Turn 5: r10r
r10r plays [Lake of the Dead].
r10r sacrifices [Swamp].
r10r casts [Shambling Ghoul].
astraedm is being attacked by [Zombie] token, [Lord of the Accursed], and [Cemetery Reaper].
astraedm casts [Warleader's Helix] targeting [Lord of the Accursed].
Turn 5: astraedm
astraedm plays [Mountain].
astraedm discards [Firemane Angel].
astraedm casts [Pirate's Pillage].
astraedm draws two cards with [Pirate's Pillage].
astraedm's [Pirate's Pillage] creates two Treasure tokens.
Turn 6: r10r
r10r casts [Cemetery Reaper].
astraedm is being attacked by [Shambling Ghoul], [Zombie] token, and [Cemetery Reaper].
astraedm casts [Crackling Doom].
r10r sacrifices [Zombie] token.
Turn 6: astraedm
astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.).
astraedm plays [Swamp].
astraedm casts [Magister of Worth].
astraedm puts triggered ability from [Magister of Worth] onto the stack (When Magister of Worth enters the battlefield, starting with you, each player votes for grace or c...).
astraedm votes for Condemnation
r10r votes for Grace
Turn 7: r10r
r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
r10r casts [Lord of the Accursed].
Turn 7: astraedm
astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.).
astraedm plays [Nomad Outpost].
astraedm casts [Lay Bare the Heart] targeting r10r.
r10r reveals their hand to [Lay Bare the Heart], containing [Swamp].
r10r is being attacked by [Magister of Worth].
Turn 8: r10r
astraedm is being attacked by [Lord of the Accursed].
astraedm casts [Warleader's Helix] targeting [Lord of the Accursed].
r10r casts [Sarcomancy].
r10r puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
r10r's [Sarcomancy] creates a Zombie token.
Turn 8: astraedm
astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.).
astraedm activates an ability of [Blighted Fen] targeting r10r ( Target opponent sacrifices a creature.).
r10r sacrifices [Zombie] token.
r10r is being attacked by [Magister of Worth].
Turn 9: r10r
r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
r10r casts [Dead Weight] targeting [Magister of Worth].
Turn 9: astraedm
astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.).
[CHAT] r10r: arrrgh
r10r is being attacked by [Magister of Worth].
astraedm plays [Ancient Amphitheater].
Turn 10: r10r
r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
r10r plays [Swamp].
[CHAT] r10r: gg
[CHAT] astraedm: gg wp
[CHAT] r10r: thx
Turn 10: astraedm
astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.).
[CHAT] r10r: i'll let u show me to the door ;-)
[CHAT] r10r: oops
[CHAT] astraedm: sarcomany will take care of that for us
[CHAT] r10r: aaaahhhh right
[CHAT] r10r: heh
[CHAT] astraedm: ;)
[CHAT] r10r: my first pd game btw :)
Turn 11: r10r
r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
[CHAT] astraedm: sweet, liking the format?
Winner: astraedm
Game 2 Completed.
Match Winner: astraedm: 2–0
astraedm has left the game.