PennyDreadful PD League BuggedCardObserver,LeagueObserver,PennyDreadfulLegality astraedm,r10r == Game 1 (595808026) == PDBot has started watching. [League] Mardu Angels by astraedm (11711) vs Zombies by r10r (11716) [CHAT] PDBot: [sD] Good luck in your League match! astraedm chooses to play first. [CHAT] astraedm: glhf! astraedm mulligans to 6 cards. r10r keeps this hand. astraedm keeps this hand. astraedm put a card on the bottom of the library. Turn 1: astraedm astraedm skips their draw step. astraedm plays [Nomad Outpost]. Turn 1: r10r r10r plays [Swamp]. r10r casts [Sarcomancy]. r10r puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.). r10r's [Sarcomancy] creates a Zombie token. Turn 2: astraedm astraedm plays [Ancient Amphitheater]. Turn 2: r10r r10r plays [Swamp]. astraedm is being attacked by [Zombie] token. Turn 3: astraedm astraedm plays [Mountain]. astraedm casts [Read the Bones]. [CHAT] r10r: same! astraedm put a card on top of astraedm's library. astraedm put a card on top of astraedm's library. astraedm draws two cards with [Read the Bones]. Turn 3: r10r r10r plays [Swamp]. astraedm is being attacked by [Zombie] token. Turn 4: astraedm astraedm plays [Plains]. Turn 4: r10r astraedm is being attacked by [Zombie] token. r10r plays [Lake of the Dead]. r10r sacrifices [Swamp]. Turn 5: astraedm astraedm plays [Swamp]. astraedm casts [Assemble the Legion]. Turn 5: r10r r10r plays [Swamp]. r10r casts [Dark Salvation] targeting r10r. (X is 3). r10r's [Dark Salvation] creates three Zombie tokens. astraedm is being attacked by [Zombie] token. Turn 6: astraedm astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). astraedm's [Assemble the Legion] creates a Soldier token. r10r is being attacked by [Soldier] token. [Zombie] token blocks [Soldier] token. astraedm plays [Nomad Outpost]. astraedm casts [Planar Outburst]. Turn 6: r10r r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...). r10r casts [Liliana's Mastery]. r10r puts triggered ability from [Liliana's Mastery] onto the stack (When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.). r10r's [Liliana's Mastery] creates two Zombie tokens. Turn 7: astraedm astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). astraedm's [Assemble the Legion] creates two Soldier tokens. astraedm plays [Mountain]. Turn 7: r10r astraedm casts [Mardu Charm] targeting r10r (Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That play...). r10r discards [Liliana's Mastery]. r10r reveals their hand to [Mardu Charm], containing [Lake of the Dead], [Scarab Feast], [Dead Weight], [Dead Weight], and [Lake of the Dead]. r10r discards [Scarab Feast]. r10r cycles [Scarab Feast]. astraedm is being attacked by [Zombie] token and [Zombie] token. [Soldier] token blocks [Zombie] token. [Soldier] token blocks [Zombie] token. r10r casts [Sarcomancy]. r10r puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.). r10r's [Sarcomancy] creates a Zombie token. astraedm casts [Warleader's Helix] targeting [Zombie] token. Turn 8: astraedm astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). astraedm's [Assemble the Legion] creates three Soldier tokens. astraedm casts [Assemble the Legion]. Turn 8: r10r r10r casts [Dead Weight] targeting [Soldier] token. r10r casts [Dead Weight] targeting [Soldier] token. astraedm is being attacked by [Zombie] token and [Zombie] token. astraedm casts [Murderous Cut] targeting [Zombie] token. [Soldier] token blocks [Zombie] token. Turn 9: astraedm astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). astraedm's [Assemble the Legion] creates four Soldier tokens. astraedm's [Assemble the Legion] creates a Soldier token. r10r is being attacked by [Soldier] token, [Soldier] token, and [Soldier] token. astraedm plays [Crumbling Vestige]. astraedm puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.). astraedm chooses green. Turn 9: r10r r10r plays [Swamp]. r10r casts [Dark Salvation] targeting r10r, and [Soldier] token. (X is 2). r10r's [Dark Salvation] creates two Zombie tokens. astraedm is being attacked by [Zombie] token. [Soldier] token blocks [Zombie] token. Turn 10: astraedm astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). astraedm's [Assemble the Legion] creates five Soldier tokens. astraedm's [Assemble the Legion] creates two Soldier tokens. r10r is being attacked by [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, and [Soldier] token. [Zombie] token blocks [Soldier] token. [Zombie] token blocks [Soldier] token. Turn 10: r10r r10r plays [Swamp]. Turn 11: astraedm astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). astraedm puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). astraedm's [Assemble the Legion] creates six Soldier tokens. astraedm's [Assemble the Legion] creates three Soldier tokens. r10r is being attacked by [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, and [Soldier] token. r10r has conceded from the game. Winner: astraedm Game 1 Completed. == Game 2 (595810718) == PDBot has started watching. r10r keeps this hand. astraedm keeps this hand. Turn 1: r10r r10r skips their draw step. r10r plays [Swamp]. r10r casts [Diregraf Ghoul]. Turn 1: astraedm astraedm plays [Nomad Outpost]. Turn 2: r10r r10r plays [Swamp]. astraedm is being attacked by [Diregraf Ghoul]. Turn 2: astraedm astraedm plays [Swamp]. astraedm discards [Swamp]. astraedm casts [Tormenting Voice]. astraedm draws two cards with [Tormenting Voice]. Turn 3: r10r r10r plays [Swamp]. r10r casts [Cemetery Reaper]. astraedm is being attacked by [Diregraf Ghoul]. Turn 3: astraedm astraedm plays [Mountain]. Turn 4: r10r r10r plays [Swamp]. r10r casts [Lord of the Accursed]. astraedm is being attacked by [Cemetery Reaper] and [Diregraf Ghoul]. astraedm casts [Crackling Doom]. r10r sacrifices [Diregraf Ghoul]. r10r casts [Sarcomancy]. r10r puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.). r10r's [Sarcomancy] creates a Zombie token. Turn 4: astraedm astraedm plays [Blighted Fen]. Turn 5: r10r r10r plays [Lake of the Dead]. r10r sacrifices [Swamp]. r10r casts [Shambling Ghoul]. astraedm is being attacked by [Zombie] token, [Lord of the Accursed], and [Cemetery Reaper]. astraedm casts [Warleader's Helix] targeting [Lord of the Accursed]. Turn 5: astraedm astraedm plays [Mountain]. astraedm discards [Firemane Angel]. astraedm casts [Pirate's Pillage]. astraedm draws two cards with [Pirate's Pillage]. astraedm's [Pirate's Pillage] creates two Treasure tokens. Turn 6: r10r r10r casts [Cemetery Reaper]. astraedm is being attacked by [Shambling Ghoul], [Zombie] token, and [Cemetery Reaper]. astraedm casts [Crackling Doom]. r10r sacrifices [Zombie] token. Turn 6: astraedm astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.). astraedm plays [Swamp]. astraedm casts [Magister of Worth]. astraedm puts triggered ability from [Magister of Worth] onto the stack (When Magister of Worth enters the battlefield, starting with you, each player votes for grace or c...). astraedm votes for Condemnation r10r votes for Grace Turn 7: r10r r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...). r10r casts [Lord of the Accursed]. Turn 7: astraedm astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.). astraedm plays [Nomad Outpost]. astraedm casts [Lay Bare the Heart] targeting r10r. r10r reveals their hand to [Lay Bare the Heart], containing [Swamp]. r10r is being attacked by [Magister of Worth]. Turn 8: r10r astraedm is being attacked by [Lord of the Accursed]. astraedm casts [Warleader's Helix] targeting [Lord of the Accursed]. r10r casts [Sarcomancy]. r10r puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.). r10r's [Sarcomancy] creates a Zombie token. Turn 8: astraedm astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.). astraedm activates an ability of [Blighted Fen] targeting r10r ( Target opponent sacrifices a creature.). r10r sacrifices [Zombie] token. r10r is being attacked by [Magister of Worth]. Turn 9: r10r r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...). r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...). r10r casts [Dead Weight] targeting [Magister of Worth]. Turn 9: astraedm astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.). [CHAT] r10r: arrrgh r10r is being attacked by [Magister of Worth]. astraedm plays [Ancient Amphitheater]. Turn 10: r10r r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...). r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...). r10r plays [Swamp]. [CHAT] r10r: gg [CHAT] astraedm: gg wp [CHAT] r10r: thx Turn 10: astraedm astraedm puts triggered ability from [Firemane Angel] onto the stack (At the beginning of your upkeep, if Firemane Angel is in your graveyard, you may gain 1 life.). [CHAT] r10r: i'll let u show me to the door ;-) [CHAT] r10r: oops [CHAT] astraedm: sarcomany will take care of that for us [CHAT] r10r: aaaahhhh right [CHAT] r10r: heh [CHAT] astraedm: ;) [CHAT] r10r: my first pd game btw :) Turn 11: r10r r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...). r10r puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...). [CHAT] astraedm: sweet, liking the format? Winner: astraedm Game 2 Completed. Match Winner: astraedm: 2–0 astraedm has left the game.