NG4 vs GSM (198085490)
Penny Dreadful: "PD"
Game 595642696
PDBot has started watching.
NG4 joined the game.
[League] Host doesn't have active run
NG4 chooses to play first.
[CHAT] NG4: GLHF!
[CHAT] GSM: U2!
NG4 keeps this hand.
GSM mulligans to 6 cards.
GSM keeps this hand.
GSM put a card on top of GSM's library.
Turn 1: NG4
NG4 skips their draw step.
NG4 plays [Temple of Mystery].
NG4 puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
NG4 put a card on the bottom of the library.
Turn 1: GSM
GSM plays [Desert of the True].
Turn 2: NG4
NG4 plays [Forest].
NG4 casts [Noose Constrictor].
Turn 2: GSM
GSM plays [Plains].
GSM casts [Samurai of the Pale Curtain].
[CHAT] PDBot: [sU]Samurai of the Pale Curtain[sU] has a Disadvantageous bug. Samurai of the Pale Curtain does not exile tokens.
NG4 discards [Basking Rootwalla].
NG4 activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
NG4 puts triggered ability from [Basking Rootwalla] onto the stack (Madness {{0}}).
NG4 casts [Basking Rootwalla].
Turn 3: NG4
NG4 plays [Evolving Wilds].
NG4 activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
GSM is being attacked by [Basking Rootwalla] and [Noose Constrictor].
NG4 casts [Wild Mongrel].
Turn 3: GSM
GSM plays [Plains].
Turn 4: NG4
NG4 plays [Temple of Mystery].
NG4 puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
NG4 put a card on the bottom of the library.
GSM is being attacked by [Wild Mongrel], [Basking Rootwalla], and [Noose Constrictor].
[Samurai of the Pale Curtain] blocks [Basking Rootwalla].
[Samurai of the Pale Curtain] blocks [Wild Mongrel].
[Samurai of the Pale Curtain] stops blocking.
[Samurai of the Pale Curtain] blocks [Basking Rootwalla].
GSM puts triggered ability from [Samurai of the Pale Curtain] onto the stack (Bushido 1).
NG4 activates an ability of [Basking Rootwalla] ( Basking Rootwalla gets +2/+2 until end of turn.).
GSM casts [Stonecloaker].
GSM puts triggered ability from [Stonecloaker] onto the stack (When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.).
No legal targets to choose for [Stonecloaker]'s triggered ability.
GSM returns [Samurai of the Pale Curtain] to its owner's hand with [Stonecloaker]'s ability.
Turn 4: GSM
GSM plays [Plains].
GSM casts [Voice of All].
GSM chooses green for [Voice of All].
NG4 discards [Just the Wind].
NG4 activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
NG4 puts triggered ability from [Just the Wind] onto the stack (Madness {{U}}).
NG4 casts [Just the Wind] targeting [Voice of All].
NG4 returns [Voice of All] to its owner's hand with [Just the Wind].
Turn 5: NG4
GSM is being attacked by [Wild Mongrel], [Basking Rootwalla], and [Noose Constrictor].
[Stonecloaker] blocks [Basking Rootwalla].
NG4 discards [Temple of Mystery].
NG4 activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
NG4 discards [Honored Hydra].
NG4 activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.).
NG4 chooses red.
NG4 exiles [Honored Hydra] with [Honored Hydra]'s ability.
NG4 activates an ability of [Honored Hydra] (Embalm {3G}).
Turn 5: GSM
GSM plays [Desert of the True].
GSM casts [Voice of All].
GSM chooses white for [Voice of All].
Turn 6: NG4
NG4 discards [Just the Wind].
NG4 activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.).
NG4 puts triggered ability from [Just the Wind] onto the stack (Madness {{U}}).
NG4 casts [Just the Wind] targeting [Voice of All].
NG4 returns [Voice of All] to its owner's hand with [Just the Wind].
GSM has conceded from the game.
Winner: NG4
Game 1 Completed.
Game 595645106
PDBot has started watching.
GSM chooses to play first.
GSM keeps this hand.
NG4 keeps this hand.
Turn 1: GSM
GSM skips their draw step.
GSM plays [Plains].
GSM casts [Soldier of the Pantheon].
Turn 1: NG4
NG4 plays [Evolving Wilds].
NG4 activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 2: GSM
GSM plays [Plains].
NG4 is being attacked by [Soldier of the Pantheon].
GSM casts [Elite Inquisitor].
Turn 2: NG4
NG4 plays [Island].
NG4 casts [Waterfront Bouncer].
Turn 3: GSM
GSM plays [Plains].
NG4 is being attacked by [Elite Inquisitor] and [Soldier of the Pantheon].
GSM casts [Mangara of Corondor].
Turn 3: NG4
NG4 plays [Forest].
NG4 casts [Wild Mongrel].
Turn 4: GSM
GSM activates an ability of [Mangara of Corondor] targeting [Mangara of Corondor] ( Exile Mangara of Corondor and target permanent.).
[CHAT] GSM: Oh boy....
GSM plays [Plains].
[CHAT] NG4: yeah...
GSM casts [Samurai of the Pale Curtain].
GSM discards [Desert of the True].
GSM cycles [Desert of the True].
NG4 discards [Forest].
NG4 activates an ability of [Waterfront Bouncer] targeting [Samurai of the Pale Curtain] ( Return target creature to its owner's hand.).
NG4 returns [Samurai of the Pale Curtain] to its owner's hand with [Waterfront Bouncer]'s ability.
Turn 4: NG4
NG4 plays [Temple of Mystery].
NG4 puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
NG4 put a card on the bottom of the library.
GSM is being attacked by [Wild Mongrel].
[Soldier of the Pantheon] blocks [Wild Mongrel].
[Elite Inquisitor] blocks [Wild Mongrel].
Blockers for [Wild Mongrel] are ordered as follows: [Soldier of the Pantheon], [Elite Inquisitor]
NG4 discards [Forest].
NG4 activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.).
NG4 chooses red.
Turn 5: GSM
GSM plays [Plains].
GSM casts [Elite Inquisitor].
GSM casts [Samurai of the Pale Curtain].
NG4 discards [Circular Logic].
NG4 activates an ability of [Waterfront Bouncer] targeting [Elite Inquisitor] ( Return target creature to its owner's hand.).
NG4 puts triggered ability from [Circular Logic] onto the stack (Madness {{U}}).
NG4 casts [Circular Logic] targeting [Samurai of the Pale Curtain].
NG4 returns [Elite Inquisitor] to its owner's hand with [Waterfront Bouncer]'s ability.
Turn 5: NG4
GSM is being attacked by [Waterfront Bouncer].
NG4 casts [Waterfront Bouncer].
Turn 6: GSM
GSM plays [Kjeldoran Outpost].
GSM sacrifices [Plains].
GSM casts [Elite Inquisitor].
GSM casts [Paladin en-Vec].
Turn 6: NG4
Turn 7: GSM
NG4 is being attacked by [Paladin en-Vec] and [Elite Inquisitor].
GSM casts [Voice of All].
GSM chooses blue for [Voice of All].
NG4 discards [Waterfront Bouncer].
NG4 activates an ability of [Waterfront Bouncer] targeting [Paladin en-Vec] ( Return target creature to its owner's hand.).
NG4 returns [Paladin en-Vec] to its owner's hand with [Waterfront Bouncer]'s ability.
NG4 discards [Island].
NG4 activates an ability of [Waterfront Bouncer] targeting [Elite Inquisitor] ( Return target creature to its owner's hand.).
NG4 returns [Elite Inquisitor] to its owner's hand with [Waterfront Bouncer]'s ability.
Turn 7: NG4
Turn 8: GSM
NG4 is being attacked by [Voice of All].
GSM casts [Elite Inquisitor].
NG4 discards [Arrogant Wurm].
NG4 activates an ability of [Waterfront Bouncer] targeting [Elite Inquisitor] ( Return target creature to its owner's hand.).
NG4 puts triggered ability from [Arrogant Wurm] onto the stack (Madness {{2G}}).
NG4 casts [Arrogant Wurm].
GSM casts [Stonecloaker].
GSM puts triggered ability from [Stonecloaker] onto the stack (When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.).
GSM puts triggered ability from [Stonecloaker] onto the stack targeting [Circular Logic] (When Stonecloaker enters the battlefield, exile target card from a graveyard.).
GSM returns [Elite Inquisitor] to its owner's hand with [Stonecloaker]'s ability.
NG4's Waterfront Bouncer is countered because it has no legal targets.
Turn 8: NG4
GSM is being attacked by [Arrogant Wurm].
Turn 9: GSM
NG4 is being attacked by [Stonecloaker] and [Voice of All].
NG4 discards [Waterfront Bouncer].
NG4 activates an ability of [Waterfront Bouncer] targeting [Stonecloaker] ( Return target creature to its owner's hand.).
NG4 returns [Stonecloaker] to its owner's hand with [Waterfront Bouncer]'s ability.
GSM casts [Elite Inquisitor].
NG4 discards [Island].
NG4 activates an ability of [Waterfront Bouncer] targeting [Elite Inquisitor] ( Return target creature to its owner's hand.).
GSM casts [Stonecloaker].
GSM puts triggered ability from [Stonecloaker] onto the stack (When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.).
GSM puts triggered ability from [Stonecloaker] onto the stack targeting [Wild Mongrel] (When Stonecloaker enters the battlefield, exile target card from a graveyard.).
GSM returns [Elite Inquisitor] to its owner's hand with [Stonecloaker]'s ability.
NG4's Waterfront Bouncer is countered because it has no legal targets.
Turn 9: NG4
NG4 casts [Noose Constrictor].
GSM is being attacked by [Arrogant Wurm].
Turn 10: GSM
NG4 is being attacked by [Stonecloaker] and [Voice of All].
[Noose Constrictor] blocks [Voice of All].
GSM casts [Elite Inquisitor].
Turn 10: NG4
GSM is being attacked by [Arrogant Wurm].
Turn 11: GSM
NG4 is being attacked by [Stonecloaker].
NG4 discards [Just the Wind].
NG4 activates an ability of [Waterfront Bouncer] targeting [Stonecloaker] ( Return target creature to its owner's hand.).
NG4 puts triggered ability from [Just the Wind] onto the stack (Madness {{U}}).
NG4 casts [Just the Wind] targeting [Elite Inquisitor].
NG4 returns [Elite Inquisitor] to its owner's hand with [Just the Wind].
NG4 returns [Stonecloaker] to its owner's hand with [Waterfront Bouncer]'s ability.
GSM casts [Elite Inquisitor].
Turn 11: NG4
NG4 casts [Wild Mongrel].
GSM is being attacked by [Arrogant Wurm].
[Elite Inquisitor] blocks [Arrogant Wurm].
GSM casts [Stonecloaker].
GSM puts triggered ability from [Stonecloaker] onto the stack (When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.).
GSM puts triggered ability from [Stonecloaker] onto the stack targeting [Just the Wind] (When Stonecloaker enters the battlefield, exile target card from a graveyard.).
NG4 has conceded from the game.
Winner: GSM
Game 2 Completed.
NG4 has left the game.
Game 595649176
PDBot has started watching.
NG4 chooses to play first.
NG4 mulligans to 6 cards.
GSM mulligans to 6 cards.
NG4 keeps this hand.
GSM keeps this hand.
NG4 put a card on the bottom of the library.
GSM put a card on the bottom of the library.
Turn 1: NG4
NG4 skips their draw step.
NG4 plays [Island].
Turn 1: GSM
GSM plays [Plains].
GSM casts [Soldier of the Pantheon].
Turn 2: NG4
Turn 2: GSM
GSM plays [Plains].
NG4 is being attacked by [Soldier of the Pantheon].
GSM casts [Samurai of the Pale Curtain].
Turn 3: NG4
NG4 has conceded from the game.
Winner: GSM
Game 3 Completed.
Match Winner: GSM: 2–1