Penny Dreadful: "PD league"
Game 594588404
PDBot has started watching.
[League] Colorless Post by drumdevil (11462) vs Bant Cheons by nucleosynth (11461)
[CHAT] PDBot: [sD] Good luck in your League match!
[CHAT] nucleosynth: gl hf !
DrumDevil chooses to not play first.
nucleosynth keeps this hand.
[CHAT] DrumDevil: just fair there you went first
DrumDevil keeps this hand.
Turn 1: nucleosynth
nucleosynth skips their draw step.
nucleosynth plays [Seaside Citadel].
Turn 1: DrumDevil
DrumDevil plays [Cloudpost].
Turn 2: nucleosynth
nucleosynth plays [Plains].
nucleosynth casts [Rampant Growth].
Turn 2: DrumDevil
DrumDevil plays [Island].
Turn 3: nucleosynth
nucleosynth plays [Seaside Citadel].
DrumDevil casts [Lat-Nam's Legacy].
Turn 3: DrumDevil
DrumDevil puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
DrumDevil draws two cards with [Lat-Nam's Legacy]'s ability.
DrumDevil plays [Island].
nucleosynth discards [Eternal Dragon].
nucleosynth cycles [Eternal Dragon].
nucleosynth reveals [Plains].
Turn 4: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 4: DrumDevil
DrumDevil plays [Dreadship Reef].
nucleosynth casts [Anticipate].
Turn 5: nucleosynth
nucleosynth plays [Plains].
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 5: DrumDevil
DrumDevil plays [Island].
nucleosynth discards [Shefet Monitor].
nucleosynth cycles [Shefet Monitor].
nucleosynth puts triggered ability from [Shefet Monitor] onto the stack ( When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card...).
Turn 6: nucleosynth
nucleosynth casts [Rampant Growth].
DrumDevil casts [Lat-Nam's Legacy].
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 6: DrumDevil
DrumDevil puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
DrumDevil draws two cards with [Lat-Nam's Legacy]'s ability.
DrumDevil plays [Cloudpost].
Turn 7: nucleosynth
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 7: DrumDevil
DrumDevil plays [Island].
nucleosynth casts [Stroke of Genius] targeting nucleosynth. (X is 2).
nucleosynth draws two cards with [Stroke of Genius].
Turn 8: nucleosynth
nucleosynth casts [Thaumatic Compass].
nucleosynth puts triggered ability from [Thaumatic Compass] onto the stack (At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass...).
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
DrumDevil casts [Lat-Nam's Legacy].
Turn 8: DrumDevil
DrumDevil puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
DrumDevil draws two cards with [Lat-Nam's Legacy]'s ability.
DrumDevil plays [Island].
nucleosynth discards [Forsake the Worldly].
nucleosynth cycles [Forsake the Worldly].
Turn 9: nucleosynth
nucleosynth casts [Aetherling].
DrumDevil casts [Dissolve] targeting [Aetherling].
nucleosynth casts [Dissolve] targeting [Dissolve].
DrumDevil casts [Confirm Suspicions] targeting [Dissolve].
DrumDevil's [Confirm Suspicions] creates three Clue tokens.
DrumDevil put a card on the bottom of the library.
DrumDevil casts [Anticipate].
Turn 9: DrumDevil
DrumDevil plays [Island].
DrumDevil casts [Tamiyo's Journal].
Turn 10: nucleosynth
DrumDevil activates an ability of [Tamiyo's Journal] ( Search your library for a card and put that card into your hand. Then shuffle your library.).
Turn 10: DrumDevil
DrumDevil puts triggered ability from [Tamiyo's Journal] onto the stack (At the beginning of your upkeep, investigate.).
DrumDevil's [Tamiyo's Journal] creates a Clue token.
DrumDevil plays [Island].
DrumDevil casts [Legacy's Allure].
Turn 11: nucleosynth
nucleosynth casts [Anticipate].
nucleosynth casts [Rampant Growth].
DrumDevil activates an ability of [Clue] token ( Draw a card.).
DrumDevil draws a card with [Clue] token's ability.
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 11: DrumDevil
DrumDevil puts triggered ability from [Legacy's Allure] onto the stack (At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.).
DrumDevil puts triggered ability from [Tamiyo's Journal] onto the stack (At the beginning of your upkeep, investigate.).
DrumDevil's [Tamiyo's Journal] creates a Clue token.
DrumDevil casts [Aetherling].
nucleosynth casts [Rewind] targeting [Aetherling].
DrumDevil casts [Dissolve] targeting [Rewind].
DrumDevil put a card on top of DrumDevil's library.
Turn 12: nucleosynth
nucleosynth has conceded from the game.
Winner: DrumDevil
Game 1 Completed.
Game 594590814
PDBot has started watching.
nucleosynth chooses to play first.
nucleosynth keeps this hand.
DrumDevil keeps this hand.
Turn 1: nucleosynth
nucleosynth skips their draw step.
nucleosynth plays [Island].
Turn 1: DrumDevil
DrumDevil plays [Cloudpost].
Turn 2: nucleosynth
nucleosynth plays [Island].
Turn 2: DrumDevil
DrumDevil plays [Island].
nucleosynth casts [Anticipate].
Turn 3: nucleosynth
nucleosynth plays [Frontier Bivouac].
DrumDevil casts [Anticipate].
Turn 3: DrumDevil
DrumDevil plays [Island].
nucleosynth discards [Forsake the Worldly].
nucleosynth cycles [Forsake the Worldly].
Turn 4: nucleosynth
nucleosynth plays [Seaside Citadel].
Turn 4: DrumDevil
DrumDevil plays [Island].
Turn 5: nucleosynth
nucleosynth plays [Plains].
nucleosynth casts [Thaumatic Compass].
Turn 5: DrumDevil
DrumDevil plays [Dreadship Reef].
nucleosynth activates an ability of [Thaumatic Compass] ( Search your library for a basic land card, reveal it, put it into your hand, then shuffle your li...).
nucleosynth reveals [Island].
Turn 6: nucleosynth
nucleosynth plays [Island].
DrumDevil casts [Lat-Nam's Legacy].
Turn 6: DrumDevil
DrumDevil puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
DrumDevil draws two cards with [Lat-Nam's Legacy]'s ability.
DrumDevil plays [Island].
nucleosynth discards [Shefet Monitor].
nucleosynth cycles [Shefet Monitor].
nucleosynth puts triggered ability from [Shefet Monitor] onto the stack ( When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card...).
nucleosynth activates an ability of [Thaumatic Compass] ( Search your library for a basic land card, reveal it, put it into your hand, then shuffle your li...).
nucleosynth reveals [Island].
Turn 7: nucleosynth
nucleosynth plays [Island].
nucleosynth puts triggered ability from [Thaumatic Compass] onto the stack (At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass...).
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 7: DrumDevil
DrumDevil casts [Anticipate].
DrumDevil plays [Dreadship Reef].
nucleosynth casts [Stroke of Genius] targeting nucleosynth. (X is 3).
nucleosynth draws three cards with [Stroke of Genius].
Turn 8: nucleosynth
nucleosynth plays [Forest].
nucleosynth casts [Spring].
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
nucleosynth discards [Immolating Glare].
Turn 8: DrumDevil
DrumDevil plays [Island].
nucleosynth casts [Mind] from the graveyard.
nucleosynth draws two cards with [Mind].
Turn 9: nucleosynth
nucleosynth plays [Forest].
nucleosynth casts [Rampant Growth].
nucleosynth casts [Spring].
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 9: DrumDevil
DrumDevil plays [Blighted Cataract].
nucleosynth casts [Anticipate].
Turn 10: nucleosynth
nucleosynth casts [Rampant Growth].
DrumDevil activates an ability of [Blighted Cataract] ( Draw two cards.).
DrumDevil draws two cards with [Blighted Cataract]'s ability.
Turn 10: DrumDevil
DrumDevil plays [Island].
nucleosynth casts [Mind] from the graveyard.
nucleosynth draws two cards with [Mind].
nucleosynth discards [Shefet Monitor].
nucleosynth cycles [Shefet Monitor].
nucleosynth puts triggered ability from [Shefet Monitor] onto the stack ( When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card...).
DrumDevil casts [Lat-Nam's Legacy].
Turn 11: nucleosynth
DrumDevil puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
DrumDevil draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Plains].
nucleosynth casts [Rampant Growth].
nucleosynth casts [Aetherling].
DrumDevil casts [Remove Soul] targeting [Aetherling].
nucleosynth casts [Gainsay] targeting [Remove Soul].
DrumDevil casts [Confirm Suspicions] targeting [Gainsay].
nucleosynth casts [Dissolve] targeting [Confirm Suspicions].
nucleosynth put a card on the bottom of the library.
Turn 11: DrumDevil
DrumDevil casts [Treasure Cruise].
DrumDevil draws three cards with [Treasure Cruise].
DrumDevil casts [Take Possession] targeting [Aetherling].
DrumDevil casts [Lat-Nam's Legacy].
Turn 12: nucleosynth
DrumDevil puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
DrumDevil draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth casts [Thaumatic Compass].
nucleosynth casts [Gaea's Revenge].
DrumDevil is being attacked by [Gaea's Revenge].
DrumDevil activates an ability of [Aetherling] ( Aetherling gets +1/-1 until end of turn.).
[Aetherling] blocks [Gaea's Revenge].
nucleosynth puts triggered ability from [Thaumatic Compass] onto the stack (At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass...).
Turn 12: DrumDevil
DrumDevil plays [Cloudpost].
DrumDevil casts [Tamiyo's Journal].
DrumDevil discards [Island].
Turn 13: nucleosynth
nucleosynth casts [Gaea's Revenge].
DrumDevil is being attacked by [Gaea's Revenge].
Turn 13: DrumDevil
DrumDevil puts triggered ability from [Tamiyo's Journal] onto the stack (At the beginning of your upkeep, investigate.).
DrumDevil's [Tamiyo's Journal] creates a Clue token.
DrumDevil plays [Blighted Cataract].
Turn 14: nucleosynth
DrumDevil is being attacked by [Gaea's Revenge].
DrumDevil casts [Anticipate].
DrumDevil activates an ability of [Blighted Cataract] ( Draw two cards.).
DrumDevil draws two cards with [Blighted Cataract]'s ability.
DrumDevil activates an ability of [Clue] token ( Draw a card.).
DrumDevil draws a card with [Clue] token's ability.
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 14: DrumDevil
DrumDevil puts triggered ability from [Tamiyo's Journal] onto the stack (At the beginning of your upkeep, investigate.).
DrumDevil's [Tamiyo's Journal] creates a Clue token.
DrumDevil plays [Island].
DrumDevil casts [Aetherling].
nucleosynth casts [Dissolve] targeting [Aetherling].
DrumDevil activates an ability of [Clue] token ( Draw a card.).
DrumDevil draws a card with [Clue] token's ability.
DrumDevil has conceded from the game.
Winner: nucleosynth
Game 2 Completed.
Game 594594214
PDBot has started watching.
DrumDevil keeps this hand.
nucleosynth keeps this hand.
Turn 1: DrumDevil
DrumDevil skips their draw step.
DrumDevil plays [Cloudpost].
Turn 1: nucleosynth
nucleosynth plays [Seaside Citadel].
Turn 2: DrumDevil
DrumDevil plays [Island].
Turn 2: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Rampant Growth].
DrumDevil casts [Power Sink] targeting [Rampant Growth]. (X is 1).
Turn 3: DrumDevil
DrumDevil plays [Island].
Turn 3: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Spring].
Turn 4: DrumDevil
DrumDevil plays [Island].
Turn 4: nucleosynth
nucleosynth plays [Frontier Bivouac].
Turn 5: DrumDevil
Turn 5: nucleosynth
nucleosynth plays [Plains].
Turn 6: DrumDevil
DrumDevil plays [Dreadship Reef].
DrumDevil casts [Tamiyo's Journal].
nucleosynth casts [Dissolve] targeting [Tamiyo's Journal].
nucleosynth put a card on top of nucleosynth's library.
Turn 6: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Spring].
Turn 7: DrumDevil
DrumDevil plays [Island].
DrumDevil casts [Aetherling].
nucleosynth casts [Dissolve] targeting [Aetherling].
nucleosynth put a card on top of nucleosynth's library.
Turn 7: nucleosynth
Turn 8: DrumDevil
nucleosynth casts [Mind] from the graveyard.
nucleosynth draws two cards with [Mind].
Turn 8: nucleosynth
nucleosynth plays [Plains].
Turn 9: DrumDevil
DrumDevil plays [Cloudpost].
nucleosynth casts [Mind] from the graveyard.
nucleosynth draws two cards with [Mind].
Turn 9: nucleosynth
nucleosynth casts [Thaumatic Compass].
nucleosynth puts triggered ability from [Thaumatic Compass] onto the stack (At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass...).
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 10: DrumDevil
nucleosynth discards [Shefet Monitor].
nucleosynth cycles [Shefet Monitor].
nucleosynth puts triggered ability from [Shefet Monitor] onto the stack ( When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card...).
Turn 10: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 11: DrumDevil
DrumDevil casts [Trail of Evidence].
nucleosynth casts [Rewind] targeting [Trail of Evidence].
DrumDevil casts [Dissolve] targeting [Rewind].
nucleosynth casts [Power Sink] targeting [Dissolve]. (X is 5).
nucleosynth casts [Stroke of Genius] targeting nucleosynth. (X is 2).
nucleosynth draws two cards with [Stroke of Genius].
Turn 11: nucleosynth
nucleosynth plays [Seaside Citadel].
nucleosynth casts [Gaea's Revenge].
DrumDevil is being attacked by [Gaea's Revenge].
Turn 12: DrumDevil
DrumDevil plays [Island].
DrumDevil casts [Aetherling].
nucleosynth casts [Stroke of Genius] targeting nucleosynth. (X is 2).
nucleosynth draws two cards with [Stroke of Genius].
Turn 12: nucleosynth
nucleosynth casts [Take Possession] targeting [Aetherling].
DrumDevil is being attacked by [Gaea's Revenge].
DrumDevil activates an ability of [Dreadship Reef] ( Put a storage counter on Dreadship Reef.).
Turn 13: DrumDevil
DrumDevil casts [Take Possession] targeting [Aetherling].
Turn 13: nucleosynth
DrumDevil is being attacked by [Gaea's Revenge].
[Aetherling] blocks [Gaea's Revenge].
DrumDevil activates an ability of [Aetherling] ( Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the ...).
nucleosynth casts [Aetherling].
DrumDevil casts [Remove Soul] targeting [Aetherling].
nucleosynth casts [Dissolve] targeting [Remove Soul].
nucleosynth put a card on top of nucleosynth's library.
DrumDevil puts triggered ability from [Aetherling] onto the stack (Return Aetherling to the battlefield under its owner's control at the beginning of the next end st...).
Turn 14: DrumDevil
DrumDevil casts [Anticipate].
DrumDevil casts [Whelming Wave].
nucleosynth activates an ability of [Aetherling] ( Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the ...).
[Aetherling] is returned to DrumDevil's hand from the battlefield.
[Gaea's Revenge] is returned to nucleosynth's hand from the battlefield.
DrumDevil casts [Treasure Cruise].
DrumDevil draws three cards with [Treasure Cruise].
DrumDevil plays [Blighted Cataract].
DrumDevil has conceded from the game.
Winner: nucleosynth
Game 3 Completed.
Match Winner: nucleosynth: 2–1
DrumDevil has left the game.
nucleosynth draws their next card.
nucleosynth draws their next card.