PDBot Stats

Game 593757974

PDBot has started watching.
[League] Host doesn't have active run
GSM chooses to play first.
[CHAT] nucleosynth: gl hf !
[CHAT] GSM: U2
GSM keeps this hand.
nucleosynth keeps this hand.
Turn 1: GSM
GSM skips their draw step.
GSM plays [Mountain].
Turn 1: nucleosynth
nucleosynth plays [Izzet Guildgate].
Turn 2: GSM
GSM plays [Plains].
GSM casts [Sunstrike Legionnaire].
Turn 2: nucleosynth
nucleosynth discards [Hieroglyphic Illumination].
nucleosynth cycles [Hieroglyphic Illumination].
nucleosynth plays [Island].
Turn 3: GSM
GSM plays [Plains].
nucleosynth is being attacked by [Sunstrike Legionnaire].
GSM casts [Mesa Enchantress].
GSM puts triggered ability from [Sunstrike Legionnaire] onto the stack (Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.).
Turn 3: nucleosynth
nucleosynth casts [Anticipate].
nucleosynth plays [Izzet Guildgate].
Turn 4: GSM
GSM plays [Plains].
GSM casts [Open the Armory].
GSM reveals [Elemental Mastery].
nucleosynth is being attacked by [Sunstrike Legionnaire].
GSM casts [Guard Duty] targeting [Mesa Enchantress].
GSM puts triggered ability from [Mesa Enchantress] onto the stack (Whenever you cast an enchantment spell, you may draw a card.).
GSM draws a card with [Mesa Enchantress]'s ability.
Turn 4: nucleosynth
nucleosynth casts [Radiant Flames] (with 2 colors).
Turn 5: GSM
GSM plays [Mystic Monastery].
GSM casts [Midnight Guard].
Turn 5: nucleosynth
nucleosynth plays [Evolving Wilds].
Turn 6: GSM
GSM casts [Bonds of Faith] targeting [Midnight Guard].
nucleosynth is being attacked by [Midnight Guard].
GSM plays [Daru Encampment].
GSM casts [Elemental Mastery] targeting [Midnight Guard].
nucleosynth activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
nucleosynth casts [Dissolve] targeting [Elemental Mastery].
nucleosynth put a card on the bottom of the library.
Turn 6: nucleosynth
nucleosynth plays [Mountain].
Turn 7: GSM
nucleosynth is being attacked by [Midnight Guard].
nucleosynth casts [Immolating Glare] targeting [Midnight Guard].
nucleosynth casts [Telling Time].
nucleosynth put a card in his or her hand.
nucleosynth put a card on top of their library.
Turn 7: nucleosynth
nucleosynth casts [Treasure Cruise].
nucleosynth draws three cards with [Treasure Cruise].
nucleosynth plays [Mystic Monastery].
Turn 8: GSM
GSM plays [New Benalia].
GSM puts triggered ability from [New Benalia] onto the stack (When New Benalia enters the battlefield, scry 1.).
GSM put a card on top of GSM's library.
nucleosynth casts [Lat-Nam's Legacy].
Turn 8: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Mystic Monastery].
Turn 9: GSM
GSM casts [Midnight Guard].
nucleosynth casts [Prophetic Bolt] targeting [Midnight Guard].
Turn 9: nucleosynth
nucleosynth plays [Mystic Monastery].
Turn 10: GSM
GSM casts [Hero of Iroas].
nucleosynth casts [Rewind] targeting [Hero of Iroas].
nucleosynth casts [Hieroglyphic Illumination].
nucleosynth draws two cards with [Hieroglyphic Illumination].
Turn 10: nucleosynth
nucleosynth plays [Mountain].
nucleosynth casts [Dynavolt Tower].
Turn 11: GSM
GSM plays [Plains].
nucleosynth casts [Azorius Charm] (Draw a card.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws a card with [Azorius Charm].
Turn 11: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 12: GSM
GSM plays [Mountain].
Turn 12: nucleosynth
nucleosynth plays [Thawing Glaciers].
Turn 13: GSM
Turn 13: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 14: GSM
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 14: nucleosynth
nucleosynth plays [Thawing Glaciers].
Turn 15: GSM
GSM plays [Mystic Monastery].
Turn 15: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Dynavolt Tower].
Turn 16: GSM
GSM plays [New Benalia].
GSM puts triggered ability from [New Benalia] onto the stack (When New Benalia enters the battlefield, scry 1.).
GSM put a card on the bottom of the library.
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 16: nucleosynth
nucleosynth plays [Thawing Glaciers].
Turn 17: GSM
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 17: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Mystic Monastery].
Turn 18: GSM
GSM plays [Mountain].
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 18: nucleosynth
nucleosynth plays [Thawing Glaciers].
nucleosynth discards [Island].
Turn 19: GSM
GSM plays [Mountain].
Turn 19: nucleosynth
nucleosynth plays [Calciform Pools].
Turn 20: GSM
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
nucleosynth casts [Burst Lightning] (with kicker) targeting GSM.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 20: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Thawing Glaciers].
nucleosynth casts [Dynavolt Tower].
Turn 21: GSM
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
Turn 21: nucleosynth
nucleosynth casts [Dynavolt Tower].
Turn 22: GSM
GSM casts [Sunstrike Legionnaire].
GSM casts [Squire's Devotion] targeting [Sunstrike Legionnaire].
nucleosynth casts [Counterflux] targeting [Squire's Devotion].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
GSM has conceded from the game.
Winner: nucleosynth
Game 1 Completed.

Game 593761330

PDBot has started watching.
GSM chooses to play first.
GSM keeps this hand.
nucleosynth keeps this hand.
Turn 1: GSM
GSM skips their draw step.
GSM plays [Mystic Monastery].
Turn 1: nucleosynth
nucleosynth plays [Izzet Guildgate].
Turn 2: GSM
GSM plays [Mountain].
GSM casts [Sunstrike Legionnaire].
Turn 2: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 3: GSM
GSM casts [Bonds of Faith] targeting [Sunstrike Legionnaire].
nucleosynth casts [Burst Lightning] targeting [Sunstrike Legionnaire].
GSM's [Bonds of Faith] is countered because it has no legal targets.
Turn 3: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Dynavolt Tower].
Turn 4: GSM
GSM casts [Sunstrike Legionnaire].
Turn 4: nucleosynth
nucleosynth plays [Izzet Guildgate].
Turn 5: GSM
GSM plays [Mountain].
GSM casts [Midnight Guard].
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Burst Lightning] targeting [Sunstrike Legionnaire].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 5: nucleosynth
nucleosynth plays [Island].
Turn 6: GSM
GSM casts [Bonds of Faith] targeting [Midnight Guard].
nucleosynth casts [Hieroglyphic Illumination].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws two cards with [Hieroglyphic Illumination].
nucleosynth activates an ability of [Dynavolt Tower] targeting [Midnight Guard] ( Dynavolt Tower deals 3 damage to target creature or player.).
GSM's [Bonds of Faith] is countered because it has no legal targets.
Turn 6: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 7: GSM
GSM plays [Plains].
GSM casts [Mesa Enchantress].
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Dissolve] targeting [Mesa Enchantress].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card on top of nucleosynth's library.
Turn 7: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Treasure Cruise].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws three cards with [Treasure Cruise].
nucleosynth casts [Padeem, Consul of Innovation].
Turn 8: GSM
GSM plays [Mystic Monastery].
GSM casts [Bonds of Faith] targeting [Padeem, Consul of Innovation].
GSM casts [Open the Armory].
GSM reveals [Elemental Mastery].
Turn 8: nucleosynth
nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...).
nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability.
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 9: GSM
GSM casts [Midnight Guard].
nucleosynth casts [Telling Time].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card in his or her hand.
nucleosynth put a card on top of their library.
nucleosynth activates an ability of [Dynavolt Tower] targeting [Midnight Guard] ( Dynavolt Tower deals 3 damage to target creature or player.).
Turn 9: nucleosynth
nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...).
nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability.
nucleosynth plays [Izzet Guildgate].
Turn 10: GSM
GSM plays [Plains].
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 10: nucleosynth
nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...).
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability.
nucleosynth plays [Plains].
nucleosynth casts [Dynavolt Tower].
Turn 11: GSM
GSM casts [Hero of Iroas].
nucleosynth casts [Counterflux] targeting [Hero of Iroas].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
[CHAT] GSM: gg
GSM has conceded from the game.
Winner: nucleosynth
Game 2 Completed.
Match Winner: nucleosynth: 2–0
GSM has left the game.