PennyDreadful PD Practice BuggedCardObserver,LeagueObserver,PennyDreadfulLegality GSM,nucleosynth == Game 1 (593757974) == PDBot has started watching. [League] Host doesn't have active run GSM chooses to play first. [CHAT] nucleosynth: gl hf ! [CHAT] GSM: U2 GSM keeps this hand. nucleosynth keeps this hand. Turn 1: GSM GSM skips their draw step. GSM plays [Mountain]. Turn 1: nucleosynth nucleosynth plays [Izzet Guildgate]. Turn 2: GSM GSM plays [Plains]. GSM casts [Sunstrike Legionnaire]. Turn 2: nucleosynth nucleosynth discards [Hieroglyphic Illumination]. nucleosynth cycles [Hieroglyphic Illumination]. nucleosynth plays [Island]. Turn 3: GSM GSM plays [Plains]. nucleosynth is being attacked by [Sunstrike Legionnaire]. GSM casts [Mesa Enchantress]. GSM puts triggered ability from [Sunstrike Legionnaire] onto the stack (Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.). Turn 3: nucleosynth nucleosynth casts [Anticipate]. nucleosynth plays [Izzet Guildgate]. Turn 4: GSM GSM plays [Plains]. GSM casts [Open the Armory]. GSM reveals [Elemental Mastery]. nucleosynth is being attacked by [Sunstrike Legionnaire]. GSM casts [Guard Duty] targeting [Mesa Enchantress]. GSM puts triggered ability from [Mesa Enchantress] onto the stack (Whenever you cast an enchantment spell, you may draw a card.). GSM draws a card with [Mesa Enchantress]'s ability. Turn 4: nucleosynth nucleosynth casts [Radiant Flames] (with 2 colors). Turn 5: GSM GSM plays [Mystic Monastery]. GSM casts [Midnight Guard]. Turn 5: nucleosynth nucleosynth plays [Evolving Wilds]. Turn 6: GSM GSM casts [Bonds of Faith] targeting [Midnight Guard]. nucleosynth is being attacked by [Midnight Guard]. GSM plays [Daru Encampment]. GSM casts [Elemental Mastery] targeting [Midnight Guard]. nucleosynth activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). nucleosynth casts [Dissolve] targeting [Elemental Mastery]. nucleosynth put a card on the bottom of the library. Turn 6: nucleosynth nucleosynth plays [Mountain]. Turn 7: GSM nucleosynth is being attacked by [Midnight Guard]. nucleosynth casts [Immolating Glare] targeting [Midnight Guard]. nucleosynth casts [Telling Time]. nucleosynth put a card in his or her hand. nucleosynth put a card on top of their library. Turn 7: nucleosynth nucleosynth casts [Treasure Cruise]. nucleosynth draws three cards with [Treasure Cruise]. nucleosynth plays [Mystic Monastery]. Turn 8: GSM GSM plays [New Benalia]. GSM puts triggered ability from [New Benalia] onto the stack (When New Benalia enters the battlefield, scry 1.). GSM put a card on top of GSM's library. nucleosynth casts [Lat-Nam's Legacy]. Turn 8: nucleosynth nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. nucleosynth plays [Mystic Monastery]. Turn 9: GSM GSM casts [Midnight Guard]. nucleosynth casts [Prophetic Bolt] targeting [Midnight Guard]. Turn 9: nucleosynth nucleosynth plays [Mystic Monastery]. Turn 10: GSM GSM casts [Hero of Iroas]. nucleosynth casts [Rewind] targeting [Hero of Iroas]. nucleosynth casts [Hieroglyphic Illumination]. nucleosynth draws two cards with [Hieroglyphic Illumination]. Turn 10: nucleosynth nucleosynth plays [Mountain]. nucleosynth casts [Dynavolt Tower]. Turn 11: GSM GSM plays [Plains]. nucleosynth casts [Azorius Charm] (Draw a card.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth draws a card with [Azorius Charm]. Turn 11: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 12: GSM GSM plays [Mountain]. Turn 12: nucleosynth nucleosynth plays [Thawing Glaciers]. Turn 13: GSM Turn 13: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 14: GSM nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...). nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.). Turn 14: nucleosynth nucleosynth plays [Thawing Glaciers]. Turn 15: GSM GSM plays [Mystic Monastery]. Turn 15: nucleosynth nucleosynth plays [Island]. nucleosynth casts [Dynavolt Tower]. Turn 16: GSM GSM plays [New Benalia]. GSM puts triggered ability from [New Benalia] onto the stack (When New Benalia enters the battlefield, scry 1.). GSM put a card on the bottom of the library. nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...). nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.). Turn 16: nucleosynth nucleosynth plays [Thawing Glaciers]. Turn 17: GSM nucleosynth casts [Lat-Nam's Legacy]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 17: nucleosynth nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. nucleosynth plays [Mystic Monastery]. Turn 18: GSM GSM plays [Mountain]. nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...). nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.). Turn 18: nucleosynth nucleosynth plays [Thawing Glaciers]. nucleosynth discards [Island]. Turn 19: GSM GSM plays [Mountain]. Turn 19: nucleosynth nucleosynth plays [Calciform Pools]. Turn 20: GSM nucleosynth casts [Lat-Nam's Legacy]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...). nucleosynth activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). nucleosynth casts [Burst Lightning] (with kicker) targeting GSM. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.). Turn 20: nucleosynth nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. nucleosynth plays [Thawing Glaciers]. nucleosynth casts [Dynavolt Tower]. Turn 21: GSM nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.). Turn 21: nucleosynth nucleosynth casts [Dynavolt Tower]. Turn 22: GSM GSM casts [Sunstrike Legionnaire]. GSM casts [Squire's Devotion] targeting [Sunstrike Legionnaire]. nucleosynth casts [Counterflux] targeting [Squire's Devotion]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.). GSM has conceded from the game. Winner: nucleosynth Game 1 Completed. == Game 2 (593761330) == PDBot has started watching. GSM chooses to play first. GSM keeps this hand. nucleosynth keeps this hand. Turn 1: GSM GSM skips their draw step. GSM plays [Mystic Monastery]. Turn 1: nucleosynth nucleosynth plays [Izzet Guildgate]. Turn 2: GSM GSM plays [Mountain]. GSM casts [Sunstrike Legionnaire]. Turn 2: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 3: GSM GSM casts [Bonds of Faith] targeting [Sunstrike Legionnaire]. nucleosynth casts [Burst Lightning] targeting [Sunstrike Legionnaire]. GSM's [Bonds of Faith] is countered because it has no legal targets. Turn 3: nucleosynth nucleosynth plays [Island]. nucleosynth casts [Dynavolt Tower]. Turn 4: GSM GSM casts [Sunstrike Legionnaire]. Turn 4: nucleosynth nucleosynth plays [Izzet Guildgate]. Turn 5: GSM GSM plays [Mountain]. GSM casts [Midnight Guard]. nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth casts [Burst Lightning] targeting [Sunstrike Legionnaire]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 5: nucleosynth nucleosynth plays [Island]. Turn 6: GSM GSM casts [Bonds of Faith] targeting [Midnight Guard]. nucleosynth casts [Hieroglyphic Illumination]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth draws two cards with [Hieroglyphic Illumination]. nucleosynth activates an ability of [Dynavolt Tower] targeting [Midnight Guard] ( Dynavolt Tower deals 3 damage to target creature or player.). GSM's [Bonds of Faith] is countered because it has no legal targets. Turn 6: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 7: GSM GSM plays [Plains]. GSM casts [Mesa Enchantress]. nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth casts [Dissolve] targeting [Mesa Enchantress]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth put a card on top of nucleosynth's library. Turn 7: nucleosynth nucleosynth plays [Island]. nucleosynth casts [Treasure Cruise]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth draws three cards with [Treasure Cruise]. nucleosynth casts [Padeem, Consul of Innovation]. Turn 8: GSM GSM plays [Mystic Monastery]. GSM casts [Bonds of Faith] targeting [Padeem, Consul of Innovation]. GSM casts [Open the Armory]. GSM reveals [Elemental Mastery]. Turn 8: nucleosynth nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...). nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability. nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 9: GSM GSM casts [Midnight Guard]. nucleosynth casts [Telling Time]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth put a card in his or her hand. nucleosynth put a card on top of their library. nucleosynth activates an ability of [Dynavolt Tower] targeting [Midnight Guard] ( Dynavolt Tower deals 3 damage to target creature or player.). Turn 9: nucleosynth nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...). nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability. nucleosynth plays [Izzet Guildgate]. Turn 10: GSM GSM plays [Plains]. nucleosynth casts [Lat-Nam's Legacy]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 10: nucleosynth nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...). nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability. nucleosynth plays [Plains]. nucleosynth casts [Dynavolt Tower]. Turn 11: GSM GSM casts [Hero of Iroas]. nucleosynth casts [Counterflux] targeting [Hero of Iroas]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. [CHAT] GSM: gg GSM has conceded from the game. Winner: nucleosynth Game 2 Completed. Match Winner: nucleosynth: 2–0 GSM has left the game.