Game 593624822
PDBot has started watching.
nucleosynth joined the game.
[League] Host doesn't have active run
nucleosynth chooses to play first.
nucleosynth mulligans to 6 cards.
GSM keeps this hand.
nucleosynth keeps this hand.
Turn 1: nucleosynth
nucleosynth put a card on the bottom of the library.
nucleosynth skips their draw step.
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 1: GSM
[CHAT] nucleosynth: hey gl hf
GSM plays [Nomad Outpost].
Turn 2: nucleosynth
nucleosynth plays [Evolving Wilds].
[CHAT] GSM: Hi! You too
Turn 2: GSM
GSM plays [Mountain].
GSM casts [Anointer Priest].
nucleosynth activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 3: nucleosynth
nucleosynth plays [Plains].
nucleosynth casts [Dynavolt Tower].
Turn 3: GSM
GSM plays [Mountain].
GSM casts [Hordeling Outburst].
GSM's [Hordeling Outburst] creates three Goblin tokens.
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
nucleosynth is being attacked by [Anointer Priest].
Turn 4: nucleosynth
nucleosynth plays [Island].
Turn 4: GSM
GSM plays [Plains].
GSM casts [Intangible Virtue].
nucleosynth is being attacked by [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest].
nucleosynth casts [Hieroglyphic Illumination].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws two cards with [Hieroglyphic Illumination].
Turn 5: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 5: GSM
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
GSM plays [Plains].
nucleosynth is being attacked by [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest].
GSM casts [Anointer Priest].
GSM casts [Hordeling Outburst].
GSM's [Hordeling Outburst] creates three Goblin tokens.
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
Turn 6: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
nucleosynth casts [End Hostilities].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 6: GSM
GSM plays [Mountain].
GSM exiles [Anointer Priest] with [Anointer Priest]'s ability.
GSM activates an ability of [Anointer Priest] (Embalm {3W}).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
Turn 7: nucleosynth
nucleosynth plays [Mystic Monastery].
Turn 7: GSM
GSM casts [Hordeling Outburst].
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
GSM's [Hordeling Outburst] creates three Goblin tokens.
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
GSM casts [Collective Effort] targeting GSM (Put a +1/+1 counter on each creature target player controls.).
nucleosynth is being attacked by [Anointer Priest].
nucleosynth casts [Azorius Charm] targeting [Anointer Priest] (Put target attacking or blocking creature on top of its owner's library.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 8: nucleosynth
nucleosynth casts [Treasure Cruise].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws three cards with [Treasure Cruise].
nucleosynth plays [Mystic Monastery].
Turn 8: GSM
nucleosynth is being attacked by [Goblin] token, [Goblin] token, and [Goblin] token.
nucleosynth casts [Starstorm]. (X is 3).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
GSM casts [Dragon Fodder].
GSM's [Dragon Fodder] creates two Goblin tokens.
Turn 9: nucleosynth
nucleosynth plays [Izzet Guildgate].
nucleosynth casts [Dynavolt Tower].
Turn 9: GSM
GSM plays [Nomad Outpost].
nucleosynth activates an ability of [Dynavolt Tower] targeting [Goblin] token ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting [Goblin] token ( Dynavolt Tower deals 3 damage to target creature or player.).
GSM casts [Geist-Honored Monk].
GSM puts triggered ability from [Geist-Honored Monk] onto the stack (When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with f...).
nucleosynth casts [Burst Lightning] targeting [Geist-Honored Monk].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
GSM's [Geist-Honored Monk] creates two Spirit tokens.
Turn 10: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Mystic Monastery].
Turn 10: GSM
nucleosynth activates an ability of [Dynavolt Tower] targeting [Spirit] token ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting [Spirit] token ( Dynavolt Tower deals 3 damage to target creature or player.).
GSM plays [Plains].
Turn 11: nucleosynth
nucleosynth plays [Mountain].
Turn 11: GSM
GSM plays [Mountain].
Turn 12: nucleosynth
Turn 12: GSM
GSM casts [Intangible Virtue].
nucleosynth casts [Dissolve] targeting [Intangible Virtue].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card on top of nucleosynth's library.
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
Turn 13: nucleosynth
Turn 13: GSM
GSM casts [Intangible Virtue].
nucleosynth casts [Dissolve] targeting [Intangible Virtue].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card on the bottom of the library.
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
Turn 14: nucleosynth
nucleosynth casts [Dynavolt Tower].
Turn 14: GSM
GSM casts [Butcher of the Horde].
nucleosynth casts [Burst Lightning] (with kicker) targeting [Butcher of the Horde].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 15: nucleosynth
Turn 15: GSM
Turn 16: nucleosynth
Turn 16: GSM
GSM plays [Nomad Outpost].
Turn 17: nucleosynth
GSM casts [Midnight Haunting].
GSM's [Midnight Haunting] creates two Spirit tokens.
Turn 17: GSM
GSM plays [Plains].
nucleosynth is being attacked by [Spirit] token and [Spirit] token.
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 18: nucleosynth
nucleosynth plays [Island].
Turn 18: GSM
GSM casts [Butcher of the Horde].
nucleosynth casts [Dissolve] targeting [Butcher of the Horde].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card on top of nucleosynth's library.
nucleosynth exiles [Anointer Priest] with [Anointer Priest]'s ability.
GSM activates an ability of [Anointer Priest] (Embalm {3W}).
GSM puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
nucleosynth activates an ability of [Dynavolt Tower] targeting [Anointer Priest] ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting [Anointer Priest] ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
Turn 19: nucleosynth
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 19: GSM
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
GSM plays [Evolving Wilds].
GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth is being attacked by [Spirit] token and [Spirit] token.
Turn 20: nucleosynth
nucleosynth plays [Island].
Turn 20: GSM
GSM plays [Mountain].
nucleosynth casts [Stroke of Genius] targeting nucleosynth. (X is 10).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws ten cards with [Stroke of Genius].
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth is being attacked by [Spirit] token and [Spirit] token.
Turn 21: nucleosynth
nucleosynth plays [Plains].
nucleosynth casts [Dynavolt Tower].
nucleosynth casts [Hieroglyphic Illumination].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
GSM has conceded from the game.
Winner: nucleosynth
Game 1 Completed.
Game 593628070
PDBot has started watching.
GSM chooses to play first.
GSM mulligans to 6 cards.
nucleosynth keeps this hand.
GSM keeps this hand.
Turn 1: GSM
GSM put a card on top of GSM's library.
GSM skips their draw step.
GSM plays [Nomad Outpost].
Turn 1: nucleosynth
nucleosynth plays [Mystic Monastery].
Turn 2: GSM
GSM plays [Plains].
GSM casts [Dragon Fodder].
GSM's [Dragon Fodder] creates two Goblin tokens.
Turn 2: nucleosynth
nucleosynth plays [Island].
Turn 3: GSM
GSM plays [Mountain].
nucleosynth is being attacked by [Goblin] token and [Goblin] token.
nucleosynth casts [Telling Time].
nucleosynth put a card in his or her hand.
nucleosynth put a card on top of their library.
Turn 3: nucleosynth
nucleosynth plays [Plains].
GSM casts [Midnight Haunting].
GSM's [Midnight Haunting] creates two Spirit tokens.
Turn 4: GSM
GSM plays [Plains].
GSM casts [Intangible Virtue].
nucleosynth is being attacked by [Spirit] token, [Spirit] token, [Goblin] token, and [Goblin] token.
nucleosynth casts [Lat-Nam's Legacy].
GSM casts [Sentinel Totem].
GSM puts triggered ability from [Sentinel Totem] onto the stack (When Sentinel Totem enters the battlefield, scry 1.).
GSM put a card on the bottom of the library.
Turn 4: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Izzet Guildgate].
nucleosynth casts [Radiant Flames] (with 3 colors).
Turn 5: GSM
GSM plays [Evolving Wilds].
GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Zyxxyz has started watching.
GSM casts [Dragon Fodder].
GSM's [Dragon Fodder] creates two Goblin tokens.
Turn 5: nucleosynth
nucleosynth plays [Calciform Pools].
nucleosynth casts [End Hostilities].
nucleosynth exiles [Sentinel Totem] with [Sentinel Totem]'s ability.
GSM activates an ability of [Sentinel Totem] ( Exile all cards from all graveyards.).
Turn 6: GSM
GSM casts [Dragon Fodder].
GSM's [Dragon Fodder] creates two Goblin tokens.
Turn 6: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 7: GSM
Zyxxyz has stopped watching.
nucleosynth is being attacked by [Goblin] token and [Goblin] token.
nucleosynth casts [Prophetic Bolt] targeting [Goblin] token.
Turn 7: nucleosynth
nucleosynth plays [Izzet Guildgate].
Turn 8: GSM
nucleosynth is being attacked by [Goblin] token.
GSM plays [Plains].
GSM casts [Assemble the Legion].
nucleosynth casts [Pulse of the Fields].
nucleosynth casts [Lat-Nam's Legacy].
Turn 8: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth casts [Dynavolt Tower].
nucleosynth casts [Padeem, Consul of Innovation].
Turn 9: GSM
GSM puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
GSM's [Assemble the Legion] creates a Soldier token.
GSM plays [Evolving Wilds].
GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
nucleosynth is being attacked by [Soldier] token and [Goblin] token.
[Padeem, Consul of Innovation] blocks [Goblin] token.
Turn 9: nucleosynth
nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...).
nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability.
nucleosynth plays [Evolving Wilds].
Turn 10: GSM
GSM puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
GSM's [Assemble the Legion] creates two Soldier tokens.
nucleosynth is being attacked by [Soldier] token, [Soldier] token, [Soldier] token, and [Goblin] token.
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
[Padeem, Consul of Innovation] blocks [Soldier] token.
nucleosynth activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
nucleosynth activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
GSM casts [Midnight Haunting].
GSM's [Midnight Haunting] creates two Spirit tokens.
Turn 10: nucleosynth
nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...).
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability.
nucleosynth has conceded from the game.
Winner: GSM
Game 2 Completed.
Game 593629856
PDBot has started watching.
nucleosynth keeps this hand.
[CHAT] GSM: Always loved it, so when I saw the deck with it in there I couldn't resist.
GSM mulligans to 6 cards.
[CHAT] nucleosynth: how long have you played PD?
GSM keeps this hand.
Turn 1: nucleosynth
GSM put a card on top of GSM's library.
nucleosynth skips their draw step.
nucleosynth plays [Mystic Monastery].
[CHAT] GSM: About three days. :D
Turn 1: GSM
GSM plays [Nomad Outpost].
[CHAT] nucleosynth: hahaha that's about the same as me :D
Turn 2: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
[CHAT] GSM: I love being able to play with a ton of different decks.
Turn 2: GSM
GSM plays [Mountain].
GSM casts [Dragon Fodder].
GSM's [Dragon Fodder] creates two Goblin tokens.
Turn 3: nucleosynth
nucleosynth plays [Mountain].
nucleosynth casts [Dynavolt Tower].
[CHAT] GSM: Uh oh
Turn 3: GSM
GSM plays [Plains].
nucleosynth is being attacked by [Goblin] token and [Goblin] token.
GSM casts [Hordeling Outburst].
GSM's [Hordeling Outburst] creates three Goblin tokens.
Turn 4: nucleosynth
nucleosynth plays [Mystic Monastery].
Turn 4: GSM
GSM plays [Evolving Wilds].
GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
nucleosynth is being attacked by [Goblin] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Goblin] token.
GSM casts [Dragon Fodder].
GSM's [Dragon Fodder] creates two Goblin tokens.
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 5: nucleosynth
nucleosynth plays [Evolving Wilds].
Turn 5: GSM
GSM plays [Mountain].
nucleosynth is being attacked by [Goblin] token, [Goblin] token, [Goblin] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Goblin] token.
nucleosynth activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Telling Time].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
GSM casts [Burst Lightning] (with kicker) targeting nucleosynth.
nucleosynth put a card in his or her hand.
nucleosynth put a card on top of their library.
Turn 6: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
nucleosynth casts [End Hostilities].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 6: GSM
GSM casts [Dragon Fodder].
GSM's [Dragon Fodder] creates two Goblin tokens.
nucleosynth activates an ability of [Dynavolt Tower] targeting [Goblin] token ( Dynavolt Tower deals 3 damage to target creature or player.).
Turn 7: nucleosynth
nucleosynth plays [Thawing Glaciers].
GSM casts [Crackling Doom].
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 7: GSM
nucleosynth activates an ability of [Dynavolt Tower] targeting [Goblin] token ( Dynavolt Tower deals 3 damage to target creature or player.).
Turn 8: nucleosynth
nucleosynth plays [Mountain].
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
GSM casts [Stoke the Flames] targeting nucleosynth.
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 8: GSM
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
GSM plays [Nomad Outpost].
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 9: nucleosynth
nucleosynth plays [Thawing Glaciers].
Turn 9: GSM
GSM casts [Sundering Growth] targeting [Dynavolt Tower].
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Dissolve] targeting [Sundering Growth].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card on top of nucleosynth's library.
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 10: nucleosynth
Turn 10: GSM
GSM plays [Mountain].
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 11: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Thawing Glaciers].
Turn 11: GSM
GSM casts [Intangible Virtue].
nucleosynth casts [Dissolve] targeting [Intangible Virtue].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card on the bottom of the library.
nucleosynth discards [Forsake the Worldly].
nucleosynth cycles [Forsake the Worldly].
Turn 12: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
nucleosynth casts [Dynavolt Tower].
Turn 12: GSM
nucleosynth casts [Pulse of the Fields].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 13: nucleosynth
nucleosynth plays [Thawing Glaciers].
nucleosynth casts [Padeem, Consul of Innovation].
Turn 13: GSM
GSM plays [Mountain].
GSM casts [Assemble the Legion].
nucleosynth casts [Flashfreeze] targeting [Assemble the Legion].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
Turn 14: nucleosynth
nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...).
nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability.
nucleosynth plays [Mystic Monastery].
GSM is being attacked by [Padeem, Consul of Innovation].
Turn 14: GSM
GSM plays [Plains].
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth casts [Hieroglyphic Illumination].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws two cards with [Hieroglyphic Illumination].
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 15: nucleosynth
nucleosynth puts triggered ability from [Padeem, Consul of Innovation] onto the stack (At the beginning of your upkeep, if you control the artifact with the highest converted mana cost ...).
[CHAT] GSM: gg
nucleosynth draws a card with [Padeem, Consul of Innovation]'s ability.
nucleosynth casts [Treasure Cruise].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws three cards with [Treasure Cruise].
[CHAT] nucleosynth: ggs
GSM is being attacked by [Padeem, Consul of Innovation].
[CHAT] nucleosynth: i'm really hoping for legal harnessed lightning and glimmer of genius haha
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting GSM ( Dynavolt Tower deals 3 damage to target creature or player.).
Winner: nucleosynth
Game 3 Completed.
Match Winner: nucleosynth: 2–1
GSM has left the game.