Game 592764342
PDBot has started watching.
[League] Host doesn't have active run
nucleosynth chooses to play first.
nucleosynth keeps this hand.
[CHAT] nucleosynth: hey gl hf
PsyduckRepublic keeps this hand.
Turn 1: nucleosynth
nucleosynth skips their draw step.
nucleosynth plays [Mystic Monastery].
[CHAT] PsyduckRepublic: glhf!
Turn 1: PsyduckRepublic
PsyduckRepublic plays [Nomad Outpost].
Turn 2: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 2: PsyduckRepublic
PsyduckRepublic plays [Plains].
PsyduckRepublic casts [Intangible Virtue].
Turn 3: nucleosynth
nucleosynth plays [Island].
Turn 3: PsyduckRepublic
PsyduckRepublic plays [Mountain].
PsyduckRepublic casts [Hordeling Outburst].
nucleosynth casts [Counterflux] targeting [Hordeling Outburst].
Turn 4: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 4: PsyduckRepublic
PsyduckRepublic plays [Evolving Wilds].
PsyduckRepublic casts [Dragon Fodder].
PsyduckRepublic's [Dragon Fodder] creates two Goblin tokens.
nucleosynth casts [Anticipate].
Turn 5: nucleosynth
nucleosynth plays [Mystic Monastery].
PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 5: PsyduckRepublic
PsyduckRepublic plays [Nomad Outpost].
nucleosynth is being attacked by [Goblin] token and [Goblin] token.
nucleosynth casts [Hieroglyphic Illumination].
nucleosynth draws two cards with [Hieroglyphic Illumination].
Turn 6: nucleosynth
nucleosynth plays [Calciform Pools].
nucleosynth casts [Dynavolt Tower].
Turn 6: PsyduckRepublic
PsyduckRepublic plays [Evolving Wilds].
nucleosynth is being attacked by [Goblin] token and [Goblin] token.
nucleosynth activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 7: nucleosynth
Turn 7: PsyduckRepublic
PsyduckRepublic casts [Anointer Priest].
nucleosynth is being attacked by [Goblin] token and [Goblin] token.
PsyduckRepublic casts [Dragon Fodder].
PsyduckRepublic's [Dragon Fodder] creates two Goblin tokens.
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
nucleosynth activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 8: nucleosynth
nucleosynth casts [End Hostilities].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 8: PsyduckRepublic
PsyduckRepublic casts [Butcher of the Horde].
PsyduckRepublic casts [Intangible Virtue].
Turn 9: nucleosynth
nucleosynth plays [Island].
Turn 9: PsyduckRepublic
nucleosynth is being attacked by [Butcher of the Horde].
nucleosynth casts [Warleader's Helix] targeting [Butcher of the Horde].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
PsyduckRepublic casts [Butcher of the Horde].
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 10: nucleosynth
nucleosynth casts [Dynavolt Tower].
Turn 10: PsyduckRepublic
nucleosynth is being attacked by [Butcher of the Horde].
nucleosynth casts [Burst Lightning] targeting [Butcher of the Horde].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting [Butcher of the Horde] ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 11: nucleosynth
nucleosynth casts [Treasure Cruise].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws three cards with [Treasure Cruise].
nucleosynth plays [Mystic Monastery].
Turn 11: PsyduckRepublic
nucleosynth casts [Warleader's Helix] targeting PsyduckRepublic.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting PsyduckRepublic ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting PsyduckRepublic ( Dynavolt Tower deals 3 damage to target creature or player.).
Turn 12: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Izzet Guildgate].
Turn 12: PsyduckRepublic
PsyduckRepublic has conceded from the game.
Winner: nucleosynth
Game 1 Completed.
PsyduckRepublic has left the game.
Game 592767258
PDBot has started watching.
PsyduckRepublic joined the game.
PsyduckRepublic chooses to play first.
PsyduckRepublic keeps this hand.
nucleosynth keeps this hand.
Turn 1: PsyduckRepublic
PsyduckRepublic skips their draw step.
PsyduckRepublic plays [Swamp].
Turn 1: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 2: PsyduckRepublic
PsyduckRepublic plays [Plains].
PsyduckRepublic casts [Intangible Virtue].
Turn 2: nucleosynth
nucleosynth plays [Izzet Guildgate].
Turn 3: PsyduckRepublic
PsyduckRepublic plays [Mountain].
PsyduckRepublic casts [Midnight Haunting].
PsyduckRepublic's [Midnight Haunting] creates two Spirit tokens.
Turn 3: nucleosynth
nucleosynth plays [Island].
Turn 4: PsyduckRepublic
PsyduckRepublic plays [Mountain].
nucleosynth is being attacked by [Spirit] token.
nucleosynth casts [Anticipate].
Turn 4: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Sphere of Law].
Turn 5: PsyduckRepublic
PsyduckRepublic plays [Plains].
PsyduckRepublic casts [Midnight Haunting].
PsyduckRepublic's [Midnight Haunting] creates two Spirit tokens.
nucleosynth is being attacked by [Spirit] token and [Spirit] token.
Turn 5: nucleosynth
Turn 6: PsyduckRepublic
PsyduckRepublic plays [Evolving Wilds].
nucleosynth is being attacked by [Spirit] token, [Spirit] token, [Spirit] token, and [Spirit] token.
nucleosynth casts [Anticipate].
nucleosynth casts [Lat-Nam's Legacy].
PsyduckRepublic casts [Sundering Growth] targeting [Sphere of Law].
Turn 6: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Plains].
nucleosynth casts [End Hostilities].
PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 7: PsyduckRepublic
PsyduckRepublic casts [Stoke the Flames] targeting nucleosynth.
PsyduckRepublic casts [Anointer Priest].
Turn 7: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Dynavolt Tower].
Turn 8: PsyduckRepublic
PsyduckRepublic plays [Nomad Outpost].
nucleosynth is being attacked by [Anointer Priest].
Turn 8: nucleosynth
nucleosynth plays [Izzet Guildgate].
Turn 9: PsyduckRepublic
PsyduckRepublic casts [Anointer Priest].
nucleosynth casts [Dissolve] targeting [Anointer Priest].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card on top of nucleosynth's library.
PsyduckRepublic casts [Collective Effort] targeting PsyduckRepublic (Put a +1/+1 counter on each creature target player controls.).
nucleosynth casts [Counterflux] targeting [Collective Effort].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth is being attacked by [Anointer Priest].
Turn 9: nucleosynth
nucleosynth casts [Treasure Cruise].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws three cards with [Treasure Cruise].
nucleosynth plays [Island].
nucleosynth activates an ability of [Dynavolt Tower] targeting [Anointer Priest] ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth casts [Warleader's Helix] targeting PsyduckRepublic.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 10: PsyduckRepublic
PsyduckRepublic casts [Sundering Growth] targeting [Dynavolt Tower].
PsyduckRepublic has no creature tokens to copy.
Turn 10: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
nucleosynth casts [Hieroglyphic Illumination].
nucleosynth draws two cards with [Hieroglyphic Illumination].
Turn 11: PsyduckRepublic
nucleosynth exiles [Anointer Priest] with [Anointer Priest]'s ability.
PsyduckRepublic activates an ability of [Anointer Priest] (Embalm {3W}).
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
nucleosynth casts [Lat-Nam's Legacy].
Turn 11: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Mountain].
nucleosynth casts [Dynavolt Tower].
PsyduckRepublic casts [Crackling Doom].
nucleosynth casts [Warleader's Helix] targeting [Anointer Priest].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 12: PsyduckRepublic
PsyduckRepublic plays [Nomad Outpost].
PsyduckRepublic exiles [Anointer Priest] with [Anointer Priest]'s ability.
PsyduckRepublic activates an ability of [Anointer Priest] (Embalm {3W}).
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
Turn 12: nucleosynth
nucleosynth casts [Hieroglyphic Illumination].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws two cards with [Hieroglyphic Illumination].
nucleosynth plays [Mystic Monastery].
nucleosynth casts [Teferi's Moat].
nucleosynth chooses white for [Teferi's Moat].
Turn 13: PsyduckRepublic
PsyduckRepublic casts [Intangible Virtue].
Turn 13: nucleosynth
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth plays [Mystic Monastery].
Turn 14: PsyduckRepublic
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
PsyduckRepublic casts [Assemble the Legion].
Turn 14: nucleosynth
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth plays [Plains].
nucleosynth casts [Teferi's Moat].
nucleosynth chooses red for [Teferi's Moat].
Turn 15: PsyduckRepublic
PsyduckRepublic puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
PsyduckRepublic's [Assemble the Legion] creates a Soldier token.
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
Turn 15: nucleosynth
nucleosynth casts [Azorius Charm] (Draw a card.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws a card with [Azorius Charm].
nucleosynth has conceded from the game.
Winner: PsyduckRepublic
Game 2 Completed.
Game 592770122
PDBot has started watching.
nucleosynth keeps this hand.
PsyduckRepublic keeps this hand.
Turn 1: nucleosynth
nucleosynth skips their draw step.
nucleosynth plays [Mystic Monastery].
Turn 1: PsyduckRepublic
PsyduckRepublic plays [Nomad Outpost].
Turn 2: nucleosynth
nucleosynth plays [Plains].
Turn 2: PsyduckRepublic
PsyduckRepublic plays [Plains].
PsyduckRepublic casts [Anointer Priest].
nucleosynth casts [Anticipate].
Turn 3: nucleosynth
nucleosynth plays [Island].
Turn 3: PsyduckRepublic
PsyduckRepublic plays [Plains].
nucleosynth is being attacked by [Anointer Priest].
nucleosynth casts [Telling Time].
nucleosynth put a card in his or her hand.
nucleosynth put a card on top of their library.
nucleosynth discards [Hieroglyphic Illumination].
nucleosynth cycles [Hieroglyphic Illumination].
Turn 4: nucleosynth
nucleosynth casts [Anticipate].
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 4: PsyduckRepublic
PsyduckRepublic plays [Mountain].
PsyduckRepublic casts [Hordeling Outburst].
PsyduckRepublic's [Hordeling Outburst] creates three Goblin tokens.
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
nucleosynth is being attacked by [Anointer Priest].
Turn 5: nucleosynth
nucleosynth plays [Izzet Guildgate].
nucleosynth casts [Sphere of Law].
Turn 5: PsyduckRepublic
PsyduckRepublic plays [Plains].
PsyduckRepublic casts [Intangible Virtue].
PsyduckRepublic casts [Midnight Haunting].
PsyduckRepublic's [Midnight Haunting] creates two Spirit tokens.
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
nucleosynth is being attacked by [Anointer Priest].
Turn 6: nucleosynth
nucleosynth casts [Treasure Cruise].
nucleosynth draws three cards with [Treasure Cruise].
nucleosynth plays [Mountain].
Turn 6: PsyduckRepublic
PsyduckRepublic plays [Nomad Outpost].
PsyduckRepublic casts [Anointer Priest].
nucleosynth is being attacked by [Spirit] token, [Spirit] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest].
nucleosynth casts [Lat-Nam's Legacy].
Turn 7: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Mystic Monastery].
nucleosynth casts [Dynavolt Tower].
Turn 7: PsyduckRepublic
PsyduckRepublic plays [Evolving Wilds].
nucleosynth is being attacked by [Anointer Priest], [Spirit] token, [Spirit] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest].
nucleosynth casts [Burst Lightning] targeting [Spirit] token.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
PsyduckRepublic casts [Stoke the Flames] targeting nucleosynth.
Turn 8: nucleosynth
nucleosynth plays [Island].
PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 8: PsyduckRepublic
PsyduckRepublic plays [Evolving Wilds].
nucleosynth is being attacked by [Anointer Priest], [Spirit] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest].
nucleosynth casts [Warleader's Helix] targeting PsyduckRepublic.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 9: nucleosynth
Turn 9: PsyduckRepublic
PsyduckRepublic casts [Sundering Growth] targeting [Sphere of Law].
nucleosynth casts [Dissolve] targeting [Sundering Growth].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card on the bottom of the library.
nucleosynth is being attacked by [Anointer Priest], [Spirit] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest].
nucleosynth activates an ability of [Dynavolt Tower] targeting [Spirit] token ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth casts [Burst Lightning] (with kicker) targeting PsyduckRepublic.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 10: nucleosynth
nucleosynth casts [Dynavolt Tower].
Turn 10: PsyduckRepublic
PsyduckRepublic casts [Assemble the Legion].
nucleosynth casts [Counterflux] targeting [Assemble the Legion].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting [Anointer Priest] ( Dynavolt Tower deals 3 damage to target creature or player.).
PsyduckRepublic plays [Plains].
Turn 11: nucleosynth
nucleosynth casts [Radiant Flames] (with 3 colors).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 11: PsyduckRepublic
PsyduckRepublic exiles [Anointer Priest] with [Anointer Priest]'s ability.
PsyduckRepublic activates an ability of [Anointer Priest] (Embalm {3W}).
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
PsyduckRepublic exiles [Anointer Priest] with [Anointer Priest]'s ability.
PsyduckRepublic activates an ability of [Anointer Priest] (Embalm {3W}).
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.).
nucleosynth casts [Burst Lightning] (with kicker) targeting PsyduckRepublic.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 12: nucleosynth
nucleosynth casts [Warleader's Helix] targeting PsyduckRepublic.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 12: PsyduckRepublic
PsyduckRepublic casts [Midnight Haunting].
nucleosynth casts [Counterflux] targeting [Midnight Haunting].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
PsyduckRepublic casts [Collective Effort] targeting [Sphere of Law] (Destroy target enchantment), and PsyduckRepublic.
nucleosynth activates an ability of [Dynavolt Tower] targeting PsyduckRepublic ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Dynavolt Tower] targeting PsyduckRepublic ( Dynavolt Tower deals 3 damage to target creature or player.).
[CHAT] PsyduckRepublic: gg
PsyduckRepublic has conceded from the game.
Winner: nucleosynth
Game 3 Completed.
Match Winner: nucleosynth: 2–1
nucleosynth draws their next card.
PsyduckRepublic has left the game.
nucleosynth draws their next card.
nucleosynth draws their next card.
nucleosynth draws their next card.
nucleosynth draws their next card.