PennyDreadful PD fun BuggedCardObserver,LeagueObserver,PennyDreadfulLegality nucleosynth,PsyduckRepublic == Game 1 (592764342) == PDBot has started watching. [League] Host doesn't have active run nucleosynth chooses to play first. nucleosynth keeps this hand. [CHAT] nucleosynth: hey gl hf PsyduckRepublic keeps this hand. Turn 1: nucleosynth nucleosynth skips their draw step. nucleosynth plays [Mystic Monastery]. [CHAT] PsyduckRepublic: glhf! Turn 1: PsyduckRepublic PsyduckRepublic plays [Nomad Outpost]. Turn 2: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 2: PsyduckRepublic PsyduckRepublic plays [Plains]. PsyduckRepublic casts [Intangible Virtue]. Turn 3: nucleosynth nucleosynth plays [Island]. Turn 3: PsyduckRepublic PsyduckRepublic plays [Mountain]. PsyduckRepublic casts [Hordeling Outburst]. nucleosynth casts [Counterflux] targeting [Hordeling Outburst]. Turn 4: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 4: PsyduckRepublic PsyduckRepublic plays [Evolving Wilds]. PsyduckRepublic casts [Dragon Fodder]. PsyduckRepublic's [Dragon Fodder] creates two Goblin tokens. nucleosynth casts [Anticipate]. Turn 5: nucleosynth nucleosynth plays [Mystic Monastery]. PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 5: PsyduckRepublic PsyduckRepublic plays [Nomad Outpost]. nucleosynth is being attacked by [Goblin] token and [Goblin] token. nucleosynth casts [Hieroglyphic Illumination]. nucleosynth draws two cards with [Hieroglyphic Illumination]. Turn 6: nucleosynth nucleosynth plays [Calciform Pools]. nucleosynth casts [Dynavolt Tower]. Turn 6: PsyduckRepublic PsyduckRepublic plays [Evolving Wilds]. nucleosynth is being attacked by [Goblin] token and [Goblin] token. nucleosynth activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 7: nucleosynth Turn 7: PsyduckRepublic PsyduckRepublic casts [Anointer Priest]. nucleosynth is being attacked by [Goblin] token and [Goblin] token. PsyduckRepublic casts [Dragon Fodder]. PsyduckRepublic's [Dragon Fodder] creates two Goblin tokens. PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). nucleosynth activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 8: nucleosynth nucleosynth casts [End Hostilities]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 8: PsyduckRepublic PsyduckRepublic casts [Butcher of the Horde]. PsyduckRepublic casts [Intangible Virtue]. Turn 9: nucleosynth nucleosynth plays [Island]. Turn 9: PsyduckRepublic nucleosynth is being attacked by [Butcher of the Horde]. nucleosynth casts [Warleader's Helix] targeting [Butcher of the Horde]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. PsyduckRepublic casts [Butcher of the Horde]. nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 10: nucleosynth nucleosynth casts [Dynavolt Tower]. Turn 10: PsyduckRepublic nucleosynth is being attacked by [Butcher of the Horde]. nucleosynth casts [Burst Lightning] targeting [Butcher of the Horde]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting [Butcher of the Horde] ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 11: nucleosynth nucleosynth casts [Treasure Cruise]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth draws three cards with [Treasure Cruise]. nucleosynth plays [Mystic Monastery]. Turn 11: PsyduckRepublic nucleosynth casts [Warleader's Helix] targeting PsyduckRepublic. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth casts [Lat-Nam's Legacy]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting PsyduckRepublic ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth activates an ability of [Dynavolt Tower] targeting PsyduckRepublic ( Dynavolt Tower deals 3 damage to target creature or player.). Turn 12: nucleosynth nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. nucleosynth plays [Izzet Guildgate]. Turn 12: PsyduckRepublic PsyduckRepublic has conceded from the game. Winner: nucleosynth Game 1 Completed. PsyduckRepublic has left the game. == Game 2 (592767258) == PDBot has started watching. PsyduckRepublic joined the game. PsyduckRepublic chooses to play first. PsyduckRepublic keeps this hand. nucleosynth keeps this hand. Turn 1: PsyduckRepublic PsyduckRepublic skips their draw step. PsyduckRepublic plays [Swamp]. Turn 1: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 2: PsyduckRepublic PsyduckRepublic plays [Plains]. PsyduckRepublic casts [Intangible Virtue]. Turn 2: nucleosynth nucleosynth plays [Izzet Guildgate]. Turn 3: PsyduckRepublic PsyduckRepublic plays [Mountain]. PsyduckRepublic casts [Midnight Haunting]. PsyduckRepublic's [Midnight Haunting] creates two Spirit tokens. Turn 3: nucleosynth nucleosynth plays [Island]. Turn 4: PsyduckRepublic PsyduckRepublic plays [Mountain]. nucleosynth is being attacked by [Spirit] token. nucleosynth casts [Anticipate]. Turn 4: nucleosynth nucleosynth plays [Island]. nucleosynth casts [Sphere of Law]. Turn 5: PsyduckRepublic PsyduckRepublic plays [Plains]. PsyduckRepublic casts [Midnight Haunting]. PsyduckRepublic's [Midnight Haunting] creates two Spirit tokens. nucleosynth is being attacked by [Spirit] token and [Spirit] token. Turn 5: nucleosynth Turn 6: PsyduckRepublic PsyduckRepublic plays [Evolving Wilds]. nucleosynth is being attacked by [Spirit] token, [Spirit] token, [Spirit] token, and [Spirit] token. nucleosynth casts [Anticipate]. nucleosynth casts [Lat-Nam's Legacy]. PsyduckRepublic casts [Sundering Growth] targeting [Sphere of Law]. Turn 6: nucleosynth nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. nucleosynth plays [Plains]. nucleosynth casts [End Hostilities]. PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 7: PsyduckRepublic PsyduckRepublic casts [Stoke the Flames] targeting nucleosynth. PsyduckRepublic casts [Anointer Priest]. Turn 7: nucleosynth nucleosynth plays [Island]. nucleosynth casts [Dynavolt Tower]. Turn 8: PsyduckRepublic PsyduckRepublic plays [Nomad Outpost]. nucleosynth is being attacked by [Anointer Priest]. Turn 8: nucleosynth nucleosynth plays [Izzet Guildgate]. Turn 9: PsyduckRepublic PsyduckRepublic casts [Anointer Priest]. nucleosynth casts [Dissolve] targeting [Anointer Priest]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth put a card on top of nucleosynth's library. PsyduckRepublic casts [Collective Effort] targeting PsyduckRepublic (Put a +1/+1 counter on each creature target player controls.). nucleosynth casts [Counterflux] targeting [Collective Effort]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth is being attacked by [Anointer Priest]. Turn 9: nucleosynth nucleosynth casts [Treasure Cruise]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth draws three cards with [Treasure Cruise]. nucleosynth plays [Island]. nucleosynth activates an ability of [Dynavolt Tower] targeting [Anointer Priest] ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth casts [Warleader's Helix] targeting PsyduckRepublic. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 10: PsyduckRepublic PsyduckRepublic casts [Sundering Growth] targeting [Dynavolt Tower]. PsyduckRepublic has no creature tokens to copy. Turn 10: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). nucleosynth casts [Hieroglyphic Illumination]. nucleosynth draws two cards with [Hieroglyphic Illumination]. Turn 11: PsyduckRepublic nucleosynth exiles [Anointer Priest] with [Anointer Priest]'s ability. PsyduckRepublic activates an ability of [Anointer Priest] (Embalm {3W}). PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). nucleosynth casts [Lat-Nam's Legacy]. Turn 11: nucleosynth nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. nucleosynth plays [Mountain]. nucleosynth casts [Dynavolt Tower]. PsyduckRepublic casts [Crackling Doom]. nucleosynth casts [Warleader's Helix] targeting [Anointer Priest]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 12: PsyduckRepublic PsyduckRepublic plays [Nomad Outpost]. PsyduckRepublic exiles [Anointer Priest] with [Anointer Priest]'s ability. PsyduckRepublic activates an ability of [Anointer Priest] (Embalm {3W}). PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). Turn 12: nucleosynth nucleosynth casts [Hieroglyphic Illumination]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth draws two cards with [Hieroglyphic Illumination]. nucleosynth plays [Mystic Monastery]. nucleosynth casts [Teferi's Moat]. nucleosynth chooses white for [Teferi's Moat]. Turn 13: PsyduckRepublic PsyduckRepublic casts [Intangible Virtue]. Turn 13: nucleosynth nucleosynth casts [Lat-Nam's Legacy]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth plays [Mystic Monastery]. Turn 14: PsyduckRepublic nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. PsyduckRepublic casts [Assemble the Legion]. Turn 14: nucleosynth nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth plays [Plains]. nucleosynth casts [Teferi's Moat]. nucleosynth chooses red for [Teferi's Moat]. Turn 15: PsyduckRepublic PsyduckRepublic puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...). PsyduckRepublic's [Assemble the Legion] creates a Soldier token. PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). Turn 15: nucleosynth nucleosynth casts [Azorius Charm] (Draw a card.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth draws a card with [Azorius Charm]. nucleosynth has conceded from the game. Winner: PsyduckRepublic Game 2 Completed. == Game 3 (592770122) == PDBot has started watching. nucleosynth keeps this hand. PsyduckRepublic keeps this hand. Turn 1: nucleosynth nucleosynth skips their draw step. nucleosynth plays [Mystic Monastery]. Turn 1: PsyduckRepublic PsyduckRepublic plays [Nomad Outpost]. Turn 2: nucleosynth nucleosynth plays [Plains]. Turn 2: PsyduckRepublic PsyduckRepublic plays [Plains]. PsyduckRepublic casts [Anointer Priest]. nucleosynth casts [Anticipate]. Turn 3: nucleosynth nucleosynth plays [Island]. Turn 3: PsyduckRepublic PsyduckRepublic plays [Plains]. nucleosynth is being attacked by [Anointer Priest]. nucleosynth casts [Telling Time]. nucleosynth put a card in his or her hand. nucleosynth put a card on top of their library. nucleosynth discards [Hieroglyphic Illumination]. nucleosynth cycles [Hieroglyphic Illumination]. Turn 4: nucleosynth nucleosynth casts [Anticipate]. nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 4: PsyduckRepublic PsyduckRepublic plays [Mountain]. PsyduckRepublic casts [Hordeling Outburst]. PsyduckRepublic's [Hordeling Outburst] creates three Goblin tokens. PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). nucleosynth is being attacked by [Anointer Priest]. Turn 5: nucleosynth nucleosynth plays [Izzet Guildgate]. nucleosynth casts [Sphere of Law]. Turn 5: PsyduckRepublic PsyduckRepublic plays [Plains]. PsyduckRepublic casts [Intangible Virtue]. PsyduckRepublic casts [Midnight Haunting]. PsyduckRepublic's [Midnight Haunting] creates two Spirit tokens. PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). nucleosynth is being attacked by [Anointer Priest]. Turn 6: nucleosynth nucleosynth casts [Treasure Cruise]. nucleosynth draws three cards with [Treasure Cruise]. nucleosynth plays [Mountain]. Turn 6: PsyduckRepublic PsyduckRepublic plays [Nomad Outpost]. PsyduckRepublic casts [Anointer Priest]. nucleosynth is being attacked by [Spirit] token, [Spirit] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest]. nucleosynth casts [Lat-Nam's Legacy]. Turn 7: nucleosynth nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. nucleosynth plays [Mystic Monastery]. nucleosynth casts [Dynavolt Tower]. Turn 7: PsyduckRepublic PsyduckRepublic plays [Evolving Wilds]. nucleosynth is being attacked by [Anointer Priest], [Spirit] token, [Spirit] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest]. nucleosynth casts [Burst Lightning] targeting [Spirit] token. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. PsyduckRepublic casts [Stoke the Flames] targeting nucleosynth. Turn 8: nucleosynth nucleosynth plays [Island]. PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 8: PsyduckRepublic PsyduckRepublic plays [Evolving Wilds]. nucleosynth is being attacked by [Anointer Priest], [Spirit] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest]. nucleosynth casts [Warleader's Helix] targeting PsyduckRepublic. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 9: nucleosynth Turn 9: PsyduckRepublic PsyduckRepublic casts [Sundering Growth] targeting [Sphere of Law]. nucleosynth casts [Dissolve] targeting [Sundering Growth]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth put a card on the bottom of the library. nucleosynth is being attacked by [Anointer Priest], [Spirit] token, [Goblin] token, [Goblin] token, [Goblin] token, and [Anointer Priest]. nucleosynth activates an ability of [Dynavolt Tower] targeting [Spirit] token ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth casts [Burst Lightning] (with kicker) targeting PsyduckRepublic. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 10: nucleosynth nucleosynth casts [Dynavolt Tower]. Turn 10: PsyduckRepublic PsyduckRepublic casts [Assemble the Legion]. nucleosynth casts [Counterflux] targeting [Assemble the Legion]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting [Anointer Priest] ( Dynavolt Tower deals 3 damage to target creature or player.). PsyduckRepublic plays [Plains]. Turn 11: nucleosynth nucleosynth casts [Radiant Flames] (with 3 colors). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 11: PsyduckRepublic PsyduckRepublic exiles [Anointer Priest] with [Anointer Priest]'s ability. PsyduckRepublic activates an ability of [Anointer Priest] (Embalm {3W}). PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). PsyduckRepublic exiles [Anointer Priest] with [Anointer Priest]'s ability. PsyduckRepublic activates an ability of [Anointer Priest] (Embalm {3W}). PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). PsyduckRepublic puts triggered ability from [Anointer Priest] onto the stack (Whenever a creature token enters the battlefield under your control, you gain 1 life.). nucleosynth casts [Burst Lightning] (with kicker) targeting PsyduckRepublic. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 12: nucleosynth nucleosynth casts [Warleader's Helix] targeting PsyduckRepublic. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. PsyduckRepublic activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 12: PsyduckRepublic PsyduckRepublic casts [Midnight Haunting]. nucleosynth casts [Counterflux] targeting [Midnight Haunting]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. PsyduckRepublic casts [Collective Effort] targeting [Sphere of Law] (Destroy target enchantment), and PsyduckRepublic. nucleosynth activates an ability of [Dynavolt Tower] targeting PsyduckRepublic ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth activates an ability of [Dynavolt Tower] targeting PsyduckRepublic ( Dynavolt Tower deals 3 damage to target creature or player.). [CHAT] PsyduckRepublic: gg PsyduckRepublic has conceded from the game. Winner: nucleosynth Game 3 Completed. Match Winner: nucleosynth: 2–1 nucleosynth draws their next card. PsyduckRepublic has left the game. nucleosynth draws their next card. nucleosynth draws their next card. nucleosynth draws their next card. nucleosynth draws their next card.