Game 592721502
PDBot has started watching.
[League] Host doesn't have active run
[CHAT] nucleosynth: hey gl hf
nucleosynth chooses to play first.
nucleosynth keeps this hand.
[CHAT] RadMadDad: you too
RadMadDad keeps this hand.
Turn 1: nucleosynth
nucleosynth skips their draw step.
nucleosynth plays [Mystic Monastery].
Turn 1: RadMadDad
RadMadDad plays [Forest].
RadMadDad casts [Scute Mob].
Turn 2: nucleosynth
nucleosynth plays [Island].
Etchasketch666 has started watching.
Turn 2: RadMadDad
RadMadDad plays [Forest].
nucleosynth is being attacked by [Scute Mob].
RadMadDad casts [Dawntreader Elk].
nucleosynth casts [Telling Time].
nucleosynth put a card in his or her hand.
nucleosynth put a card on top of their library.
Turn 3: nucleosynth
nucleosynth plays [Mountain].
Turn 3: RadMadDad
nucleosynth is being attacked by [Dawntreader Elk].
nucleosynth casts [Burst Lightning] targeting [Dawntreader Elk].
RadMadDad activates an ability of [Dawntreader Elk] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Etchasketch666 has stopped watching.
nucleosynth's [Burst Lightning] is countered because it has no legal targets.
nucleosynth casts [Anticipate].
Turn 4: nucleosynth
nucleosynth plays [Calciform Pools].
nucleosynth casts [Dynavolt Tower].
Turn 4: RadMadDad
RadMadDad plays [Forest].
nucleosynth is being attacked by [Scute Mob].
RadMadDad casts [Swell of Growth] targeting [Scute Mob].
Turn 5: nucleosynth
nucleosynth casts [Warleader's Helix] targeting [Scute Mob].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 5: RadMadDad
RadMadDad casts [Vinelasher Kudzu].
RadMadDad casts [Scythe Leopard].
Turn 6: nucleosynth
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 6: RadMadDad
RadMadDad plays [Forest].
RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...).
RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...).
RadMadDad casts [Animist's Awakening]. (X is 5).
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting [Vinelasher Kudzu] ( Dynavolt Tower deals 3 damage to target creature or player.).
RadMadDad reveals 5 cards with [Animist's Awakening]: [Blighted Woodland], [Seer's Sundial], [Forest], [Rampant Growth], and [Baloth Woodcrasher].
RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...).
RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...).
nucleosynth is being attacked by [Scythe Leopard].
Turn 7: nucleosynth
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 7: RadMadDad
RadMadDad casts [Grazing Gladehart].
nucleosynth casts [Counterflux] targeting [Grazing Gladehart].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
RadMadDad casts [Enter the Unknown] targeting [Scythe Leopard].
nucleosynth casts [Anticipate].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting [Scythe Leopard] ( Dynavolt Tower deals 3 damage to target creature or player.).
RadMadDad's [Enter the Unknown] is countered because it has no legal targets.
RadMadDad casts [Scute Mob].
Turn 8: nucleosynth
nucleosynth casts [Lat-Nam's Legacy].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth casts [Burst Lightning] targeting [Scute Mob].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 8: RadMadDad
nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.).
nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability.
RadMadDad casts [Vinelasher Kudzu].
nucleosynth casts [Counterflux] targeting [Vinelasher Kudzu].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 9: nucleosynth
Turn 9: RadMadDad
RadMadDad casts [Scute Mob].
nucleosynth activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
nucleosynth casts [Dissolve] targeting [Scute Mob].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth put a card on top of nucleosynth's library.
Turn 10: nucleosynth
nucleosynth casts [Dynavolt Tower].
Turn 10: RadMadDad
RadMadDad has conceded from the game.
Winner: nucleosynth
Game 1 Completed.
Game 592724188
PDBot has started watching.
nucleosynth joined the game.
RadMadDad chooses to play first.
RadMadDad keeps this hand.
nucleosynth keeps this hand.
Turn 1: RadMadDad
RadMadDad skips their draw step.
RadMadDad plays [Forest].
RadMadDad casts [Scythe Leopard].
Turn 1: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 2: RadMadDad
RadMadDad plays [Forest].
RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...).
nucleosynth is being attacked by [Scythe Leopard].
RadMadDad casts [Vinelasher Kudzu].
Turn 2: nucleosynth
nucleosynth plays [Azorius Guildgate].
Turn 3: RadMadDad
RadMadDad plays [Forest].
RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...).
RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...).
RadMadDad casts [Enter the Unknown] targeting [Vinelasher Kudzu].
RadMadDad reveals [Enter the Unknown] with [Enter the Unknown].
RadMadDad's [Vinelasher Kudzu] explores, revealing [Enter the Unknown].
nucleosynth is being attacked by [Vinelasher Kudzu] and [Scythe Leopard].
Turn 3: nucleosynth
nucleosynth plays [Mountain].
nucleosynth casts [Radiant Flames] (with 3 colors).
Turn 4: RadMadDad
RadMadDad casts [Vinelasher Kudzu].
RadMadDad plays [Forest].
RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...).
RadMadDad casts [Enter the Unknown] targeting [Vinelasher Kudzu].
RadMadDad reveals [Baloth Woodcrasher] with [Enter the Unknown].
RadMadDad's [Vinelasher Kudzu] explores, revealing [Baloth Woodcrasher].
Turn 4: nucleosynth
nucleosynth plays [Tranquil Cove].
nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 5: RadMadDad
Turn 5: nucleosynth
nucleosynth plays [Plains].
nucleosynth casts [Teferi's Moat].
nucleosynth chooses green for [Teferi's Moat].
Turn 6: RadMadDad
RadMadDad plays [Blighted Woodland].
RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...).
RadMadDad activates an ability of [Blighted Woodland] ( Search your library for up to two basic land cards and put them onto the battlefield tapped. Then...).
RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...).
RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...).
Turn 6: nucleosynth
nucleosynth plays [Island].
Turn 7: RadMadDad
RadMadDad casts [Scute Mob].
nucleosynth casts [Hieroglyphic Illumination].
nucleosynth draws two cards with [Hieroglyphic Illumination].
nucleosynth casts [Anticipate].
Turn 7: nucleosynth
nucleosynth plays [Mystic Monastery].
Turn 8: RadMadDad
RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...).
nucleosynth casts [Anticipate].
Turn 8: nucleosynth
nucleosynth plays [Island].
nucleosynth casts [Dynavolt Tower].
Turn 9: RadMadDad
RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...).
RadMadDad plays [Forest].
RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...).
RadMadDad casts [Rampant Growth].
RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...).
Turn 9: nucleosynth
Turn 10: RadMadDad
RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...).
nucleosynth casts [Burst Lightning] (with kicker) targeting RadMadDad.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
Turn 10: nucleosynth
nucleosynth casts [Treasure Cruise].
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth draws three cards with [Treasure Cruise].
nucleosynth plays [Thawing Glaciers].
Turn 11: RadMadDad
RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...).
Turn 11: nucleosynth
nucleosynth plays [Mystic Monastery].
Turn 12: RadMadDad
RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...).
RadMadDad plays [Blighted Woodland].
RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...).
nucleosynth casts [Burst Lightning] (with kicker) targeting RadMadDad.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 12: nucleosynth
nucleosynth plays [Thawing Glaciers].
Turn 13: RadMadDad
RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...).
Turn 13: nucleosynth
nucleosynth plays [Mountain].
Turn 14: RadMadDad
RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...).
nucleosynth casts [Burst Lightning] (with kicker) targeting RadMadDad.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting RadMadDad ( Dynavolt Tower deals 3 damage to target creature or player.).
nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
Turn 14: nucleosynth
nucleosynth plays [Thawing Glaciers].
nucleosynth casts [Prophetic Bolt] targeting RadMadDad.
nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.).
nucleosynth gains 2 energy from [Dynavolt Tower]'s ability.
nucleosynth activates an ability of [Dynavolt Tower] targeting RadMadDad ( Dynavolt Tower deals 3 damage to target creature or player.).
Winner: nucleosynth
Game 2 Completed.
Match Winner: nucleosynth: 2–0