PennyDreadful Penny Dreadful BuggedCardObserver,LeagueObserver,PennyDreadfulLegality RadMadDad,nucleosynth == Game 1 (592721502) == PDBot has started watching. [League] Host doesn't have active run [CHAT] nucleosynth: hey gl hf nucleosynth chooses to play first. nucleosynth keeps this hand. [CHAT] RadMadDad: you too RadMadDad keeps this hand. Turn 1: nucleosynth nucleosynth skips their draw step. nucleosynth plays [Mystic Monastery]. Turn 1: RadMadDad RadMadDad plays [Forest]. RadMadDad casts [Scute Mob]. Turn 2: nucleosynth nucleosynth plays [Island]. Etchasketch666 has started watching. Turn 2: RadMadDad RadMadDad plays [Forest]. nucleosynth is being attacked by [Scute Mob]. RadMadDad casts [Dawntreader Elk]. nucleosynth casts [Telling Time]. nucleosynth put a card in his or her hand. nucleosynth put a card on top of their library. Turn 3: nucleosynth nucleosynth plays [Mountain]. Turn 3: RadMadDad nucleosynth is being attacked by [Dawntreader Elk]. nucleosynth casts [Burst Lightning] targeting [Dawntreader Elk]. RadMadDad activates an ability of [Dawntreader Elk] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Etchasketch666 has stopped watching. nucleosynth's [Burst Lightning] is countered because it has no legal targets. nucleosynth casts [Anticipate]. Turn 4: nucleosynth nucleosynth plays [Calciform Pools]. nucleosynth casts [Dynavolt Tower]. Turn 4: RadMadDad RadMadDad plays [Forest]. nucleosynth is being attacked by [Scute Mob]. RadMadDad casts [Swell of Growth] targeting [Scute Mob]. Turn 5: nucleosynth nucleosynth casts [Warleader's Helix] targeting [Scute Mob]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 5: RadMadDad RadMadDad casts [Vinelasher Kudzu]. RadMadDad casts [Scythe Leopard]. Turn 6: nucleosynth nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 6: RadMadDad RadMadDad plays [Forest]. RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...). RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...). RadMadDad casts [Animist's Awakening]. (X is 5). nucleosynth casts [Lat-Nam's Legacy]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting [Vinelasher Kudzu] ( Dynavolt Tower deals 3 damage to target creature or player.). RadMadDad reveals 5 cards with [Animist's Awakening]: [Blighted Woodland], [Seer's Sundial], [Forest], [Rampant Growth], and [Baloth Woodcrasher]. RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...). RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...). nucleosynth is being attacked by [Scythe Leopard]. Turn 7: nucleosynth nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 7: RadMadDad RadMadDad casts [Grazing Gladehart]. nucleosynth casts [Counterflux] targeting [Grazing Gladehart]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. RadMadDad casts [Enter the Unknown] targeting [Scythe Leopard]. nucleosynth casts [Anticipate]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting [Scythe Leopard] ( Dynavolt Tower deals 3 damage to target creature or player.). RadMadDad's [Enter the Unknown] is countered because it has no legal targets. RadMadDad casts [Scute Mob]. Turn 8: nucleosynth nucleosynth casts [Lat-Nam's Legacy]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth casts [Burst Lightning] targeting [Scute Mob]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 8: RadMadDad nucleosynth puts triggered ability from [Lat-Nam's Legacy] onto the stack (Draw 2 cards at the beginning of the next turn's upkeep.). nucleosynth draws two cards with [Lat-Nam's Legacy]'s ability. RadMadDad casts [Vinelasher Kudzu]. nucleosynth casts [Counterflux] targeting [Vinelasher Kudzu]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 9: nucleosynth Turn 9: RadMadDad RadMadDad casts [Scute Mob]. nucleosynth activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). nucleosynth casts [Dissolve] targeting [Scute Mob]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth put a card on top of nucleosynth's library. Turn 10: nucleosynth nucleosynth casts [Dynavolt Tower]. Turn 10: RadMadDad RadMadDad has conceded from the game. Winner: nucleosynth Game 1 Completed. == Game 2 (592724188) == PDBot has started watching. nucleosynth joined the game. RadMadDad chooses to play first. RadMadDad keeps this hand. nucleosynth keeps this hand. Turn 1: RadMadDad RadMadDad skips their draw step. RadMadDad plays [Forest]. RadMadDad casts [Scythe Leopard]. Turn 1: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 2: RadMadDad RadMadDad plays [Forest]. RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...). nucleosynth is being attacked by [Scythe Leopard]. RadMadDad casts [Vinelasher Kudzu]. Turn 2: nucleosynth nucleosynth plays [Azorius Guildgate]. Turn 3: RadMadDad RadMadDad plays [Forest]. RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...). RadMadDad puts triggered ability from [Scythe Leopard] onto the stack (Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of ...). RadMadDad casts [Enter the Unknown] targeting [Vinelasher Kudzu]. RadMadDad reveals [Enter the Unknown] with [Enter the Unknown]. RadMadDad's [Vinelasher Kudzu] explores, revealing [Enter the Unknown]. nucleosynth is being attacked by [Vinelasher Kudzu] and [Scythe Leopard]. Turn 3: nucleosynth nucleosynth plays [Mountain]. nucleosynth casts [Radiant Flames] (with 3 colors). Turn 4: RadMadDad RadMadDad casts [Vinelasher Kudzu]. RadMadDad plays [Forest]. RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...). RadMadDad casts [Enter the Unknown] targeting [Vinelasher Kudzu]. RadMadDad reveals [Baloth Woodcrasher] with [Enter the Unknown]. RadMadDad's [Vinelasher Kudzu] explores, revealing [Baloth Woodcrasher]. Turn 4: nucleosynth nucleosynth plays [Tranquil Cove]. nucleosynth puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 5: RadMadDad Turn 5: nucleosynth nucleosynth plays [Plains]. nucleosynth casts [Teferi's Moat]. nucleosynth chooses green for [Teferi's Moat]. Turn 6: RadMadDad RadMadDad plays [Blighted Woodland]. RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...). RadMadDad activates an ability of [Blighted Woodland] ( Search your library for up to two basic land cards and put them onto the battlefield tapped. Then...). RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...). RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...). Turn 6: nucleosynth nucleosynth plays [Island]. Turn 7: RadMadDad RadMadDad casts [Scute Mob]. nucleosynth casts [Hieroglyphic Illumination]. nucleosynth draws two cards with [Hieroglyphic Illumination]. nucleosynth casts [Anticipate]. Turn 7: nucleosynth nucleosynth plays [Mystic Monastery]. Turn 8: RadMadDad RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...). nucleosynth casts [Anticipate]. Turn 8: nucleosynth nucleosynth plays [Island]. nucleosynth casts [Dynavolt Tower]. Turn 9: RadMadDad RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...). RadMadDad plays [Forest]. RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...). RadMadDad casts [Rampant Growth]. RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...). Turn 9: nucleosynth Turn 10: RadMadDad RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...). nucleosynth casts [Burst Lightning] (with kicker) targeting RadMadDad. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. Turn 10: nucleosynth nucleosynth casts [Treasure Cruise]. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth draws three cards with [Treasure Cruise]. nucleosynth plays [Thawing Glaciers]. Turn 11: RadMadDad RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...). Turn 11: nucleosynth nucleosynth plays [Mystic Monastery]. Turn 12: RadMadDad RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...). RadMadDad plays [Blighted Woodland]. RadMadDad puts triggered ability from [Vinelasher Kudzu] onto the stack (Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu...). nucleosynth casts [Burst Lightning] (with kicker) targeting RadMadDad. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...). nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.). Turn 12: nucleosynth nucleosynth plays [Thawing Glaciers]. Turn 13: RadMadDad RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...). Turn 13: nucleosynth nucleosynth plays [Mountain]. Turn 14: RadMadDad RadMadDad puts triggered ability from [Scute Mob] onto the stack (At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scu...). nucleosynth casts [Burst Lightning] (with kicker) targeting RadMadDad. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting RadMadDad ( Dynavolt Tower deals 3 damage to target creature or player.). nucleosynth activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...). nucleosynth puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.). Turn 14: nucleosynth nucleosynth plays [Thawing Glaciers]. nucleosynth casts [Prophetic Bolt] targeting RadMadDad. nucleosynth puts triggered ability from [Dynavolt Tower] onto the stack (Whenever you cast an instant or sorcery spell, you get {EE}.). nucleosynth gains 2 energy from [Dynavolt Tower]'s ability. nucleosynth activates an ability of [Dynavolt Tower] targeting RadMadDad ( Dynavolt Tower deals 3 damage to target creature or player.). Winner: nucleosynth Game 2 Completed. Match Winner: nucleosynth: 2–0