Penny Dreadful: "PD League"
Game 592486596
PDBot has started watching.
goose1 joined the game.
DrumDevil joined the game.
[League] Cheezit Grooves (™) by goose1 (10642) vs Azorius Control by drumdevil (10996)
[CHAT] PDBot: [sD] Good luck in your League match!
goose1 chooses to play first.
goose1 keeps this hand.
DrumDevil keeps this hand.
Turn 1: goose1
goose1 skips their draw step.
goose1 plays [Island].
Turn 1: DrumDevil
DrumDevil plays [Azorius Guildgate].
Turn 2: goose1
goose1 plays [Swamp].
Turn 2: DrumDevil
DrumDevil plays [Azorius Guildgate].
goose1 casts [Telling Time].
goose1 put a card in his or her hand.
goose1 put a card on top of their library.
Turn 3: goose1
goose1 plays [Swamp].
goose1 casts [Vampire Nighthawk].
DrumDevil discards [Lonely Sandbar].
DrumDevil cycles [Lonely Sandbar].
Turn 3: DrumDevil
DrumDevil plays [Calciform Pools].
Turn 4: goose1
DrumDevil is being attacked by [Vampire Nighthawk].
goose1 plays [Island].
goose1 casts [Desecration Demon].
DrumDevil casts [Power Sink] targeting [Desecration Demon]. (X is 1).
Turn 4: DrumDevil
DrumDevil plays [Calciform Pools].
Turn 5: goose1
DrumDevil is being attacked by [Vampire Nighthawk].
goose1 plays [Dimir Guildgate].
DrumDevil casts [Hieroglyphic Illumination].
DrumDevil draws two cards with [Hieroglyphic Illumination].
Turn 5: DrumDevil
DrumDevil plays [Azorius Guildgate].
Turn 6: goose1
goose1 plays [Dimir Guildgate].
DrumDevil is being attacked by [Vampire Nighthawk].
DrumDevil casts [Hieroglyphic Illumination].
DrumDevil draws two cards with [Hieroglyphic Illumination].
Turn 6: DrumDevil
DrumDevil plays [Island].
DrumDevil discards [Evolving Wilds].
Turn 7: goose1
DrumDevil is being attacked by [Vampire Nighthawk].
DrumDevil casts [Immolating Glare] targeting [Vampire Nighthawk].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 7: DrumDevil
DrumDevil plays [Evolving Wilds].
Turn 8: goose1
goose1 plays [Island].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 8: DrumDevil
DrumDevil plays [Evolving Wilds].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
DrumDevil casts [Elixir of Immortality].
Turn 9: goose1
goose1 has conceded from the game.
Winner: DrumDevil
Game 1 Completed.
Game 592488260
PDBot has started watching.
goose1 mulligans to 6 cards.
DrumDevil keeps this hand.
goose1 keeps this hand.
Turn 1: goose1
goose1 put a card on the bottom of the library.
goose1 skips their draw step.
goose1 plays [Bad River].
Turn 1: DrumDevil
DrumDevil plays [Azorius Guildgate].
Turn 2: goose1
goose1 plays [Island].
goose1 activates an ability of [Bad River] ( Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle you...).
goose1 casts [Lay Bare the Heart] targeting DrumDevil.
DrumDevil discards [Power Sink].
DrumDevil reveals their hand to [Lay Bare the Heart], containing [Stroke of Genius], [Hieroglyphic Illumination], [Dissolve], [Urza's Factory], [Calciform Pools], and [Azorius Charm].
Turn 2: DrumDevil
DrumDevil plays [Calciform Pools].
Turn 3: goose1
goose1 casts [Lay Bare the Heart] targeting DrumDevil.
DrumDevil casts [Power Sink] targeting [Lay Bare the Heart]. (X is 1).
Turn 3: DrumDevil
DrumDevil plays [Urza's Factory].
Turn 4: goose1
goose1 plays [Swamp].
goose1 casts [Vampire Nighthawk].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
DrumDevil discards [Hieroglyphic Illumination].
DrumDevil cycles [Hieroglyphic Illumination].
Turn 4: DrumDevil
DrumDevil plays [Plains].
Turn 5: goose1
DrumDevil is being attacked by [Vampire Nighthawk].
DrumDevil casts [Azorius Charm] (Draw a card.).
DrumDevil draws a card with [Azorius Charm].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 5: DrumDevil
DrumDevil plays [Evolving Wilds].
Turn 6: goose1
DrumDevil is being attacked by [Vampire Nighthawk].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 6: DrumDevil
DrumDevil plays [Island].
goose1 casts [Telling Time].
goose1 put a card in his or her hand.
goose1 put a card on top of their library.
Turn 7: goose1
goose1 plays [Island].
goose1 casts [Lay Bare the Heart] targeting DrumDevil.
DrumDevil casts [Dissolve] targeting [Lay Bare the Heart].
goose1 casts [Gainsay] targeting [Dissolve].
DrumDevil casts [Dissolve] targeting [Gainsay].
DrumDevil put a card on top of DrumDevil's library.
DrumDevil put a card on top of DrumDevil's library.
DrumDevil is being attacked by [Vampire Nighthawk].
Turn 7: DrumDevil
DrumDevil plays [Plains].
DrumDevil casts [Planar Outburst].
Turn 8: goose1
goose1 casts [Desecration Demon].
DrumDevil casts [Scatter to the Winds] targeting [Desecration Demon].
Turn 8: DrumDevil
DrumDevil casts [Stroke of Genius] targeting DrumDevil. (X is 4).
DrumDevil draws four cards with [Stroke of Genius].
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 9: goose1
goose1 casts [Sentinel Totem].
goose1 puts triggered ability from [Sentinel Totem] onto the stack (When Sentinel Totem enters the battlefield, scry 1.).
goose1 put a card on the bottom of the library.
Turn 9: DrumDevil
Turn 10: goose1
DrumDevil activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
DrumDevil's [Urza's Factory] creates an Assembly-Worker token.
Turn 10: DrumDevil
DrumDevil plays [Plains].
Turn 11: goose1
goose1 plays [Bad River].
DrumDevil discards [Lonely Sandbar].
DrumDevil cycles [Lonely Sandbar].
DrumDevil activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
DrumDevil's [Urza's Factory] creates an Assembly-Worker token.
Turn 11: DrumDevil
DrumDevil plays [Evolving Wilds].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
goose1 is being attacked by [Assembly-Worker] token and [Assembly-Worker] token.
Turn 12: goose1
goose1 has conceded from the game.
Winner: DrumDevil
Game 2 Completed.
Match Winner: DrumDevil: 2–0