PennyDreadful PD League BuggedCardObserver,LeagueObserver,PennyDreadfulLegality goose1,DrumDevil == Game 1 (592486596) == PDBot has started watching. goose1 joined the game. DrumDevil joined the game. [League] Cheezit Grooves (™) by goose1 (10642) vs Azorius Control by drumdevil (10996) [CHAT] PDBot: [sD] Good luck in your League match! goose1 chooses to play first. goose1 keeps this hand. DrumDevil keeps this hand. Turn 1: goose1 goose1 skips their draw step. goose1 plays [Island]. Turn 1: DrumDevil DrumDevil plays [Azorius Guildgate]. Turn 2: goose1 goose1 plays [Swamp]. Turn 2: DrumDevil DrumDevil plays [Azorius Guildgate]. goose1 casts [Telling Time]. goose1 put a card in his or her hand. goose1 put a card on top of their library. Turn 3: goose1 goose1 plays [Swamp]. goose1 casts [Vampire Nighthawk]. DrumDevil discards [Lonely Sandbar]. DrumDevil cycles [Lonely Sandbar]. Turn 3: DrumDevil DrumDevil plays [Calciform Pools]. Turn 4: goose1 DrumDevil is being attacked by [Vampire Nighthawk]. goose1 plays [Island]. goose1 casts [Desecration Demon]. DrumDevil casts [Power Sink] targeting [Desecration Demon]. (X is 1). Turn 4: DrumDevil DrumDevil plays [Calciform Pools]. Turn 5: goose1 DrumDevil is being attacked by [Vampire Nighthawk]. goose1 plays [Dimir Guildgate]. DrumDevil casts [Hieroglyphic Illumination]. DrumDevil draws two cards with [Hieroglyphic Illumination]. Turn 5: DrumDevil DrumDevil plays [Azorius Guildgate]. Turn 6: goose1 goose1 plays [Dimir Guildgate]. DrumDevil is being attacked by [Vampire Nighthawk]. DrumDevil casts [Hieroglyphic Illumination]. DrumDevil draws two cards with [Hieroglyphic Illumination]. Turn 6: DrumDevil DrumDevil plays [Island]. DrumDevil discards [Evolving Wilds]. Turn 7: goose1 DrumDevil is being attacked by [Vampire Nighthawk]. DrumDevil casts [Immolating Glare] targeting [Vampire Nighthawk]. DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 7: DrumDevil DrumDevil plays [Evolving Wilds]. Turn 8: goose1 goose1 plays [Island]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 8: DrumDevil DrumDevil plays [Evolving Wilds]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). DrumDevil casts [Elixir of Immortality]. Turn 9: goose1 goose1 has conceded from the game. Winner: DrumDevil Game 1 Completed. == Game 2 (592488260) == PDBot has started watching. goose1 mulligans to 6 cards. DrumDevil keeps this hand. goose1 keeps this hand. Turn 1: goose1 goose1 put a card on the bottom of the library. goose1 skips their draw step. goose1 plays [Bad River]. Turn 1: DrumDevil DrumDevil plays [Azorius Guildgate]. Turn 2: goose1 goose1 plays [Island]. goose1 activates an ability of [Bad River] ( Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle you...). goose1 casts [Lay Bare the Heart] targeting DrumDevil. DrumDevil discards [Power Sink]. DrumDevil reveals their hand to [Lay Bare the Heart], containing [Stroke of Genius], [Hieroglyphic Illumination], [Dissolve], [Urza's Factory], [Calciform Pools], and [Azorius Charm]. Turn 2: DrumDevil DrumDevil plays [Calciform Pools]. Turn 3: goose1 goose1 casts [Lay Bare the Heart] targeting DrumDevil. DrumDevil casts [Power Sink] targeting [Lay Bare the Heart]. (X is 1). Turn 3: DrumDevil DrumDevil plays [Urza's Factory]. Turn 4: goose1 goose1 plays [Swamp]. goose1 casts [Vampire Nighthawk]. DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). DrumDevil discards [Hieroglyphic Illumination]. DrumDevil cycles [Hieroglyphic Illumination]. Turn 4: DrumDevil DrumDevil plays [Plains]. Turn 5: goose1 DrumDevil is being attacked by [Vampire Nighthawk]. DrumDevil casts [Azorius Charm] (Draw a card.). DrumDevil draws a card with [Azorius Charm]. DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 5: DrumDevil DrumDevil plays [Evolving Wilds]. Turn 6: goose1 DrumDevil is being attacked by [Vampire Nighthawk]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 6: DrumDevil DrumDevil plays [Island]. goose1 casts [Telling Time]. goose1 put a card in his or her hand. goose1 put a card on top of their library. Turn 7: goose1 goose1 plays [Island]. goose1 casts [Lay Bare the Heart] targeting DrumDevil. DrumDevil casts [Dissolve] targeting [Lay Bare the Heart]. goose1 casts [Gainsay] targeting [Dissolve]. DrumDevil casts [Dissolve] targeting [Gainsay]. DrumDevil put a card on top of DrumDevil's library. DrumDevil put a card on top of DrumDevil's library. DrumDevil is being attacked by [Vampire Nighthawk]. Turn 7: DrumDevil DrumDevil plays [Plains]. DrumDevil casts [Planar Outburst]. Turn 8: goose1 goose1 casts [Desecration Demon]. DrumDevil casts [Scatter to the Winds] targeting [Desecration Demon]. Turn 8: DrumDevil DrumDevil casts [Stroke of Genius] targeting DrumDevil. (X is 4). DrumDevil draws four cards with [Stroke of Genius]. DrumDevil plays [Tranquil Cove]. DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 9: goose1 goose1 casts [Sentinel Totem]. goose1 puts triggered ability from [Sentinel Totem] onto the stack (When Sentinel Totem enters the battlefield, scry 1.). goose1 put a card on the bottom of the library. Turn 9: DrumDevil Turn 10: goose1 DrumDevil activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.). DrumDevil's [Urza's Factory] creates an Assembly-Worker token. Turn 10: DrumDevil DrumDevil plays [Plains]. Turn 11: goose1 goose1 plays [Bad River]. DrumDevil discards [Lonely Sandbar]. DrumDevil cycles [Lonely Sandbar]. DrumDevil activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.). DrumDevil's [Urza's Factory] creates an Assembly-Worker token. Turn 11: DrumDevil DrumDevil plays [Evolving Wilds]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). goose1 is being attacked by [Assembly-Worker] token and [Assembly-Worker] token. Turn 12: goose1 goose1 has conceded from the game. Winner: DrumDevil Game 2 Completed. Match Winner: DrumDevil: 2–0