Penny Dreadful: "PD League"
Game 592215884
PDBot has started watching.
MAMP joined the game.
[League] Blu Skies by mamp (10937) vs Azorius Control by drumdevil (10938)
[CHAT] PDBot: [sD] Good luck in your League match!
MAMP chooses to play first.
MAMP keeps this hand.
[CHAT] MAMP: glhf
DrumDevil keeps this hand.
Turn 1: MAMP
MAMP skips their draw step.
MAMP plays [Island].
[CHAT] DrumDevil: you too
MAMP casts [Hypnotic Siren].
Turn 1: DrumDevil
DrumDevil plays [Azorius Guildgate].
Turn 2: MAMP
MAMP plays [Island].
DrumDevil is being attacked by [Hypnotic Siren].
Turn 2: DrumDevil
DrumDevil plays [Azorius Guildgate].
MAMP casts [Dimensional Infiltrator].
Turn 3: MAMP
MAMP plays [Island].
DrumDevil is being attacked by [Dimensional Infiltrator] and [Hypnotic Siren].
Turn 3: DrumDevil
DrumDevil plays [Evolving Wilds].
MAMP casts [Silumgar Sorcerer].
MAMP puts triggered ability from [Silumgar Sorcerer] onto the stack (Exploit (When this creature enters the battlefield, you may sacrifice a creature.)).
Turn 4: MAMP
DrumDevil is being attacked by [Silumgar Sorcerer], [Dimensional Infiltrator], and [Hypnotic Siren].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 4: DrumDevil
DrumDevil plays [Lonely Sandbar].
MAMP casts [Dimensional Infiltrator].
DrumDevil casts [Dissolve] targeting [Dimensional Infiltrator].
DrumDevil put a card on the bottom of the library.
Turn 5: MAMP
DrumDevil is being attacked by [Silumgar Sorcerer], [Dimensional Infiltrator], and [Hypnotic Siren].
Turn 5: DrumDevil
DrumDevil plays [Island].
DrumDevil casts [Winds of Rath].
MAMP casts [Thassa's Rebuff] targeting [Winds of Rath].
Turn 6: MAMP
MAMP casts [Favorable Winds].
DrumDevil has conceded from the game.
Winner: MAMP
Game 1 Completed.
DrumDevil has left the game.
Game 592217058
PDBot has started watching.
DrumDevil keeps this hand.
MAMP keeps this hand.
Turn 1: DrumDevil
DrumDevil skips their draw step.
DrumDevil plays [Evolving Wilds].
Turn 1: MAMP
MAMP plays [Island].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 2: DrumDevil
DrumDevil plays [Island].
MAMP discards [Lonely Sandbar].
MAMP cycles [Lonely Sandbar].
Turn 2: MAMP
MAMP plays [Island].
MAMP casts [Spiketail Hatchling].
DrumDevil casts [Power Sink] targeting [Spiketail Hatchling]. (X is 1).
Turn 3: DrumDevil
DrumDevil plays [Evolving Wilds].
Turn 3: MAMP
MAMP plays [Island].
MAMP casts [Martyr of Frost].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
DrumDevil casts [Azorius Charm] (Draw a card.).
DrumDevil draws a card with [Azorius Charm].
Turn 4: DrumDevil
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
MAMP casts [Dimensional Infiltrator].
DrumDevil casts [Power Sink] targeting [Dimensional Infiltrator]. (X is 1).
Turn 4: MAMP
MAMP discards [Lonely Sandbar].
MAMP cycles [Lonely Sandbar].
MAMP plays [Island].
MAMP casts [Curiosity] targeting [Martyr of Frost].
DrumDevil is being attacked by [Martyr of Frost].
MAMP puts triggered ability from [Curiosity] onto the stack ( Whenever enchanted creature deals damage to an opponent, you may draw a card.).
MAMP draws a card with [Curiosity]'s ability.
Turn 5: DrumDevil
DrumDevil casts [Treasure Cruise].
MAMP casts [Thassa's Rebuff] targeting [Treasure Cruise].
Turn 5: MAMP
DrumDevil is being attacked by [Martyr of Frost].
MAMP puts triggered ability from [Curiosity] onto the stack ( Whenever enchanted creature deals damage to an opponent, you may draw a card.).
MAMP draws a card with [Curiosity]'s ability.
MAMP plays [Island].
MAMP casts [Spiketail Hatchling].
Turn 6: DrumDevil
DrumDevil plays [Calciform Pools].
MAMP casts [Silumgar Sorcerer].
DrumDevil casts [Scatter to the Winds] targeting [Silumgar Sorcerer].
Turn 6: MAMP
DrumDevil is being attacked by [Spiketail Hatchling] and [Martyr of Frost].
DrumDevil casts [Immolating Glare] targeting [Martyr of Frost].
MAMP activates an ability of [Spiketail Hatchling] targeting [Immolating Glare] ( Counter target spell unless its controller pays {1}.).
MAMP puts triggered ability from [Curiosity] onto the stack ( Whenever enchanted creature deals damage to an opponent, you may draw a card.).
MAMP draws a card with [Curiosity]'s ability.
MAMP plays [Foundry of the Consuls].
MAMP casts [Martyr of Frost].
MAMP casts [Spiketail Hatchling].
Turn 7: DrumDevil
DrumDevil plays [Plains].
DrumDevil casts [Planar Outburst].
MAMP activates an ability of [Spiketail Hatchling] targeting [Planar Outburst] ( Counter target spell unless its controller pays {1}.).
Turn 7: MAMP
MAMP plays [Island].
Turn 8: DrumDevil
MAMP activates an ability of [Foundry of the Consuls] ( Create two 1/1 colorless Thopter artifact creature tokens with flying.).
MAMP's [Foundry of the Consuls] creates two Thopter tokens.
Turn 8: MAMP
DrumDevil is being attacked by [Thopter] token and [Thopter] token.
DrumDevil discards [Lonely Sandbar].
DrumDevil cycles [Lonely Sandbar].
DrumDevil casts [Azorius Charm] (Draw a card.).
DrumDevil draws a card with [Azorius Charm].
DrumDevil casts [Pulse of the Fields].
Turn 9: DrumDevil
DrumDevil plays [Plains].
DrumDevil casts [Winds of Rath].
Turn 9: MAMP
MAMP discards [Lonely Sandbar].
MAMP cycles [Lonely Sandbar].
MAMP casts [Hypnotic Siren].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 10: DrumDevil
DrumDevil plays [Plains].
Turn 10: MAMP
MAMP casts [Favorable Winds].
DrumDevil is being attacked by [Hypnotic Siren].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 11: DrumDevil
DrumDevil plays [Calciform Pools].
Turn 11: MAMP
MAMP casts [Hypnotic Siren].
DrumDevil is being attacked by [Hypnotic Siren].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 12: DrumDevil
DrumDevil plays [Island].
Turn 12: MAMP
MAMP casts [Martyr of Frost].
DrumDevil is being attacked by [Hypnotic Siren] and [Hypnotic Siren].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 13: DrumDevil
DrumDevil casts [Planar Cleansing].
MAMP casts [Thassa's Rebuff] targeting [Planar Cleansing].
Turn 13: MAMP
MAMP casts [Silumgar Sorcerer].
MAMP puts triggered ability from [Silumgar Sorcerer] onto the stack (Exploit (When this creature enters the battlefield, you may sacrifice a creature.)).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 14: DrumDevil
Turn 14: MAMP
MAMP casts [Favorable Winds].
DrumDevil casts [Dissolve] targeting [Favorable Winds].
DrumDevil put a card on top of DrumDevil's library.
DrumDevil is being attacked by [Silumgar Sorcerer].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 15: DrumDevil
DrumDevil casts [Stroke of Genius] targeting DrumDevil. (X is 7).
DrumDevil draws seven cards with [Stroke of Genius].
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 15: MAMP
DrumDevil is being attacked by [Silumgar Sorcerer].
DrumDevil casts [Immolating Glare] targeting [Silumgar Sorcerer].
MAMP casts [Thassa's Rebuff] targeting [Immolating Glare].
Turn 16: DrumDevil
DrumDevil discards [Lonely Sandbar].
DrumDevil cycles [Lonely Sandbar].
DrumDevil casts [Stroke of Genius] targeting DrumDevil. (X is 4).
DrumDevil draws four cards with [Stroke of Genius].
DrumDevil plays [Plains].
DrumDevil discards [Encroaching Wastes].
Turn 16: MAMP
MAMP plays [Island].
DrumDevil is being attacked by [Silumgar Sorcerer].
DrumDevil casts [Celestial Flare] targeting MAMP.
MAMP sacrifices [Silumgar Sorcerer].
Turn 17: DrumDevil
DrumDevil plays [Evolving Wilds].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 17: MAMP
MAMP casts [Hypnotic Siren].
DrumDevil casts [Dissolve] targeting [Hypnotic Siren].
DrumDevil put a card on the bottom of the library.
DrumDevil casts [Hieroglyphic Illumination].
DrumDevil draws two cards with [Hieroglyphic Illumination].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 18: DrumDevil
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 18: MAMP
MAMP casts [Nightveil Specter].
DrumDevil casts [Dissolve] targeting [Nightveil Specter].
DrumDevil put a card on top of DrumDevil's library.
Turn 19: DrumDevil
DrumDevil plays [Urza's Factory].
Turn 19: MAMP
MAMP plays [Island].
DrumDevil activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
DrumDevil's [Urza's Factory] creates an Assembly-Worker token.
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 20: DrumDevil
MAMP is being attacked by [Assembly-Worker] token.
DrumDevil plays [Island].
Turn 20: MAMP
DrumDevil activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
DrumDevil's [Urza's Factory] creates an Assembly-Worker token.
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
MAMP casts [Dimensional Infiltrator].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 21: DrumDevil
MAMP is being attacked by [Assembly-Worker] token and [Assembly-Worker] token.
Turn 21: MAMP
DrumDevil is being attacked by [Dimensional Infiltrator].
DrumDevil casts [Celestial Flare] targeting MAMP.
MAMP sacrifices [Dimensional Infiltrator].
MAMP casts [Hypnotic Siren] for its bestow cost targeting [Assembly-Worker] token.
DrumDevil casts [Forsake the Worldly] targeting [Hypnotic Siren].
DrumDevil activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
DrumDevil's [Urza's Factory] creates an Assembly-Worker token.
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 22: DrumDevil
DrumDevil plays [Evolving Wilds].
MAMP is being attacked by [Assembly-Worker] token, [Assembly-Worker] token, and [Assembly-Worker] token.
Turn 22: MAMP
MAMP casts [Spiketail Hatchling].
DrumDevil activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
DrumDevil's [Urza's Factory] creates an Assembly-Worker token.
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 23: DrumDevil
DrumDevil plays [Azorius Guildgate].
MAMP is being attacked by [Assembly-Worker] token, [Assembly-Worker] token, [Assembly-Worker] token, and [Assembly-Worker] token.
[Spiketail Hatchling] blocks [Assembly-Worker] token.
Turn 23: MAMP
MAMP has conceded from the game.
Winner: DrumDevil
Game 2 Completed.
Game 592222232
PDBot has started watching.
MAMP chooses to play first.
MAMP keeps this hand.
DrumDevil mulligans to 6 cards.
DrumDevil keeps this hand.
Turn 1: MAMP
DrumDevil put a card on top of DrumDevil's library.
MAMP skips their draw step.
MAMP plays [Lonely Sandbar].
Turn 1: DrumDevil
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 2: MAMP
MAMP plays [Island].
MAMP casts [Hypnotic Siren].
MAMP casts [Martyr of Frost].
Turn 2: DrumDevil
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 3: MAMP
MAMP plays [Island].
DrumDevil is being attacked by [Martyr of Frost] and [Hypnotic Siren].
MAMP casts [Nightveil Specter].
Turn 3: DrumDevil
DrumDevil plays [Azorius Guildgate].
Turn 4: MAMP
DrumDevil is being attacked by [Nightveil Specter], [Martyr of Frost], and [Hypnotic Siren].
DrumDevil casts [Immolating Glare] targeting [Nightveil Specter].
MAMP reveals [Spiketail Hatchling] with [Martyr of Frost]'s ability.
MAMP activates an ability of [Martyr of Frost] (revealing [Spiketail Hatchling]) targeting [Immolating Glare]. (X is 1) ( Counter target spell unless its controller pays {X}.).
MAMP puts triggered ability from [Nightveil Specter] onto the stack (Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his...).
MAMP plays [Plains].
MAMP casts [Spiketail Hatchling].
Turn 4: DrumDevil
DrumDevil plays [Plains].
Turn 5: MAMP
DrumDevil is being attacked by [Spiketail Hatchling], [Nightveil Specter], and [Hypnotic Siren].
DrumDevil casts [Azorius Charm] targeting [Nightveil Specter] (Put target attacking or blocking creature on top of its owner's library.).
MAMP casts [Spiketail Hatchling].
Turn 5: DrumDevil
DrumDevil plays [Evolving Wilds].
Turn 6: MAMP
DrumDevil is being attacked by [Spiketail Hatchling], [Spiketail Hatchling], and [Hypnotic Siren].
MAMP casts [Nightveil Specter].
DrumDevil casts [Power Sink] targeting [Nightveil Specter]. (X is 2).
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
DrumDevil discards [Lonely Sandbar].
DrumDevil cycles [Lonely Sandbar].
Turn 6: DrumDevil
DrumDevil plays [Island].
Turn 7: MAMP
MAMP plays [Island].
DrumDevil is being attacked by [Spiketail Hatchling], [Spiketail Hatchling], and [Hypnotic Siren].
DrumDevil casts [Azorius Charm] (Draw a card.).
DrumDevil draws a card with [Azorius Charm].
Turn 7: DrumDevil
DrumDevil plays [Evolving Wilds].
MAMP casts [Dimensional Infiltrator].
DrumDevil casts [Dissolve] targeting [Dimensional Infiltrator].
DrumDevil put a card on top of DrumDevil's library.
MAMP casts [Silumgar Sorcerer].
DrumDevil casts [Power Sink] targeting [Silumgar Sorcerer]. (X is 1).
Turn 8: MAMP
MAMP casts [Bident of Thassa].
DrumDevil is being attacked by [Spiketail Hatchling], [Spiketail Hatchling], and [Hypnotic Siren].
MAMP puts triggered ability from [Bident of Thassa] onto the stack (Whenever a creature you control deals combat damage to a player, you may draw a card.).
MAMP puts triggered ability from [Bident of Thassa] onto the stack (Whenever a creature you control deals combat damage to a player, you may draw a card.).
MAMP puts triggered ability from [Bident of Thassa] onto the stack (Whenever a creature you control deals combat damage to a player, you may draw a card.).
MAMP draws a card with [Bident of Thassa]'s ability.
MAMP draws a card with [Bident of Thassa]'s ability.
MAMP draws a card with [Bident of Thassa]'s ability.
MAMP plays [Island].
MAMP casts [Favorable Winds].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 8: DrumDevil
DrumDevil has conceded from the game.
Winner: MAMP
Game 3 Completed.
Match Winner: MAMP: 2–1
DrumDevil has left the game.