Game 589128028
PDBot has started watching.
DubNation joined the game.
[League] DubNation doesn't have active run
Vandy chooses to play first.
[CHAT] DubNation: glhf
Vandy keeps this hand.
DubNation keeps this hand.
Turn 1: Vandy
Vandy skips their draw step.
Vandy plays [Savage Lands].
Turn 1: DubNation
DubNation plays [Plains].
Turn 2: Vandy
Vandy plays [Island].
Vandy casts [Frost Walker].
Turn 2: DubNation
DubNation plays [Forest].
Turn 3: Vandy
DubNation is being attacked by [Frost Walker].
Vandy plays [Island].
Vandy casts [Frost Walker].
Turn 3: DubNation
DubNation plays [Forest].
DubNation casts [Blessed Spirits].
[CHAT] Vandy: glhf
Turn 4: Vandy
DubNation is being attacked by [Frost Walker] and [Frost Walker].
[Blessed Spirits] blocks [Frost Walker].
Vandy casts [Frost Walker].
Turn 4: DubNation
DubNation casts [Healing Hands] targeting DubNation.
DubNation draws a card with [Healing Hands].
DubNation plays [Selesnya Sanctuary].
DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.).
DubNation returns [Forest] to its owner's hand with [Selesnya Sanctuary]'s ability.
Turn 5: Vandy
DubNation is being attacked by [Frost Walker] and [Frost Walker].
Turn 5: DubNation
DubNation plays [Plains].
DubNation casts [End Hostilities].
Turn 6: Vandy
Vandy plays [Mountain].
Vandy casts [Temur Ascendancy].
Turn 6: DubNation
DubNation plays [Swamp].
DubNation casts [Angelic Accord].
Turn 7: Vandy
Vandy casts [Phantasmal Dragon].
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy draws a card with [Temur Ascendancy]'s ability.
Vandy plays [Frontier Bivouac].
DubNation is being attacked by [Phantasmal Dragon].
Turn 7: DubNation
DubNation plays [Swamp].
DubNation casts [Pulse of the Fields].
DubNation casts [Vampiric Link] targeting [Phantasmal Dragon].
Vandy puts triggered ability from [Phantasmal Dragon] onto the stack (When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.).
DubNation's [Vampiric Link] is countered because it has no legal targets.
DubNation puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
DubNation's [Angelic Accord] creates an Angel token.
Turn 8: Vandy
Vandy casts [Flametongue Kavu].
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy puts triggered ability from [Flametongue Kavu] onto the stack targeting [Angel] token (When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.).
Vandy draws a card with [Temur Ascendancy]'s ability.
Vandy plays [Temple of Mystery].
Vandy puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Vandy put a card on the bottom of the library.
DubNation is being attacked by [Flametongue Kavu].
Turn 8: DubNation
DubNation plays [Forest].
DubNation casts [Pulse of the Fields].
DubNation casts [Ritual of Rejuvenation].
DubNation draws a card with [Ritual of Rejuvenation].
DubNation puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
DubNation's [Angelic Accord] creates an Angel token.
Turn 9: Vandy
Vandy casts [Woodland Wanderer].
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy draws a card with [Temur Ascendancy]'s ability.
Vandy plays [Island].
DubNation is being attacked by [Woodland Wanderer] and [Flametongue Kavu].
[Angel] token blocks [Flametongue Kavu].
Turn 9: DubNation
DubNation casts [Pulse of the Fields].
DubNation plays [Selesnya Sanctuary].
DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.).
DubNation returns [Plains] to its owner's hand with [Selesnya Sanctuary]'s ability.
DubNation casts [Healing Hands] targeting DubNation.
DubNation draws a card with [Healing Hands].
DubNation puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
DubNation's [Angelic Accord] creates an Angel token.
Turn 10: Vandy
Vandy casts [Woodland Wanderer].
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy draws a card with [Temur Ascendancy]'s ability.
Vandy plays [Frontier Bivouac].
Vandy casts a card face down using an alternate cost.
DubNation is being attacked by face-down creature #1, [Woodland Wanderer], and [Woodland Wanderer].
[Angel] token blocks [Woodland Wanderer].
Turn 10: DubNation
DubNation plays [Plains].
DubNation casts [End Hostilities].
Vandy reveals face-down creature #1 as Rattleclaw Mystic.
DubNation casts [Pulse of the Fields].
DubNation puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
DubNation's [Angelic Accord] creates an Angel token.
Turn 11: Vandy
Vandy plays [Forest].
Vandy casts [Phantasmal Dragon].
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy draws a card with [Temur Ascendancy]'s ability.
Vandy casts [Savage Knuckleblade].
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy draws a card with [Temur Ascendancy]'s ability.
DubNation is being attacked by [Phantasmal Dragon].
[Angel] token blocks [Phantasmal Dragon].
Turn 11: DubNation
DubNation plays [Plains].
DubNation casts [Pulse of the Fields].
DubNation casts [Oracle of Nectars].
DubNation casts [Pulse of the Fields].
DubNation puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
DubNation's [Angelic Accord] creates an Angel token.
Turn 12: Vandy
Vandy casts [Temur Ascendancy].
Vandy casts [Savage Knuckleblade].
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy draws a card with [Temur Ascendancy]'s ability.
Vandy draws a card with [Temur Ascendancy]'s ability.
Vandy plays [Mountain].
Vandy casts [Crater's Claws] targeting [Oracle of Nectars]. (X is 0).
DubNation is being attacked by [Savage Knuckleblade], [Savage Knuckleblade], and [Phantasmal Dragon].
[Angel] token blocks [Savage Knuckleblade].
Vandy activates an ability of [Savage Knuckleblade] ( Savage Knuckleblade gets +2/+2 until end of turn.).
Turn 12: DubNation
DubNation plays [Sandsteppe Citadel].
DubNation casts [Luminous Wake] targeting [Savage Knuckleblade].
DubNation casts [Pulse of the Fields].
DubNation casts [Pulse of the Fields].
DubNation puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
DubNation's [Angelic Accord] creates an Angel token.
Turn 13: Vandy
Vandy activates an ability of [Savage Knuckleblade] ( Return Savage Knuckleblade to its owner's hand.).
Vandy casts [Savage Knuckleblade].
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
Vandy draws a card with [Temur Ascendancy]'s ability.
Vandy draws a card with [Temur Ascendancy]'s ability.
Vandy casts [Flametongue Kavu].
Vandy puts triggered ability from [Temur Ascendancy] onto the stack (Whenever a creature with power 4 or greater enters the battlefield under your control, you may dra...).
DubNation has conceded from the game.
Winner: Vandy
Game 1 Completed.
DubNation has left the game.