Game 589106494
PDBot has started watching.
[League] Host doesn't have active run
DubNation chooses to play first.
DubNation keeps this hand.
bettik keeps this hand.
Turn 1: DubNation
DubNation skips their draw step.
DubNation plays [Sandsteppe Citadel].
Turn 1: bettik
bettik plays [Swamp].
[CHAT] DubNation: glhf
Turn 2: DubNation
[CHAT] bettik: hey u2
DubNation plays [Swamp].
Turn 2: bettik
bettik plays [Swamp].
bettik casts [Heir of Falkenrath].
Turn 3: DubNation
DubNation plays [Forest].
DubNation casts [Chalice of Life].
DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...).
Turn 3: bettik
bettik plays [Island].
bettik discards [Honored Hydra].
bettik activates an ability of [Heir of Falkenrath] ( Transform Heir of Falkenrath.).
DubNation is being attacked by [Heir to the Night].
Turn 4: DubNation
DubNation casts [Oracle of Nectars].
DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...).
bettik casts [Just the Wind] targeting [Oracle of Nectars].
bettik returns [Oracle of Nectars] to its owner's hand with [Just the Wind].
Turn 4: bettik
bettik casts [Lay Bare the Heart] targeting DubNation.
DubNation discards [Vampiric Link].
DubNation reveals their hand to [Lay Bare the Heart], containing [Oracle of Nectars], [Pulse of the Fields], [Angelic Accord], [End Hostilities], and [Healing Hands].
[CHAT] bettik: rip misclick
DubNation is being attacked by [Heir to the Night].
Turn 5: DubNation
DubNation casts [Oracle of Nectars].
DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...).
Turn 5: bettik
[CHAT] DubNation: oh lol
DubNation is being attacked by [Heir to the Night].
Turn 6: DubNation
DubNation activates an ability of [Oracle of Nectars]. (X is 3) ( You gain X life.).
DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...).
DubNation plays [Selesnya Sanctuary].
DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.).
DubNation returns [Swamp] to its owner's hand with [Selesnya Sanctuary]'s ability.
Turn 6: bettik
bettik casts [Aphotic Wisps] targeting [Heir to the Night].
bettik draws a card with [Aphotic Wisps].
bettik plays [Temple of Mystery].
bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
bettik put a card on top of bettik's library.
DubNation is being attacked by [Heir to the Night].
Turn 7: DubNation
DubNation plays [Swamp].
DubNation casts [Angelic Accord].
DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...).
DubNation activates an ability of [Oracle of Nectars]. (X is 1) ( You gain X life.).
Turn 7: bettik
bettik plays [Swamp].
bettik casts [Wild Mongrel].
DubNation is being attacked by [Heir to the Night].
bettik discards [Dark Withering].
bettik activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.).
bettik puts triggered ability from [Dark Withering] onto the stack (Madness {{B}}).
bettik casts [Dark Withering] targeting [Oracle of Nectars].
bettik chooses black.
Turn 8: DubNation
DubNation casts [Pulse of the Fields].
DubNation plays [Selesnya Sanctuary].
DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.).
DubNation returns [Swamp] to its owner's hand with [Selesnya Sanctuary]'s ability.
DubNation puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...).
DubNation's [Angelic Accord] creates an Angel token.
Turn 8: bettik
bettik casts [Sultai Charm] targeting [Angelic Accord] (Destroy target artifact or enchantment.).
DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...).
Turn 9: DubNation
DubNation plays [Swamp].
DubNation casts [Ritual of Rejuvenation].
DubNation draws a card with [Ritual of Rejuvenation].
DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...).
Turn 9: bettik
bettik casts [Treasure Cruise].
bettik draws three cards with [Treasure Cruise].
bettik plays [Opulent Palace].
bettik casts [Lay Bare the Heart] targeting DubNation.
DubNation discards [End Hostilities].
DubNation reveals their hand to [Lay Bare the Heart], containing [Elixir of Immortality], [Plains], [Pulse of the Fields], [Spirit Loop], and [Healing Hands].
Turn 10: DubNation
DubNation plays [Plains].
DubNation casts [Ritual of Rejuvenation].
DubNation draws a card with [Ritual of Rejuvenation].
DubNation casts [Healing Hands] targeting DubNation.
DubNation draws a card with [Healing Hands].
DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...).
Turn 10: bettik
bettik plays [Temple of Mystery].
bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
bettik put a card on the bottom of the library.
DubNation is being attacked by [Wild Mongrel].
[Angel] token blocks [Wild Mongrel].
bettik discards [Bloodsoaked Champion].
bettik activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.).
bettik chooses green.
bettik discards [Wild Mongrel].
bettik activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.).
bettik chooses black.
bettik exiles [Honored Hydra] with [Honored Hydra]'s ability.
bettik activates an ability of [Honored Hydra] (Embalm {3G}).
Turn 11: DubNation
DubNation casts [Sanguine Bond].
DubNation casts [Blessed Spirits].
DubNation activates an ability of [Chalice of Death] targeting bettik ( Target player loses 5 life.).
Turn 11: bettik
DubNation is being attacked by [Honored Hydra] and [Heir to the Night].
bettik casts [Quirion Dryad].
bettik casts [Treasure Cruise].
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
bettik draws three cards with [Treasure Cruise].
bettik plays [Forest].
bettik casts [Quirion Dryad].
Turn 12: DubNation
DubNation casts [Faith's Fetters] targeting [Honored Hydra].
DubNation puts triggered ability from [Blessed Spirits] onto the stack (Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.).
bettik has conceded from the game.
Winner: DubNation
Game 1 Completed.
Game 589110010
PDBot has started watching.
bettik keeps this hand.
DubNation keeps this hand.
Turn 1: bettik
bettik skips their draw step.
bettik plays [Temple of Mystery].
bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
bettik put a card on the bottom of the library.
Turn 1: DubNation
DubNation plays [Sandsteppe Citadel].
Turn 2: bettik
bettik plays [Island].
bettik casts [Quirion Dryad].
Turn 2: DubNation
DubNation plays [Plains].
Turn 3: bettik
bettik plays [Swamp].
DubNation is being attacked by [Quirion Dryad].
bettik casts [Quirion Dryad].
Turn 3: DubNation
DubNation plays [Plains].
DubNation casts [Oracle of Nectars].
Turn 4: bettik
bettik plays [Temple of Mystery].
bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
bettik put a card on top of bettik's library.
bettik casts [Wild Mongrel].
Turn 4: DubNation
DubNation plays [Plains].
DubNation activates an ability of [Oracle of Nectars]. (X is 4) ( You gain X life.).
Turn 5: bettik
bettik casts [Deathmark] targeting [Oracle of Nectars].
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
DubNation is being attacked by [Wild Mongrel], [Quirion Dryad], and [Quirion Dryad].
bettik plays [Temple of Mystery].
bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
bettik put a card on top of bettik's library.
Turn 5: DubNation
DubNation plays [Forest].
DubNation casts [End Hostilities].
bettik casts [Invasive Surgery] targeting [End Hostilities].
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
Turn 6: bettik
bettik casts [Lay Bare the Heart] targeting DubNation.
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
DubNation discards [End Hostilities].
DubNation reveals their hand to [Lay Bare the Heart], containing [Ritual of Rejuvenation], [Pulse of the Fields], [Vampiric Link], and [Faith's Fetters].
bettik plays [Opulent Palace].
DubNation is being attacked by [Wild Mongrel], [Quirion Dryad], and [Quirion Dryad].
Turn 6: DubNation
DubNation casts [Pulse of the Fields].
DubNation casts [Vampiric Link] targeting [Quirion Dryad].
DubNation plays [Selesnya Sanctuary].
DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.).
DubNation returns [Forest] to its owner's hand with [Selesnya Sanctuary]'s ability.
Turn 7: bettik
DubNation is being attacked by [Wild Mongrel] and [Quirion Dryad].
Turn 7: DubNation
DubNation plays [Forest].
DubNation casts [Pulse of the Fields].
bettik discards [Circular Logic].
bettik activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.).
bettik puts triggered ability from [Circular Logic] onto the stack (Madness {{U}}).
bettik casts [Circular Logic] targeting [Pulse of the Fields].
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
bettik chooses white.
Turn 8: bettik
bettik casts [Lay Bare the Heart] targeting DubNation.
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
DubNation discards [Faith's Fetters].
DubNation reveals their hand to [Lay Bare the Heart], containing [Pulse of the Fields], [Swamp], and [Ritual of Rejuvenation].
DubNation is being attacked by [Wild Mongrel] and [Quirion Dryad].
Turn 8: DubNation
DubNation plays [Swamp].
DubNation casts [Blessed Spirits].
DubNation casts [Pulse of the Fields].
Turn 9: bettik
bettik casts [Sultai Charm] targeting [Blessed Spirits] (Destroy target monocolored creature.).
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.).
DubNation has conceded from the game.
Winner: bettik
Game 2 Completed.
Game 589111768
PDBot has started watching.
DubNation chooses to play first.
DubNation mulligans to 6 cards.
bettik mulligans to 6 cards.
DubNation keeps this hand.
bettik mulligans to 5 cards.
bettik keeps this hand.
Turn 1: DubNation
DubNation put a card on top of DubNation's library.
bettik put a card on the bottom of the library.
DubNation skips their draw step.
DubNation plays [Plains].
DubNation casts [Elixir of Immortality].
Turn 1: bettik
bettik plays [Temple of Mystery].
bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
bettik put a card on the bottom of the library.
Turn 2: DubNation
DubNation plays [Selesnya Sanctuary].
DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.).
DubNation returns [Plains] to its owner's hand with [Selesnya Sanctuary]'s ability.
Turn 2: bettik
bettik plays [Temple of Mystery].
bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
bettik put a card on the bottom of the library.
Turn 3: DubNation
DubNation plays [Plains].
Turn 3: bettik
bettik plays [Temple of Mystery].
bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
bettik put a card on the bottom of the library.
bettik casts [Nagging Thoughts].
bettik puts [Lay Bare the Heart] into their graveyard..
Turn 4: DubNation
DubNation plays [Sandsteppe Citadel].
Turn 4: bettik
bettik plays [Swamp].
bettik casts [Wild Mongrel].
bettik casts [Heir of Falkenrath].
Turn 5: DubNation
DubNation plays [Swamp].
DubNation casts [Blessed Spirits].
Turn 5: bettik
bettik casts [Lay Bare the Heart] targeting DubNation.
DubNation discards [Faith's Fetters].
DubNation reveals their hand to [Lay Bare the Heart], containing [Faith's Fetters], [End Hostilities], and [Plains].
DubNation is being attacked by [Wild Mongrel].
Turn 6: DubNation
DubNation plays [Plains].
Turn 6: bettik
bettik plays [Swamp].
bettik casts [Deathmark] targeting [Blessed Spirits].
DubNation is being attacked by [Heir of Falkenrath] and [Wild Mongrel].
bettik casts [Heir of Falkenrath].
Turn 7: DubNation
DubNation casts [Ritual of Rejuvenation].
DubNation draws a card with [Ritual of Rejuvenation].
Turn 7: bettik
bettik plays [Temple of Mystery].
bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
bettik put a card on the bottom of the library.
DubNation is being attacked by [Heir of Falkenrath], [Heir of Falkenrath], and [Wild Mongrel].
Turn 8: DubNation
DubNation plays [Sandsteppe Citadel].
DubNation casts [End Hostilities].
bettik casts [Invasive Surgery] targeting [End Hostilities].
Turn 8: bettik
bettik casts [Aphotic Wisps] targeting [Heir of Falkenrath].
bettik draws a card with [Aphotic Wisps].
bettik discards [Agony Warp].
bettik activates an ability of [Heir of Falkenrath] ( Transform Heir of Falkenrath.).
DubNation is being attacked by [Heir of Falkenrath], [Heir to the Night], and [Wild Mongrel].
Turn 9: DubNation
DubNation casts [Healing Hands] targeting DubNation.
DubNation draws a card with [Healing Hands].
DubNation plays [Plains].
DubNation casts [Faith's Fetters] targeting [Wild Mongrel].
DubNation puts triggered ability from [Faith's Fetters] onto the stack (When Faith's Fetters enters the battlefield, you gain 4 life.).
DubNation casts [Vampiric Link] targeting [Heir to the Night].
Turn 9: bettik
[CHAT] bettik: ggs
bettik has conceded from the game.
Winner: DubNation
Game 3 Completed.
Match Winner: DubNation: 2–1