PennyDreadful PD BuggedCardObserver,LeagueObserver,PennyDreadfulLegality DubNation,bettik == Game 1 (589106494) == PDBot has started watching. [League] Host doesn't have active run DubNation chooses to play first. DubNation keeps this hand. bettik keeps this hand. Turn 1: DubNation DubNation skips their draw step. DubNation plays [Sandsteppe Citadel]. Turn 1: bettik bettik plays [Swamp]. [CHAT] DubNation: glhf Turn 2: DubNation [CHAT] bettik: hey u2 DubNation plays [Swamp]. Turn 2: bettik bettik plays [Swamp]. bettik casts [Heir of Falkenrath]. Turn 3: DubNation DubNation plays [Forest]. DubNation casts [Chalice of Life]. DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...). Turn 3: bettik bettik plays [Island]. bettik discards [Honored Hydra]. bettik activates an ability of [Heir of Falkenrath] ( Transform Heir of Falkenrath.). DubNation is being attacked by [Heir to the Night]. Turn 4: DubNation DubNation casts [Oracle of Nectars]. DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...). bettik casts [Just the Wind] targeting [Oracle of Nectars]. bettik returns [Oracle of Nectars] to its owner's hand with [Just the Wind]. Turn 4: bettik bettik casts [Lay Bare the Heart] targeting DubNation. DubNation discards [Vampiric Link]. DubNation reveals their hand to [Lay Bare the Heart], containing [Oracle of Nectars], [Pulse of the Fields], [Angelic Accord], [End Hostilities], and [Healing Hands]. [CHAT] bettik: rip misclick DubNation is being attacked by [Heir to the Night]. Turn 5: DubNation DubNation casts [Oracle of Nectars]. DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...). Turn 5: bettik [CHAT] DubNation: oh lol DubNation is being attacked by [Heir to the Night]. Turn 6: DubNation DubNation activates an ability of [Oracle of Nectars]. (X is 3) ( You gain X life.). DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...). DubNation plays [Selesnya Sanctuary]. DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.). DubNation returns [Swamp] to its owner's hand with [Selesnya Sanctuary]'s ability. Turn 6: bettik bettik casts [Aphotic Wisps] targeting [Heir to the Night]. bettik draws a card with [Aphotic Wisps]. bettik plays [Temple of Mystery]. bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). bettik put a card on top of bettik's library. DubNation is being attacked by [Heir to the Night]. Turn 7: DubNation DubNation plays [Swamp]. DubNation casts [Angelic Accord]. DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...). DubNation activates an ability of [Oracle of Nectars]. (X is 1) ( You gain X life.). Turn 7: bettik bettik plays [Swamp]. bettik casts [Wild Mongrel]. DubNation is being attacked by [Heir to the Night]. bettik discards [Dark Withering]. bettik activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.). bettik puts triggered ability from [Dark Withering] onto the stack (Madness {{B}}). bettik casts [Dark Withering] targeting [Oracle of Nectars]. bettik chooses black. Turn 8: DubNation DubNation casts [Pulse of the Fields]. DubNation plays [Selesnya Sanctuary]. DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.). DubNation returns [Swamp] to its owner's hand with [Selesnya Sanctuary]'s ability. DubNation puts triggered ability from [Angelic Accord] onto the stack (At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Ange...). DubNation's [Angelic Accord] creates an Angel token. Turn 8: bettik bettik casts [Sultai Charm] targeting [Angelic Accord] (Destroy target artifact or enchantment.). DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...). Turn 9: DubNation DubNation plays [Swamp]. DubNation casts [Ritual of Rejuvenation]. DubNation draws a card with [Ritual of Rejuvenation]. DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...). Turn 9: bettik bettik casts [Treasure Cruise]. bettik draws three cards with [Treasure Cruise]. bettik plays [Opulent Palace]. bettik casts [Lay Bare the Heart] targeting DubNation. DubNation discards [End Hostilities]. DubNation reveals their hand to [Lay Bare the Heart], containing [Elixir of Immortality], [Plains], [Pulse of the Fields], [Spirit Loop], and [Healing Hands]. Turn 10: DubNation DubNation plays [Plains]. DubNation casts [Ritual of Rejuvenation]. DubNation draws a card with [Ritual of Rejuvenation]. DubNation casts [Healing Hands] targeting DubNation. DubNation draws a card with [Healing Hands]. DubNation activates an ability of [Chalice of Life] ( You gain 1 life. Then if you have at least 10 life more than your starting life total, transform ...). Turn 10: bettik bettik plays [Temple of Mystery]. bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). bettik put a card on the bottom of the library. DubNation is being attacked by [Wild Mongrel]. [Angel] token blocks [Wild Mongrel]. bettik discards [Bloodsoaked Champion]. bettik activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.). bettik chooses green. bettik discards [Wild Mongrel]. bettik activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.). bettik chooses black. bettik exiles [Honored Hydra] with [Honored Hydra]'s ability. bettik activates an ability of [Honored Hydra] (Embalm {3G}). Turn 11: DubNation DubNation casts [Sanguine Bond]. DubNation casts [Blessed Spirits]. DubNation activates an ability of [Chalice of Death] targeting bettik ( Target player loses 5 life.). Turn 11: bettik DubNation is being attacked by [Honored Hydra] and [Heir to the Night]. bettik casts [Quirion Dryad]. bettik casts [Treasure Cruise]. bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). bettik draws three cards with [Treasure Cruise]. bettik plays [Forest]. bettik casts [Quirion Dryad]. Turn 12: DubNation DubNation casts [Faith's Fetters] targeting [Honored Hydra]. DubNation puts triggered ability from [Blessed Spirits] onto the stack (Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.). bettik has conceded from the game. Winner: DubNation Game 1 Completed. == Game 2 (589110010) == PDBot has started watching. bettik keeps this hand. DubNation keeps this hand. Turn 1: bettik bettik skips their draw step. bettik plays [Temple of Mystery]. bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). bettik put a card on the bottom of the library. Turn 1: DubNation DubNation plays [Sandsteppe Citadel]. Turn 2: bettik bettik plays [Island]. bettik casts [Quirion Dryad]. Turn 2: DubNation DubNation plays [Plains]. Turn 3: bettik bettik plays [Swamp]. DubNation is being attacked by [Quirion Dryad]. bettik casts [Quirion Dryad]. Turn 3: DubNation DubNation plays [Plains]. DubNation casts [Oracle of Nectars]. Turn 4: bettik bettik plays [Temple of Mystery]. bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). bettik put a card on top of bettik's library. bettik casts [Wild Mongrel]. Turn 4: DubNation DubNation plays [Plains]. DubNation activates an ability of [Oracle of Nectars]. (X is 4) ( You gain X life.). Turn 5: bettik bettik casts [Deathmark] targeting [Oracle of Nectars]. bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). DubNation is being attacked by [Wild Mongrel], [Quirion Dryad], and [Quirion Dryad]. bettik plays [Temple of Mystery]. bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). bettik put a card on top of bettik's library. Turn 5: DubNation DubNation plays [Forest]. DubNation casts [End Hostilities]. bettik casts [Invasive Surgery] targeting [End Hostilities]. bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). Turn 6: bettik bettik casts [Lay Bare the Heart] targeting DubNation. bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). DubNation discards [End Hostilities]. DubNation reveals their hand to [Lay Bare the Heart], containing [Ritual of Rejuvenation], [Pulse of the Fields], [Vampiric Link], and [Faith's Fetters]. bettik plays [Opulent Palace]. DubNation is being attacked by [Wild Mongrel], [Quirion Dryad], and [Quirion Dryad]. Turn 6: DubNation DubNation casts [Pulse of the Fields]. DubNation casts [Vampiric Link] targeting [Quirion Dryad]. DubNation plays [Selesnya Sanctuary]. DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.). DubNation returns [Forest] to its owner's hand with [Selesnya Sanctuary]'s ability. Turn 7: bettik DubNation is being attacked by [Wild Mongrel] and [Quirion Dryad]. Turn 7: DubNation DubNation plays [Forest]. DubNation casts [Pulse of the Fields]. bettik discards [Circular Logic]. bettik activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.). bettik puts triggered ability from [Circular Logic] onto the stack (Madness {{U}}). bettik casts [Circular Logic] targeting [Pulse of the Fields]. bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). bettik chooses white. Turn 8: bettik bettik casts [Lay Bare the Heart] targeting DubNation. bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). DubNation discards [Faith's Fetters]. DubNation reveals their hand to [Lay Bare the Heart], containing [Pulse of the Fields], [Swamp], and [Ritual of Rejuvenation]. DubNation is being attacked by [Wild Mongrel] and [Quirion Dryad]. Turn 8: DubNation DubNation plays [Swamp]. DubNation casts [Blessed Spirits]. DubNation casts [Pulse of the Fields]. Turn 9: bettik bettik casts [Sultai Charm] targeting [Blessed Spirits] (Destroy target monocolored creature.). bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). bettik puts triggered ability from [Quirion Dryad] onto the stack (Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.). DubNation has conceded from the game. Winner: bettik Game 2 Completed. == Game 3 (589111768) == PDBot has started watching. DubNation chooses to play first. DubNation mulligans to 6 cards. bettik mulligans to 6 cards. DubNation keeps this hand. bettik mulligans to 5 cards. bettik keeps this hand. Turn 1: DubNation DubNation put a card on top of DubNation's library. bettik put a card on the bottom of the library. DubNation skips their draw step. DubNation plays [Plains]. DubNation casts [Elixir of Immortality]. Turn 1: bettik bettik plays [Temple of Mystery]. bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). bettik put a card on the bottom of the library. Turn 2: DubNation DubNation plays [Selesnya Sanctuary]. DubNation puts triggered ability from [Selesnya Sanctuary] onto the stack (When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.). DubNation returns [Plains] to its owner's hand with [Selesnya Sanctuary]'s ability. Turn 2: bettik bettik plays [Temple of Mystery]. bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). bettik put a card on the bottom of the library. Turn 3: DubNation DubNation plays [Plains]. Turn 3: bettik bettik plays [Temple of Mystery]. bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). bettik put a card on the bottom of the library. bettik casts [Nagging Thoughts]. bettik puts [Lay Bare the Heart] into their graveyard.. Turn 4: DubNation DubNation plays [Sandsteppe Citadel]. Turn 4: bettik bettik plays [Swamp]. bettik casts [Wild Mongrel]. bettik casts [Heir of Falkenrath]. Turn 5: DubNation DubNation plays [Swamp]. DubNation casts [Blessed Spirits]. Turn 5: bettik bettik casts [Lay Bare the Heart] targeting DubNation. DubNation discards [Faith's Fetters]. DubNation reveals their hand to [Lay Bare the Heart], containing [Faith's Fetters], [End Hostilities], and [Plains]. DubNation is being attacked by [Wild Mongrel]. Turn 6: DubNation DubNation plays [Plains]. Turn 6: bettik bettik plays [Swamp]. bettik casts [Deathmark] targeting [Blessed Spirits]. DubNation is being attacked by [Heir of Falkenrath] and [Wild Mongrel]. bettik casts [Heir of Falkenrath]. Turn 7: DubNation DubNation casts [Ritual of Rejuvenation]. DubNation draws a card with [Ritual of Rejuvenation]. Turn 7: bettik bettik plays [Temple of Mystery]. bettik puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.). bettik put a card on the bottom of the library. DubNation is being attacked by [Heir of Falkenrath], [Heir of Falkenrath], and [Wild Mongrel]. Turn 8: DubNation DubNation plays [Sandsteppe Citadel]. DubNation casts [End Hostilities]. bettik casts [Invasive Surgery] targeting [End Hostilities]. Turn 8: bettik bettik casts [Aphotic Wisps] targeting [Heir of Falkenrath]. bettik draws a card with [Aphotic Wisps]. bettik discards [Agony Warp]. bettik activates an ability of [Heir of Falkenrath] ( Transform Heir of Falkenrath.). DubNation is being attacked by [Heir of Falkenrath], [Heir to the Night], and [Wild Mongrel]. Turn 9: DubNation DubNation casts [Healing Hands] targeting DubNation. DubNation draws a card with [Healing Hands]. DubNation plays [Plains]. DubNation casts [Faith's Fetters] targeting [Wild Mongrel]. DubNation puts triggered ability from [Faith's Fetters] onto the stack (When Faith's Fetters enters the battlefield, you gain 4 life.). DubNation casts [Vampiric Link] targeting [Heir to the Night]. Turn 9: bettik [CHAT] bettik: ggs bettik has conceded from the game. Winner: DubNation Game 3 Completed. Match Winner: DubNation: 2–1