PDBot Stats

Game 579693942

PDBot has started watching.
[League] Waiting and Drawing by r1ncewind (7731) vs Aristocrats by j_meka (7811)
[CHAT] PDBot: [sD] Good luck in your League match!
R1ncewind chooses to play first.
R1ncewind keeps this hand.
[CHAT] R1ncewind: Hi
[CHAT] R1ncewind: gl hf
j_meka keeps this hand.
Turn 1: R1ncewind
R1ncewind skips their draw step.
R1ncewind plays [Azorius Guildgate].
Turn 1: j_meka
j_meka plays [Forsaken Sanctuary].
Turn 2: R1ncewind
R1ncewind plays [Azorius Guildgate].
Turn 2: j_meka
j_meka plays [Swamp].
j_meka casts [Vizier of Remedies].
Turn 3: R1ncewind
R1ncewind plays [Azorius Guildgate].
Turn 3: j_meka
j_meka plays [Orzhov Guildgate].
R1ncewind is being attacked by [Vizier of Remedies].
R1ncewind casts [Azorius Charm] targeting [Vizier of Remedies] (Put target attacking or blocking creature on top of its owner's library.).
j_meka casts [Vizier of Remedies].
Turn 4: R1ncewind
R1ncewind plays [Plains].
Turn 4: j_meka
j_meka plays [Swamp].
R1ncewind is being attacked by [Vizier of Remedies].
Turn 5: R1ncewind
R1ncewind plays [Urza's Factory].
Turn 5: j_meka
j_meka plays [Plains].
R1ncewind is being attacked by [Vizier of Remedies].
j_meka casts [Murderous Redcap].
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
R1ncewind casts [Anticipate].
Turn 6: R1ncewind
R1ncewind plays [Meandering River].
R1ncewind casts [Parallax Wave].
R1ncewind activates an ability of [Parallax Wave] targeting [Murderous Redcap] ( Exile target creature.).
R1ncewind activates an ability of [Parallax Wave] targeting [Vizier of Remedies] ( Exile target creature.).
Turn 6: j_meka
j_meka casts [Bloodthrone Vampire].
j_meka casts [Skirsdag High Priest].
Turn 7: R1ncewind
R1ncewind puts triggered ability from [Parallax Wave] onto the stack (Fading 5 (At the beginning of your upkeep, remove a fade counter from this card. If you can't, s...).
R1ncewind casts [Control Magic] targeting [Bloodthrone Vampire].
j_meka activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
R1ncewind's [Control Magic] is countered because it has no legal targets.
Turn 7: j_meka
R1ncewind is being attacked by [Skirsdag High Priest].
j_meka casts [Vampire Aristocrat].
Turn 8: R1ncewind
R1ncewind puts triggered ability from [Parallax Wave] onto the stack (Fading 5 (At the beginning of your upkeep, remove a fade counter from this card. If you can't, s...).
R1ncewind casts [Azorius Signet].
R1ncewind casts [End Hostilities].
Turn 8: j_meka
j_meka plays [Orzhov Guildgate].
j_meka casts [Vizier of Remedies].
Turn 9: R1ncewind
R1ncewind puts triggered ability from [Parallax Wave] onto the stack (Fading 5 (At the beginning of your upkeep, remove a fade counter from this card. If you can't, s...).
R1ncewind plays [Island].
Turn 9: j_meka
R1ncewind is being attacked by [Vizier of Remedies].
j_meka casts [Murderous Redcap].
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
R1ncewind casts [Stroke of Genius] targeting R1ncewind. (X is 5).
R1ncewind draws five cards with [Stroke of Genius].
Turn 10: R1ncewind
R1ncewind puts triggered ability from [Parallax Wave] onto the stack (Fading 5 (At the beginning of your upkeep, remove a fade counter from this card. If you can't, s...).
R1ncewind puts triggered ability from [Parallax Wave] onto the stack (When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or ...).
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
R1ncewind plays [Plains].
R1ncewind casts [Planar Outburst].
j_meka puts triggered ability from [Murderous Redcap] onto the stack (Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefiel...).
j_meka puts triggered ability from [Murderous Redcap] onto the stack (Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefiel...).
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
Turn 10: j_meka
j_meka plays [Swamp].
R1ncewind is being attacked by [Murderous Redcap] and [Murderous Redcap].
R1ncewind casts [Azorius Charm] (Draw a card.).
R1ncewind draws a card with [Azorius Charm].
Turn 11: R1ncewind
R1ncewind plays [Plains].
Turn 11: j_meka
R1ncewind is being attacked by [Murderous Redcap] and [Murderous Redcap].
R1ncewind discards [Decree of Justice].
R1ncewind cycles [Decree of Justice].
R1ncewind puts triggered ability from [Decree of Justice] onto the stack ( When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature...).
R1ncewind's [Decree of Justice] creates five Soldier tokens.
[Soldier] token blocks [Murderous Redcap].
[Soldier] token blocks [Murderous Redcap].
[Soldier] token blocks [Murderous Redcap].
[Soldier] token blocks [Murderous Redcap].
[Soldier] token blocks [Murderous Redcap].
Blockers for [Murderous Redcap] are ordered as follows: [Soldier] token, [Soldier] token, [Soldier] token
Blockers for [Murderous Redcap] are ordered as follows: [Soldier] token, [Soldier] token
R1ncewind casts [Azorius Charm] (Creatures you control gain lifelink until end of turn.).
j_meka casts [Ever After] targeting [Murderous Redcap], and [Murderous Redcap].
[CHAT] PDBot: [sU]Ever After[sU] has a Unclassified bug.  There are known issues with giving flashback to a spell that is put on the bottom of a library as it resolves.
j_meka puts [Ever After] on the bottom of the library.
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
Turn 12: R1ncewind
R1ncewind casts [Oust] targeting [Murderous Redcap].
j_meka puts [Murderous Redcap] beneath the top 1 cards of their library.
R1ncewind casts [Oust] targeting [Murderous Redcap].
j_meka puts [Murderous Redcap] beneath the top 1 cards of their library.
R1ncewind plays [Azorius Guildgate].
j_meka is being attacked by [Soldier] token, [Soldier] token, and [Soldier] token.
Turn 12: j_meka
j_meka casts [Zulaport Cutthroat].
j_meka casts [Murderous Redcap].
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
R1ncewind activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
R1ncewind's [Urza's Factory] creates an Assembly-Worker token.
Turn 13: R1ncewind
R1ncewind plays [Calciform Pools].
R1ncewind casts [Oust] targeting [Soldier] token.
R1ncewind puts [Soldier] token beneath the top 1 cards of their library.
Turn 13: j_meka
j_meka casts [Murderous Redcap].
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
R1ncewind is being attacked by [Murderous Redcap].
R1ncewind activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
R1ncewind's [Urza's Factory] creates an Assembly-Worker token.
[Assembly-Worker] token blocks [Murderous Redcap].
[Assembly-Worker] token blocks [Murderous Redcap].
[Soldier] token blocks [Murderous Redcap].
[Soldier] token blocks [Murderous Redcap].
Blockers for [Murderous Redcap] are ordered as follows: [Soldier] token, [Soldier] token, [Assembly-Worker] token, [Assembly-Worker] token
R1ncewind casts [Azorius Charm] (Creatures you control gain lifelink until end of turn.).
j_meka casts [Eyeblight's Ending] targeting [Murderous Redcap].
j_meka puts triggered ability from [Murderous Redcap] onto the stack (Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefiel...).
j_meka puts triggered ability from [Zulaport Cutthroat] onto the stack (Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and y...).
j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
Turn 14: R1ncewind
R1ncewind has conceded from the game.
Winner: j_meka
Game 1 Completed.

Game 579700314

PDBot has started watching.
R1ncewind chooses to play first.
R1ncewind keeps this hand.
j_meka mulligans to 6 cards.
j_meka mulligans to 5 cards.
j_meka keeps this hand.
Turn 1: R1ncewind
j_meka put a card on top of j_meka's library.
R1ncewind skips their draw step.
R1ncewind plays [Meandering River].
Turn 1: j_meka
j_meka plays [Forsaken Sanctuary].
Turn 2: R1ncewind
R1ncewind plays [Azorius Guildgate].
Turn 2: j_meka
j_meka plays [Swamp].
j_meka casts [Vizier of Remedies].
Turn 3: R1ncewind
R1ncewind plays [Calciform Pools].
Turn 3: j_meka
j_meka plays [Swamp].
R1ncewind is being attacked by [Vizier of Remedies].
j_meka casts [Bloodthrone Vampire].
R1ncewind activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 4: R1ncewind
R1ncewind plays [Island].
Turn 4: j_meka
R1ncewind is being attacked by [Bloodthrone Vampire] and [Vizier of Remedies].
j_meka casts [Seal of Cleansing].
R1ncewind activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 5: R1ncewind
R1ncewind plays [Island].
Turn 5: j_meka
R1ncewind is being attacked by [Bloodthrone Vampire] and [Vizier of Remedies].
j_meka casts [Zulaport Cutthroat].
R1ncewind activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 6: R1ncewind
R1ncewind plays [Island].
Turn 6: j_meka
j_meka plays [Swamp].
R1ncewind is being attacked by [Zulaport Cutthroat] and [Bloodthrone Vampire].
j_meka casts [Bloodthrone Vampire].
R1ncewind casts [Stroke of Genius] targeting R1ncewind. (X is 5).
R1ncewind draws five cards with [Stroke of Genius].
Turn 7: R1ncewind
R1ncewind plays [Island].
R1ncewind casts [Parallax Wave].
R1ncewind activates an ability of [Parallax Wave] targeting [Bloodthrone Vampire] ( Exile target creature.).
R1ncewind activates an ability of [Parallax Wave] targeting [Zulaport Cutthroat] ( Exile target creature.).
R1ncewind activates an ability of [Parallax Wave] targeting [Bloodthrone Vampire] ( Exile target creature.).
R1ncewind casts [Azorius Signet].
R1ncewind casts [Azorius Signet].
j_meka activates an ability of [Seal of Cleansing] targeting [Parallax Wave] ( Destroy target artifact or enchantment.).
R1ncewind puts triggered ability from [Parallax Wave] onto the stack (When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or ...).
Turn 7: j_meka
j_meka casts [Murderous Redcap].
R1ncewind has conceded from the game.
Winner: j_meka
Game 2 Completed.
Match Winner: j_meka: 2–0