PennyDreadful Penny Dreadful League BuggedCardObserver,LeagueObserver,PennyDreadfulLegality j_meka,R1ncewind == Game 1 (579693942) == PDBot has started watching. [League] Waiting and Drawing by r1ncewind (7731) vs Aristocrats by j_meka (7811) [CHAT] PDBot: [sD] Good luck in your League match! R1ncewind chooses to play first. R1ncewind keeps this hand. [CHAT] R1ncewind: Hi [CHAT] R1ncewind: gl hf j_meka keeps this hand. Turn 1: R1ncewind R1ncewind skips their draw step. R1ncewind plays [Azorius Guildgate]. Turn 1: j_meka j_meka plays [Forsaken Sanctuary]. Turn 2: R1ncewind R1ncewind plays [Azorius Guildgate]. Turn 2: j_meka j_meka plays [Swamp]. j_meka casts [Vizier of Remedies]. Turn 3: R1ncewind R1ncewind plays [Azorius Guildgate]. Turn 3: j_meka j_meka plays [Orzhov Guildgate]. R1ncewind is being attacked by [Vizier of Remedies]. R1ncewind casts [Azorius Charm] targeting [Vizier of Remedies] (Put target attacking or blocking creature on top of its owner's library.). j_meka casts [Vizier of Remedies]. Turn 4: R1ncewind R1ncewind plays [Plains]. Turn 4: j_meka j_meka plays [Swamp]. R1ncewind is being attacked by [Vizier of Remedies]. Turn 5: R1ncewind R1ncewind plays [Urza's Factory]. Turn 5: j_meka j_meka plays [Plains]. R1ncewind is being attacked by [Vizier of Remedies]. j_meka casts [Murderous Redcap]. j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). R1ncewind casts [Anticipate]. Turn 6: R1ncewind R1ncewind plays [Meandering River]. R1ncewind casts [Parallax Wave]. R1ncewind activates an ability of [Parallax Wave] targeting [Murderous Redcap] ( Exile target creature.). R1ncewind activates an ability of [Parallax Wave] targeting [Vizier of Remedies] ( Exile target creature.). Turn 6: j_meka j_meka casts [Bloodthrone Vampire]. j_meka casts [Skirsdag High Priest]. Turn 7: R1ncewind R1ncewind puts triggered ability from [Parallax Wave] onto the stack (Fading 5 (At the beginning of your upkeep, remove a fade counter from this card. If you can't, s...). R1ncewind casts [Control Magic] targeting [Bloodthrone Vampire]. j_meka activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.). R1ncewind's [Control Magic] is countered because it has no legal targets. Turn 7: j_meka R1ncewind is being attacked by [Skirsdag High Priest]. j_meka casts [Vampire Aristocrat]. Turn 8: R1ncewind R1ncewind puts triggered ability from [Parallax Wave] onto the stack (Fading 5 (At the beginning of your upkeep, remove a fade counter from this card. If you can't, s...). R1ncewind casts [Azorius Signet]. R1ncewind casts [End Hostilities]. Turn 8: j_meka j_meka plays [Orzhov Guildgate]. j_meka casts [Vizier of Remedies]. Turn 9: R1ncewind R1ncewind puts triggered ability from [Parallax Wave] onto the stack (Fading 5 (At the beginning of your upkeep, remove a fade counter from this card. If you can't, s...). R1ncewind plays [Island]. Turn 9: j_meka R1ncewind is being attacked by [Vizier of Remedies]. j_meka casts [Murderous Redcap]. j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). R1ncewind casts [Stroke of Genius] targeting R1ncewind. (X is 5). R1ncewind draws five cards with [Stroke of Genius]. Turn 10: R1ncewind R1ncewind puts triggered ability from [Parallax Wave] onto the stack (Fading 5 (At the beginning of your upkeep, remove a fade counter from this card. If you can't, s...). R1ncewind puts triggered ability from [Parallax Wave] onto the stack (When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or ...). j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). R1ncewind plays [Plains]. R1ncewind casts [Planar Outburst]. j_meka puts triggered ability from [Murderous Redcap] onto the stack (Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefiel...). j_meka puts triggered ability from [Murderous Redcap] onto the stack (Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefiel...). j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). Turn 10: j_meka j_meka plays [Swamp]. R1ncewind is being attacked by [Murderous Redcap] and [Murderous Redcap]. R1ncewind casts [Azorius Charm] (Draw a card.). R1ncewind draws a card with [Azorius Charm]. Turn 11: R1ncewind R1ncewind plays [Plains]. Turn 11: j_meka R1ncewind is being attacked by [Murderous Redcap] and [Murderous Redcap]. R1ncewind discards [Decree of Justice]. R1ncewind cycles [Decree of Justice]. R1ncewind puts triggered ability from [Decree of Justice] onto the stack ( When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature...). R1ncewind's [Decree of Justice] creates five Soldier tokens. [Soldier] token blocks [Murderous Redcap]. [Soldier] token blocks [Murderous Redcap]. [Soldier] token blocks [Murderous Redcap]. [Soldier] token blocks [Murderous Redcap]. [Soldier] token blocks [Murderous Redcap]. Blockers for [Murderous Redcap] are ordered as follows: [Soldier] token, [Soldier] token, [Soldier] token Blockers for [Murderous Redcap] are ordered as follows: [Soldier] token, [Soldier] token R1ncewind casts [Azorius Charm] (Creatures you control gain lifelink until end of turn.). j_meka casts [Ever After] targeting [Murderous Redcap], and [Murderous Redcap]. [CHAT] PDBot: [sU]Ever After[sU] has a Unclassified bug. There are known issues with giving flashback to a spell that is put on the bottom of a library as it resolves. j_meka puts [Ever After] on the bottom of the library. j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). Turn 12: R1ncewind R1ncewind casts [Oust] targeting [Murderous Redcap]. j_meka puts [Murderous Redcap] beneath the top 1 cards of their library. R1ncewind casts [Oust] targeting [Murderous Redcap]. j_meka puts [Murderous Redcap] beneath the top 1 cards of their library. R1ncewind plays [Azorius Guildgate]. j_meka is being attacked by [Soldier] token, [Soldier] token, and [Soldier] token. Turn 12: j_meka j_meka casts [Zulaport Cutthroat]. j_meka casts [Murderous Redcap]. j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). R1ncewind activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.). R1ncewind's [Urza's Factory] creates an Assembly-Worker token. Turn 13: R1ncewind R1ncewind plays [Calciform Pools]. R1ncewind casts [Oust] targeting [Soldier] token. R1ncewind puts [Soldier] token beneath the top 1 cards of their library. Turn 13: j_meka j_meka casts [Murderous Redcap]. j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). R1ncewind is being attacked by [Murderous Redcap]. R1ncewind activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.). R1ncewind's [Urza's Factory] creates an Assembly-Worker token. [Assembly-Worker] token blocks [Murderous Redcap]. [Assembly-Worker] token blocks [Murderous Redcap]. [Soldier] token blocks [Murderous Redcap]. [Soldier] token blocks [Murderous Redcap]. Blockers for [Murderous Redcap] are ordered as follows: [Soldier] token, [Soldier] token, [Assembly-Worker] token, [Assembly-Worker] token R1ncewind casts [Azorius Charm] (Creatures you control gain lifelink until end of turn.). j_meka casts [Eyeblight's Ending] targeting [Murderous Redcap]. j_meka puts triggered ability from [Murderous Redcap] onto the stack (Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefiel...). j_meka puts triggered ability from [Zulaport Cutthroat] onto the stack (Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and y...). j_meka puts triggered ability from [Murderous Redcap] onto the stack targeting R1ncewind (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...). Turn 14: R1ncewind R1ncewind has conceded from the game. Winner: j_meka Game 1 Completed. == Game 2 (579700314) == PDBot has started watching. R1ncewind chooses to play first. R1ncewind keeps this hand. j_meka mulligans to 6 cards. j_meka mulligans to 5 cards. j_meka keeps this hand. Turn 1: R1ncewind j_meka put a card on top of j_meka's library. R1ncewind skips their draw step. R1ncewind plays [Meandering River]. Turn 1: j_meka j_meka plays [Forsaken Sanctuary]. Turn 2: R1ncewind R1ncewind plays [Azorius Guildgate]. Turn 2: j_meka j_meka plays [Swamp]. j_meka casts [Vizier of Remedies]. Turn 3: R1ncewind R1ncewind plays [Calciform Pools]. Turn 3: j_meka j_meka plays [Swamp]. R1ncewind is being attacked by [Vizier of Remedies]. j_meka casts [Bloodthrone Vampire]. R1ncewind activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 4: R1ncewind R1ncewind plays [Island]. Turn 4: j_meka R1ncewind is being attacked by [Bloodthrone Vampire] and [Vizier of Remedies]. j_meka casts [Seal of Cleansing]. R1ncewind activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 5: R1ncewind R1ncewind plays [Island]. Turn 5: j_meka R1ncewind is being attacked by [Bloodthrone Vampire] and [Vizier of Remedies]. j_meka casts [Zulaport Cutthroat]. R1ncewind activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 6: R1ncewind R1ncewind plays [Island]. Turn 6: j_meka j_meka plays [Swamp]. R1ncewind is being attacked by [Zulaport Cutthroat] and [Bloodthrone Vampire]. j_meka casts [Bloodthrone Vampire]. R1ncewind casts [Stroke of Genius] targeting R1ncewind. (X is 5). R1ncewind draws five cards with [Stroke of Genius]. Turn 7: R1ncewind R1ncewind plays [Island]. R1ncewind casts [Parallax Wave]. R1ncewind activates an ability of [Parallax Wave] targeting [Bloodthrone Vampire] ( Exile target creature.). R1ncewind activates an ability of [Parallax Wave] targeting [Zulaport Cutthroat] ( Exile target creature.). R1ncewind activates an ability of [Parallax Wave] targeting [Bloodthrone Vampire] ( Exile target creature.). R1ncewind casts [Azorius Signet]. R1ncewind casts [Azorius Signet]. j_meka activates an ability of [Seal of Cleansing] targeting [Parallax Wave] ( Destroy target artifact or enchantment.). R1ncewind puts triggered ability from [Parallax Wave] onto the stack (When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or ...). Turn 7: j_meka j_meka casts [Murderous Redcap]. R1ncewind has conceded from the game. Winner: j_meka Game 2 Completed. Match Winner: j_meka: 2–0