PDBot Stats

Game 571548530

PDBot has started watching.
ribbonsofnight joined the game.
[CHAT] PDBot: [sD] Good luck in your League match!
soevilprofchaos chooses to play first.
soevilprofchaos keeps this hand.
ribbonsofnight keeps this hand.
soevilprofchaos skips their draw step.
soevilprofchaos plays [Island].
Turn 1: ribbonsofnight.
ribbonsofnight plays [Swamp].
Turn 2: soevilprofchaos.
soevilprofchaos plays [Blighted Cataract].
soevilprofchaos casts [Izzet Signet].
Turn 2: ribbonsofnight.
ribbonsofnight plays [Forest].
ribbonsofnight casts [Hermit Druid].
Turn 3: soevilprofchaos.
soevilprofchaos plays [Highland Lake].
soevilprofchaos casts [Izzet Signet].
Turn 3: ribbonsofnight.
ribbonsofnight activates an ability of [Hermit Druid] ( Reveal cards from the top of your library until you reveal a basic land card. Put that card into ...).
ribbonsofnight reveals [Desert of the Glorified].
ribbonsofnight reveals [Forest].
ribbonsofnight plays [Forest].
ribbonsofnight casts [Mesmeric Fiend].
soevilprofchaos casts [Power Sink] targeting [Mesmeric Fiend]. (X is 1).
littlefield has started watching.
Turn 4: soevilprofchaos.
soevilprofchaos casts [Pieces of the Puzzle].
soevilprofchaos reveals 5 cards with [Pieces of the Puzzle]: [Pieces of the Puzzle], [Chain Lightning], [Rise from the Tides], [Island], and [Island].
soevilprofchaos puts [Rise from the Tides] and [Chain Lightning] into their hand with with [Pieces of the Puzzle].
soevilprofchaos puts [Pieces of the Puzzle], [Island], and [Island] into their graveyard..
soevilprofchaos casts [Chain Lightning] targeting [Hermit Druid].
Turn 4: ribbonsofnight.
ribbonsofnight casts [Hermit Druid].
ribbonsofnight plays [Golgari Rot Farm].
ribbonsofnight puts triggered ability from [Golgari Rot Farm] onto the stack (When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.).
ribbonsofnight returns [Forest] to its owner's hand with [Golgari Rot Farm]'s ability.
Turn 5: soevilprofchaos.
Turn 5: ribbonsofnight.
ribbonsofnight activates an ability of [Hermit Druid] ( Reveal cards from the top of your library until you reveal a basic land card. Put that card into ...).
ribbonsofnight reveals [Immortal Servitude].
ribbonsofnight reveals [Desert of the Glorified].
ribbonsofnight reveals [Satyr Wayfinder].
ribbonsofnight reveals [Zulaport Cutthroat].
ribbonsofnight reveals [Hermit Druid].
ribbonsofnight reveals [Worm Harvest].
ribbonsofnight reveals [Foul Orchard].
ribbonsofnight reveals [Treasured Find].
ribbonsofnight reveals [Immortal Servitude].
ribbonsofnight reveals [Llanowar Dead].
ribbonsofnight reveals [Golgari Guildgate].
ribbonsofnight reveals [Ulvenwald Mysteries].
ribbonsofnight reveals [Llanowar Dead].
ribbonsofnight reveals [Llanowar Dead].
ribbonsofnight reveals [Swamp].
ribbonsofnight plays [Swamp].
ribbonsofnight casts [Bloodthrone Vampire].
soevilprofchaos casts [Confirm Suspicions] targeting [Bloodthrone Vampire].
soevilprofchaos's [Confirm Suspicions] creates three Clue tokens.
ribbonsofnight casts [Bloodthrone Vampire].
Turn 6: soevilprofchaos.
soevilprofchaos casts [Izzet Signet].
Turn 6: ribbonsofnight.
ribbonsofnight activates an ability of [Hermit Druid] ( Reveal cards from the top of your library until you reveal a basic land card. Put that card into ...).
ribbonsofnight reveals [Swamp].
ribbonsofnight plays [Forest].
ribbonsofnight casts [Ulvenwald Mysteries].
ribbonsofnight casts [Satyr Wayfinder].
ribbonsofnight puts triggered ability from [Satyr Wayfinder] onto the stack (When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may pu...).
ribbonsofnight reveals 4 cards with [Satyr Wayfinder]'s ability: [Forest], [Hermit Druid], [Millikin], and [Golgari Guildgate].
ribbonsofnight puts [Forest] into their hand with with [Satyr Wayfinder]'s ability.
ribbonsofnight puts [Hermit Druid], [Millikin], and [Golgari Guildgate] into their graveyard..
soevilprofchaos is being attacked by [Bloodthrone Vampire].
soevilprofchaos activates an ability of [Clue] token ( Draw a card.).
soevilprofchaos draws a card with [Clue] token's ability.
soevilprofchaos activates an ability of [Clue] token ( Draw a card.).
soevilprofchaos draws a card with [Clue] token's ability.
Turn 7: soevilprofchaos.
soevilprofchaos casts [Desperate Ravings].
soevilprofchaos draws two cards with [Desperate Ravings].
soevilprofchaos discards [Power Sink].
Turn 7: ribbonsofnight.
ribbonsofnight plays [Swamp].
ribbonsofnight casts [Deathreap Ritual].
soevilprofchaos is being attacked by [Satyr Wayfinder] and [Bloodthrone Vampire].
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Clue token.
ribbonsofnight puts triggered ability from [Deathreap Ritual] onto the stack (At the beginning of each end step, if a creature died this turn, you may draw a card.).
soevilprofchaos activates an ability of [Clue] token ( Draw a card.).
soevilprofchaos draws a card with [Clue] token's ability.
ribbonsofnight draws a card with [Deathreap Ritual]'s ability.
Turn 8: soevilprofchaos.
soevilprofchaos casts [Chain Lightning] targeting [Hermit Druid].
ribbonsofnight activates an ability of [Hermit Druid] ( Reveal cards from the top of your library until you reveal a basic land card. Put that card into ...).
ribbonsofnight reveals [Swamp].
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Clue token.
soevilprofchaos's [Chain Lightning] is countered because it has no legal targets.
ribbonsofnight puts triggered ability from [Deathreap Ritual] onto the stack (At the beginning of each end step, if a creature died this turn, you may draw a card.).
ribbonsofnight draws a card with [Deathreap Ritual]'s ability.
ribbonsofnight activates an ability of [Clue] token ( Draw a card.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Human Soldier token.
ribbonsofnight draws a card with [Clue] token's ability.
soevilprofchaos discards [Power Sink].
Turn 8: ribbonsofnight.
ribbonsofnight casts [Mesmeric Fiend].
ribbonsofnight puts triggered ability from [Mesmeric Fiend] onto the stack targeting soevilprofchaos (When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose...).
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
ribbonsofnight puts triggered ability from [Mesmeric Fiend] onto the stack (When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Clue token.
soevilprofchaos reveals their hand to [Mesmeric Fiend]'s ability, containing [Pieces of the Puzzle], [Confirm Suspicions], [Starstorm], [Rise from the Tides], [Power Sink], and [Starstorm].
ribbonsofnight casts [Millikin].
soevilprofchaos casts [Power Sink] targeting [Millikin]. (X is 4).
ribbonsofnight plays [Golgari Guildgate].
soevilprofchaos is being attacked by [Human Soldier] token and [Bloodthrone Vampire].
ribbonsofnight puts triggered ability from [Deathreap Ritual] onto the stack (At the beginning of each end step, if a creature died this turn, you may draw a card.).
ribbonsofnight draws a card with [Deathreap Ritual]'s ability.
Turn 9: soevilprofchaos.
soevilprofchaos plays [Mountain].
soevilprofchaos casts [Starstorm]. (X is 3).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Clue token.
ribbonsofnight puts triggered ability from [Deathreap Ritual] onto the stack (At the beginning of each end step, if a creature died this turn, you may draw a card.).
ribbonsofnight draws a card with [Deathreap Ritual]'s ability.
Turn 9: ribbonsofnight.
ribbonsofnight plays [Swamp].
ribbonsofnight casts [Immortal Servitude]. (X is 2).
ribbonsofnight puts triggered ability from [Satyr Wayfinder] onto the stack (When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may pu...).
ribbonsofnight puts triggered ability from [Satyr Wayfinder] onto the stack (When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may pu...).
ribbonsofnight puts triggered ability from [Mesmeric Fiend] onto the stack targeting soevilprofchaos (When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose...).
ribbonsofnight puts triggered ability from [Mesmeric Fiend] onto the stack targeting soevilprofchaos (When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose...).
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight puts triggered ability from [Zulaport Cutthroat] onto the stack (Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and y...).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
ribbonsofnight puts triggered ability from [Mesmeric Fiend] onto the stack (When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.).
soevilprofchaos has conceded from the game.
Winner: ribbonsofnight
Game 1 Completed.
soevilprofchaos has left the game.

Game 571550352

PDBot has started watching.
soevilprofchaos casts [Power Sink] targeting [Bloodthrone Vampire]. (X is 1).
Turn 3: soevilprofchaos.
soevilprofchaos plays [Mountain].
soevilprofchaos casts [Pieces of the Puzzle].
soevilprofchaos reveals 5 cards with [Pieces of the Puzzle]: [Rise from the Tides], [Izzet Signet], [Mountain], [Mizzium Mortars], and [Pieces of the Puzzle].
soevilprofchaos puts [Rise from the Tides] and [Pieces of the Puzzle] into their hand with with [Pieces of the Puzzle].
soevilprofchaos puts [Izzet Signet], [Mountain], and [Mizzium Mortars] into their graveyard..
Turn 3: ribbonsofnight.
ribbonsofnight plays [Forest].
ribbonsofnight casts [Ulvenwald Mysteries].
Turn 4: soevilprofchaos.
soevilprofchaos casts [Izzet Signet].
Turn 4: ribbonsofnight.
ribbonsofnight casts [Bloodthrone Vampire].
ribbonsofnight plays [Swamp].
Turn 5: soevilprofchaos.
soevilprofchaos casts [Chain Lightning] targeting [Bloodthrone Vampire].
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Clue token.
soevilprofchaos casts [Desperate Ravings].
soevilprofchaos draws two cards with [Desperate Ravings].
soevilprofchaos discards [Starstorm].
soevilprofchaos plays [Highland Lake].
ribbonsofnight activates an ability of [Clue] token ( Draw a card.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Human Soldier token.
ribbonsofnight draws a card with [Clue] token's ability.
Turn 5: ribbonsofnight.
ribbonsofnight discards [Desert of the Glorified].
ribbonsofnight cycles [Desert of the Glorified].
ribbonsofnight plays [Golgari Rot Farm].
ribbonsofnight puts triggered ability from [Golgari Rot Farm] onto the stack (When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.).
ribbonsofnight returns [Forest] to its owner's hand with [Golgari Rot Farm]'s ability.
soevilprofchaos is being attacked by [Human Soldier] token.
Turn 6: soevilprofchaos.
soevilprofchaos casts [Pieces of the Puzzle].
soevilprofchaos reveals 5 cards with [Pieces of the Puzzle]: [Rise from the Tides], [Izzet Guildgate], [Rise from the Tides], [Mountain], and [Blighted Cataract].
soevilprofchaos puts [Rise from the Tides] and [Rise from the Tides] into their hand with with [Pieces of the Puzzle].
soevilprofchaos puts [Izzet Guildgate], [Mountain], and [Blighted Cataract] into their graveyard..
ribbonsofnight discards [Desert of the Indomitable].
ribbonsofnight cycles [Desert of the Indomitable].
Turn 6: ribbonsofnight.
ribbonsofnight casts [Satyr Wayfinder].
ribbonsofnight puts triggered ability from [Satyr Wayfinder] onto the stack (When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may pu...).
ribbonsofnight reveals 4 cards with [Satyr Wayfinder]'s ability: [Swamp], [Mesmeric Fiend], [Vampiric Rites], and [Hermit Druid].
ribbonsofnight puts [Swamp] into their hand with with [Satyr Wayfinder]'s ability.
ribbonsofnight puts [Mesmeric Fiend], [Vampiric Rites], and [Hermit Druid] into their graveyard..
ribbonsofnight plays [Forest].
ribbonsofnight casts [Bloodthrone Vampire].
soevilprofchaos is being attacked by [Human Soldier] token.
Turn 7: soevilprofchaos.
soevilprofchaos plays [Izzet Guildgate].
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Clue token.
ribbonsofnight activates an ability of [Clue] token ( Draw a card.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Human Soldier token.
ribbonsofnight draws a card with [Clue] token's ability.
Turn 7: ribbonsofnight.
ribbonsofnight casts [Llanowar Dead].
ribbonsofnight discards [Desert of the Glorified].
ribbonsofnight cycles [Desert of the Glorified].
ribbonsofnight casts [Mesmeric Fiend].
soevilprofchaos casts [Power Sink] targeting [Mesmeric Fiend]. (X is 2).
ribbonsofnight plays [Golgari Rot Farm].
ribbonsofnight puts triggered ability from [Golgari Rot Farm] onto the stack (When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.).
ribbonsofnight returns [Swamp] to its owner's hand with [Golgari Rot Farm]'s ability.
soevilprofchaos is being attacked by [Human Soldier] token, [Bloodthrone Vampire], and [Human Soldier] token.
Turn 8: soevilprofchaos.
Turn 8: ribbonsofnight.
ribbonsofnight plays [Swamp].
ribbonsofnight casts [Worm Harvest].
soevilprofchaos casts [Power Sink] targeting [Worm Harvest]. (X is 4).
ribbonsofnight's [Worm Harvest] creates three Worm tokens.
soevilprofchaos is being attacked by [Human Soldier] token, [Bloodthrone Vampire], and [Human Soldier] token.
Turn 9: soevilprofchaos.
soevilprofchaos casts [Starstorm]. (X is 2).
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Clue token.
Turn 9: ribbonsofnight.
ribbonsofnight discards [Golgari Guildgate].
ribbonsofnight casts [Worm Harvest] from the graveyard.
ribbonsofnight's [Worm Harvest] creates four Worm tokens.
ribbonsofnight plays [Swamp].
ribbonsofnight casts [Hermit Druid].
soevilprofchaos is being attacked by [Bloodthrone Vampire].
Turn 10: soevilprofchaos.
soevilprofchaos plays [Island].
soevilprofchaos casts [Mizzium Mortars] for its overload cost using an alternate cost.
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Clue token.
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight activates an ability of [Bloodthrone Vampire] ( Bloodthrone Vampire gets +2/+2 until end of turn.).
ribbonsofnight activates an ability of [Clue] token ( Draw a card.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Human Soldier token.
ribbonsofnight draws a card with [Clue] token's ability.
Turn 10: ribbonsofnight.
ribbonsofnight activates an ability of [Clue] token ( Draw a card.).
ribbonsofnight puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
ribbonsofnight's [Ulvenwald Mysteries] creates a Human Soldier token.
ribbonsofnight draws a card with [Clue] token's ability.
ribbonsofnight casts [Immortal Servitude]. (X is 2).
soevilprofchaos has conceded from the game.
Winner: ribbonsofnight
Game 2 Completed.
Match Winner: ribbonsofnight: 2–0
soevilprofchaos has left the game.