Game 734153268
[Time] 1598751987
[11:46:29] PDBot has started watching.
[11:46:29] Madman_quail joined the game.
[League] Azorius Control 7 by madman_quail (91235) vs Green Mill by neckfire (91255)
[11:46:30] [CHAT] PDBot: [sD] Good luck in your League match!
[11:46:40] neckfire chooses to play first.
[11:46:41] [CHAT] Madman_quail: hi gl hf
[11:46:44] neckfire begins the game with seven cards in hand.
[11:46:47] Madman_quail begins the game with seven cards in hand.
[11:46:47] Turn 1: neckfire
[11:46:50] neckfire skips their draw step.
[11:46:51] neckfire plays [Vivid Marsh].
[11:46:57] Turn 1: Madman_quail
[11:47:06] Madman_quail plays [Mystic Sanctuary].
[11:47:09] Turn 2: neckfire
[11:47:13] neckfire plays [Island].
[11:47:16] neckfire casts [Agonizing Remorse] targeting Madman_quail.
[11:47:28] Madman_quail reveals their hand to [Agonizing Remorse], containing [Plains], [Frantic Inventory], [Island], [Into the Roil], [Plains], and [Time Wipe].
[11:47:31] Turn 2: Madman_quail
[11:47:37] Madman_quail plays [Plains].
[11:47:43] Turn 3: neckfire
[11:47:51] neckfire casts [Frantic Inventory].
[11:47:53] neckfire draws a card with [Frantic Inventory].
[11:48:00] Madman_quail casts [Frantic Inventory].
[11:48:01] Madman_quail draws a card with [Frantic Inventory].
[11:48:03] Turn 3: Madman_quail
[11:48:07] Madman_quail plays [Island].
[11:48:10] Turn 4: neckfire
[11:48:17] neckfire casts [Frantic Inventory].
[11:48:19] neckfire draws two cards with [Frantic Inventory].
[11:48:21] neckfire plays [Forest].
[11:48:27] Madman_quail casts [Frantic Inventory].
[11:48:28] Madman_quail draws two cards with [Frantic Inventory].
[11:48:30] Turn 4: Madman_quail
[11:48:37] Madman_quail plays [Island].
[11:48:40] Madman_quail casts [Elite Guardmage].
[11:48:41] Madman_quail puts triggered ability from [Elite Guardmage] onto the stack (When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.).
[11:48:43] Madman_quail draws a card with [Elite Guardmage]'s ability.
[11:48:44] Turn 5: neckfire
[11:48:59] neckfire casts [Teferi's Tutelage].
[11:49:00] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack (When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.).
[11:49:01] neckfire draws a card with [Teferi's Tutelage]'s ability.
[11:49:16] neckfire discards [Repeal].
[11:49:17] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:49:22] Madman_quail mills [Flood Plain] and [Field of Ruin].
[11:49:24] neckfire plays [Island].
[11:49:27] Turn 5: Madman_quail
[11:49:30] Madman_quail plays [Plains].
[11:49:35] neckfire is being attacked by [Elite Guardmage].
[11:49:40] Turn 6: neckfire
[11:49:43] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:49:45] Madman_quail mills [Hieroglyphic Illumination] and [Tranquil Cove].
[11:49:48] neckfire plays [Temple of Malady].
[11:49:48] neckfire puts triggered ability from [Temple of Malady] onto the stack (When Temple of Malady enters the battlefield, scry 1.).
[11:49:54] neckfire puts 1 card on top of their library.
[11:50:03] Madman_quail casts [Into the Roil] (with kicker) targeting [Teferi's Tutelage].
[11:50:10] neckfire casts [Drown in the Loch] targeting [Into the Roil] (Counter target spell with converted mana cost less than or equal to the number of cards in its con...).
[11:50:18] Turn 6: Madman_quail
[11:50:27] Madman_quail plays [Plains].
[11:50:36] neckfire is being attacked by [Elite Guardmage].
[11:50:44] Madman_quail casts [Azorius Charm] (Draw a card.).
[11:50:47] Madman_quail draws a card with [Azorius Charm].
[11:50:55] neckfire casts [Frantic Inventory].
[11:51:02] Madman_quail casts [Neutralize] targeting [Frantic Inventory].
[11:51:08] Turn 7: neckfire
[11:51:10] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:51:12] Madman_quail mills [Fact or Fiction] and [Island].
[11:51:15] neckfire plays [Swamp].
[11:51:18] neckfire casts [Wilderness Reclamation].
[11:51:19] [CHAT] PDBot: [sU]Wilderness Reclamation[sU] has an unclassified bug.
If No Possible Play: Yield All is set (F8) when an ability untaps all lands a player controls such as Wilderness Reclamation, one of the lands may be visually tapped, however, it can still be tapped.
Our data about this bug is out of date. Please let us know if this card is still bugged (or if it's been fixed).
You can do so by PM'ing this bot, or by typing `!stillbugged Wilderness Reclamation` or `!notbugged Wilderness Reclamation`
[11:51:27] neckfire casts [Heartless Act] targeting [Elite Guardmage] (Destroy target creature with no counters on it.).
[11:51:34] neckfire puts triggered ability from [Wilderness Reclamation] onto the stack (At the beginning of your end step, untap all lands you control.).
[11:51:37] Turn 7: Madman_quail
[11:51:41] Madman_quail plays [Field of Ruin].
[11:52:10] Turn 8: neckfire
[11:52:13] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:52:15] Madman_quail mills [Flood Plain] and [Tranquil Cove].
[11:52:18] neckfire plays [Vivid Marsh].
[11:52:25] neckfire puts triggered ability from [Wilderness Reclamation] onto the stack (At the beginning of your end step, untap all lands you control.).
[11:52:38] neckfire casts [Mystical Teachings].
[11:52:55] neckfire reveals [Mystical Teachings].
[11:53:04] Madman_quail discards [Decree of Justice].
[11:53:04] Madman_quail cycles [Decree of Justice].
[11:53:04] Madman_quail puts triggered ability from [Decree of Justice] onto the stack (When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature ...).
[11:53:15] Madman_quail's [Decree of Justice] creates four Soldier tokens.
[11:53:27] neckfire casts [Pull from Tomorrow]. (X is 7).
[11:53:30] neckfire draws seven cards with [Pull from Tomorrow].
[11:53:34] neckfire discards [Temple of Mystery].
[11:53:34] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:53:34] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:53:34] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:53:34] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:53:34] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:53:35] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:53:35] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:53:36] Madman_quail mills [Elite Guardmage] and [Plains].
[11:53:38] Madman_quail mills [Time Wipe] and [Azorius Charm].
[11:53:39] Madman_quail mills [Fact or Fiction] and [Frantic Inventory].
[11:53:41] Madman_quail mills [Decree of Justice] and [Azorius Guildgate].
[11:53:42] Madman_quail mills [Elite Guardmage] and [Urza's Factory].
[11:53:44] Madman_quail mills [Azorius Charm] and [Dovin's Veto].
[11:53:45] Madman_quail mills [Tranquil Cove] and [Island].
[11:53:52] Turn 8: Madman_quail
[11:53:56] Madman_quail plays [Mobilized District].
[11:54:01] neckfire is being attacked by [Soldier] token, [Soldier] token, [Soldier] token, and [Soldier] token.
[11:54:08] Turn 9: neckfire
[11:54:11] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:54:12] Madman_quail mills [Time Wipe] and [Time Wipe].
[11:54:16] neckfire plays [Swamp].
[11:54:28] neckfire puts triggered ability from [Wilderness Reclamation] onto the stack (At the beginning of your end step, untap all lands you control.).
[11:54:40] neckfire casts [Growth Spiral].
[11:54:42] neckfire draws a card with [Growth Spiral].
[11:54:47] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:54:49] Madman_quail mills [Frantic Inventory] and [Plains].
[11:54:50] neckfire casts [Growth Spiral].
[11:54:52] neckfire draws a card with [Growth Spiral].
[11:54:55] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:54:56] Madman_quail mills [Island] and [Into the Roil].
[11:55:03] neckfire casts [Lochmere Serpent].
[11:55:10] Madman_quail casts [Neutralize] targeting [Lochmere Serpent].
[11:55:27] Madman_quail activates an ability of [Field of Ruin] targeting [Temple of Malady] ( Destroy target nonbasic land an opponent controls. Each player searches their library for a basic...).
[11:55:41] Turn 9: Madman_quail
[11:55:46] Madman_quail plays [Island].
[11:55:54] Madman_quail activates an ability of [Mobilized District] ( Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a ...).
[11:56:10] neckfire casts [Mystical Teachings].
[11:56:33] neckfire reveals [Frantic Inventory].
[11:56:41] neckfire is being attacked by [Mobilized District], [Soldier] token, [Soldier] token, [Soldier] token, and [Soldier] token.
[11:56:48] neckfire casts [Frantic Inventory].
[11:56:53] Madman_quail casts [Neutralize] targeting [Frantic Inventory].
[11:56:57] neckfire casts [Mana Leak] targeting [Neutralize].
[11:57:03] neckfire draws four cards with [Frantic Inventory].
[11:57:04] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:57:04] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:57:04] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:57:04] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[11:57:06] Madman_quail mills [Dovin's Veto] and [Dovin, Hand of Control].
[11:57:08] Madman_quail mills [Hieroglyphic Illumination] and [Emeria Angel].
[11:57:09] Madman_quail mills [Emeria Angel] and [Neutralize].
[11:57:12] Madman_quail mills [Dovin's Veto] and [Emeria Angel].
[11:57:16] Madman_quail has conceded from the game.
Winner: neckfire
Game 1 Completed.
[11:57:21] Madman_quail has left the game.
Game 734154298
[Time] 1598752740
[11:59:00] PDBot has started watching.
[11:59:05] Madman_quail chooses to play first.
[11:59:10] Madman_quail begins the game with seven cards in hand.
[11:59:19] neckfire begins the game with seven cards in hand.
[11:59:19] Turn 1: Madman_quail
[11:59:21] Madman_quail skips their draw step.
[11:59:22] Madman_quail plays [Flood Plain].
[11:59:27] Turn 1: neckfire
[11:59:31] neckfire plays [Temple of Malady].
[11:59:31] neckfire puts triggered ability from [Temple of Malady] onto the stack (When Temple of Malady enters the battlefield, scry 1.).
[11:59:35] neckfire puts 1 card on top of their library.
[11:59:51] Turn 2: Madman_quail
[11:59:54] Madman_quail plays [Island].
[12:00:07] Turn 2: neckfire
[12:00:11] neckfire plays [Island].
[12:00:18] Madman_quail activates an ability of [Flood Plain] ( Search your library for a Plains or Island card, put it onto the battlefield, then shuffle your l...).
[12:00:32] Madman_quail casts [Frantic Inventory].
[12:00:33] Madman_quail draws a card with [Frantic Inventory].
[12:00:38] Turn 3: Madman_quail
[12:00:41] Madman_quail plays [Island].
[12:00:52] neckfire casts [Frantic Inventory].
[12:00:54] neckfire draws a card with [Frantic Inventory].
[12:00:57] Turn 3: neckfire
[12:01:01] neckfire plays [Dismal Backwater].
[12:01:01] neckfire puts triggered ability from [Dismal Backwater] onto the stack (When Dismal Backwater enters the battlefield, you gain 1 life.).
[12:01:08] Turn 4: Madman_quail
[12:01:15] Madman_quail plays [Field of Ruin].
[12:01:18] Madman_quail casts [Soul-Guide Lantern].
[12:01:23] Madman_quail puts triggered ability from [Soul-Guide Lantern] onto the stack targeting [Frantic Inventory] (When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.).
[12:01:30] Turn 4: neckfire
[12:01:36] neckfire plays [Swamp].
[12:01:43] Turn 5: Madman_quail
[12:01:56] Madman_quail plays [Plains].
[12:02:05] Turn 5: neckfire
[12:02:09] neckfire plays [Vivid Marsh].
[12:02:18] Madman_quail activates an ability of [Field of Ruin] targeting [Temple of Malady] ( Destroy target nonbasic land an opponent controls. Each player searches their library for a basic...).
[12:02:37] Turn 6: Madman_quail
[12:02:42] Madman_quail plays [Island].
[12:02:45] Madman_quail casts [Elite Guardmage].
[12:02:59] Madman_quail puts triggered ability from [Elite Guardmage] onto the stack (When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.).
[12:03:03] Madman_quail draws a card with [Elite Guardmage]'s ability.
[12:03:16] neckfire casts [Fact or Fiction].
[12:03:33] neckfire puts [Thawing Glaciers], [Teferi's Tutelage] into their hand with [Fact or Fiction].
[12:03:33] neckfire puts [Vivid Marsh], [Urza's Factory], [Growth Spiral] into their graveyard.
[12:03:39] Turn 6: neckfire
[12:03:46] neckfire casts [Teferi's Tutelage].
[12:03:51] Madman_quail casts [Dovin's Veto] targeting [Teferi's Tutelage].
[12:03:57] neckfire plays [Thawing Glaciers].
[12:04:08] Turn 7: Madman_quail
[12:04:17] neckfire is being attacked by [Elite Guardmage].
[12:04:41] Madman_quail casts [Emeria Angel].
[12:04:52] neckfire casts [Drown in the Loch] targeting [Emeria Angel] (Counter target spell with converted mana cost less than or equal to the number of cards in its con...).
[12:05:06] Madman_quail plays [Island].
[12:05:08] Turn 7: neckfire
[12:05:18] neckfire plays [Swamp].
[12:05:27] Turn 8: Madman_quail
[12:05:31] Madman_quail plays [Mobilized District].
[12:05:37] neckfire is being attacked by [Elite Guardmage].
[12:05:50] neckfire casts [Mystical Teachings].
[12:06:00] neckfire reveals [Teferi, Mage of Zhalfir].
[12:06:01] [CHAT] PDBot: [sU]Teferi, Mage of Zhalfir[sU] has a disadvantageous bug.
Teferi, Mage of Zhalfir incorrectly allows opponents to cast spells with Omen Machine.
[12:06:20] neckfire activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[12:06:28] neckfire puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[12:06:33] Turn 8: neckfire
[12:06:41] neckfire casts [Wilderness Reclamation].
[12:06:47] Madman_quail casts [Neutralize] targeting [Wilderness Reclamation].
[12:06:51] neckfire casts [Negate] targeting [Neutralize].
[12:06:57] Madman_quail casts [Neutralize] targeting [Wilderness Reclamation].
[12:07:04] neckfire plays [Vivid Marsh].
[12:07:10] Turn 9: Madman_quail
[12:07:14] Madman_quail plays [Tranquil Cove].
[12:07:14] Madman_quail puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
[12:07:21] Madman_quail activates an ability of [Mobilized District] ( Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a ...).
[12:07:27] neckfire is being attacked by [Mobilized District] and [Elite Guardmage].
[12:07:35] Madman_quail activates an ability of [Soul-Guide Lantern] ( Exile each opponent's graveyard.).
[12:07:39] Turn 9: neckfire
[12:07:46] neckfire plays [Swamp].
[12:07:57] neckfire casts [Teferi, Mage of Zhalfir].
[12:08:05] Turn 10: Madman_quail
[12:08:13] neckfire is being attacked by [Elite Guardmage].
[12:08:19] Madman_quail plays [Tranquil Cove].
[12:08:20] Madman_quail puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
[12:08:34] neckfire casts [Sultai Charm] (Draw two cards, then discard a card.).
[12:08:41] neckfire draws two cards with [Sultai Charm].
[12:08:46] neckfire discards [Thawing Glaciers].
[12:08:48] Turn 10: neckfire
[12:08:56] neckfire casts [Frantic Inventory].
[12:08:58] neckfire draws a card with [Frantic Inventory].
[12:09:00] neckfire plays [Swamp].
[12:09:10] Turn 11: Madman_quail
[12:09:13] Madman_quail plays [Island].
[12:09:18] neckfire is being attacked by [Elite Guardmage].
[12:09:38] neckfire casts [Pull from Tomorrow]. (X is 6).
[12:09:39] neckfire draws six cards with [Pull from Tomorrow].
[12:09:46] neckfire discards [Forest].
[12:09:49] Turn 11: neckfire
[12:09:56] neckfire casts [Teferi's Tutelage].
[12:09:58] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack (When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.).
[12:10:00] neckfire draws a card with [Teferi's Tutelage]'s ability.
[12:10:02] neckfire discards [Temple of Malady].
[12:10:02] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:10:09] Madman_quail mills [Into the Roil] and [Field of Ruin].
[12:10:12] neckfire casts [Wilderness Reclamation].
[12:10:21] neckfire casts [Frantic Inventory].
[12:10:23] neckfire draws two cards with [Frantic Inventory].
[12:10:24] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:10:24] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:10:26] Madman_quail mills [Hour of Revelation] and [Time Wipe].
[12:10:28] Madman_quail mills [Plains] and [Frantic Inventory].
[12:10:29] neckfire plays [Island].
[12:10:44] neckfire puts triggered ability from [Wilderness Reclamation] onto the stack (At the beginning of your end step, untap all lands you control.).
[12:10:51] neckfire casts [Growth Spiral].
[12:10:53] neckfire draws a card with [Growth Spiral].
[12:10:58] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:10:59] Madman_quail mills [Hieroglyphic Illumination] and [Fact or Fiction].
[12:11:04] Turn 12: Madman_quail
[12:11:11] Madman_quail casts [Oblivion Ring].
[12:11:22] neckfire casts [Mystical Teachings].
[12:11:29] neckfire reveals [Negate].
[12:11:36] neckfire casts [Negate] targeting [Oblivion Ring].
[12:11:44] neckfire is being attacked by [Elite Guardmage].
[12:11:56] Turn 12: neckfire
[12:11:58] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:11:59] Madman_quail mills [Frantic Inventory] and [Mystic Sanctuary].
[12:12:05] neckfire casts [Teferi's Tutelage].
[12:12:08] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack (When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.).
[12:12:10] neckfire draws a card with [Teferi's Tutelage]'s ability.
[12:12:13] neckfire discards [Dismal Backwater].
[12:12:13] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:13] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:15] Madman_quail mills [Elite Guardmage] and [Azorius Guildgate].
[12:12:17] Madman_quail mills [Decree of Justice] and [Flood Plain].
[12:12:19] neckfire plays [Temple of Malady].
[12:12:19] neckfire puts triggered ability from [Temple of Malady] onto the stack (When Temple of Malady enters the battlefield, scry 1.).
[12:12:25] neckfire puts 1 card on top of their library.
[12:12:27] neckfire casts [Frantic Inventory].
[12:12:30] neckfire draws three cards with [Frantic Inventory].
[12:12:31] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:31] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:31] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:31] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:31] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:32] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:33] Madman_quail mills [Hour of Revelation] and [Soul-Guide Lantern].
[12:12:35] Madman_quail mills [Time Wipe] and [Tranquil Cove].
[12:12:36] Madman_quail mills [Elite Guardmage] and [Frantic Inventory].
[12:12:39] Madman_quail mills [Teyo, the Shieldmage] and [Island].
[12:12:40] Madman_quail mills [Plains] and [Control Magic].
[12:12:40] Madman_quail mills [Emeria Angel] and [Neutralize].
[12:12:44] neckfire casts [Growth Spiral].
[12:12:46] neckfire draws a card with [Growth Spiral].
[12:12:50] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:51] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:12:51] Madman_quail mills [Dovin's Veto] and [Into the Roil].
[12:12:51] Madman_quail mills [Decree of Justice] and [Tranquil Cove].
[12:12:57] neckfire casts [Growth Spiral].
[12:12:59] neckfire draws a card with [Growth Spiral].
[12:13:02] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:13:02] neckfire puts triggered ability from [Teferi's Tutelage] onto the stack targeting Madman_quail (Whenever you draw a card, target opponent mills two cards.).
[12:13:03] Madman_quail mills [Plains] and [Hieroglyphic Illumination].
[12:13:03] Madman_quail mills [Neutralize] and [Dovin, Hand of Control].
[12:13:08] neckfire casts [Agonizing Remorse] targeting Madman_quail.
[12:13:12] Madman_quail reveals their hand to [Agonizing Remorse], containing no cards.
[12:13:21] neckfire puts triggered ability from [Wilderness Reclamation] onto the stack (At the beginning of your end step, untap all lands you control.).
[12:13:27] Turn 13: Madman_quail
[12:13:36] Madman_quail activates an ability of [Mobilized District] ( Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a ...).
[12:13:45] neckfire is being attacked by [Mobilized District] and [Elite Guardmage].
[12:13:50] [Teferi, Mage of Zhalfir] blocks [Mobilized District].
[12:13:59] Madman_quail casts [Emeria Angel].
[12:14:05] neckfire casts [Voracious Greatshark].
[12:14:09] Madman_quail has conceded from the game.
Winner: neckfire
Game 2 Completed.
Match Winner: neckfire: 2–0