PDBot Stats

Game 652868954

[01:57:30] PDBot has started watching.
[League] Cephalid Breakfast by haveagreatday (30045) vs Goblins by mikeast (30051)
[01:57:32] [CHAT] PDBot: [sD] Good luck in your League match!
[01:57:37] HaveAGreatDay chooses to play first.
[01:57:41] HaveAGreatDay keeps this hand.
[01:57:48] [CHAT] MikeAST: Hey - gl and hf
[01:57:52] MikeAST keeps this hand.
[01:57:52] Turn 1: HaveAGreatDay
[01:57:52] HaveAGreatDay skips their draw step.
[01:57:53] [CHAT] HaveAGreatDay: you too
[01:57:56] HaveAGreatDay plays [Waterveil Cavern].
[01:57:58] HaveAGreatDay casts [Shuko].
[01:58:10] Turn 1: MikeAST
[01:58:16] MikeAST plays [Mountain].
[01:58:18] MikeAST casts [Quest for the Goblin Lord].
[01:58:25] Turn 2: HaveAGreatDay
[01:58:27] HaveAGreatDay plays [Crumbling Vestige].
[01:58:27] HaveAGreatDay puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color.).
[01:58:31] HaveAGreatDay chooses blue.
[01:58:33] HaveAGreatDay casts [Cephalid Illusionist].
[01:58:36] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:58:36] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:58:39] [CHAT] MikeAST: oh well
[01:58:41] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[01:58:53] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:58:53] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:58:53] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[01:59:01] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:01] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:09] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:09] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:13] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:13] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:18] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:18] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:22] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:22] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:26] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:26] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:30] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:30] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:34] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:34] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:38] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:38] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:41] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:42] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:43] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[01:59:46] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[01:59:48] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:48] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:52] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[01:59:52] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[01:59:54] MikeAST has conceded from the game.
Winner: HaveAGreatDay
Game 1 Completed.

Game 652869456

[02:01:44] PDBot has started watching.
[02:01:46] MikeAST chooses to play first.
[02:01:49] MikeAST keeps this hand.
[02:02:05] HaveAGreatDay mulligans to 6 cards.
[02:02:09] HaveAGreatDay mulligans to 5 cards.
[02:02:11] HaveAGreatDay keeps this hand.
[02:02:13] HaveAGreatDay puts 1 card on the bottom of their library.
[02:02:13] Turn 1: MikeAST
[02:02:13] MikeAST skips their draw step.
[02:02:15] MikeAST plays [Foreboding Ruins].
[02:02:20] MikeAST casts [Quest for the Goblin Lord].
[02:02:26] Turn 1: HaveAGreatDay
[02:02:28] HaveAGreatDay plays [Vivid Grove].
[02:02:34] Turn 2: MikeAST
[02:02:40] MikeAST plays [Goblin Burrows].
[02:02:44] MikeAST casts [Goblin Cratermaker].
[02:02:46] MikeAST puts triggered ability from [Quest for the Goblin Lord] onto the stack (Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest ...).
[02:03:00] Turn 2: HaveAGreatDay
[02:03:01] HaveAGreatDay plays [Vivid Meadow].
[02:03:04] HaveAGreatDay casts [Commune with Nature].
[02:03:09] HaveAGreatDay puts no cards into their hand with with [Commune with Nature].
[02:03:21] Turn 3: MikeAST
[02:03:34] MikeAST plays [Mountain].
[02:03:42] HaveAGreatDay is being attacked by [Goblin Cratermaker].
[02:03:51] Turn 3: HaveAGreatDay
[02:03:53] HaveAGreatDay plays [Vivid Marsh].
[02:03:58] HaveAGreatDay casts [Mesmeric Fiend].
[02:04:06] HaveAGreatDay puts triggered ability from [Mesmeric Fiend] onto the stack targeting MikeAST (When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a no...).
[02:04:29] MikeAST reveals their hand to [Mesmeric Fiend]'s ability, containing [Goblin Burrows], [Beetleback Chief], and [Boggart Mob].
[02:04:39] MikeAST activates an ability of [Goblin Cratermaker] targeting [Mesmeric Fiend] ( Goblin Cratermaker deals 2 damage to target creature.).
[02:04:42] HaveAGreatDay puts triggered ability from [Mesmeric Fiend] onto the stack (When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.).
[02:04:53] Turn 4: MikeAST
[02:05:00] MikeAST plays [Goblin Burrows].
[02:05:05] MikeAST casts [Beetleback Chief].
[02:05:09] MikeAST puts triggered ability from [Quest for the Goblin Lord] onto the stack (Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest ...).
[02:05:09] MikeAST puts triggered ability from [Beetleback Chief] onto the stack (When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.).
[02:05:11] MikeAST's [Beetleback Chief] creates two Goblin tokens.
[02:05:11] MikeAST puts triggered ability from [Quest for the Goblin Lord] onto the stack (Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest ...).
[02:05:12] MikeAST puts triggered ability from [Quest for the Goblin Lord] onto the stack (Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest ...).
[02:05:19] Turn 4: HaveAGreatDay
[02:05:25] HaveAGreatDay plays [Waterveil Cavern].
[02:05:32] HaveAGreatDay casts [Penance].
[02:06:12] Turn 5: MikeAST
[02:06:14] MikeAST plays [Foreboding Ruins].
[02:06:28] MikeAST casts [Boggart Mob].
[02:06:32] MikeAST puts triggered ability from [Quest for the Goblin Lord] onto the stack (Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest ...).
[02:06:32] MikeAST puts triggered ability from [Boggart Mob] onto the stack (Champion a Goblin).
[02:06:50] HaveAGreatDay is being attacked by [Goblin] token and [Goblin] token.
[02:07:10] MikeAST puts triggered ability from [Boggart Mob] onto the stack (Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin R...).
[02:07:10] MikeAST puts triggered ability from [Boggart Mob] onto the stack (Whenever a Goblin you control deals combat damage to a player, you may create a 1/1 black Goblin R...).
[02:07:10] MikeAST's [Boggart Mob] creates a Goblin Rogue token.
[02:07:10] MikeAST puts triggered ability from [Quest for the Goblin Lord] onto the stack (Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest ...).
[02:07:10] MikeAST's [Boggart Mob] creates a Goblin Rogue token.
[02:07:10] MikeAST puts triggered ability from [Quest for the Goblin Lord] onto the stack (Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest ...).
[02:07:11] Turn 5: HaveAGreatDay
[02:07:18] HaveAGreatDay casts [Shaman en-Kor].
[02:07:49] MikeAST casts [Electrostatic Bolt] targeting [Shaman en-Kor].
[02:07:55] HaveAGreatDay has conceded from the game.
Winner: MikeAST
Game 2 Completed.

Game 652870348

[02:08:40] PDBot has started watching.
[02:08:48] HaveAGreatDay chooses to play first.
[02:08:54] HaveAGreatDay mulligans to 6 cards.
[02:08:56] MikeAST keeps this hand.
[02:08:58] HaveAGreatDay keeps this hand.
[02:09:00] HaveAGreatDay puts 1 card on top of their library.
[02:09:00] Turn 1: HaveAGreatDay
[02:09:00] HaveAGreatDay skips their draw step.
[02:09:03] HaveAGreatDay plays [Vivid Marsh].
[02:09:12] Turn 1: MikeAST
[02:09:13] MikeAST plays [Evolving Wilds].
[02:09:15] MikeAST activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
[02:09:22] Turn 2: HaveAGreatDay
[02:09:24] HaveAGreatDay plays [Vivid Meadow].
[02:09:27] HaveAGreatDay casts [Shuko].
[02:09:32] Turn 2: MikeAST
[02:09:36] MikeAST plays [Mountain].
[02:09:41] MikeAST casts [Watchers of the Dead].
[02:09:53] Turn 3: HaveAGreatDay
[02:10:08] HaveAGreatDay casts [Benevolent Bodyguard].
[02:10:13] HaveAGreatDay activates an ability of [Shuko] targeting [Benevolent Bodyguard] (Equip {0}).
[02:10:25] Turn 3: MikeAST
[02:10:38] MikeAST casts [Galvanic Bombardment] targeting [Benevolent Bodyguard].
[02:10:44] HaveAGreatDay activates an ability of [Benevolent Bodyguard] targeting [Benevolent Bodyguard] ( Target creature you control gains protection from the color of your choice until end of turn.).
[02:10:46] HaveAGreatDay's Benevolent Bodyguard is countered because it has no legal targets.
[02:10:50] MikeAST's [Galvanic Bombardment] is countered because it has no legal targets.
[02:10:55] HaveAGreatDay is being attacked by [Watchers of the Dead].
[02:11:06] Turn 4: HaveAGreatDay
[02:11:11] HaveAGreatDay plays [Crumbling Vestige].
[02:11:11] HaveAGreatDay puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color.).
[02:11:17] HaveAGreatDay chooses blue.
[02:11:21] HaveAGreatDay casts [Cephalid Illusionist].
[02:11:26] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:11:26] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:11:29] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:11:42] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:11:42] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:11:49] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:11:49] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:11:54] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:11:54] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:11:56] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:12:07] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:12:07] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:12:12] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:12:12] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:12:17] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:12:18] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:12:25] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:12:25] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:12:30] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:12:30] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:12:35] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:12:35] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:12:37] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:12:47] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:12:47] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:12:55] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:12:55] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:13:01] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:13:01] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:13:07] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:13:07] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:13:41] HaveAGreatDay casts [Dread Return] from the graveyard targeting [Stormtide Leviathan].
[02:13:50] HaveAGreatDay exiles [Watchers of the Dead] with [Watchers of the Dead]'s ability.
[02:13:50] MikeAST activates an ability of [Watchers of the Dead] ( Each opponent chooses two cards in their graveyard and exiles the rest.).
[02:14:21] HaveAGreatDay casts [Memory's Journey] from the graveyard targeting HaveAGreatDay, [Mesmeric Fiend], [Narcomoeba], and [Narcomoeba].
[02:14:59] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:14:59] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:15:01] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:15:10] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:15:10] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:15:12] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:15:25] Turn 4: MikeAST
[02:15:37] MikeAST has conceded from the game.
Winner: HaveAGreatDay
Game 3 Completed.
Match Winner: HaveAGreatDay: 2–1
[02:15:42] MikeAST has left the game.