Game 652428556
[06:24:57] PDBot has started watching.
[06:24:58] j_meka joined the game.
[League] Cephalid Breakfast by haveagreatday (29945) vs 4c Dark-Dwellers by j_meka (29927)
[06:25:00] [CHAT] PDBot: [sD] Good luck in your League match!
[06:25:18] j_meka chooses to play first.
[06:25:22] j_meka keeps this hand.
[06:25:25] HaveAGreatDay mulligans to 6 cards.
[06:25:28] HaveAGreatDay mulligans to 5 cards.
[06:25:31] HaveAGreatDay keeps this hand.
[06:25:42] HaveAGreatDay puts 1 card on the bottom of their library.
[06:25:42] Turn 1: j_meka
[06:25:42] j_meka skips their draw step.
[06:25:44] j_meka plays [Vivid Marsh].
[06:25:49] Turn 1: HaveAGreatDay
[06:25:51] HaveAGreatDay plays [Tranquil Garden].
[06:25:55] Turn 2: j_meka
[06:25:57] j_meka plays [Mountain].
[06:26:02] Turn 2: HaveAGreatDay
[06:26:05] HaveAGreatDay plays [Crumbling Vestige].
[06:26:05] HaveAGreatDay puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color.).
[06:26:10] HaveAGreatDay chooses black.
[06:26:12] HaveAGreatDay casts [Mesmeric Fiend].
[06:26:18] HaveAGreatDay puts triggered ability from [Mesmeric Fiend] onto the stack targeting j_meka (When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a no...).
[06:26:57] j_meka reveals their hand to [Mesmeric Fiend]'s ability, containing [Island], [Island], [Flame Jab], [Heat Shimmer], and [Geistflame].
[06:27:11] Turn 3: j_meka
[06:27:14] j_meka plays [Island].
[06:27:17] j_meka casts [Flame Jab] targeting [Mesmeric Fiend].
[06:27:18] HaveAGreatDay puts triggered ability from [Mesmeric Fiend] onto the stack (When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.).
[06:27:32] Turn 3: HaveAGreatDay
[06:27:39] HaveAGreatDay casts [Commune with Nature].
[06:27:57] HaveAGreatDay puts [Hermit Druid] into their hand with with [Commune with Nature].
[06:28:00] HaveAGreatDay plays [Crumbling Vestige].
[06:28:00] HaveAGreatDay puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color.).
[06:28:04] HaveAGreatDay chooses green.
[06:28:06] HaveAGreatDay casts [Hermit Druid].
[06:28:15] Turn 4: j_meka
[06:28:17] j_meka plays [Mountain].
[06:28:21] j_meka casts [Geistflame] targeting [Hermit Druid].
[06:28:28] Turn 4: HaveAGreatDay
[06:28:37] Turn 5: j_meka
[06:28:38] j_meka plays [Island].
[06:28:44] Turn 5: HaveAGreatDay
[06:28:49] HaveAGreatDay casts [Hermit Druid].
[06:28:59] Turn 6: j_meka
[06:29:05] j_meka discards [Mountain].
[06:29:05] j_meka casts [Flame Jab] from the graveyard targeting [Hermit Druid].
[06:29:16] Turn 6: HaveAGreatDay
[06:29:26] Turn 7: j_meka
[06:29:35] Turn 7: HaveAGreatDay
[06:29:37] HaveAGreatDay casts [Hermit Druid].
[06:29:49] Turn 8: j_meka
[06:29:55] j_meka discards [Mountain].
[06:29:56] j_meka casts [Flame Jab] from the graveyard targeting [Hermit Druid].
[06:30:06] Turn 8: HaveAGreatDay
[06:30:09] HaveAGreatDay plays [Vivid Marsh].
[06:30:26] Turn 9: j_meka
[06:30:30] j_meka casts [Spellheart Chimera].
[06:30:40] Turn 9: HaveAGreatDay
[06:31:14] HaveAGreatDay casts [Benevolent Bodyguard].
[06:31:19] HaveAGreatDay casts [Hermit Druid].
[06:31:23] j_meka casts [Fiery Impulse] targeting [Benevolent Bodyguard].
[06:31:26] HaveAGreatDay activates an ability of [Benevolent Bodyguard] targeting [Benevolent Bodyguard] ( Target creature you control gains protection from the color of your choice until end of turn.).
[06:31:28] HaveAGreatDay's Benevolent Bodyguard is countered because it has no legal targets.
[06:31:31] j_meka's [Fiery Impulse] is countered because it has no legal targets.
[06:31:44] Turn 10: j_meka
[06:31:58] j_meka discards [Vivid Grove].
[06:31:58] j_meka casts [Flame Jab] from the graveyard targeting [Hermit Druid].
[06:32:09] HaveAGreatDay is being attacked by [Spellheart Chimera].
[06:32:15] Turn 10: HaveAGreatDay
[06:32:28] Turn 11: j_meka
[06:32:35] HaveAGreatDay is being attacked by [Spellheart Chimera].
[06:32:42] Turn 11: HaveAGreatDay
[06:32:50] HaveAGreatDay casts [Shaman en-Kor].
[06:32:55] HaveAGreatDay casts [Cephalid Illusionist].
[06:32:58] j_meka casts [Fiery Impulse] targeting [Shaman en-Kor].
[06:33:08] HaveAGreatDay plays [Vivid Grove].
[06:33:20] j_meka casts [Geistflame] from the graveyard targeting [Cephalid Illusionist].
[06:33:21] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:33:27] Turn 12: j_meka
[06:33:35] j_meka casts [Compulsive Research] targeting j_meka.
[06:33:36] [CHAT] PDBot: [sU]Compulsive Research[sU] has an advantageous bug.
Dredging rather than drawing can let you avoid discarding
[06:33:36] j_meka draws three cards with [Compulsive Research].
[06:33:52] j_meka discards [Goblin Dark-Dwellers].
[06:33:52] j_meka discards [Goblin Dark-Dwellers].
[06:33:54] j_meka plays [Vivid Grove].
[06:33:59] HaveAGreatDay is being attacked by [Spellheart Chimera].
[06:34:07] Turn 12: HaveAGreatDay
[06:34:17] HaveAGreatDay casts [Commune with Nature].
[06:34:19] HaveAGreatDay puts [Benevolent Bodyguard] into their hand with with [Commune with Nature].
[06:34:27] Turn 13: j_meka
[06:34:39] j_meka casts [Heat Shimmer] targeting [Spellheart Chimera].
[06:34:40] j_meka's [Heat Shimmer] creates a Spellheart Chimera.
[06:34:48] HaveAGreatDay is being attacked by [Spellheart Chimera] and [Spellheart Chimera].
Winner: j_meka
Game 1 Completed.
[06:34:56] HaveAGreatDay has left the game.
Game 652430062
[06:37:07] PDBot has started watching.
[06:37:10] HaveAGreatDay keeps this hand.
[06:37:15] j_meka keeps this hand.
[06:37:15] Turn 1: HaveAGreatDay
[06:37:15] HaveAGreatDay skips their draw step.
[06:37:17] HaveAGreatDay plays [Tranquil Garden].
[06:37:20] HaveAGreatDay casts [Shuko].
[06:37:33] Turn 1: j_meka
[06:37:34] j_meka plays [Mountain].
[06:37:40] Turn 2: HaveAGreatDay
[06:37:43] HaveAGreatDay casts [Commune with Nature].
[06:37:52] HaveAGreatDay puts [Shaman en-Kor] into their hand with with [Commune with Nature].
[06:37:59] HaveAGreatDay plays [Vivid Grove].
[06:38:06] Turn 2: j_meka
[06:38:08] j_meka plays [Vivid Marsh].
[06:38:14] Turn 3: HaveAGreatDay
[06:38:18] HaveAGreatDay plays [Crumbling Vestige].
[06:38:18] HaveAGreatDay puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color.).
[06:38:26] HaveAGreatDay chooses white.
[06:38:28] HaveAGreatDay casts [Shaman en-Kor].
[06:38:32] HaveAGreatDay activates an ability of [Shuko] targeting [Shaman en-Kor] (Equip {0}).
[06:39:08] j_meka casts [Fiery Impulse] targeting [Shaman en-Kor].
[06:39:09] Turn 3: j_meka
[06:39:09] j_meka plays [Island].
[06:39:09] j_meka casts [Compulsive Research] targeting j_meka.
[06:39:09] j_meka draws three cards with [Compulsive Research].
[06:39:20] j_meka discards [Take Inventory].
[06:39:20] j_meka discards [Goblin Dark-Dwellers].
[06:39:24] Turn 4: HaveAGreatDay
[06:39:28] HaveAGreatDay plays [Vivid Grove].
[06:39:31] HaveAGreatDay casts [Cephalid Illusionist].
[06:39:35] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:39:35] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:39:43] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:39:43] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:39:43] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[06:39:48] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:39:48] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:39:50] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:39:50] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:39:51] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:39:51] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:39:53] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:39:53] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:39:54] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[06:39:57] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[06:39:58] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:39:58] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:39:59] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[06:40:03] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[06:40:03] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:03] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:05] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:05] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:05] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[06:40:08] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[06:40:09] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:09] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:11] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:11] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:12] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:12] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:14] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:14] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:16] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:16] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:16] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:17] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:18] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:18] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:20] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[06:40:20] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[06:40:22] HaveAGreatDay casts [Benevolent Bodyguard].
[06:40:30] HaveAGreatDay casts [Dread Return] from the graveyard targeting [Lotleth Giant].
[06:40:31] HaveAGreatDay puts triggered ability from [Lotleth Giant] onto the stack targeting j_meka (When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature ...).
Winner: HaveAGreatDay
Game 2 Completed.