PDBot Stats

Game 652402970

[02:37:35] PDBot has started watching.
[League] Cephalid Breakfast by haveagreatday (29933) vs Anthems by ihsv (29934)
[02:37:38] [CHAT] PDBot: [sD] Good luck in your League match!
[02:37:47] HaveAGreatDay chooses to play first.
[02:37:53] HaveAGreatDay mulligans to 6 cards.
[02:37:55] IHSV keeps this hand.
[02:37:56] HaveAGreatDay mulligans to 5 cards.
[02:38:00] HaveAGreatDay mulligans to 4 cards.
[02:38:01] HaveAGreatDay mulligans to 3 cards.
[02:38:03] HaveAGreatDay mulligans to 2 cards.
[02:38:05] HaveAGreatDay keeps this hand.
[02:38:06] HaveAGreatDay puts 1 card on top of their library.
[02:38:07] Turn 1: HaveAGreatDay
[02:38:08] HaveAGreatDay skips their draw step.
[02:38:17] Turn 1: IHSV
[02:38:19] IHSV plays [Plains].
[02:38:23] Turn 2: HaveAGreatDay
[02:38:33] HaveAGreatDay plays [Vivid Meadow].
[02:38:34] Turn 2: IHSV
[02:38:36] IHSV plays [Plains].
[02:38:37] IHSV casts [Precinct Captain].
[02:38:41] Turn 3: HaveAGreatDay
[02:38:43] HaveAGreatDay plays [Crumbling Vestige].
[02:38:43] HaveAGreatDay puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color.).
[02:38:46] HaveAGreatDay chooses green.
[02:38:47] HaveAGreatDay casts [Hermit Druid].
[02:38:55] Turn 3: IHSV
[02:38:57] IHSV plays [Plains].
[02:39:00] IHSV casts [Sunlance] targeting [Hermit Druid].
[02:39:05] IHSV casts [Knight of the Holy Nimbus].
[02:39:09] HaveAGreatDay is being attacked by [Precinct Captain].
[02:39:13] IHSV puts triggered ability from [Precinct Captain] onto the stack (Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature tok...).
[02:39:14] IHSV's [Precinct Captain] creates a Soldier token.
[02:39:17] Turn 4: HaveAGreatDay
[02:39:22] Turn 4: IHSV
[02:39:24] IHSV plays [Plains].
[02:39:28] HaveAGreatDay is being attacked by [Soldier] token, [Knight of the Holy Nimbus], and [Precinct Captain].
[02:39:30] IHSV puts triggered ability from [Precinct Captain] onto the stack (Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature tok...).
[02:39:31] IHSV's [Precinct Captain] creates a Soldier token.
[02:39:35] Turn 5: HaveAGreatDay
[02:39:41] Turn 5: IHSV
[02:39:43] IHSV plays [Plains].
[02:39:45] IHSV casts [Skyhunter Skirmisher].
[02:39:52] HaveAGreatDay is being attacked by [Soldier] token, [Soldier] token, [Knight of the Holy Nimbus], and [Precinct Captain].
[02:39:56] IHSV puts triggered ability from [Precinct Captain] onto the stack (Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature tok...).
[02:39:57] IHSV's [Precinct Captain] creates a Soldier token.
[02:40:00] Turn 6: HaveAGreatDay
[02:40:03] HaveAGreatDay casts [Narcomoeba].
[02:40:07] Turn 6: IHSV
[02:40:12] HaveAGreatDay is being attacked by [Soldier] token, [Skyhunter Skirmisher], [Soldier] token, [Soldier] token, [Knight of the Holy Nimbus], and [Precinct Captain].
[02:40:15] ryandante has started watching.
[02:40:18] [Narcomoeba] blocks [Skyhunter Skirmisher].
[02:40:21] IHSV puts triggered ability from [Precinct Captain] onto the stack (Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature tok...).
[02:40:23] IHSV's [Precinct Captain] creates a Soldier token.
Winner: IHSV
Game 1 Completed.
[02:40:27] HaveAGreatDay draws their next card.
[02:40:28] HaveAGreatDay draws their next card.
[02:40:29] IHSV has left the game.

Game 652403428

[02:41:36] PDBot has started watching.
[02:41:40] HaveAGreatDay chooses to play first.
[02:41:44] HaveAGreatDay keeps this hand.
[02:41:46] IHSV keeps this hand.
[02:41:46] Turn 1: HaveAGreatDay
[02:41:46] HaveAGreatDay skips their draw step.
[02:41:50] HaveAGreatDay plays [Vivid Meadow].
[02:41:56] Turn 1: IHSV
[02:41:58] IHSV plays [Plains].
[02:42:01] Turn 2: HaveAGreatDay
[02:42:08] HaveAGreatDay plays [Vivid Marsh].
[02:42:10] HaveAGreatDay casts [Benevolent Bodyguard].
[02:42:15] Turn 2: IHSV
[02:42:17] IHSV plays [Plains].
[02:42:18] IHSV casts [Knight of the Holy Nimbus].
[02:42:21] Turn 3: HaveAGreatDay
[02:42:24] HaveAGreatDay plays [Waterveil Cavern].
[02:42:33] HaveAGreatDay casts [Shaman en-Kor].
[02:42:37] HaveAGreatDay casts [Benevolent Bodyguard].
[02:42:42] Turn 3: IHSV
[02:42:44] IHSV plays [Plains].
[02:42:47] IHSV casts [Skyhunter Skirmisher].
[02:42:53] HaveAGreatDay is being attacked by [Knight of the Holy Nimbus].
[02:43:01] Turn 4: HaveAGreatDay
[02:43:05] HaveAGreatDay casts [Cephalid Illusionist].
[02:43:10] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:10] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:11] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:43:17] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[02:43:19] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:19] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:21] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:21] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:24] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:24] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:27] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:27] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:28] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:28] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:31] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:31] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:33] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:33] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:37] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:37] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:39] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:40] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:41] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:41] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:43] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:43] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:43] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:43:43] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:43:48] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[02:43:50] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[02:43:52] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:52] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:53] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:53] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:55] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:55] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:57] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:57] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:43:59] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[02:43:59] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:44:09] HaveAGreatDay casts [Dread Return] from the graveyard targeting [Lotleth Giant].
[02:44:10] HaveAGreatDay puts triggered ability from [Lotleth Giant] onto the stack targeting IHSV (When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature ...).
Winner: HaveAGreatDay
Game 2 Completed.

Game 652403700

[02:44:26] PDBot has started watching.
[02:44:29] IHSV mulligans to 6 cards.
[02:44:37] HaveAGreatDay keeps this hand.
[02:44:39] IHSV mulligans to 5 cards.
[02:44:41] IHSV keeps this hand.
[02:44:43] IHSV puts 1 card on top of their library.
[02:44:43] Turn 1: IHSV
[02:44:43] IHSV skips their draw step.
[02:44:45] IHSV plays [Plains].
[02:44:56] Turn 1: HaveAGreatDay
[02:45:08] HaveAGreatDay plays [Vivid Meadow].
[02:45:14] Turn 2: IHSV
[02:45:15] IHSV plays [Plains].
[02:45:20] Turn 2: HaveAGreatDay
[02:45:28] HaveAGreatDay casts [Commune with Nature].
[02:45:33] HaveAGreatDay puts [Cephalid Illusionist] into their hand with with [Commune with Nature].
[02:45:40] HaveAGreatDay plays [Rootwater Depths].
[02:45:42] HaveAGreatDay casts [Shuko].
[02:45:50] Turn 3: IHSV
[02:45:56] Turn 3: HaveAGreatDay
[02:47:13] HaveAGreatDay casts [Benevolent Bodyguard].
[02:47:16] HaveAGreatDay plays [Vivid Grove].
[02:47:18] HaveAGreatDay activates an ability of [Shuko] targeting [Benevolent Bodyguard] (Equip {0}).
[02:47:25] Turn 4: IHSV
[02:47:27] IHSV plays [Plains].
[02:47:32] Turn 4: HaveAGreatDay
[02:47:39] IHSV is being attacked by [Benevolent Bodyguard].
[02:47:48] HaveAGreatDay casts [Benevolent Bodyguard].
[02:47:54] HaveAGreatDay casts [Cephalid Illusionist].
[02:47:58] HaveAGreatDay plays [Vivid Marsh].
[02:48:00] Turn 5: IHSV
[02:48:05] Turn 5: HaveAGreatDay
[02:48:13] IHSV is being attacked by [Cephalid Illusionist], [Benevolent Bodyguard], and [Benevolent Bodyguard].
[02:48:19] HaveAGreatDay plays [Vivid Meadow].
[02:48:22] Turn 6: IHSV
[02:48:24] IHSV plays [Plains].
[02:48:26] IHSV casts [Sunlance] targeting [Cephalid Illusionist].
[02:48:26] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:48:31] HaveAGreatDay activates an ability of [Benevolent Bodyguard] targeting [Cephalid Illusionist] ( Target creature you control gains protection from the color of your choice until end of turn.).
[02:48:31] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:48:33] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:48:51] HaveAGreatDay chooses white.
[02:48:57] IHSV's [Sunlance] is countered because it has no legal targets.
[02:49:12] HaveAGreatDay discards [Tranquil Garden].
[02:49:12] HaveAGreatDay discards [Crumbling Vestige].
[02:49:12] HaveAGreatDay activates an ability of [Haunted Dead] ( Return Haunted Dead from your graveyard to the battlefield tapped.).
[02:49:14] HaveAGreatDay puts triggered ability from [Haunted Dead] onto the stack (When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.).
[02:49:17] HaveAGreatDay's [Haunted Dead] creates a Spirit token.
[02:49:17] Turn 6: HaveAGreatDay
[02:49:41] IHSV is being attacked by [Spirit] token, [Haunted Dead], [Narcomoeba], [Cephalid Illusionist], and [Benevolent Bodyguard].
[02:49:50] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:49:50] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:49:59] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:49:59] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:50:04] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:50:04] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:50:08] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:50:08] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:50:10] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:50:21] [CHAT] HaveAGreatDay: I'll be back in a minute
[02:50:33] [CHAT] IHSV: lol sure
[02:50:39] [CHAT] IHSV: just stop mid combo
[02:52:03] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:52:03] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:52:22] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:52:22] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:52:28] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:52:28] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:52:31] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:52:31] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:52:32] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:52:32] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[02:52:55] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:52:55] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:52:58] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:52:58] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:53:02] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:53:02] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:53:10] HaveAGreatDay casts [Dread Return] targeting [Lotleth Giant].
[02:53:21] IHSV casts [Purify the Grave] targeting [Lotleth Giant].
[02:53:26] HaveAGreatDay's [Dread Return] is countered because it has no legal targets.
[02:53:43] Turn 7: IHSV
[02:53:45] IHSV plays [Plains].
[02:53:48] IHSV casts [Aerial Responder].
[02:54:21] Turn 7: HaveAGreatDay
[02:54:37] HaveAGreatDay activates an ability of [Benevolent Bodyguard] targeting [Cephalid Illusionist] ( Target creature you control gains protection from the color of your choice until end of turn.).
[02:54:37] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:54:49] HaveAGreatDay chooses white.
[02:54:59] IHSV is being attacked by [Narcomoeba], [Narcomoeba], [Narcomoeba], [Spirit] token, [Haunted Dead], [Narcomoeba], and [Cephalid Illusionist].
[02:55:03] [Aerial Responder] blocks [Haunted Dead].
[02:55:14] ryandante has stopped watching.
[02:55:38] Turn 8: IHSV
[02:55:40] IHSV plays [Plains].
[02:55:47] IHSV casts [Light from Within].
[02:55:57] HaveAGreatDay is being attacked by [Aerial Responder].
[02:56:13] HaveAGreatDay discards [Shaman en-Kor].
[02:56:13] HaveAGreatDay discards [Tranquil Garden].
[02:56:13] HaveAGreatDay activates an ability of [Haunted Dead] ( Return Haunted Dead from your graveyard to the battlefield tapped.).
[02:56:15] HaveAGreatDay puts triggered ability from [Haunted Dead] onto the stack (When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.).
[02:56:22] HaveAGreatDay's [Haunted Dead] creates a Spirit token.
[02:56:29] Turn 8: HaveAGreatDay
[02:56:49] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[02:56:49] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[02:56:57] HaveAGreatDay activates an ability of [Shuko] targeting [Spirit] token (Equip {0}).
[02:57:07] IHSV is being attacked by [Spirit] token, [Haunted Dead], [Narcomoeba], [Narcomoeba], [Narcomoeba], [Spirit] token, [Narcomoeba], and [Cephalid Illusionist].
[02:57:15] [Aerial Responder] blocks [Spirit] token.
[02:57:37] HaveAGreatDay casts [Dread Return] from the graveyard targeting [Lotleth Giant].
[02:57:47] IHSV casts [Purify the Grave] from the graveyard targeting [Lotleth Giant].
[02:59:30] HaveAGreatDay casts [Memory's Journey] from the graveyard targeting HaveAGreatDay, [Lotleth Giant], [Dread Return], and [Stormtide Leviathan].
[02:59:41] IHSV's [Purify the Grave] is countered because it has no legal targets.
[02:59:44] HaveAGreatDay's [Dread Return] is countered because it has no legal targets.
[02:59:48] Turn 9: IHSV
[03:00:16] IHSV has conceded from the game.
Winner: HaveAGreatDay
Game 3 Completed.
Match Winner: HaveAGreatDay: 2–1
[03:00:21] IHSV has left the game.