Game 648888928
[04:13:06] PDBot has started watching.
[04:13:11] DrPhill chooses to play first.
[04:13:15] DrPhill mulligans to 6 cards.
[04:16:27] HaveAGreatDay keeps this hand.
[04:16:30] DrPhill keeps this hand.
[04:16:34] DrPhill puts 1 card on top of their library.
[04:16:34] Turn 1: DrPhill
[04:16:34] DrPhill skips their draw step.
[04:16:36] DrPhill plays [Lonely Sandbar].
[04:16:38] Carmandor has started watching.
[04:16:41] Turn 1: HaveAGreatDay
[04:16:44] HaveAGreatDay plays [Plains].
[04:16:45] HaveAGreatDay casts [Benevolent Bodyguard].
[04:16:47] Turn 2: DrPhill
[04:16:50] DrPhill plays [Swamp].
[04:16:55] Turn 2: HaveAGreatDay
[04:17:00] DrPhill is being attacked by [Benevolent Bodyguard].
[04:17:07] HaveAGreatDay plays [Mountain].
[04:17:09] HaveAGreatDay casts [Immolating Souleater].
[04:17:14] DrPhill discards [Architects of Will].
[04:17:14] DrPhill cycles [Architects of Will].
[04:17:21] Turn 3: DrPhill
[04:17:25] DrPhill plays [Secluded Steppe].
[04:17:29] Turn 3: HaveAGreatDay
[04:17:34] HaveAGreatDay plays [Mountain].
[04:17:39] DrPhill discards [Choking Tethers].
[04:17:39] DrPhill cycles [Choking Tethers].
[04:17:41] DrPhill puts triggered ability from [Choking Tethers] onto the stack targeting [Immolating Souleater] ( When you cycle Choking Tethers, you may tap target creature.).
[04:18:11] HaveAGreatDay activates an ability of [Benevolent Bodyguard] targeting [Immolating Souleater] ( Target creature you control gains protection from the color of your choice until end of turn.).
[04:18:15] HaveAGreatDay chooses blue.
[04:18:18] DrPhill's Triggered ability from Choking Tethers is countered because it has no legal targets.
[04:18:25] DrPhill is being attacked by [Immolating Souleater].
[04:18:28] HaveAGreatDay activates an ability of [Immolating Souleater] ( Immolating Souleater gets +1/+0 until end of turn.).
[04:18:30] HaveAGreatDay activates an ability of [Immolating Souleater] ( Immolating Souleater gets +1/+0 until end of turn.).
[04:18:33] HaveAGreatDay activates an ability of [Immolating Souleater] ( Immolating Souleater gets +1/+0 until end of turn.).
[04:18:34] HaveAGreatDay activates an ability of [Immolating Souleater] ( Immolating Souleater gets +1/+0 until end of turn.).
[04:18:36] HaveAGreatDay activates an ability of [Immolating Souleater] ( Immolating Souleater gets +1/+0 until end of turn.).
[04:18:37] HaveAGreatDay activates an ability of [Immolating Souleater] ( Immolating Souleater gets +1/+0 until end of turn.).
[04:18:39] HaveAGreatDay activates an ability of [Immolating Souleater] ( Immolating Souleater gets +1/+0 until end of turn.).
[04:18:43] HaveAGreatDay activates an ability of [Immolating Souleater] ( Immolating Souleater gets +1/+0 until end of turn.).
[04:18:46] HaveAGreatDay activates an ability of [Immolating Souleater] ( Immolating Souleater gets +1/+0 until end of turn.).
[04:18:49] HaveAGreatDay casts [Fatal Frenzy] targeting [Immolating Souleater].
Winner: HaveAGreatDay
Game 2 Completed.
Match Winner: HaveAGreatDay: 2–0
[04:18:55] HaveAGreatDay has left the game.