Penny Dreadful: "PD League"
Game 646720184
[03:12:23] PDBot has started watching.
[03:12:24] CoolHandLuke joined the game.
[League] Sultai Control by coolhandluke (27829) vs Charged Fuel by soldiermage (27868)
[03:12:27] [CHAT] PDBot: [sD] Good luck in your League match!
[03:12:34] soldiermage chooses to play first.
[03:12:42] soldiermage keeps this hand.
[03:12:52] CoolHandLuke keeps this hand.
[03:12:52] Turn 1: soldiermage
[03:12:52] soldiermage skips their draw step.
[03:12:53] soldiermage plays [Vivid Grove].
[03:13:00] Turn 1: CoolHandLuke
[03:13:03] CoolHandLuke plays [Vivid Grove].
[03:13:06] Turn 2: soldiermage
[03:13:08] soldiermage plays [Island].
[03:13:10] soldiermage casts [Thrummingbird].
[03:13:20] Turn 2: CoolHandLuke
[03:13:23] CoolHandLuke plays [Swamp].
[03:13:27] Turn 3: soldiermage
[03:13:31] soldiermage plays [Island].
[03:13:37] CoolHandLuke is being attacked by [Thrummingbird].
[03:13:40] soldiermage puts triggered ability from [Thrummingbird] onto the stack (Whenever Thrummingbird deals combat damage to a player, proliferate.).
[03:13:47] soldiermage chooses [Vivid Grove] with [Thrummingbird]'s ability.
[03:13:47] soldiermage adds charge counter to [Vivid Grove].
[03:13:54] CoolHandLuke discards [Dissenter's Deliverance].
[03:13:54] CoolHandLuke cycles [Dissenter's Deliverance].
[03:13:57] Turn 3: CoolHandLuke
[03:14:02] CoolHandLuke plays [Opulent Palace].
[03:14:08] Turn 4: soldiermage
[03:14:13] soldiermage plays [Mountain].
[03:14:19] CoolHandLuke is being attacked by [Thrummingbird].
[03:14:22] soldiermage puts triggered ability from [Thrummingbird] onto the stack (Whenever Thrummingbird deals combat damage to a player, proliferate.).
[03:14:29] soldiermage chooses [Vivid Grove] with [Thrummingbird]'s ability.
[03:14:29] soldiermage adds charge counter to [Vivid Grove].
[03:14:32] Turn 4: CoolHandLuke
[03:14:36] CoolHandLuke plays [Thawing Glaciers].
[03:14:41] Turn 5: soldiermage
[03:14:44] soldiermage plays [Island].
[03:14:47] soldiermage casts [Power Conduit].
[03:15:13] CoolHandLuke is being attacked by [Thrummingbird].
[03:15:25] soldiermage activates an ability of [Power Conduit] targeting [Power Conduit] ( Put a charge counter on target artifact.).
[03:15:44] CoolHandLuke casts [Tribute to Hunger] targeting soldiermage.
[03:15:51] soldiermage sacrifices [Thrummingbird].
[03:15:54] Turn 5: CoolHandLuke
[03:16:10] CoolHandLuke plays [Urza's Factory].
[03:16:18] Turn 6: soldiermage
[03:16:20] soldiermage plays [Vivid Marsh].
[03:16:23] soldiermage casts [Steady Progress].
[03:16:37] soldiermage chooses [Vivid Marsh], [Power Conduit], and [Vivid Grove] with [Steady Progress].
[03:16:37] soldiermage adds charge counter to [Vivid Marsh].
[03:16:37] soldiermage adds charge counter to [Power Conduit].
[03:16:37] soldiermage adds charge counter to [Vivid Grove].
[03:16:37] soldiermage draws a card with [Steady Progress].
[03:16:50] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:16:58] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:17:03] Turn 6: CoolHandLuke
[03:17:17] CoolHandLuke plays [Opulent Palace].
[03:17:21] Turn 7: soldiermage
[03:17:25] soldiermage casts [Thrummingbird].
[03:17:36] Turn 7: CoolHandLuke
[03:17:44] CoolHandLuke casts [Wretched Banquet] targeting [Thrummingbird].
[03:17:58] soldiermage casts [Fuel for the Cause] targeting [Wretched Banquet].
[03:18:07] soldiermage chooses [Vivid Marsh], [Power Conduit], and [Vivid Grove] with [Fuel for the Cause].
[03:18:07] soldiermage adds charge counter to [Vivid Marsh].
[03:18:07] soldiermage adds charge counter to [Power Conduit].
[03:18:07] soldiermage adds charge counter to [Vivid Grove].
[03:18:20] CoolHandLuke plays [Swamp].
[03:18:27] Turn 8: soldiermage
[03:18:34] soldiermage casts [Prognostic Sphinx].
[03:18:47] mptn has started watching.
[03:18:52] CoolHandLuke is being attacked by [Thrummingbird].
[03:19:15] CoolHandLuke casts [Sultai Charm] targeting [Thrummingbird] (Destroy target monocolored creature.).
[03:19:30] Turn 8: CoolHandLuke
[03:19:41] CoolHandLuke casts [Precognition Field].
[03:19:49] CoolHandLuke plays [Thawing Glaciers].
[03:19:58] Turn 9: soldiermage
[03:20:01] soldiermage plays [Vivid Meadow].
[03:20:12] CoolHandLuke is being attacked by [Prognostic Sphinx].
[03:20:12] soldiermage puts triggered ability from [Prognostic Sphinx] onto the stack (Whenever Prognostic Sphinx attacks, scry 3.).
[03:20:24] soldiermage puts 3 cards on the bottom of their library.
[03:20:39] Turn 9: CoolHandLuke
[03:20:49] CoolHandLuke plays [Thawing Glaciers].
[03:20:57] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:21:23] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:21:30] Turn 10: soldiermage
[03:21:32] soldiermage plays [Vivid Grove].
[03:21:36] CoolHandLuke is being attacked by [Prognostic Sphinx].
[03:21:36] soldiermage puts triggered ability from [Prognostic Sphinx] onto the stack (Whenever Prognostic Sphinx attacks, scry 3.).
[03:21:50] soldiermage puts 1 card on the bottom of their library and 2 cards on top of their library.
[03:22:00] Turn 10: CoolHandLuke
[03:22:08] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:22:32] CoolHandLuke plays [Urza's Factory].
[03:22:52] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:22:55] Turn 11: soldiermage
[03:23:02] soldiermage casts [Magistrate's Scepter].
[03:23:18] CoolHandLuke is being attacked by [Prognostic Sphinx].
[03:23:18] soldiermage puts triggered ability from [Prognostic Sphinx] onto the stack (Whenever Prognostic Sphinx attacks, scry 3.).
[03:23:39] soldiermage puts 3 cards on top of their library.
[03:25:31] CoolHandLuke casts [Moment of Craving] targeting [Prognostic Sphinx].
[03:25:31] Turn 11: CoolHandLuke
[03:25:32] CoolHandLuke casts [Consuming Vapors] targeting soldiermage.
[03:25:32] soldiermage sacrifices [Prognostic Sphinx].
[03:25:32] CoolHandLuke plays [Thawing Glaciers].
[03:25:33] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:25:33] mahouppoi has started watching.
[03:25:33] CoolHandLuke activates an ability of [Precognition Field] ( Exile the top card of your library.).
[03:25:37] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:25:39] Turn 12: soldiermage
[03:25:48] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:25:57] soldiermage casts [Volt Charge] targeting CoolHandLuke.
[03:26:13] soldiermage chooses [Magistrate's Scepter], [Vivid Grove], [Vivid Meadow], [Vivid Marsh], and [Vivid Grove] with [Volt Charge].
[03:26:13] soldiermage adds charge counter to [Magistrate's Scepter].
[03:26:13] soldiermage adds charge counter to [Vivid Grove].
[03:26:13] soldiermage adds charge counter to [Vivid Meadow].
[03:26:13] soldiermage adds charge counter to [Vivid Marsh].
[03:26:13] soldiermage adds charge counter to [Vivid Grove].
[03:26:19] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:26:20] soldiermage takes an extra turn after this one.
[03:26:24] Turn 13: soldiermage - Extra Turn
[03:26:33] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:26:54] soldiermage casts [Spore Cloud].
[03:27:05] Turn 12: CoolHandLuke
[03:27:15] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:27:30] CoolHandLuke activates an ability of [Precognition Field] ( Exile the top card of your library.).
[03:27:37] CoolHandLuke plays [Thawing Glaciers].
[03:27:41] CoolHandLuke activates an ability of [Precognition Field] ( Exile the top card of your library.).
[03:27:51] CoolHandLuke casts [Distress] targeting soldiermage.
[03:28:00] soldiermage casts [Fuel for the Cause] targeting [Distress].
[03:28:07] soldiermage chooses [Magistrate's Scepter], [Vivid Grove], [Vivid Meadow], [Vivid Marsh], [Power Conduit], and [Vivid Grove] with [Fuel for the Cause].
[03:28:07] soldiermage adds charge counter to [Magistrate's Scepter].
[03:28:07] soldiermage adds charge counter to [Vivid Grove].
[03:28:07] soldiermage adds charge counter to [Vivid Meadow].
[03:28:07] soldiermage adds charge counter to [Vivid Marsh].
[03:28:07] soldiermage adds charge counter to [Power Conduit].
[03:28:07] soldiermage adds charge counter to [Vivid Grove].
[03:28:11] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:28:15] Turn 14: soldiermage
[03:28:20] soldiermage casts [Magistrate's Scepter].
[03:28:26] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:28:32] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:28:34] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:28:35] soldiermage takes an extra turn after this one.
[03:28:37] Turn 15: soldiermage - Extra Turn
[03:28:39] soldiermage casts [Power Conduit].
[03:28:52] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:28:59] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:29:08] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:29:10] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:29:10] soldiermage takes an extra turn after this one.
[03:29:12] Turn 16: soldiermage - Extra Turn
[03:29:13] soldiermage plays [Mountain].
[03:29:18] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:29:22] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:29:30] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:29:32] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:29:33] soldiermage takes an extra turn after this one.
[03:29:35] Turn 17: soldiermage - Extra Turn
[03:29:36] soldiermage plays [Vivid Marsh].
[03:29:42] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:29:50] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:29:57] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:29:59] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:29:59] soldiermage takes an extra turn after this one.
[03:30:02] Turn 18: soldiermage - Extra Turn
[03:30:03] soldiermage plays [Island].
[03:30:09] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:30:20] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:30:22] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:30:24] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:30:24] soldiermage takes an extra turn after this one.
[03:30:26] Turn 19: soldiermage - Extra Turn
[03:30:33] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:30:39] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:30:43] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:30:52] soldiermage casts [Volt Charge] targeting CoolHandLuke.
[03:31:00] soldiermage chooses [Vivid Marsh], [Magistrate's Scepter], [Magistrate's Scepter], [Vivid Grove], [Vivid Meadow], [Vivid Marsh], and [Vivid Grove] with [Volt Charge].
[03:31:00] soldiermage adds charge counter to [Vivid Marsh].
[03:31:00] soldiermage adds charge counter to [Magistrate's Scepter].
[03:31:00] soldiermage adds charge counter to [Magistrate's Scepter].
[03:31:00] soldiermage adds charge counter to [Vivid Grove].
[03:31:00] soldiermage adds charge counter to [Vivid Meadow].
[03:31:00] soldiermage adds charge counter to [Vivid Marsh].
[03:31:00] soldiermage adds charge counter to [Vivid Grove].
[03:31:02] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:31:02] soldiermage takes an extra turn after this one.
[03:31:06] Turn 20: soldiermage - Extra Turn
[03:31:08] soldiermage plays [Vivid Meadow].
[03:31:15] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:31:18] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:31:22] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:31:24] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:31:24] soldiermage takes an extra turn after this one.
[03:31:27] Turn 21: soldiermage - Extra Turn
[03:31:28] soldiermage plays [Island].
[03:31:31] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:31:40] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:31:44] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:31:53] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:31:54] soldiermage takes an extra turn after this one.
[03:32:02] Turn 22: soldiermage - Extra Turn
[03:32:03] soldiermage plays [Mountain].
[03:32:09] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:32:14] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:32:18] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:32:21] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:32:21] soldiermage takes an extra turn after this one.
[03:32:23] Turn 23: soldiermage - Extra Turn
[03:32:26] soldiermage casts [Magistrate's Scepter].
[03:32:30] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:32:33] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:32:38] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:32:43] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:32:45] Turn 13: CoolHandLuke
[03:32:53] [CHAT] soldiermage: fuck
[03:33:02] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:33:13] CoolHandLuke activates an ability of [Precognition Field] ( Exile the top card of your library.).
[03:33:23] CoolHandLuke casts [Compulsive Research] targeting CoolHandLuke.
[03:33:24] [CHAT] PDBot: [sU]Compulsive Research[sU] has a Advantageous bug.
Dredging rather than drawing can let you avoid discarding
[03:33:26] CoolHandLuke draws three cards with [Compulsive Research].
[03:33:35] CoolHandLuke discards [Thawing Glaciers].
[03:33:41] CoolHandLuke plays [Swamp].
[03:34:00] CoolHandLuke casts [Sultai Charm] targeting [Magistrate's Scepter] (Destroy target artifact or enchantment.).
[03:34:11] CoolHandLuke casts [Distress] targeting soldiermage.
[03:34:17] soldiermage discards [Fuel for the Cause].
[03:34:17] soldiermage reveals their hand to [Distress], containing [Fuel for the Cause].
[03:34:26] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:34:26] Turn 24: soldiermage
[03:34:29] soldiermage plays [Mountain].
[03:34:33] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:34:40] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:34:46] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:34:48] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:34:48] soldiermage takes an extra turn after this one.
[03:34:49] Turn 25: soldiermage - Extra Turn
[03:34:51] soldiermage plays [Vivid Meadow].
[03:34:54] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:35:01] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:35:05] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:35:08] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:35:08] soldiermage takes an extra turn after this one.
[03:35:09] Turn 26: soldiermage - Extra Turn
[03:35:12] soldiermage casts [Magistrate's Scepter].
[03:35:16] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:35:21] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:35:24] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:35:28] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:35:31] [CHAT] CoolHandLuke: Are there any other kill spells, or just the two creatures and bolt I've already seen?
[03:35:32] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:35:32] soldiermage takes an extra turn after this one.
[03:35:35] Turn 27: soldiermage - Extra Turn
[03:35:42] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:35:55] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:35:58] [CHAT] CoolHandLuke: OK, I'm going to assume I've seen them.
[03:36:00] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:36:02] CoolHandLuke has conceded from the game.
Winner: soldiermage
Game 1 Completed.
[03:36:07] CoolHandLuke has left the game.
Game 646724202
[03:37:47] PDBot has started watching.
[03:37:48] CoolHandLuke chooses to play first.
[03:37:54] CoolHandLuke keeps this hand.
[03:37:56] soldiermage mulligans to 6 cards.
[03:38:00] soldiermage keeps this hand.
[03:38:05] soldiermage puts 1 card on top of their library.
[03:38:05] Turn 1: CoolHandLuke
[03:38:06] CoolHandLuke skips their draw step.
[03:38:07] CoolHandLuke plays [Thawing Glaciers].
[03:38:10] Turn 1: soldiermage
[03:38:12] soldiermage plays [Vivid Meadow].
[03:38:20] Turn 2: CoolHandLuke
[03:38:25] CoolHandLuke plays [Swamp].
[03:38:29] Turn 2: soldiermage
[03:38:31] soldiermage plays [Mountain].
[03:38:33] soldiermage casts [Thrummingbird].
[03:38:38] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:38:44] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:38:48] Turn 3: CoolHandLuke
[03:38:56] CoolHandLuke casts [Moment of Craving] targeting [Thrummingbird].
[03:38:58] CoolHandLuke plays [Opulent Palace].
[03:39:02] Turn 3: soldiermage
[03:39:05] soldiermage casts [Power Conduit].
[03:39:08] Turn 4: CoolHandLuke
[03:39:13] CoolHandLuke casts [Distress] targeting soldiermage.
[03:39:22] soldiermage discards [Magistrate's Scepter].
[03:39:22] soldiermage reveals their hand to [Distress], containing [Volt Charge], [Steady Progress], [Power Conduit], and [Forbid].
[03:39:27] CoolHandLuke plays [Thawing Glaciers].
[03:39:29] CoolHandLuke casts [Elixir of Immortality].
[03:39:33] Turn 4: soldiermage
[03:39:37] soldiermage casts [Power Conduit].
[03:39:43] Turn 5: CoolHandLuke
[03:39:55] CoolHandLuke casts [Compulsive Research] targeting CoolHandLuke.
[03:39:56] CoolHandLuke draws three cards with [Compulsive Research].
[03:40:12] CoolHandLuke discards [Forest].
[03:40:14] CoolHandLuke plays [Choked Estuary].
[03:40:19] Turn 5: soldiermage
[03:40:21] soldiermage plays [Vivid Marsh].
[03:40:32] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:40:38] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:40:42] Turn 6: CoolHandLuke
[03:40:51] CoolHandLuke casts [Compulsive Research] targeting CoolHandLuke.
[03:40:52] CoolHandLuke draws three cards with [Compulsive Research].
[03:41:04] CoolHandLuke discards [Swamp].
[03:41:05] CoolHandLuke plays [Island].
[03:41:16] CoolHandLuke casts [Sultai Charm] targeting [Power Conduit] (Destroy target artifact or enchantment.).
[03:41:23] soldiermage activates an ability of [Power Conduit] targeting [Power Conduit] ( Put a charge counter on target artifact.).
[03:41:36] Turn 6: soldiermage
[03:41:40] Turn 7: CoolHandLuke
[03:41:44] CoolHandLuke plays [Thawing Glaciers].
[03:42:09] soldiermage casts [Steady Progress].
[03:42:15] soldiermage chooses [Vivid Marsh] and [Power Conduit] with [Steady Progress].
[03:42:15] soldiermage adds charge counter to [Vivid Marsh].
[03:42:15] soldiermage adds charge counter to [Power Conduit].
[03:42:15] soldiermage draws a card with [Steady Progress].
[03:42:15] Turn 7: soldiermage
[03:42:16] soldiermage plays [Vivid Meadow].
[03:42:33] soldiermage casts [Trophy Mage].
[03:42:33] soldiermage puts triggered ability from [Trophy Mage] onto the stack (When Trophy Mage enters the battlefield, you may search your library for an artifact card with con...).
[03:42:37] soldiermage reveals [Magistrate's Scepter].
[03:42:45] CoolHandLuke activates an ability of [Elixir of Immortality] ( You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.).
[03:42:53] CoolHandLuke casts [Moment of Craving] targeting [Trophy Mage].
[03:42:58] Turn 8: CoolHandLuke
[03:43:03] CoolHandLuke casts [Distress] targeting soldiermage.
[03:43:05] soldiermage discards [Magistrate's Scepter].
[03:43:05] soldiermage reveals their hand to [Distress], containing [Volt Charge], [Prognostic Sphinx], [Volt Charge], and [Forbid].
[03:43:11] CoolHandLuke plays [Thawing Glaciers].
[03:43:14] Turn 8: soldiermage
[03:43:16] soldiermage plays [Vivid Grove].
[03:43:24] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:43:35] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:43:39] Turn 9: CoolHandLuke
[03:43:52] CoolHandLuke plays [Urza's Factory].
[03:43:58] Turn 9: soldiermage
[03:44:15] CoolHandLuke activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
[03:44:17] CoolHandLuke's [Urza's Factory] creates an Assembly-Worker token.
[03:44:20] Turn 10: CoolHandLuke
[03:44:27] CoolHandLuke casts [Distress] targeting soldiermage.
[03:44:43] soldiermage discards [Volt Charge].
[03:44:43] soldiermage discards [Prognostic Sphinx].
[03:44:43] soldiermage casts [Forbid] with buyback targeting [Distress].
[03:44:53] CoolHandLuke plays [Thawing Glaciers].
[03:44:59] soldiermage is being attacked by [Assembly-Worker] token.
[03:45:00] Turn 10: soldiermage
[03:45:02] soldiermage plays [Island].
[03:45:09] soldiermage casts [Trophy Mage].
[03:45:13] soldiermage puts triggered ability from [Trophy Mage] onto the stack (When Trophy Mage enters the battlefield, you may search your library for an artifact card with con...).
[03:45:22] soldiermage reveals [Magistrate's Scepter].
[03:45:29] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:45:40] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:45:44] Turn 11: CoolHandLuke
[03:45:54] CoolHandLuke plays [Opulent Palace].
[03:46:01] soldiermage is being attacked by [Assembly-Worker] token.
[03:46:18] Turn 11: soldiermage
[03:46:27] soldiermage casts [Magistrate's Scepter].
[03:46:41] CoolHandLuke activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
[03:46:43] CoolHandLuke's [Urza's Factory] creates an Assembly-Worker token.
[03:46:45] Turn 12: CoolHandLuke
[03:46:49] CoolHandLuke plays [Urza's Factory].
[03:46:55] soldiermage is being attacked by [Assembly-Worker] token and [Assembly-Worker] token.
[03:47:10] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:47:14] Turn 12: soldiermage
[03:47:38] soldiermage casts [Volt Charge] targeting [Assembly-Worker] token.
[03:47:47] soldiermage chooses [Magistrate's Scepter], [Vivid Grove], [Vivid Meadow], [Vivid Marsh], and [Power Conduit] with [Volt Charge].
[03:47:47] soldiermage adds charge counter to [Magistrate's Scepter].
[03:47:47] soldiermage adds charge counter to [Vivid Grove].
[03:47:47] soldiermage adds charge counter to [Vivid Meadow].
[03:47:47] soldiermage adds charge counter to [Vivid Marsh].
[03:47:47] soldiermage adds charge counter to [Power Conduit].
[03:47:54] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:48:03] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:48:05] soldiermage takes an extra turn after this one.
[03:48:12] CoolHandLuke is being attacked by [Trophy Mage].
[03:48:19] Turn 13: soldiermage - Extra Turn
[03:48:28] soldiermage casts [Magistrate's Scepter].
[03:48:44] soldiermage casts [Sunset Pyramid].
[03:49:05] CoolHandLuke activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
[03:49:06] CoolHandLuke's [Urza's Factory] creates an Assembly-Worker token.
[03:49:18] Turn 13: CoolHandLuke
[03:49:23] CoolHandLuke plays [Choked Estuary].
[03:50:01] [CHAT] CoolHandLuke: 3 Memoricide and 5 artifact destruction, only drew the Sultai charm from main deck.
[03:50:12] soldiermage is being attacked by [Assembly-Worker] token and [Assembly-Worker] token.
[03:50:27] Turn 14: soldiermage
[03:50:42] soldiermage activates an ability of [Sunset Pyramid] ( Draw a card.).
[03:50:44] soldiermage draws a card with [Sunset Pyramid]'s ability.
[03:51:06] CoolHandLuke activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
[03:51:07] CoolHandLuke's [Urza's Factory] creates an Assembly-Worker token.
[03:51:16] CoolHandLuke casts [Bile Blight] targeting [Trophy Mage].
[03:51:35] Turn 14: CoolHandLuke
[03:51:44] CoolHandLuke casts [Compulsive Research] targeting CoolHandLuke.
[03:51:46] CoolHandLuke draws three cards with [Compulsive Research].
[03:51:52] CoolHandLuke discards [Thawing Glaciers].
[03:52:13] CoolHandLuke casts [Treasure Cruise].
[03:52:25] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:52:37] soldiermage casts [Fuel for the Cause] targeting [Treasure Cruise].
[03:52:50] soldiermage chooses [Sunset Pyramid], [Magistrate's Scepter], [Vivid Grove], [Vivid Meadow], and [Power Conduit] with [Fuel for the Cause].
[03:52:50] soldiermage adds brick counter to [Sunset Pyramid].
[03:52:50] soldiermage adds charge counter to [Magistrate's Scepter].
[03:52:50] soldiermage adds charge counter to [Vivid Grove].
[03:52:50] soldiermage adds charge counter to [Vivid Meadow].
[03:52:50] soldiermage adds charge counter to [Power Conduit].
[03:53:00] soldiermage is being attacked by [Assembly-Worker] token, [Assembly-Worker] token, and [Assembly-Worker] token.
[03:53:07] Turn 15: soldiermage
[03:53:13] soldiermage plays [Vivid Grove].
[03:53:20] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:53:30] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[03:53:38] soldiermage casts [Sunset Pyramid].
[03:53:42] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[03:53:43] soldiermage takes an extra turn after this one.
[03:53:46] Turn 16: soldiermage - Extra Turn
[03:53:52] soldiermage activates an ability of [Sunset Pyramid] ( Draw a card.).
[03:53:53] soldiermage draws a card with [Sunset Pyramid]'s ability.
[03:54:07] soldiermage activates an ability of [Sunset Pyramid] ( Draw a card.).
[03:54:08] soldiermage draws a card with [Sunset Pyramid]'s ability.
[03:54:10] soldiermage plays [Vivid Grove].
[03:54:15] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[03:54:22] soldiermage has conceded from the game.
Winner: CoolHandLuke
Game 2 Completed.
[03:54:25] soldiermage has left the game.
Game 646727188
[03:57:30] PDBot has started watching.
[03:57:35] CoolHandLuke casts [Dissenter's Deliverance] targeting [Magistrate's Scepter].
[03:57:41] soldiermage's Power Conduit is countered because it has no legal targets.
[03:57:49] CoolHandLuke plays [Thawing Glaciers].
[03:57:55] Turn 5: soldiermage
[03:57:58] soldiermage casts [Sunset Pyramid].
[03:58:01] Turn 5: CoolHandLuke
[03:58:05] CoolHandLuke plays [Vivid Grove].
[03:58:26] Turn 6: soldiermage
[03:58:49] soldiermage activates an ability of [Sunset Pyramid] ( Draw a card.).
[03:58:51] soldiermage draws a card with [Sunset Pyramid]'s ability.
[03:58:54] soldiermage casts [Sunset Pyramid].
[03:59:01] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[03:59:05] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[03:59:08] Turn 6: CoolHandLuke
[03:59:22] CoolHandLuke casts [Haunting Echoes] targeting soldiermage.
[03:59:37] CoolHandLuke plays [Vivid Grove].
[03:59:39] Turn 7: soldiermage
[03:59:42] Turn 7: CoolHandLuke
[03:59:48] CoolHandLuke plays [Thawing Glaciers].
[03:59:52] Turn 8: soldiermage
[04:00:05] Turn 8: CoolHandLuke
[04:00:08] CoolHandLuke plays [Opulent Palace].
[04:00:11] Turn 9: soldiermage
[04:00:13] soldiermage plays [Vivid Grove].
[04:00:21] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[04:00:25] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[04:00:29] Turn 9: CoolHandLuke
[04:00:39] CoolHandLuke casts [Broken Bond] targeting [Power Conduit].
[04:00:47] CoolHandLuke plays [Thawing Glaciers].
[04:00:55] CoolHandLuke casts [Compulsive Research] targeting CoolHandLuke.
[04:00:55] CoolHandLuke draws three cards with [Compulsive Research].
[04:01:08] CoolHandLuke discards [Distress].
[04:01:08] CoolHandLuke discards [Tribute to Hunger].
[04:01:14] CoolHandLuke casts [Distress] targeting soldiermage.
[04:01:18] soldiermage discards [Forbid].
[04:01:19] soldiermage reveals their hand to [Distress], containing [Steady Progress], [Volt Charge], [Fuel for the Cause], [Steady Progress], [Prognostic Sphinx], and [Volt Charge].
[04:01:22] Turn 10: soldiermage
[04:01:25] soldiermage plays [Mountain].
[04:01:29] soldiermage activates an ability of [Sunset Pyramid] ( Draw a card.).
[04:01:31] soldiermage draws a card with [Sunset Pyramid]'s ability.
[04:01:36] Turn 10: CoolHandLuke
[04:01:52] CoolHandLuke casts [Haunting Echoes] targeting soldiermage.
[04:02:00] soldiermage casts [Fuel for the Cause] targeting [Haunting Echoes].
[04:02:09] CoolHandLuke casts [Power Sink] targeting [Fuel for the Cause]. (X is 2).
[04:02:31] Turn 11: soldiermage
[04:02:32] soldiermage plays [Vivid Marsh].
[04:02:37] soldiermage casts [Prognostic Sphinx].
[04:02:44] CoolHandLuke activates an ability of [Thawing Glaciers] ( Search your library for a basic land card, put that card onto the battlefield tapped, then shuffl...).
[04:02:50] CoolHandLuke puts triggered ability from [Thawing Glaciers] onto the stack (Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.).
[04:02:52] Turn 11: CoolHandLuke
[04:03:01] CoolHandLuke casts [Consuming Vapors] targeting soldiermage.
[04:03:05] soldiermage sacrifices [Prognostic Sphinx].
[04:03:13] CoolHandLuke casts [Precognition Field].
[04:03:17] CoolHandLuke plays [Forest].
[04:03:20] Turn 12: soldiermage
[04:03:21] soldiermage plays [Island].
[04:03:23] soldiermage activates an ability of [Sunset Pyramid] ( Draw a card.).
[04:03:25] soldiermage draws a card with [Sunset Pyramid]'s ability.
[04:03:27] soldiermage activates an ability of [Sunset Pyramid] ( Draw a card.).
[04:03:30] soldiermage draws a card with [Sunset Pyramid]'s ability.
[04:03:35] soldiermage casts [Thrummingbird].
[04:03:45] CoolHandLuke activates an ability of [Precognition Field] ( Exile the top card of your library.).
[04:03:48] Turn 12: CoolHandLuke
[04:03:48] CoolHandLuke puts triggered ability from [Consuming Vapors] onto the stack (Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of you...).
[04:03:55] CoolHandLuke casts [Consuming Vapors] targeting soldiermage.
[04:03:56] soldiermage sacrifices [Thrummingbird].
[04:04:00] CoolHandLuke plays [Thawing Glaciers].
[04:04:09] CoolHandLuke casts [Sultai Charm] (Draw two cards, then discard a card.).
[04:04:09] CoolHandLuke draws two cards with [Sultai Charm].
[04:04:13] CoolHandLuke discards [Island].
[04:04:16] Turn 13: soldiermage
[04:04:19] soldiermage plays [Vivid Grove].
[04:04:21] soldiermage casts [Steady Progress].
[04:04:26] soldiermage chooses [Sunset Pyramid] with [Steady Progress].
[04:04:26] soldiermage adds brick counter to [Sunset Pyramid].
[04:04:26] soldiermage draws a card with [Steady Progress].
[04:04:29] soldiermage casts [Trophy Mage].
[04:04:33] soldiermage puts triggered ability from [Trophy Mage] onto the stack (When Trophy Mage enters the battlefield, you may search your library for an artifact card with con...).
[04:04:35] soldiermage chooses not to use [Trophy Mage]'s ability.
[04:04:47] CoolHandLuke activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
[04:04:47] CoolHandLuke's [Urza's Factory] creates an Assembly-Worker token.
[04:04:50] Turn 13: CoolHandLuke
[04:05:00] CoolHandLuke casts [Sultai Charm] targeting [Trophy Mage] (Destroy target monocolored creature.).
[04:05:03] soldiermage is being attacked by [Assembly-Worker] token.
[04:05:08] Turn 14: soldiermage
[04:05:19] CoolHandLuke activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
[04:05:20] CoolHandLuke's [Urza's Factory] creates an Assembly-Worker token.
[04:05:22] Turn 14: CoolHandLuke
[04:05:26] CoolHandLuke plays [Vivid Grove].
[04:05:29] soldiermage is being attacked by [Assembly-Worker] token and [Assembly-Worker] token.
[04:05:35] CoolHandLuke casts [Elixir of Immortality].
[04:05:38] Turn 15: soldiermage
[04:05:41] soldiermage casts [Trophy Mage].
[04:05:41] soldiermage puts triggered ability from [Trophy Mage] onto the stack (When Trophy Mage enters the battlefield, you may search your library for an artifact card with con...).
[04:05:45] soldiermage chooses not to use [Trophy Mage]'s ability.
[04:05:51] soldiermage activates an ability of [Sunset Pyramid] ( Draw a card.).
[04:05:51] soldiermage draws a card with [Sunset Pyramid]'s ability.
[04:05:52] soldiermage plays [Vivid Grove].
[04:06:00] soldiermage casts [Volt Charge] targeting [Assembly-Worker] token.
[04:06:04] soldiermage chooses [Vivid Grove], [Vivid Marsh], [Sunset Pyramid], [Vivid Meadow], and [Vivid Grove] with [Volt Charge].
[04:06:04] soldiermage adds charge counter to [Vivid Grove].
[04:06:05] soldiermage adds charge counter to [Vivid Marsh].
[04:06:05] soldiermage adds brick counter to [Sunset Pyramid].
[04:06:05] soldiermage adds charge counter to [Vivid Meadow].
[04:06:05] soldiermage adds charge counter to [Vivid Grove].
[04:06:13] [CHAT] soldiermage: gg
[04:06:14] CoolHandLuke activates an ability of [Urza's Factory] ( Create a 2/2 colorless Assembly-Worker artifact creature token.).
[04:06:15] CoolHandLuke's [Urza's Factory] creates an Assembly-Worker token.
[04:06:16] CoolHandLuke has run out of time and has lost the match.
Winner: soldiermage
Game 3 Completed.
Match Winner: soldiermage: 2–1