PDBot Stats

Game 646475182

[16:25:05] PDBot has started watching.
[16:25:06] j_meka joined the game.
[League] Charged Fuel by soldiermage (27488) vs Equipment White Weenie by j_meka (27491)
[16:25:09] [CHAT] PDBot: [sD] Good luck in your League match!
[16:25:20] j_meka chooses to play first.
[16:25:22] j_meka keeps this hand.
[16:25:26] soldiermage keeps this hand.
[16:25:26] Turn 1: j_meka
[16:25:27] j_meka skips their draw step.
[16:25:30] j_meka plays [Plains].
[16:25:33] j_meka casts [Flayer Husk].
[16:25:33] j_meka puts triggered ability from [Flayer Husk] onto the stack (Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature toke...).
[16:25:34] j_meka's [Flayer Husk] creates a Germ token.
[16:25:35] Turn 1: soldiermage
[16:25:36] soldiermage plays [Vivid Meadow].
[16:25:39] Turn 2: j_meka
[16:25:45] j_meka plays [Plains].
[16:25:54] soldiermage is being attacked by [Germ] token.
[16:25:58] j_meka casts [Toolcraft Exemplar].
[16:26:01] Turn 2: soldiermage
[16:26:04] soldiermage plays [Vivid Grove].
[16:26:09] Turn 3: j_meka
[16:26:11] j_meka plays [Plains].
[16:26:13] j_meka puts triggered ability from [Toolcraft Exemplar] onto the stack (At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1...).
[16:26:18] soldiermage is being attacked by [Toolcraft Exemplar] and [Germ] token.
[16:26:22] j_meka casts [Open the Armory].
[16:26:25] j_meka reveals [Captain's Claws].
[16:26:28] Turn 3: soldiermage
[16:26:32] soldiermage plays [Island].
[16:26:40] Turn 4: j_meka
[16:26:46] j_meka plays [Plains].
[16:26:48] j_meka casts [Captain's Claws].
[16:26:56] j_meka activates an ability of [Captain's Claws] targeting [Toolcraft Exemplar] (Equip {1}).
[16:27:02] soldiermage casts [Volt Charge] targeting [Toolcraft Exemplar].
[16:27:11] soldiermage chooses [Vivid Grove] and [Vivid Meadow] with [Volt Charge].
[16:27:11] soldiermage adds charge counter to [Vivid Grove].
[16:27:11] soldiermage adds charge counter to [Vivid Meadow].
[16:27:14] j_meka's Captain's Claws is countered because it has no legal targets.
[16:27:16] j_meka activates an ability of [Captain's Claws] targeting [Germ] token (Equip {1}).
[16:27:24] soldiermage is being attacked by [Germ] token.
[16:27:24] j_meka puts triggered ability from [Captain's Claws] onto the stack (Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and a...).
[16:27:25] j_meka's [Captain's Claws] creates a Kor Ally token.
[16:27:25] j_meka puts [Kor Ally] token onto the battlefield attacking soldiermage
[16:27:30] Turn 4: soldiermage
[16:27:32] soldiermage plays [Island].
[16:27:35] soldiermage casts [Power Conduit].
[16:27:46] Turn 5: j_meka
[16:27:48] j_meka plays [Plains].
[16:27:51] j_meka casts [Captain's Claws].
[16:27:55] j_meka activates an ability of [Captain's Claws] targeting [Kor Ally] token (Equip {1}).
[16:28:00] soldiermage is being attacked by [Kor Ally] token and [Germ] token.
[16:28:00] j_meka puts triggered ability from [Captain's Claws] onto the stack (Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and a...).
[16:28:01] j_meka puts triggered ability from [Captain's Claws] onto the stack (Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and a...).
[16:28:03] j_meka's [Captain's Claws] creates a Kor Ally token.
[16:28:03] j_meka puts [Kor Ally] token onto the battlefield attacking soldiermage
[16:28:04] j_meka's [Captain's Claws] creates a Kor Ally token.
[16:28:04] j_meka puts [Kor Ally] token onto the battlefield attacking soldiermage
[16:28:15] soldiermage activates an ability of [Power Conduit] targeting [Power Conduit] ( Put a charge counter on target artifact.).
[16:28:18] Turn 5: soldiermage
[16:28:20] soldiermage plays [Island].
[16:28:24] soldiermage casts [Steady Progress].
[16:28:32] soldiermage chooses [Power Conduit], [Vivid Grove], and [Vivid Meadow] with [Steady Progress].
[16:28:32] soldiermage adds charge counter to [Power Conduit].
[16:28:32] soldiermage adds charge counter to [Vivid Grove].
[16:28:32] soldiermage adds charge counter to [Vivid Meadow].
[16:28:32] soldiermage draws a card with [Steady Progress].
[16:28:34] soldiermage has conceded from the game.
Winner: j_meka
Game 1 Completed.

Game 646475634

[16:29:19] PDBot has started watching.
[16:29:22] soldiermage chooses to play first.
[16:29:27] soldiermage keeps this hand.
[16:29:35] j_meka keeps this hand.
[16:29:35] Turn 1: soldiermage
[16:29:36] soldiermage skips their draw step.
[16:29:37] soldiermage plays [Vivid Meadow].
[16:29:42] Turn 1: j_meka
[16:29:45] j_meka plays [Plains].
[16:29:47] j_meka casts [Kor Duelist].
[16:29:51] Turn 2: soldiermage
[16:29:53] soldiermage plays [Mountain].
[16:29:55] soldiermage casts [Power Conduit].
[16:30:02] Turn 2: j_meka
[16:30:05] j_meka plays [Plains].
[16:30:07] j_meka casts [Armament Master].
[16:30:12] soldiermage is being attacked by [Kor Duelist].
[16:30:18] Turn 3: soldiermage
[16:30:21] soldiermage plays [Mountain].
[16:30:24] soldiermage casts [Magistrate's Scepter].
[16:30:31] Turn 3: j_meka
[16:30:34] j_meka plays [Plains].
[16:30:35] j_meka casts [Captain's Claws].
[16:30:40] j_meka activates an ability of [Captain's Claws] targeting [Armament Master] (Equip {1}).
[16:30:48] soldiermage is being attacked by [Armament Master] and [Kor Duelist].
[16:30:48] j_meka puts triggered ability from [Captain's Claws] onto the stack (Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and a...).
[16:30:50] j_meka's [Captain's Claws] creates a Kor Ally token.
[16:30:50] j_meka puts [Kor Ally] token onto the battlefield attacking soldiermage
[16:30:55] Turn 4: soldiermage
[16:31:05] soldiermage plays [Mountain].
[16:31:14] Turn 4: j_meka
[16:31:18] j_meka plays [Plains].
[16:31:23] j_meka casts [Mortarpod].
[16:31:24] j_meka puts triggered ability from [Mortarpod] onto the stack (Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature toke...).
[16:31:29] j_meka's [Mortarpod] creates a Germ token.
[16:31:30] j_meka activates an ability of [Germ] token targeting soldiermage ( This creature deals 1 damage to any target.).
[16:31:36] j_meka activates an ability of [Mortarpod] targeting [Kor Duelist] (Equip {2}).
[16:31:44] soldiermage is being attacked by [Kor Ally] token, [Armament Master], and [Kor Duelist].
[16:31:44] j_meka puts triggered ability from [Captain's Claws] onto the stack (Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and a...).
[16:31:47] j_meka's [Captain's Claws] creates a Kor Ally token.
[16:31:47] j_meka puts [Kor Ally] token onto the battlefield attacking soldiermage
[16:31:55] soldiermage activates an ability of [Power Conduit] targeting [Magistrate's Scepter] ( Put a charge counter on target artifact.).
[16:32:00] soldiermage casts [Pollen Lullaby].
[16:32:04] soldiermage reveals [Spore Cloud].
[16:32:04] j_meka reveals [Kor Duelist].
[16:32:04] soldiermage wins the clash.
[16:32:08] j_meka puts 1 card on the bottom of their library.
[16:32:15] soldiermage puts 1 card on top of their library.
[16:32:24] 3 damage caused by [Kor Duelist] to soldiermage is prevented.
[16:32:25] 3 damage caused by [Kor Duelist] to soldiermage is prevented.
[16:32:25] 3 damage caused by [Armament Master] to soldiermage is prevented.
[16:32:25] 3 damage caused by [Kor Ally] token to soldiermage is prevented.
[16:32:25] 3 damage caused by [Kor Ally] token to soldiermage is prevented.
[16:32:29] Turn 5: soldiermage
[16:32:42] Turn 5: j_meka
[16:32:47] j_meka plays [Plains].
[16:32:49] j_meka casts [Flayer Husk].
[16:32:50] j_meka puts triggered ability from [Flayer Husk] onto the stack (Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature toke...).
[16:32:53] j_meka's [Flayer Husk] creates a Germ token.
[16:32:55] j_meka casts [Danitha Capashen, Paragon].
[16:33:00] j_meka casts [Captain's Claws].
[16:33:20] soldiermage activates an ability of [Magistrate's Scepter] ( Put a charge counter on Magistrate's Scepter.).
[16:33:23] Turn 6: soldiermage
[16:34:25] soldiermage casts [Steady Progress].
[16:34:25] soldiermage chooses [Magistrate's Scepter] with [Steady Progress].
[16:34:25] soldiermage adds charge counter to [Magistrate's Scepter].
[16:34:25] soldiermage draws a card with [Steady Progress].
[16:34:25] soldiermage activates an ability of [Magistrate's Scepter] ({T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.).
[16:34:25] soldiermage takes an extra turn after this one.
[16:34:25] Turn 7: soldiermage - Extra Turn
[16:34:25] soldiermage plays [Vivid Grove].
[16:34:31] soldiermage has conceded from the game.
Winner: j_meka
Game 2 Completed.
Match Winner: j_meka: 2–0