Game 599893760
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[Gatherling] Event=Penny Dreadful Saturdays 7.12
[Gatherling] Round=3
[CHAT] Nangurus: hello there! gl hf
[CHAT] Smashing Centaur: HI GL
Smashing Centaur chooses to play first.
Smashing Centaur keeps this hand.
Nangurus keeps this hand.
Turn 1: Smashing Centaur
Smashing Centaur skips their draw step.
Smashing Centaur plays [Savage Lands].
Turn 1: Nangurus
Nangurus plays [Mountain].
Nangurus casts [Village Messenger].
Smashing Centaur is being attacked by [Village Messenger].
Turn 2: Smashing Centaur
Smashing Centaur plays [Hammerheim].
Smashing Centaur casts [Mesmeric Fiend].
Smashing Centaur puts triggered ability from [Mesmeric Fiend] onto the stack targeting Nangurus (When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose...).
Nangurus reveals their hand to [Mesmeric Fiend]'s ability, containing [Rigging Runner], [Chandra's Phoenix], [Browbeat], [Chandra's Phoenix], and [Village Messenger].
Turn 2: Nangurus
Nangurus plays [Mountain].
Nangurus casts [Village Messenger].
Smashing Centaur is being attacked by [Village Messenger] and [Village Messenger].
Nangurus casts [Rigging Runner].
Turn 3: Smashing Centaur
Smashing Centaur casts [Commune with Nature].
Smashing Centaur puts [Murderous Redcap] into their hand with with [Commune with Nature].
Smashing Centaur put a card on the bottom of the library.
Smashing Centaur put a card on the bottom of the library.
Smashing Centaur put a card on the bottom of the library.
Smashing Centaur put a card on the bottom of the library.
Smashing Centaur plays [Mogg Hollows].
Smashing Centaur casts [Golgari Signet].
Turn 3: Nangurus
Smashing Centaur is being attacked by [Rigging Runner], [Village Messenger], and [Village Messenger].
Nangurus casts [Stormblood Berserker].
Turn 4: Smashing Centaur
Smashing Centaur plays [Ancient Amphitheater].
Smashing Centaur casts [Murderous Redcap].
Smashing Centaur puts triggered ability from [Murderous Redcap] onto the stack targeting [Rigging Runner] (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
Turn 4: Nangurus
Smashing Centaur is being attacked by [Stormblood Berserker].
[Murderous Redcap] blocks [Stormblood Berserker].
[Mesmeric Fiend] blocks [Stormblood Berserker].
Blockers for [Stormblood Berserker] are ordered as follows: [Mesmeric Fiend], [Murderous Redcap]
Smashing Centaur puts triggered ability from [Murderous Redcap] onto the stack (Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefiel...).
Smashing Centaur puts triggered ability from [Mesmeric Fiend] onto the stack (When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.).
Smashing Centaur puts triggered ability from [Murderous Redcap] onto the stack targeting [Village Messenger] (When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creatur...).
Turn 5: Smashing Centaur
Nangurus puts triggered ability from [Village Messenger] onto the stack (At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.).
Smashing Centaur plays [Ancient Amphitheater].
Smashing Centaur casts [Grenzo, Dungeon Warden]. (X is 3).
Nangurus casts [Kindle] targeting [Murderous Redcap].
Turn 5: Nangurus
Smashing Centaur is being attacked by [Moonrise Intruder].
Turn 6: Smashing Centaur
Smashing Centaur plays [Savage Lands].
Nangurus casts [Burst Lightning] targeting Smashing Centaur.
Turn 6: Nangurus
Smashing Centaur is being attacked by [Moonrise Intruder].
Smashing Centaur activates an ability of [Grenzo, Dungeon Warden] ( Put the bottom card of your library into your graveyard. If it's a creature card with power less ...).
Smashing Centaur activates an ability of [Grenzo, Dungeon Warden] ( Put the bottom card of your library into your graveyard. If it's a creature card with power less ...).
Smashing Centaur activates an ability of [Grenzo, Dungeon Warden] ( Put the bottom card of your library into your graveyard. If it's a creature card with power less ...).
Nangurus casts [Kindle] targeting [Hearthfire Hobgoblin].
Turn 7: Smashing Centaur
Smashing Centaur casts [Mesmeric Fiend].
Smashing Centaur puts triggered ability from [Mesmeric Fiend] onto the stack targeting Nangurus (When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose...).
Nangurus reveals their hand to [Mesmeric Fiend]'s ability, containing [Chandra's Phoenix], [Browbeat], and [Chandra's Phoenix].
Smashing Centaur casts [Goblin Lackey].
Smashing Centaur plays [Crumbling Vestige].
Smashing Centaur puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.).
Smashing Centaur chooses green.
Nangurus is being attacked by [Grenzo, Dungeon Warden].
Turn 7: Nangurus
Nangurus puts triggered ability from [Moonrise Intruder] onto the stack (At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise...).
Nangurus plays [Mountain].
Nangurus casts [Browbeat] targeting Nangurus.
Nangurus draws three cards with [Browbeat].
Smashing Centaur activates an ability of [Grenzo, Dungeon Warden] ( Put the bottom card of your library into your graveyard. If it's a creature card with power less ...).
Smashing Centaur puts triggered ability from [Angel of Glory's Rise] onto the stack (When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creatu...).
[Nameless Inversion] will not be put onto the battlefield because it is not a permanent card.
Smashing Centaur activates an ability of [Grenzo, Dungeon Warden] ( Put the bottom card of your library into your graveyard. If it's a creature card with power less ...).
Turn 8: Smashing Centaur
Nangurus is being attacked by [Goblin Lackey] and [Grenzo, Dungeon Warden].
[Village Messenger] blocks [Goblin Lackey].
Smashing Centaur plays [Vivid Marsh].
Turn 8: Nangurus
Nangurus plays [Mountain].
Nangurus casts [Chandra's Phoenix].
Smashing Centaur activates an ability of [Grenzo, Dungeon Warden] ( Put the bottom card of your library into your graveyard. If it's a creature card with power less ...).
Smashing Centaur activates an ability of [Grenzo, Dungeon Warden] ( Put the bottom card of your library into your graveyard. If it's a creature card with power less ...).
Smashing Centaur activates an ability of [Grenzo, Dungeon Warden] ( Put the bottom card of your library into your graveyard. If it's a creature card with power less ...).
Smashing Centaur activates an ability of [Grenzo, Dungeon Warden] ( Put the bottom card of your library into your graveyard. If it's a creature card with power less ...).
Turn 9: Smashing Centaur
Smashing Centaur casts [Nameless Inversion] targeting [Chandra's Phoenix].
Nangurus has conceded from the game.
Winner: Smashing Centaur
Game 1 Completed.
Smashing Centaur has left the game.
Game 599898272
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Nangurus chooses to play first.
Nangurus keeps this hand.
Smashing Centaur mulligans to 6 cards.
Smashing Centaur mulligans to 5 cards.
Smashing Centaur mulligans to 4 cards.
Smashing Centaur mulligans to 3 cards.
Smashing Centaur keeps this hand.
Smashing Centaur put a card on top of Smashing Centaur's library.
Turn 1: Nangurus
Nangurus skips their draw step.
Nangurus plays [Mountain].
Nangurus casts [Rakdos Cackler].
Turn 1: Smashing Centaur
Smashing Centaur plays [Auntie's Hovel].
Turn 2: Nangurus
Nangurus plays [Mountain].
Smashing Centaur is being attacked by [Rakdos Cackler].
Turn 2: Smashing Centaur
Smashing Centaur plays [Hammerheim].
Turn 3: Nangurus
Nangurus plays [Sunscorched Desert].
Nangurus puts triggered ability from [Sunscorched Desert] onto the stack targeting Smashing Centaur (When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.).
Smashing Centaur is being attacked by [Rakdos Cackler].
Smashing Centaur casts [Nameless Inversion] targeting [Rakdos Cackler].
Turn 3: Smashing Centaur
Turn 4: Nangurus
Nangurus plays [Sunscorched Desert].
Nangurus puts triggered ability from [Sunscorched Desert] onto the stack targeting Smashing Centaur (When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.).
Nangurus casts [Village Messenger].
Smashing Centaur is being attacked by [Village Messenger].
Turn 4: Smashing Centaur
Smashing Centaur plays [Ancient Amphitheater].
Smashing Centaur casts [Tin Street Hooligan].
Turn 5: Nangurus
Nangurus plays [Mountain].
Smashing Centaur is being attacked by [Village Messenger].
[Tin Street Hooligan] blocks [Village Messenger].
Nangurus casts [Guttersnipe].
Turn 5: Smashing Centaur
Turn 6: Nangurus
Nangurus plays [Sunscorched Desert].
Nangurus puts triggered ability from [Sunscorched Desert] onto the stack targeting Smashing Centaur (When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.).
Nangurus casts [Browbeat] targeting Nangurus.
Nangurus puts triggered ability from [Guttersnipe] onto the stack (Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.).
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Smashing Centaur has [Browbeat] deal 5 damage to them.
Smashing Centaur is being attacked by [Guttersnipe].
Turn 6: Smashing Centaur
Turn 7: Nangurus
Nangurus casts [Demonfire] targeting Smashing Centaur. (X is 3).
Nangurus puts triggered ability from [Guttersnipe] onto the stack (Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.).
Winner: Nangurus
Game 2 Completed.
Smashing Centaur has left the game.
Game 599900148
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Smashing Centaur chooses to play first.
Smashing Centaur keeps this hand.
Nangurus keeps this hand.
Turn 1: Smashing Centaur
Smashing Centaur skips their draw step.
Smashing Centaur plays [Savage Lands].
Turn 1: Nangurus
Nangurus plays [Sunscorched Desert].
Nangurus puts triggered ability from [Sunscorched Desert] onto the stack targeting Smashing Centaur (When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.).
Nangurus casts [Sentinel Totem].
Nangurus puts triggered ability from [Sentinel Totem] onto the stack (When Sentinel Totem enters the battlefield, scry 1.).
Nangurus put a card on top of Nangurus's library.
Turn 2: Smashing Centaur
Smashing Centaur plays [Auntie's Hovel].
Smashing Centaur casts [Mesmeric Fiend].
Smashing Centaur puts triggered ability from [Mesmeric Fiend] onto the stack targeting Nangurus (When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose...).
Nangurus reveals their hand to [Mesmeric Fiend]'s ability, containing [Mountain], [Shock], [Sunscorched Desert], [Burst Lightning], and [Guttersnipe].
Turn 2: Nangurus
Nangurus plays [Mountain].
Nangurus casts [Shock] targeting [Mesmeric Fiend].
Smashing Centaur puts triggered ability from [Mesmeric Fiend] onto the stack (When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.).
Turn 3: Smashing Centaur
Smashing Centaur plays [Vivid Marsh].
Turn 3: Nangurus
Nangurus plays [Mountain].
Nangurus casts [Guttersnipe].
Turn 4: Smashing Centaur
Smashing Centaur plays [Ancient Amphitheater].
Smashing Centaur casts [Sphere of Law].
Turn 4: Nangurus
Nangurus plays [Sunscorched Desert].
Nangurus puts triggered ability from [Sunscorched Desert] onto the stack targeting Smashing Centaur (When Sunscorched Desert enters the battlefield, it deals 1 damage to target player.).
Turn 5: Smashing Centaur
Smashing Centaur casts [Sphere of Law].
Nangurus casts [Stoke the Flames] targeting Smashing Centaur.
Nangurus puts triggered ability from [Guttersnipe] onto the stack (Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.).
Smashing Centaur plays [Crumbling Vestige].
Smashing Centaur puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool.).
Smashing Centaur chooses red.
Turn 5: Nangurus
Turn 6: Smashing Centaur
Nangurus has conceded from the game.
Winner: Smashing Centaur
Game 3 Completed.
Match Winner: Smashing Centaur: 2–1
Nangurus has left the game.