PDBot Stats

Game 594150072

PDBot has started watching.
GSM joined the game.
[League] Host doesn't have active run
[CHAT] HazenLake: glhf
GSM chooses to play first.
[CHAT] GSM: u2
GSM keeps this hand.
HazenLake keeps this hand.
Turn 1: GSM
GSM skips their draw step.
GSM plays [Nomad Outpost].
Turn 1: HazenLake
HazenLake plays [Forest].
HazenLake casts [Scute Mob].
Turn 2: GSM
GSM plays [Plains].
GSM casts [Dragon Fodder].
GSM's [Dragon Fodder] creates two Goblin tokens.
Turn 2: HazenLake
HazenLake plays [Forest].
HazenLake casts [Avacyn's Pilgrim].
HazenLake casts [Scute Mob].
Turn 3: GSM
GSM plays [Swamp].
HazenLake is being attacked by [Goblin] token and [Goblin] token.
Turn 3: HazenLake
HazenLake plays [Forest].
HazenLake casts [Honden of Cleansing Fire].
GSM is being attacked by [Scute Mob] and [Scute Mob].
GSM casts [Crackling Doom].
HazenLake sacrifices [Scute Mob].
Turn 4: GSM
GSM plays [Mountain].
GSM casts [Stoke the Flames] targeting [Scute Mob].
HazenLake is being attacked by [Goblin] token and [Goblin] token.
Turn 4: HazenLake
HazenLake puts triggered ability from [Honden of Cleansing Fire] onto the stack (At the beginning of your upkeep, you gain 2 life for each Shrine you control.).
HazenLake plays [Forest].
HazenLake casts [Honden of Life's Web].
Turn 5: GSM
GSM plays [Plains].
GSM casts [Assemble the Legion].
HazenLake is being attacked by [Goblin] token and [Goblin] token.
Turn 5: HazenLake
HazenLake puts triggered ability from [Honden of Cleansing Fire] onto the stack (At the beginning of your upkeep, you gain 2 life for each Shrine you control.).
HazenLake puts triggered ability from [Honden of Life's Web] onto the stack (At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you ...).
HazenLake's [Honden of Life's Web] creates two Spirit tokens.
HazenLake plays [Forest].
HazenLake casts [Rampant Growth].
HazenLake casts [Safewright Quest].
HazenLake reveals [Plains].
GSM is being attacked by [Avacyn's Pilgrim].
Turn 6: GSM
GSM puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
GSM's [Assemble the Legion] creates a Soldier token.
GSM plays [Evolving Wilds].
GSM activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
HazenLake is being attacked by [Soldier] token, [Goblin] token, and [Goblin] token.
[Spirit] token blocks [Goblin] token.
[Spirit] token blocks [Soldier] token.
GSM casts [Growing Ranks].
Turn 6: HazenLake
HazenLake puts triggered ability from [Honden of Cleansing Fire] onto the stack (At the beginning of your upkeep, you gain 2 life for each Shrine you control.).
HazenLake puts triggered ability from [Honden of Life's Web] onto the stack (At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you ...).
HazenLake's [Honden of Life's Web] creates two Spirit tokens.
HazenLake plays [Plains].
HazenLake casts [Safewright Quest].
HazenLake reveals [Plains].
GSM is being attacked by [Avacyn's Pilgrim].
Turn 7: GSM
GSM puts triggered ability from [Growing Ranks] onto the stack (At the beginning of your upkeep, populate.).
GSM puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
GSM's [Assemble the Legion] creates two Soldier tokens.
GSM plays [Plains].
HazenLake is being attacked by [Soldier] token, [Soldier] token, [Soldier] token, and [Goblin] token.
[Spirit] token blocks [Soldier] token.
[Spirit] token blocks [Soldier] token.
GSM casts [Dragon Fodder].
GSM's [Dragon Fodder] creates two Goblin tokens.
Turn 7: HazenLake
HazenLake puts triggered ability from [Honden of Cleansing Fire] onto the stack (At the beginning of your upkeep, you gain 2 life for each Shrine you control.).
HazenLake puts triggered ability from [Honden of Life's Web] onto the stack (At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you ...).
HazenLake's [Honden of Life's Web] creates two Spirit tokens.
HazenLake plays [Plains].
HazenLake casts [Selesnya Charm] (Create a 2/2 white Knight creature token with vigilance.).
HazenLake's [Selesnya Charm] creates a Knight token.
GSM is being attacked by [Avacyn's Pilgrim].
[Goblin] token blocks [Avacyn's Pilgrim].
Turn 8: GSM
GSM puts triggered ability from [Growing Ranks] onto the stack (At the beginning of your upkeep, populate.).
GSM puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
GSM's [Assemble the Legion] creates three Soldier tokens.
HazenLake is being attacked by [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Goblin] token, [Soldier] token, and [Goblin] token.
[Knight] token blocks [Soldier] token.
[Spirit] token blocks [Soldier] token.
[Spirit] token blocks [Soldier] token.
GSM casts [Hordeling Outburst].
GSM's [Hordeling Outburst] creates three Goblin tokens.
Turn 8: HazenLake
HazenLake puts triggered ability from [Honden of Cleansing Fire] onto the stack (At the beginning of your upkeep, you gain 2 life for each Shrine you control.).
HazenLake puts triggered ability from [Honden of Life's Web] onto the stack (At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you ...).
HazenLake's [Honden of Life's Web] creates two Spirit tokens.
HazenLake casts [Captured Sunlight].
HazenLake puts triggered ability from [Captured Sunlight] onto the stack (Cascade).
HazenLake casts [Fyndhorn Elves].
Turn 9: GSM
GSM puts triggered ability from [Growing Ranks] onto the stack (At the beginning of your upkeep, populate.).
GSM puts triggered ability from [Assemble the Legion] onto the stack (At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 re...).
GSM's [Assemble the Legion] creates four Soldier tokens.
HazenLake is being attacked by [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Soldier] token, [Goblin] token, [Goblin] token, [Goblin] token, [Soldier] token, [Goblin] token, 
[Soldier] token, and [Goblin] token.
[Fyndhorn Elves] blocks [Goblin] token.
[Knight] token blocks [Goblin] token.
[Spirit] token blocks [Goblin] token.
[Spirit] token blocks [Soldier] token.
Turn 9: HazenLake
HazenLake puts triggered ability from [Honden of Cleansing Fire] onto the stack (At the beginning of your upkeep, you gain 2 life for each Shrine you control.).
HazenLake puts triggered ability from [Honden of Life's Web] onto the stack (At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you ...).
HazenLake's [Honden of Life's Web] creates two Spirit tokens.
HazenLake plays [Selesnya Guildgate].
HazenLake has conceded from the game.
Winner: GSM
Game 1 Completed.

Game 594151664

PDBot has started watching.
HazenLake chooses to play first.
HazenLake keeps this hand.
GSM keeps this hand.
Turn 1: HazenLake
HazenLake skips their draw step.
HazenLake plays [Forest].
HazenLake casts [Avacyn's Pilgrim].
Turn 1: GSM
GSM plays [Plains].
Turn 2: HazenLake
HazenLake casts [Safewright Quest].
HazenLake reveals [Plains].
HazenLake plays [Plains].
GSM is being attacked by [Avacyn's Pilgrim].
Turn 2: GSM
GSM plays [Swamp].
Turn 3: HazenLake
HazenLake casts [Oracle of Nectars].
Turn 3: GSM
GSM plays [Swamp].
GSM casts [Nature's Ruin].
Turn 4: HazenLake
HazenLake casts [Avacyn's Pilgrim].
Turn 4: GSM
GSM plays [Mountain].
Turn 5: HazenLake
HazenLake casts [Selesnya Charm] (Create a 2/2 white Knight creature token with vigilance.).
HazenLake's [Selesnya Charm] creates a Knight token.
GSM is being attacked by [Avacyn's Pilgrim].
Turn 5: GSM
GSM plays [Plains].
Turn 6: HazenLake
GSM is being attacked by [Knight] token and [Avacyn's Pilgrim].
Turn 6: GSM
GSM casts [Assemble the Legion].
GSM plays [Swamp].
Turn 7: HazenLake
HazenLake has conceded from the game.
Winner: GSM
Game 2 Completed.
Match Winner: GSM: 2–0