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Game 594019440

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Merawder joined the game.
[League] Birthday Stax by merawder (11387) vs And a Stetson Hat by mrsad (11332)
[CHAT] PDBot: [sD] Good luck in your League match!
[CHAT] MrSad: glhf
[CHAT] Merawder: heya!
[CHAT] Merawder: you too
Merawder chooses to play first.
Merawder keeps this hand.
MrSad mulligans to 6 cards.
MrSad keeps this hand.
Turn 1: Merawder
MrSad put a card on top of MrSad's library.
Merawder skips their draw step.
Merawder plays [Lonely Sandbar].
Turn 1: MrSad
MrSad plays [Swamp].
MrSad casts [Sarcomancy].
MrSad puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
MrSad's [Sarcomancy] creates a Zombie token.
Turn 2: Merawder
Merawder plays [Plains].
Merawder casts [Surveilling Sprite].
Turn 2: MrSad
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Merawder is being attacked by [Zombie] token.
MrSad discards [Scarab Feast].
MrSad cycles [Scarab Feast].
Turn 3: Merawder
Merawder plays [Moorland Haunt].
Merawder casts [Sailor of Means].
Merawder puts triggered ability from [Sailor of Means] onto the stack (When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with '{T},...).
Merawder's [Sailor of Means] creates a Treasure token.
MrSad is being attacked by [Surveilling Sprite].
Turn 3: MrSad
MrSad plays [Lake of the Dead].
MrSad sacrifices [Swamp].
MrSad casts [Vendetta] targeting [Sailor of Means].
MrSad casts [Diregraf Ghoul].
Merawder is being attacked by [Zombie] token.
Turn 4: Merawder
Merawder casts [Smokestack].
Merawder plays [Seaside Citadel].
MrSad is being attacked by [Surveilling Sprite].
Turn 4: MrSad
Merawder puts triggered ability from [Smokestack] onto the stack (At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter...).
MrSad casts [Dark Salvation] targeting MrSad, and [Surveilling Sprite]. (X is 0).
Merawder puts triggered ability from [Surveilling Sprite] onto the stack (When Surveilling Sprite dies, you may draw a card.).
Merawder draws a card with [Surveilling Sprite]'s ability.
Merawder is being attacked by [Diregraf Ghoul] and [Zombie] token.
Turn 5: Merawder
Merawder puts triggered ability from [Smokestack] onto the stack (At the beginning of your upkeep, you may put a soot counter on Smokestack.).
Merawder puts triggered ability from [Smokestack] onto the stack (At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter...).
Merawder plays [Tranquil Garden].
Merawder casts [Alchemist's Apprentice].
Merawder casts [Gift of Immortality] targeting [Alchemist's Apprentice].
Merawder activates an ability of [Alchemist's Apprentice] (Sacrifice Alchemist's Apprentice: Draw a card.).
Merawder puts triggered ability from [Gift of Immortality] onto the stack (When enchanted creature dies, return that card to the battlefield under its owner's control. Retur...).
Merawder draws a card with [Alchemist's Apprentice]'s ability.
Merawder puts triggered ability from [Gift of Immortality] onto the stack (Return Gift of Immortality to the battlefield attached to Alchemist's Apprentice at the beginning ...).
Turn 5: MrSad
Merawder puts triggered ability from [Smokestack] onto the stack (At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter...).
MrSad sacrifices [Sarcomancy].
MrSad plays [Swamp].
MrSad casts [Lord of the Accursed].
MrSad casts [Dark Salvation] targeting MrSad, and [Alchemist's Apprentice]. (X is 0).
Merawder activates an ability of [Alchemist's Apprentice] (Sacrifice Alchemist's Apprentice: Draw a card.).
Merawder puts triggered ability from [Gift of Immortality] onto the stack (When enchanted creature dies, return that card to the battlefield under its owner's control. Retur...).
Merawder draws a card with [Alchemist's Apprentice]'s ability.
Merawder is being attacked by [Diregraf Ghoul] and [Zombie] token.
Merawder puts triggered ability from [Gift of Immortality] onto the stack (Return Gift of Immortality to the battlefield attached to Alchemist's Apprentice at the beginning ...).
Turn 6: Merawder
Merawder puts triggered ability from [Smokestack] onto the stack (At the beginning of your upkeep, you may put a soot counter on Smokestack.).
Merawder puts triggered ability from [Smokestack] onto the stack (At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter...).
Merawder sacrifices [Alchemist's Apprentice].
Merawder puts triggered ability from [Gift of Immortality] onto the stack (When enchanted creature dies, return that card to the battlefield under its owner's control. Retur...).
Merawder chooses not to use [Smokestack]'s ability.
Merawder plays [Cloudcrest Lake].
Merawder casts [Alchemist's Apprentice].
Merawder puts triggered ability from [Gift of Immortality] onto the stack (Return Gift of Immortality to the battlefield attached to Alchemist's Apprentice at the beginning ...).
Turn 6: MrSad
Merawder puts triggered ability from [Smokestack] onto the stack (At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter...).
MrSad sacrifices [Zombie] token.
Merawder is being attacked by [Lord of the Accursed] and [Diregraf Ghoul].
MrSad exiles [Sailor of Means] with with [Moorland Haunt]'s ability.
Merawder activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Merawder's [Moorland Haunt] creates a Spirit token.
[Alchemist's Apprentice] blocks [Diregraf Ghoul].
[Spirit] token blocks [Lord of the Accursed].
Merawder activates an ability of [Alchemist's Apprentice] (Sacrifice Alchemist's Apprentice: Draw a card.).
Merawder draws a card with [Alchemist's Apprentice]'s ability.
MrSad casts [Sarcomancy].
Merawder activates an ability of [Alchemist's Apprentice] (Sacrifice Alchemist's Apprentice: Draw a card.).
Merawder puts triggered ability from [Gift of Immortality] onto the stack (When enchanted creature dies, return that card to the battlefield under its owner's control. Retur...).
Merawder draws a card with [Alchemist's Apprentice]'s ability.
MrSad puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
MrSad's [Sarcomancy] creates a Zombie token.
Merawder puts triggered ability from [Gift of Immortality] onto the stack (Return Gift of Immortality to the battlefield attached to Alchemist's Apprentice at the beginning ...).
Turn 7: Merawder
Merawder puts triggered ability from [Smokestack] onto the stack (At the beginning of your upkeep, you may put a soot counter on Smokestack.).
Merawder puts triggered ability from [Smokestack] onto the stack (At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter...).
Merawder sacrifices [Tranquil Garden].
Merawder plays [Island].
Merawder casts [Planar Outburst].
Merawder puts triggered ability from [Gift of Immortality] onto the stack (When enchanted creature dies, return that card to the battlefield under its owner's control. Retur...).
MrSad has conceded from the game.
Winner: Merawder
Game 1 Completed.

Game 594022268

PDBot has started watching.
MrSad chooses to play first.
MrSad keeps this hand.
Merawder mulligans to 6 cards.
Merawder keeps this hand.
Turn 1: MrSad
Merawder put a card on the bottom of the library.
MrSad skips their draw step.
MrSad plays [Swamp].
MrSad casts [Diregraf Ghoul].
Turn 1: Merawder
Merawder plays [Lonely Sandbar].
Turn 2: MrSad
Merawder is being attacked by [Diregraf Ghoul].
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Turn 2: Merawder
Merawder plays [Tranquil Garden].
Merawder casts [Palace Familiar].
Turn 3: MrSad
Merawder is being attacked by [Diregraf Ghoul].
MrSad plays [Swamp].
Turn 3: Merawder
Merawder casts [Alchemist's Apprentice].
MrSad is being attacked by [Palace Familiar].
Turn 4: MrSad
MrSad plays [Lake of the Dead].
MrSad sacrifices [Swamp].
MrSad casts [Lord of the Accursed].
MrSad casts [Lord of the Accursed].
Merawder is being attacked by [Diregraf Ghoul].
[Alchemist's Apprentice] blocks [Diregraf Ghoul].
Merawder activates an ability of [Alchemist's Apprentice] (Sacrifice Alchemist's Apprentice: Draw a card.).
Merawder draws a card with [Alchemist's Apprentice]'s ability.
Turn 4: Merawder
Merawder plays [Seaside Citadel].
Turn 5: MrSad
MrSad plays [Swamp].
MrSad casts [Dead Weight] targeting [Palace Familiar].
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Merawder casts [Dive Down] targeting [Palace Familiar].
MrSad's [Dead Weight] is countered because it has no legal targets.
Merawder is being attacked by [Lord of the Accursed], [Lord of the Accursed], and [Diregraf Ghoul].
[Palace Familiar] blocks [Lord of the Accursed].
Turn 5: Merawder
Merawder plays [Moorland Haunt].
Merawder casts [Sailor of Means].
Merawder puts triggered ability from [Sailor of Means] onto the stack (When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with '{T},...).
Merawder's [Sailor of Means] creates a Treasure token.
Turn 6: MrSad
MrSad casts [Dead Weight] targeting [Palace Familiar].
Merawder puts triggered ability from [Palace Familiar] onto the stack (When Palace Familiar dies, draw a card.).
Merawder draws a card with [Palace Familiar]'s ability.
MrSad casts [Skinrender].
MrSad puts triggered ability from [Skinrender] onto the stack targeting [Sailor of Means] (When Skinrender enters the battlefield, put three -1/-1 counters on target creature.).
Merawder is being attacked by [Lord of the Accursed], [Lord of the Accursed], and [Diregraf Ghoul].
[Sailor of Means] blocks [Diregraf Ghoul].
Turn 6: Merawder
Merawder has conceded from the game.
Winner: MrSad
Game 2 Completed.

Game 594025632

PDBot has started watching.
Merawder chooses to play first.
Merawder mulligans to 6 cards.
MrSad keeps this hand.
Merawder keeps this hand.
Turn 1: Merawder
Merawder put a card on top of Merawder's library.
Merawder skips their draw step.
Merawder plays [Seaside Citadel].
Turn 1: MrSad
MrSad plays [Swamp].
MrSad casts [Sarcomancy].
MrSad puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
MrSad's [Sarcomancy] creates a Zombie token.
Turn 2: Merawder
Merawder plays [Tranquil Garden].
Merawder casts [Palace Familiar].
Turn 2: MrSad
Merawder is being attacked by [Zombie] token.
MrSad plays [Swamp].
MrSad casts [Sarcomancy].
MrSad puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
MrSad's [Sarcomancy] creates a Zombie token.
MrSad casts [Sarcomancy].
MrSad puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
MrSad's [Sarcomancy] creates a Zombie token.
Turn 3: Merawder
Merawder plays [Moorland Haunt].
Merawder casts [Sailor of Means].
Merawder puts triggered ability from [Sailor of Means] onto the stack (When Sailor of Means enters the battlefield, create a colorless Treasure artifact token with '{T},...).
Merawder's [Sailor of Means] creates a Treasure token.
Turn 3: MrSad
MrSad plays [Swamp].
MrSad casts [Lord of the Accursed].
Merawder is being attacked by [Zombie] token, [Zombie] token, and [Zombie] token.
[Sailor of Means] blocks [Zombie] token.
[Palace Familiar] blocks [Zombie] token.
[Palace Familiar] stops blocking.
Turn 4: Merawder
Merawder plays [Plains].
MrSad is being attacked by [Palace Familiar].
Merawder casts [Winds of Rath].
Merawder puts triggered ability from [Palace Familiar] onto the stack (When Palace Familiar dies, draw a card.).
Merawder draws a card with [Palace Familiar]'s ability.
Turn 4: MrSad
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad plays [Swamp].
MrSad casts [Lay Bare the Heart] targeting Merawder.
Merawder discards [Planar Outburst].
Merawder reveals their hand to [Lay Bare the Heart], containing [Surveilling Sprite] and [Palace Familiar].
Turn 5: Merawder
Merawder casts [Surveilling Sprite].
Turn 5: MrSad
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad plays [Swamp].
MrSad casts [Dead Weight] targeting [Surveilling Sprite].
Merawder puts triggered ability from [Surveilling Sprite] onto the stack (When Surveilling Sprite dies, you may draw a card.).
Merawder draws a card with [Surveilling Sprite]'s ability.
Turn 6: Merawder
Merawder plays [Plains].
Turn 6: MrSad
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad plays [Swamp].
MrSad exiles [Surveilling Sprite] with with [Moorland Haunt]'s ability.
Merawder activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Merawder's [Moorland Haunt] creates a Spirit token.
Turn 7: Merawder
Merawder casts [Dimir Signet].
MrSad is being attacked by [Spirit] token.
Merawder casts [Palace Familiar].
Merawder casts [Palace Familiar].
Turn 7: MrSad
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
MrSad plays [Swamp].
MrSad has conceded from the game.
Winner: Merawder
Game 3 Completed.
Match Winner: Merawder: 2–1