Game 593019824
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[League] Host doesn't have active run
[CHAT] FMFF: hello
FMFF chooses to play first.
FMFF keeps this hand.
Wormbones mulligans to 6 cards.
Wormbones keeps this hand.
Turn 1: FMFF
[CHAT] Wormbones: heyo
Wormbones put a card on the bottom of the library.
FMFF skips their draw step.
FMFF plays [Island].
Turn 1: Wormbones
Wormbones plays [Sandsteppe Citadel].
Turn 2: FMFF
FMFF plays [Plains].
FMFF casts [Wharf Infiltrator].
Turn 2: Wormbones
Wormbones plays [Orzhov Guildgate].
Turn 3: FMFF
Wormbones is being attacked by [Wharf Infiltrator].
FMFF puts triggered ability from [Wharf Infiltrator] onto the stack (Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discar...).
FMFF draws a card with [Wharf Infiltrator]'s ability.
FMFF discards [Wharf Infiltrator].
FMFF puts triggered ability from [Wharf Infiltrator] onto the stack (Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi H...).
FMFF plays [Tranquil Cove].
FMFF puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
FMFF casts [Thought Courier].
Turn 3: Wormbones
Wormbones casts [Rampant Growth].
Wormbones plays [Selesnya Guildgate].
Turn 4: FMFF
Wormbones is being attacked by [Wharf Infiltrator].
FMFF puts triggered ability from [Wharf Infiltrator] onto the stack (Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discar...).
FMFF draws a card with [Wharf Infiltrator]'s ability.
FMFF discards [Thought Courier].
FMFF puts triggered ability from [Wharf Infiltrator] onto the stack (Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi H...).
FMFF's [Wharf Infiltrator] creates an Eldrazi Horror token.
FMFF plays [Island].
Turn 4: Wormbones
Wormbones plays [Selesnya Guildgate].
FMFF activates an ability of [Thought Courier] ( Draw a card, then discard a card.).
FMFF draws a card with [Thought Courier]'s ability.
FMFF discards [Wharf Infiltrator].
FMFF puts triggered ability from [Wharf Infiltrator] onto the stack (Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi H...).
FMFF's [Wharf Infiltrator] creates an Eldrazi Horror token.
Turn 5: FMFF
FMFF plays [Plains].
Wormbones is being attacked by [Eldrazi Horror] token, [Eldrazi Horror] token, and [Wharf Infiltrator].
FMFF puts triggered ability from [Wharf Infiltrator] onto the stack (Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discar...).
FMFF draws a card with [Wharf Infiltrator]'s ability.
FMFF discards [Deft Duelist].
FMFF puts triggered ability from [Wharf Infiltrator] onto the stack (Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi H...).
FMFF's [Wharf Infiltrator] creates an Eldrazi Horror token.
Wormbones casts [Pulse of the Fields].
Turn 5: Wormbones
Wormbones casts [Winds of Rath].
FMFF activates an ability of [Thought Courier] ( Draw a card, then discard a card.).
FMFF draws a card with [Thought Courier]'s ability.
FMFF discards [Circular Logic].
FMFF puts triggered ability from [Circular Logic] onto the stack (Madness {{U}}).
FMFF casts [Circular Logic] targeting [Winds of Rath].
Turn 6: FMFF
Wormbones is being attacked by [Eldrazi Horror] token, [Eldrazi Horror] token, [Eldrazi Horror] token, and [Wharf Infiltrator].
FMFF puts triggered ability from [Wharf Infiltrator] onto the stack (Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discar...).
FMFF draws a card with [Wharf Infiltrator]'s ability.
FMFF discards [Angel of Glory's Rise].
FMFF puts triggered ability from [Wharf Infiltrator] onto the stack (Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi H...).
FMFF's [Wharf Infiltrator] creates an Eldrazi Horror token.
FMFF plays [Azorius Guildgate].
Turn 6: Wormbones
Wormbones plays [Orzhov Guildgate].
Wormbones casts [End Hostilities].
FMFF activates an ability of [Thought Courier] ( Draw a card, then discard a card.).
FMFF draws a card with [Thought Courier]'s ability.
FMFF discards [Circular Logic].
FMFF puts triggered ability from [Circular Logic] onto the stack (Madness {{U}}).
Wormbones has conceded from the game.
Winner: FMFF
Game 1 Completed.