Penny Dreadful: "PD league"
Game 589272374
PDBot has started watching.
full joined the game.
Smashing Centaur joined the game.
[League] Zombie by full (10296) vs Wonderfully Funderfully Mad by smashing centaur (10295)
[CHAT] PDBot: [sD] Good luck in your League match!
Smashing Centaur chooses to play first.
[CHAT] Smashing Centaur: hi gl
Smashing Centaur keeps this hand.
full keeps this hand.
Turn 1: Smashing Centaur
Smashing Centaur skips their draw step.
Smashing Centaur plays [Island].
Turn 1: full
full plays [Swamp].
full casts [Sarcomancy].
full puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
full's [Sarcomancy] creates a Zombie token.
Turn 2: Smashing Centaur
Smashing Centaur plays [Island].
Smashing Centaur casts [Merfolk Looter].
Turn 2: full
full plays [Swamp].
Smashing Centaur is being attacked by [Zombie] token.
full casts [Shambling Ghoul].
Turn 3: Smashing Centaur
Smashing Centaur plays [Forest].
Turn 3: full
full plays [Lake of the Dead].
full sacrifices [Swamp].
full casts [Cemetery Reaper].
Smashing Centaur is being attacked by [Shambling Ghoul] and [Zombie] token.
Smashing Centaur activates an ability of [Merfolk Looter] ( Draw a card, then discard a card.).
Smashing Centaur draws a card with [Merfolk Looter]'s ability.
Smashing Centaur discards [Arrogant Wurm].
Smashing Centaur puts triggered ability from [Arrogant Wurm] onto the stack (Madness {{2G}}).
Smashing Centaur casts [Arrogant Wurm].
[Arrogant Wurm] blocks [Shambling Ghoul].
Turn 4: Smashing Centaur
Smashing Centaur activates an ability of [Merfolk Looter] ( Draw a card, then discard a card.).
Smashing Centaur draws a card with [Merfolk Looter]'s ability.
Smashing Centaur discards [Basking Rootwalla].
Smashing Centaur puts triggered ability from [Basking Rootwalla] onto the stack (Madness {{0}}).
Smashing Centaur casts [Basking Rootwalla].
Smashing Centaur plays [Forest].
full is being attacked by [Arrogant Wurm].
Smashing Centaur casts [Noose Constrictor].
Turn 4: full
full casts [Lord of the Accursed].
full casts [Dark Salvation] targeting full, and [Merfolk Looter]. (X is 0).
Smashing Centaur is being attacked by [Zombie] token.
[Noose Constrictor] blocks [Zombie] token.
Smashing Centaur discards [Forest].
Smashing Centaur activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
Smashing Centaur discards [Wonder].
Smashing Centaur activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
Smashing Centaur discards [Wonder].
Smashing Centaur activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
Turn 5: Smashing Centaur
full is being attacked by [Noose Constrictor], [Basking Rootwalla], and [Arrogant Wurm].
Smashing Centaur activates an ability of [Basking Rootwalla] ( Basking Rootwalla gets +2/+2 until end of turn.).
Smashing Centaur casts [Thought Courier].
Turn 5: full
full has conceded from the game.
Winner: Smashing Centaur
Game 1 Completed.
full has left the game.
Game 589274386
PDBot has started watching.
full mulligans to 6 cards.
Smashing Centaur keeps this hand.
full keeps this hand.
Turn 1: full
full put a card on top of full's library.
full skips their draw step.
full plays [Swamp].
full casts [Sarcomancy].
full puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
full's [Sarcomancy] creates a Zombie token.
Turn 1: Smashing Centaur
Smashing Centaur plays [Temple of Mystery].
Smashing Centaur puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Smashing Centaur put a card on the bottom of the library.
Turn 2: full
full plays [Swamp].
full casts [Shambling Ghoul].
Smashing Centaur is being attacked by [Zombie] token.
Turn 2: Smashing Centaur
Smashing Centaur plays [Island].
Smashing Centaur casts [Merfolk Looter].
Turn 3: full
full plays [Swamp].
full casts [Dark Salvation] targeting full, and [Merfolk Looter]. (X is 1).
full's [Dark Salvation] creates a Zombie token.
Smashing Centaur is being attacked by [Shambling Ghoul] and [Zombie] token.
Turn 3: Smashing Centaur
Smashing Centaur plays [Island].
Smashing Centaur casts [Thought Courier].
Turn 4: full
full plays [Swamp].
full casts [Skinrender].
full puts triggered ability from [Skinrender] onto the stack targeting [Thought Courier] (When Skinrender enters the battlefield, put three -1/-1 counters on target creature.).
Smashing Centaur is being attacked by [Zombie] token, [Shambling Ghoul], and [Zombie] token.
Turn 4: Smashing Centaur
Smashing Centaur plays [Forest].
Turn 5: full
Smashing Centaur is being attacked by [Skinrender], [Zombie] token, [Shambling Ghoul], and [Zombie] token.
Winner: full
Game 2 Completed.
Game 589275220
PDBot has started watching.
Smashing Centaur chooses to play first.
Smashing Centaur keeps this hand.
full keeps this hand.
Turn 1: Smashing Centaur
Smashing Centaur skips their draw step.
Smashing Centaur plays [Temple of Mystery].
Smashing Centaur puts triggered ability from [Temple of Mystery] onto the stack (When Temple of Mystery enters the battlefield, scry 1.).
Smashing Centaur put a card on the bottom of the library.
Turn 1: full
full plays [Swamp].
full casts [Sarcomancy].
full puts triggered ability from [Sarcomancy] onto the stack (When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.).
full's [Sarcomancy] creates a Zombie token.
Turn 2: Smashing Centaur
Smashing Centaur plays [Island].
Smashing Centaur casts [Merfolk Looter].
Turn 2: full
full plays [Swamp].
full casts [Dark Salvation] targeting full, and [Merfolk Looter]. (X is 0).
Smashing Centaur is being attacked by [Zombie] token.
Turn 3: Smashing Centaur
Smashing Centaur plays [Island].
Smashing Centaur casts [Noose Constrictor].
full casts [Vendetta] targeting [Noose Constrictor].
Smashing Centaur discards [Just the Wind].
Smashing Centaur activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
Smashing Centaur puts triggered ability from [Just the Wind] onto the stack (Madness {{U}}).
Smashing Centaur casts [Just the Wind] targeting [Zombie] token.
Smashing Centaur returns [Zombie] token to its owner's hand with [Just the Wind].
Turn 3: full
full puts triggered ability from [Sarcomancy] onto the stack (At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 da...).
full plays [Swamp].
full casts [Cemetery Reaper].
Turn 4: Smashing Centaur
Smashing Centaur casts [Merfolk Looter].
Turn 4: full
full plays [Swamp].
full casts [Skinrender].
full puts triggered ability from [Skinrender] onto the stack targeting [Merfolk Looter] (When Skinrender enters the battlefield, put three -1/-1 counters on target creature.).
Smashing Centaur is being attacked by [Cemetery Reaper].
Turn 5: Smashing Centaur
Turn 5: full
Smashing Centaur is being attacked by [Skinrender].
Turn 6: Smashing Centaur
Smashing Centaur plays [Island].
Smashing Centaur casts [Wonder].
full activates an ability of [Cemetery Reaper] targeting [Noose Constrictor] ( Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.).
full's [Cemetery Reaper] creates a Zombie token.
Turn 6: full
full casts [Dead Weight] targeting [Wonder].
Smashing Centaur is being attacked by [Zombie] token and [Skinrender].
Smashing Centaur has conceded from the game.
Winner: full
Game 3 Completed.
Match Winner: full: 2–1