PDBot Stats

Game 580937824

PDBot has started watching.
Freemasons joined the game.
R1ncewind joined the game.
[League] Wb-Hate by r1ncewind (8019) vs Gruul Madness by freemasons (7958)
[CHAT] PDBot: [sD] Good luck in your League match!
[CHAT] Freemasons: hey. glhf!
[CHAT] R1ncewind: HI
Freemasons chooses to play first.
[CHAT] R1ncewind: gl hf
Freemasons keeps this hand.
R1ncewind keeps this hand.
Turn 1: Freemasons
Freemasons skips their draw step.
Freemasons plays [Gruul Guildgate].
Turn 1: R1ncewind
R1ncewind plays [Orzhov Guildgate].
Turn 2: Freemasons
Freemasons plays [Mountain].
Freemasons casts [Noose Constrictor].
Turn 2: R1ncewind
R1ncewind plays [Plains].
R1ncewind casts [Ultimate Price] targeting [Noose Constrictor].
Turn 3: Freemasons
Freemasons plays [Mountain].
Freemasons casts [Noose Constrictor].
Turn 3: R1ncewind
R1ncewind plays [Swamp].
R1ncewind casts [Orzhov Signet].
R1ncewind casts [Ultimate Price] targeting [Noose Constrictor].
Turn 4: Freemasons
Freemasons plays [Forest].
Turn 4: R1ncewind
R1ncewind casts [Tainted Remedy].
Turn 5: Freemasons
Turn 5: R1ncewind
R1ncewind casts [Orzhov Signet].
R1ncewind casts [Healing Hands] targeting Freemasons.
R1ncewind draws a card with [Healing Hands].
R1ncewind plays [Orzhov Guildgate].
Turn 6: Freemasons
Freemasons plays [Gruul Guildgate].
Turn 6: R1ncewind
R1ncewind casts [Beacon of Immortality] targeting Freemasons.
[CHAT] Freemasons: hahaha, wow :D
Winner: R1ncewind
Game 1 Completed.

Game 580938886

PDBot has started watching.
Freemasons mulligans to 6 cards.
R1ncewind mulligans to 6 cards.
Freemasons keeps this hand.
R1ncewind keeps this hand.
Turn 1: Freemasons
Freemasons put a card on top of Freemasons's library.
R1ncewind put a card on the bottom of the library.
Freemasons skips their draw step.
Freemasons plays [Forest].
Turn 1: R1ncewind
R1ncewind plays [Swamp].
Turn 2: Freemasons
Freemasons plays [Mountain].
Freemasons casts [Noose Constrictor].
Turn 2: R1ncewind
R1ncewind plays [Plains].
Turn 3: Freemasons
R1ncewind is being attacked by [Noose Constrictor].
Freemasons discards [Stromkirk Occultist].
Freemasons activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
Freemasons puts triggered ability from [Stromkirk Occultist] onto the stack (Madness {{1R}}).
Freemasons casts [Stromkirk Occultist].
Freemasons plays [Forest].
Turn 3: R1ncewind
R1ncewind casts [Cabal Ritual].
R1ncewind casts [Flaying Tendrils].
Freemasons discards [Honored Hydra].
Freemasons activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
Turn 4: Freemasons
Freemasons discards [Incorrigible Youths].
Freemasons activates an ability of [Noose Constrictor] ( Noose Constrictor gets +1/+1 until end of turn.).
Freemasons puts triggered ability from [Incorrigible Youths] onto the stack (Madness {{2R}}).
Freemasons casts [Incorrigible Youths].
R1ncewind is being attacked by [Incorrigible Youths] and [Noose Constrictor].
Turn 4: R1ncewind
R1ncewind has conceded from the game.
Winner: Freemasons
Game 2 Completed.

Game 580939432

PDBot has started watching.
R1ncewind chooses to play first.
R1ncewind keeps this hand.
Freemasons keeps this hand.
Turn 1: R1ncewind
R1ncewind skips their draw step.
R1ncewind plays [Swamp].
Turn 1: Freemasons
Freemasons plays [Mountain].
Turn 2: R1ncewind
R1ncewind plays [Plains].
R1ncewind casts [Orzhov Signet].
Turn 2: Freemasons
Freemasons plays [Forest].
Freemasons casts [Furyblade Vampire].
Freemasons puts triggered ability from [Furyblade Vampire] onto the stack (At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets...).
Turn 3: R1ncewind
R1ncewind casts [Vampire Nighthawk].
R1ncewind plays [Swamp].
Turn 3: Freemasons
Freemasons plays [Mountain].
Freemasons puts triggered ability from [Furyblade Vampire] onto the stack (At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets...).
Freemasons discards [Fiery Temper].
Freemasons puts triggered ability from [Fiery Temper] onto the stack (Madness {{R}}).
Freemasons casts [Fiery Temper] targeting [Vampire Nighthawk].
R1ncewind is being attacked by [Furyblade Vampire].
Freemasons casts [Wild Mongrel].
Turn 4: R1ncewind
R1ncewind casts [Healing Hands] targeting R1ncewind.
R1ncewind draws a card with [Healing Hands].
R1ncewind plays [Plains].
Turn 4: Freemasons
Freemasons puts triggered ability from [Furyblade Vampire] onto the stack (At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets...).
Freemasons discards [Incorrigible Youths].
Freemasons puts triggered ability from [Incorrigible Youths] onto the stack (Madness {{2R}}).
Freemasons casts [Incorrigible Youths].
R1ncewind is being attacked by [Incorrigible Youths], [Wild Mongrel], and [Furyblade Vampire].
Freemasons discards [Honored Hydra].
Freemasons activates an ability of [Wild Mongrel] ( Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.).
Freemasons chooses black.
Freemasons plays [Forest].
Turn 5: R1ncewind
R1ncewind plays [Swamp].
R1ncewind casts [Beacon of Immortality] targeting R1ncewind.
Turn 5: Freemasons
Freemasons puts triggered ability from [Furyblade Vampire] onto the stack (At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets...).
Freemasons discards [Basking Rootwalla].
Freemasons puts triggered ability from [Basking Rootwalla] onto the stack (Madness {{0}}).
Freemasons casts [Basking Rootwalla].
R1ncewind is being attacked by [Incorrigible Youths], [Wild Mongrel], and [Furyblade Vampire].
Freemasons plays [Forest].
Freemasons exiles [Honored Hydra] with [Honored Hydra]'s ability.
Freemasons activates an ability of [Honored Hydra] (Embalm {3G}).
Turn 6: R1ncewind
R1ncewind casts [Healing Hands] targeting R1ncewind.
R1ncewind draws a card with [Healing Hands].
R1ncewind has conceded from the game.
Winner: Freemasons
Game 3 Completed.
Match Winner: Freemasons: 2–1
R1ncewind has left the game.