Game 574000284
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Vandy plays [Temple of Abandon].
Vandy puts triggered ability from [Temple of Abandon] onto the stack (When Temple of Abandon enters the battlefield, scry 1.).
Vandy put a card on the bottom of the library.
Turn 2: MagisterJack.
MagisterJack plays [Island].
MagisterJack casts [Pyramid of the Pantheon].
Turn 2: Vandy.
Vandy plays [Island].
Vandy casts [Frost Walker].
Turn 3: MagisterJack.
MagisterJack plays [Transguild Promenade].
MagisterJack puts triggered ability from [Transguild Promenade] onto the stack (When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.).
Turn 3: Vandy.
Vandy plays [Frontier Bivouac].
MagisterJack is being attacked by [Frost Walker].
Turn 4: MagisterJack.
MagisterJack plays [Island].
Turn 4: Vandy.
MagisterJack is being attacked by [Frost Walker].
Vandy plays [Mountain].
Vandy casts [Woodland Wanderer].
MagisterJack casts [Essence Scatter] targeting [Woodland Wanderer].
Turn 5: MagisterJack.
MagisterJack plays [Island].
MagisterJack casts [Honden of Infinite Rage].
Turn 5: Vandy.
MagisterJack is being attacked by [Frost Walker].
Vandy plays [Temple of Abandon].
Vandy puts triggered ability from [Temple of Abandon] onto the stack (When Temple of Abandon enters the battlefield, scry 1.).
Vandy put a card on top of Vandy's library.
Vandy casts [Woodland Wanderer].
MagisterJack casts [Essence Scatter] targeting [Woodland Wanderer].
Turn 6: MagisterJack.
MagisterJack puts triggered ability from [Honden of Infinite Rage] onto the stack targeting [Frost Walker] (At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player...).
Vandy puts triggered ability from [Frost Walker] onto the stack (When Frost Walker becomes the target of a spell or ability, sacrifice it.).
MagisterJack's Triggered ability from Honden of Infinite Rage is countered because it has no legal targets.
MagisterJack casts [Anticipate].
MagisterJack put a card on the bottom of the library.
MagisterJack put a card on the bottom of the library.
Turn 6: Vandy.
Vandy plays [Island].
Turn 7: MagisterJack.
MagisterJack puts triggered ability from [Honden of Infinite Rage] onto the stack targeting Vandy (At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player...).
MagisterJack casts [Honden of Seeing Winds].
Turn 7: Vandy.
Vandy plays [Mountain].
Turn 8: MagisterJack.
MagisterJack puts triggered ability from [Honden of Seeing Winds] onto the stack (At the beginning of your upkeep, draw a card for each Shrine you control.).
MagisterJack puts triggered ability from [Honden of Infinite Rage] onto the stack targeting Vandy (At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player...).
MagisterJack draws two cards with [Honden of Seeing Winds]'s ability.
MagisterJack plays [Island].
MagisterJack casts [Honden of Life's Web].
MagisterJack casts [Sphere of the Suns].
Turn 8: Vandy.
Vandy plays [Forest].
Vandy casts [Searing Spear] targeting MagisterJack.
Vandy casts [Searing Spear] targeting MagisterJack.
Turn 9: MagisterJack.
MagisterJack puts triggered ability from [Honden of Infinite Rage] onto the stack targeting Vandy (At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player...).
MagisterJack puts triggered ability from [Honden of Life's Web] onto the stack (At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you ...).
MagisterJack puts triggered ability from [Honden of Seeing Winds] onto the stack (At the beginning of your upkeep, draw a card for each Shrine you control.).
MagisterJack draws three cards with [Honden of Seeing Winds]'s ability.
MagisterJack's [Honden of Life's Web] creates three Spirit tokens.
MagisterJack casts [Honden of Cleansing Fire].
MagisterJack plays [Island].
MagisterJack casts [Anticipate].
Turn 9: Vandy.
Vandy plays [Temple of Abandon].
Vandy puts triggered ability from [Temple of Abandon] onto the stack (When Temple of Abandon enters the battlefield, scry 1.).
Vandy put a card on the bottom of the library.
Turn 10: MagisterJack.
MagisterJack puts triggered ability from [Honden of Infinite Rage] onto the stack targeting Vandy (At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player...).
MagisterJack puts triggered ability from [Honden of Cleansing Fire] onto the stack (At the beginning of your upkeep, you gain 2 life for each Shrine you control.).
MagisterJack puts triggered ability from [Honden of Seeing Winds] onto the stack (At the beginning of your upkeep, draw a card for each Shrine you control.).
MagisterJack puts triggered ability from [Honden of Life's Web] onto the stack (At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you ...).
Vandy has conceded from the game.
Winner: MagisterJack
Game 2 Completed.