Penny Dreadful: "PD League"
Game 874706184
[Time] 1712884769
[11:19:29] PDBot has started watching.
[11:19:30] wind_turbine joined the game.
[League] Crisissuit doesn't have active run
[11:19:32] [CHAT] PDBot: [sD][sR] This is not a valid League pairing!
[11:19:32] [CHAT] PDBot: [sD][sR] Crisissuit, you do not have an active run.
[11:19:37] Crisissuit chooses to play first.
[11:19:46] Crisissuit begins the game with seven cards in hand.
[11:19:47] wind_turbine begins the game with seven cards in hand.
[11:19:47] Turn 1: Crisissuit
[11:19:47] Crisissuit skips their draw step.
[11:19:49] Crisissuit plays [Island].
[11:19:51] Crisissuit exiles [Ancestral Vision] with 4 time counters.
[11:19:51] Crisissuit puts four time counters on [Ancestral Vision].
[11:19:55] Turn 1: wind_turbine
[11:19:57] wind_turbine plays [Temple of Epiphany].
[11:19:57] wind_turbine puts triggered ability from [Temple of Epiphany] onto the stack (When Temple of Epiphany enters the battlefield, scry 1.).
[11:19:59] wind_turbine scrys 1 (1 top, 0 bottom).
[11:20:01] Turn 2: Crisissuit
[11:20:01] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:20:03] Crisissuit removes a time counter from [Ancestral Vision].
[11:20:05] Crisissuit plays [Island].
[11:20:08] Turn 2: wind_turbine
[11:20:10] wind_turbine plays [Swamp].
[11:20:15] Turn 3: Crisissuit
[11:20:15] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:20:17] Crisissuit removes a time counter from [Ancestral Vision].
[11:20:20] Crisissuit exiles [Ancestral Vision] with 4 time counters.
[11:20:20] Crisissuit puts four time counters on [Ancestral Vision].
[11:20:26] wind_turbine casts [Think Twice].
[11:20:28] wind_turbine draws a card with [Think Twice].
[11:20:29] Turn 3: wind_turbine
[11:20:32] wind_turbine plays [Shivan Reef].
[11:20:44] Turn 4: Crisissuit
[11:20:45] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:20:45] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:20:46] Crisissuit removes a time counter from [Ancestral Vision].
[11:20:47] Crisissuit removes a time counter from [Ancestral Vision].
[11:20:56] wind_turbine casts [Sauron's Ransom].
[11:20:57] [CHAT] PDBot: [sU]Sauron's Ransom[sU] has an advantageous bug.
Sauron's Ransom shows whether face down cards are white-bordered
[11:21:05] Crisissuit casts [Mana Leak] targeting [Sauron's Ransom].
[11:21:07] Turn 4: wind_turbine
[11:21:09] wind_turbine plays [Cascade Bluffs].
[11:21:11] Turn 5: Crisissuit
[11:21:11] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:21:11] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:21:13] Crisissuit removes a time counter from [Ancestral Vision].
[11:21:14] Crisissuit removes a time counter from [Ancestral Vision].
[11:21:15] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (When the last time counter is removed from the suspended card, you may cast it w...).
[11:21:21] Crisissuit casts [Ancestral Vision] targeting Crisissuit.
[11:21:35] wind_turbine casts [Memory Lapse] targeting [Ancestral Vision].
[11:21:41] Crisissuit casts [Memory Lapse] targeting [Memory Lapse].
[11:21:50] wind_turbine casts [Prohibit] targeting [Ancestral Vision].
[11:21:53] Turn 5: wind_turbine
[11:21:57] wind_turbine casts [Thing in the Ice].
[11:21:59] Turn 6: Crisissuit
[11:21:59] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:22:04] Crisissuit removes a time counter from [Ancestral Vision].
[11:22:06] Crisissuit plays [Plains].
[11:22:19] Crisissuit casts [Oust] targeting [Thing in the Ice].
[11:22:27] wind_turbine casts [Memory Lapse] targeting [Oust].
[11:22:27] wind_turbine puts triggered ability from [Thing in the Ice] onto the stack (Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then i...).
[11:22:33] wind_turbine removes an ice counter from [Thing in the Ice].
[11:22:41] Turn 6: wind_turbine
[11:22:49] wind_turbine casts [Geological Appraiser].
[11:22:56] Crisissuit casts [Memory Lapse] targeting [Geological Appraiser].
[11:22:57] Turn 7: Crisissuit
[11:22:58] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:22:59] Crisissuit removes a time counter from [Ancestral Vision].
[11:23:00] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (When the last time counter is removed from the suspended card, you may cast it w...).
[11:23:04] Crisissuit casts [Ancestral Vision] targeting Crisissuit.
[11:23:04] Crisissuit draws three cards with [Ancestral Vision].
[11:23:19] Crisissuit plays [Celestial Colonnade].
[11:23:27] Crisissuit casts [Squadron Hawk].
[11:23:28] Crisissuit puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
[11:23:38] Crisissuit reveals [Squadron Hawk].
[11:23:38] Crisissuit reveals [Squadron Hawk].
[11:23:43] Turn 7: wind_turbine
[11:23:48] wind_turbine casts [Geological Appraiser].
[11:23:50] wind_turbine puts triggered ability from [Geological Appraiser] onto the stack (When Geological Appraiser enters the battlefield, if you cast it, discover 3.).
[11:23:52] wind_turbine reveals [Thassa's Intervention] with [Geological Appraiser]'s ability.
[11:24:03] Turn 8: Crisissuit
[11:24:09] Crisissuit plays Crisissuit.
[11:24:14] wind_turbine is being attacked by [Squadron Hawk]
[11:24:20] Turn 8: wind_turbine
[11:24:28] Crisissuit is being attacked by [Geological Appraiser]
[11:24:34] Crisissuit casts [Condemn] targeting [Geological Appraiser].
[11:24:38] wind_turbine puts [Geological Appraiser] on bottom of their library with [Condemn].
[11:24:41] Turn 9: Crisissuit
[11:24:51] Crisissuit casts [Empyrial Plate].
[11:25:00] Crisissuit activates an ability of [Empyrial Plate] targeting [Squadron Hawk] (Equip {2}).
[11:25:02] wind_turbine casts [Darkblast] targeting [Squadron Hawk].
[11:25:02] wind_turbine puts triggered ability from [Thing in the Ice] onto the stack (Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then i...).
[11:25:06] wind_turbine removes an ice counter from [Thing in the Ice].
[11:25:12] Crisissuit's Empyrial Plate is removed from the stack because it has no legal targets.
[11:25:18] wind_turbine casts [Think Twice] from the graveyard.
[11:25:19] wind_turbine puts triggered ability from [Thing in the Ice] onto the stack (Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then i...).
[11:25:21] wind_turbine removes an ice counter from [Thing in the Ice].
[11:25:24] wind_turbine draws a card with [Think Twice].
[11:25:29] Turn 9: wind_turbine
[11:25:39] wind_turbine casts [Burst Lightning] targeting Crisissuit.
[11:25:40] wind_turbine puts triggered ability from [Thing in the Ice] onto the stack (Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then i...).
[11:25:42] wind_turbine removes an ice counter from [Thing in the Ice].
[11:25:42] [Thing in the Ice] transforms into [Awoken Horror].
[11:25:42] wind_turbine puts triggered ability from [Awoken Horror] onto the stack (When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners'...).
[11:25:44] wind_turbine returns no cards to their owner's hand with [Awoken Horror]'s ability.
[11:25:49] wind_turbine plays [Sulfurous Springs].
[11:25:56] Crisissuit is being attacked by [Awoken Horror]
[11:26:05] Turn 10: Crisissuit
[11:26:07] Crisissuit plays [Plains].
[11:26:10] Crisissuit casts [Runed Halo].
[11:26:11] [CHAT] PDBot: [sU]Runed Halo[sU] has an advantageous bug.
If a card is manifested and would normally require a choice as it enters the battlefield, it incorrectly prompts you for that choice
Our data about this bug is out of date. Please let us know if this card is still bugged (or if it's been fixed).
You can do so by PM'ing this bot, or by typing `!stillbugged Runed Halo` or `!notbugged Runed Halo`
[11:26:24] Crisissuit names Awoken Horror for [Runed Halo].
[11:26:33] Crisissuit casts [Squadron Hawk].
[11:26:37] Crisissuit puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
[11:26:48] Crisissuit reveals [Squadron Hawk].
[11:27:05] wind_turbine casts [Thassa's Intervention]. (X is 2).
[11:27:05] Chosen mode: Look at the top X cards of your library. Put up to 2 of them into your hand and the rest on the bottom of your library in a random order.
[11:27:11] Turn 10: wind_turbine
[11:27:14] wind_turbine returns [Darkblast] to their hand with its dredge ability.
[11:27:15] wind_turbine mills [Kaito, Dancing Shadow], [Madcap Experiment], and [Mountain].
[11:27:23] wind_turbine plays [Island].
[11:27:28] wind_turbine casts [Academy Loremaster].
[11:27:37] Crisissuit casts [Memory Lapse] targeting [Academy Loremaster].
[11:27:43] wind_turbine casts [Spell Pierce] targeting [Memory Lapse].
[11:27:55] Turn 11: Crisissuit
[11:27:56] wind_turbine puts triggered ability from [Academy Loremaster] onto the stack (At the beginning of each player's draw step, that player may draw an additional card. If they do, ...).
[11:28:08] Crisissuit plays [Plains].
[11:28:17] Crisissuit activates an ability of [Empyrial Plate] targeting [Squadron Hawk] (Equip {2}).
[11:28:20] wind_turbine casts [Darkblast] targeting [Squadron Hawk].
[11:28:27] Crisissuit casts [Memory Lapse] targeting [Darkblast].
[11:28:39] wind_turbine is being attacked by [Squadron Hawk]
[11:28:54] Crisissuit casts [Oust] targeting [Academy Loremaster].
[11:28:55] wind_turbine puts [Academy Loremaster] beneath the top 1 cards of their library.
[11:29:00] Turn 11: wind_turbine
[11:29:07] wind_turbine casts ability from [Lutri, the Spellchaser] ( Put Lutri, the Spellchaser into your hand.).
[11:29:09] wind_turbine plays [Shivan Reef].
[11:29:18] wind_turbine casts [Ill-Timed Explosion].
[11:29:21] wind_turbine draws two cards with [Ill-Timed Explosion].
[11:29:36] wind_turbine discards [Platinum Emperion].
[11:29:36] wind_turbine discards [Darkblast].
[11:29:37] wind_turbine puts triggered ability from [Ill-Timed Explosion] onto the stack (When you discard this way, Ill-Timed Explosion deals X damage to each creature, where X is the gre...).
[11:29:37] [CHAT] PDBot: [sU]Platinum Emperion[sU] has a disadvantageous bug.
If you control Platinum Emperion you cannot even pay 0 life for costs.
[11:29:48] Turn 12: Crisissuit
[11:29:59] Crisissuit activates an ability of [Celestial Colonnade] ( Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flyin...).
[11:30:04] wind_turbine is being attacked by [Celestial Colonnade]
[11:30:10] Turn 12: wind_turbine
[11:30:15] wind_turbine plays [Temple of Deceit].
[11:30:15] wind_turbine puts triggered ability from [Temple of Deceit] onto the stack (When Temple of Deceit enters the battlefield, scry 1.).
[11:30:19] wind_turbine scrys 1 (0 top, 1 bottom).
[11:30:28] wind_turbine casts [Academy Loremaster].
[11:30:39] Turn 13: Crisissuit
[11:30:39] wind_turbine puts triggered ability from [Academy Loremaster] onto the stack (At the beginning of each player's draw step, that player may draw an additional card. If they do, ...).
[11:30:52] Crisissuit draws a card with [Academy Loremaster]'s ability.
[11:31:00] Crisissuit casts [Oust] targeting [Academy Loremaster].
[11:31:02] wind_turbine puts [Academy Loremaster] beneath the top 1 cards of their library.
[11:31:12] Turn 13: wind_turbine
[11:31:16] wind_turbine casts [Duress] targeting Crisissuit.
[11:31:23] Crisissuit discards [Sphinx's Revelation].
[11:31:23] Crisissuit reveals their hand to [Duress], containing [Mana Leak], [Squadron Hawk], and [Squadron Hawk].
[11:31:31] Turn 14: Crisissuit
[11:31:37] Crisissuit plays [Plains].
[11:31:41] Crisissuit casts [Squadron Hawk].
[11:31:43] Crisissuit puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
[11:31:47] Crisissuit chooses not to use [Squadron Hawk]'s ability.
[11:31:51] Crisissuit casts [Squadron Hawk].
[11:31:53] Crisissuit puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
[11:31:57] Crisissuit chooses not to use [Squadron Hawk]'s ability.
[11:32:02] Crisissuit activates an ability of [Empyrial Plate] targeting [Squadron Hawk] (Equip {2}).
[11:32:10] Turn 14: wind_turbine
[11:32:20] wind_turbine casts [Academy Loremaster].
[11:32:30] Turn 15: Crisissuit
[11:32:31] wind_turbine puts triggered ability from [Academy Loremaster] onto the stack (At the beginning of each player's draw step, that player may draw an additional card. If they do, ...).
[11:32:36] Crisissuit draws a card with [Academy Loremaster]'s ability.
[11:32:48] wind_turbine is being attacked by [Squadron Hawk] and [Squadron Hawk]
[11:33:01] Turn 15: wind_turbine
[11:33:06] wind_turbine puts triggered ability from [Academy Loremaster] onto the stack (At the beginning of each player's draw step, that player may draw an additional card. If they do, ...).
[11:33:11] wind_turbine draws a card with [Academy Loremaster]'s ability.
[11:33:24] Crisissuit is being attacked by [Academy Loremaster]
[11:33:38] Turn 16: Crisissuit
[11:33:39] wind_turbine puts triggered ability from [Academy Loremaster] onto the stack (At the beginning of each player's draw step, that player may draw an additional card. If they do, ...).
[11:33:48] Crisissuit draws a card with [Academy Loremaster]'s ability.
[11:34:02] Crisissuit activates an ability of [Celestial Colonnade] ( Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flyin...).
[11:34:07] wind_turbine has conceded from the game.
[11:34:07] Crisissuit wins the game.
Winner: Crisissuit
Game 1 Completed.
Game 874707210
[Time] 1712885723
[11:35:24] PDBot has started watching.
[11:35:30] wind_turbine mulligans to six cards.
[11:35:35] Crisissuit begins the game with seven cards in hand.
[11:35:39] wind_turbine puts a card on the bottom of their library and begins the game with six cards in hand.
[11:35:39] Turn 1: wind_turbine
[11:35:39] wind_turbine skips their draw step.
[11:35:40] wind_turbine plays [Shivan Reef].
[11:35:42] wind_turbine exiles [Ancestral Vision] with 4 time counters.
[11:35:42] wind_turbine puts four time counters on [Ancestral Vision].
[11:35:48] Turn 1: Crisissuit
[11:35:55] Crisissuit plays [Celestial Colonnade].
[11:35:56] Turn 2: wind_turbine
[11:35:56] wind_turbine puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:35:58] wind_turbine removes a time counter from [Ancestral Vision].
[11:35:59] wind_turbine plays [Cascade Bluffs].
[11:36:02] wind_turbine casts [Mercurial Spelldancer].
[11:36:04] Turn 2: Crisissuit
[11:36:10] Crisissuit plays [Plains].
[11:36:15] Crisissuit exiles [Ancestral Vision] with 4 time counters.
[11:36:16] Crisissuit puts four time counters on [Ancestral Vision].
[11:36:18] Turn 3: wind_turbine
[11:36:18] wind_turbine puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:36:20] wind_turbine removes a time counter from [Ancestral Vision].
[11:36:21] wind_turbine plays [Temple of Epiphany].
[11:36:21] wind_turbine puts triggered ability from [Temple of Epiphany] onto the stack (When Temple of Epiphany enters the battlefield, scry 1.).
[11:36:33] wind_turbine scrys 1 (0 top, 1 bottom).
[11:36:38] Crisissuit is being attacked by [Mercurial Spelldancer]
[11:36:40] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters fr...).
[11:36:45] Turn 3: Crisissuit
[11:36:46] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:36:47] Crisissuit removes a time counter from [Ancestral Vision].
[11:36:51] Crisissuit plays [Glacial Fortress].
[11:37:06] Crisissuit exiles [Ancestral Vision] with 4 time counters.
[11:37:06] Crisissuit puts four time counters on [Ancestral Vision].
[11:37:10] Crisissuit casts [Squadron Hawk].
[11:37:19] wind_turbine casts [Memory Lapse] targeting [Squadron Hawk].
[11:37:20] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.).
[11:37:21] wind_turbine puts an oil counter on [Mercurial Spelldancer].
[11:37:22] Turn 4: wind_turbine
[11:37:22] wind_turbine puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:37:23] wind_turbine removes a time counter from [Ancestral Vision].
[11:37:28] Crisissuit is being attacked by [Mercurial Spelldancer]
[11:37:30] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters fr...).
[11:37:32] wind_turbine casts ability from [Lutri, the Spellchaser] ( Put Lutri, the Spellchaser into your hand.).
[11:37:34] Turn 4: Crisissuit
[11:37:34] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:37:34] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:37:37] Crisissuit removes a time counter from [Ancestral Vision].
[11:37:38] Crisissuit removes a time counter from [Ancestral Vision].
[11:37:41] Crisissuit plays [Plains].
[11:37:44] Crisissuit casts [Squadron Hawk].
[11:37:45] Crisissuit puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
[11:37:56] Crisissuit reveals [Squadron Hawk].
[11:37:57] Crisissuit reveals [Squadron Hawk].
[11:38:02] Turn 5: wind_turbine
[11:38:02] wind_turbine puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:38:03] wind_turbine removes a time counter from [Ancestral Vision].
[11:38:04] wind_turbine puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (When the last time counter is removed from the suspended card, you may cast it w...).
[11:38:08] wind_turbine casts [Ancestral Vision] targeting wind_turbine.
[11:38:08] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.).
[11:38:11] wind_turbine puts an oil counter on [Mercurial Spelldancer].
[11:38:14] wind_turbine draws three cards with [Ancestral Vision].
[11:38:20] wind_turbine plays [Shizo, Death's Storehouse].
[11:38:31] Crisissuit is being attacked by [Mercurial Spelldancer]
[11:38:37] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters fr...).
[11:38:40] wind_turbine removes two oil counters from [Mercurial Spelldancer].
[11:38:42] wind_turbine casts [Duress] targeting Crisissuit.
[11:38:44] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.).
[11:38:44] wind_turbine puts triggered ability from Triggered ability from Mercurial Spelldancer onto the stack (When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targ...).
[11:38:55] Crisissuit discards [Mana Leak].
[11:38:55] Crisissuit reveals their hand to [Duress], containing [Squadron Hawk], [Squadron Hawk], [Ancestral Vision], and [Squadron Hawk].
[11:39:00] wind_turbine puts an oil counter on [Mercurial Spelldancer].
[11:39:04] Crisissuit discards [Ancestral Vision].
[11:39:05] Crisissuit reveals their hand to [Duress], containing [Squadron Hawk], [Squadron Hawk], and [Squadron Hawk].
[11:39:09] Turn 5: Crisissuit
[11:39:09] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:39:09] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:39:11] Crisissuit removes a time counter from [Ancestral Vision].
[11:39:13] Crisissuit removes a time counter from [Ancestral Vision].
[11:39:20] Crisissuit casts [Geist of Saint Traft].
[11:39:25] wind_turbine casts [Gainsay] targeting [Geist of Saint Traft].
[11:39:25] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.).
[11:39:29] wind_turbine puts an oil counter on [Mercurial Spelldancer].
[11:39:40] Turn 6: wind_turbine
[11:40:04] wind_turbine plays [Sulfurous Springs].
[11:40:16] Crisissuit is being attacked by [Mercurial Spelldancer]
[11:40:22] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters fr...).
[11:40:41] wind_turbine casts [Madcap Experiment].
[11:40:41] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.).
[11:40:44] wind_turbine puts an oil counter on [Mercurial Spelldancer].
[11:40:45] wind_turbine reveals 23 cards with [Madcap Experiment]: [Sunken Ruins], [Niv-Mizzet, Parun], [The Royal Scions], [Thing in the Ice], [Dig Through Time], [Malcolm, Alluring Scoundrel], [Swamp], [Sulfurous Springs], [Cascade Bluffs], [Island],
[11:40:45] [Thought Distortion], [Nimble Obstructionist], [Cascade Bluffs], [Shinka, the Bloodsoaked Keep], [Kaito, Dancing Shadow], [Island], [Sulfurous Springs], [Prohibit], [Think Twice], [Fire Prophecy],
[11:40:45] [Darkblast], [Logic Knot], and [Platinum Emperion].
[11:40:50] Turn 6: Crisissuit
[11:40:50] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:40:50] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:40:52] Crisissuit removes a time counter from [Ancestral Vision].
[11:40:54] Crisissuit removes a time counter from [Ancestral Vision].
[11:40:54] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (When the last time counter is removed from the suspended card, you may cast it w...).
[11:40:58] Crisissuit casts [Ancestral Vision] targeting Crisissuit.
[11:40:59] Crisissuit draws three cards with [Ancestral Vision].
[11:41:13] Crisissuit plays [Celestial Colonnade].
[11:41:18] Crisissuit casts [Squadron Hawk].
[11:41:19] Crisissuit puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
[11:41:23] Crisissuit chooses not to use [Squadron Hawk]'s ability.
[11:41:27] Crisissuit casts [Squadron Hawk].
[11:41:28] Crisissuit puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
[11:41:32] Crisissuit chooses not to use [Squadron Hawk]'s ability.
[11:41:37] Turn 7: wind_turbine
[11:41:40] wind_turbine plays [Mountain].
[11:41:44] Crisissuit is being attacked by [Platinum Emperion] and [Mercurial Spelldancer]
[11:41:48] [Squadron Hawk] blocks [Platinum Emperion].
[11:41:51] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters fr...).
[11:42:09] wind_turbine removes two oil counters from [Mercurial Spelldancer].
[11:42:15] wind_turbine casts [Burst Lightning] (with kicker) targeting Crisissuit.
[11:42:17] wind_turbine puts triggered ability from Triggered ability from Mercurial Spelldancer onto the stack (When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targ...).
[11:42:17] wind_turbine puts triggered ability from [Mercurial Spelldancer] onto the stack (Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.).
[11:42:18] wind_turbine puts an oil counter on [Mercurial Spelldancer].
[11:42:22] Turn 7: Crisissuit
[11:42:22] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:42:25] Crisissuit removes a time counter from [Ancestral Vision].
[11:42:25] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (When the last time counter is removed from the suspended card, you may cast it w...).
[11:42:28] Crisissuit casts [Ancestral Vision] targeting Crisissuit.
[11:42:28] Crisissuit draws three cards with [Ancestral Vision].
[11:42:37] Crisissuit has conceded from the game.
[11:42:37] wind_turbine wins the game.
Winner: wind_turbine
Game 2 Completed.
Game 874707718
[Time] 1712886214
[11:43:34] PDBot has started watching.
[11:43:40] Crisissuit chooses to play first.
[11:43:52] Crisissuit begins the game with seven cards in hand.
[11:43:53] wind_turbine begins the game with seven cards in hand.
[11:43:53] Turn 1: Crisissuit
[11:43:53] Crisissuit skips their draw step.
[11:43:56] Crisissuit plays [Celestial Colonnade].
[11:44:00] Turn 1: wind_turbine
[11:44:02] wind_turbine plays [Restless Vents].
[11:44:06] Turn 2: Crisissuit
[11:44:09] Crisissuit plays [Port Town].
[11:44:14] Crisissuit exiles [Ancestral Vision] with 4 time counters.
[11:44:14] Crisissuit puts four time counters on [Ancestral Vision].
[11:44:18] Turn 2: wind_turbine
[11:44:21] wind_turbine plays [Island].
[11:44:25] wind_turbine casts [Malevolent Hermit].
[11:44:32] Turn 3: Crisissuit
[11:44:32] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:44:34] Crisissuit removes a time counter from [Ancestral Vision].
[11:44:42] Crisissuit casts [Squadron Hawk].
[11:44:42] Crisissuit puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
[11:44:52] Crisissuit reveals [Squadron Hawk].
[11:44:52] Crisissuit reveals [Squadron Hawk].
[11:44:58] Turn 3: wind_turbine
[11:45:01] wind_turbine plays [Cascade Bluffs].
[11:45:09] Turn 4: Crisissuit
[11:45:09] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:45:11] Crisissuit removes a time counter from [Ancestral Vision].
[11:45:25] Crisissuit casts [Oust] targeting [Malevolent Hermit].
[11:45:42] wind_turbine casts [Malcolm, Alluring Scoundrel].
[11:45:51] wind_turbine activates an ability of [Malevolent Hermit] targeting [Oust] ( Counter target noncreature spell unless its controller pays {3}.).
[11:46:10] wind_turbine is being attacked by [Squadron Hawk]
[11:46:15] Turn 4: wind_turbine
[11:46:29] wind_turbine plays [Swamp].
[11:46:35] Crisissuit is being attacked by [Malcolm, Alluring Scoundrel]
[11:46:39] Crisissuit casts [Condemn] targeting [Malcolm, Alluring Scoundrel].
[11:46:50] wind_turbine puts [Malcolm, Alluring Scoundrel] on bottom of their library with [Condemn].
[11:46:53] wind_turbine casts [Malevolent Hermit] from the graveyard.
[11:46:54] Turn 5: Crisissuit
[11:46:54] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:46:57] Crisissuit removes a time counter from [Ancestral Vision].
[11:46:59] Crisissuit plays [Island].
[11:47:07] Crisissuit casts [Sword of Fire and Ice].
[11:47:17] wind_turbine casts [Burst Lightning] targeting [Squadron Hawk].
[11:47:18] Turn 5: wind_turbine
[11:47:21] wind_turbine plays [Shizo, Death's Storehouse].
[11:47:23] Crisissuit is being attacked by [Benevolent Geist]
[11:47:36] wind_turbine casts [Master of Death].
[11:47:36] wind_turbine puts triggered ability from [Master of Death] onto the stack (When Master of Death enters the battlefield, surveil 2.).
[11:47:45] wind_turbine puts [Restless Vents] into their graveyard and 1 card on top of their library.
[11:47:46] Turn 6: Crisissuit
[11:47:46] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (At the beginning of your upkeep, remove a time counter.)).
[11:47:48] Crisissuit removes a time counter from [Ancestral Vision].
[11:47:48] Crisissuit puts triggered ability from [Ancestral Vision] onto the stack (Suspend 4{U} (When the last time counter is removed from the suspended card, you may cast it w...).
[11:47:52] Crisissuit casts [Ancestral Vision] targeting Crisissuit.
[11:47:58] wind_turbine casts [Prohibit] targeting [Ancestral Vision].
[11:48:10] Crisissuit casts [Mana Leak] targeting [Prohibit].
[11:48:31] Turn 6: wind_turbine
[11:48:33] wind_turbine plays [Volatile Fault].
[11:48:37] wind_turbine casts [Sauron, the Dark Lord].
[11:48:49] Crisissuit is being attacked by [Master of Death] and [Benevolent Geist]
[11:48:56] Turn 7: Crisissuit
[11:49:10] Crisissuit casts [Geist of Saint Traft].
[11:49:10] wind_turbine puts triggered ability from [Sauron, the Dark Lord] onto the stack (Whenever an opponent casts a spell, amass Orcs one.).
[11:49:10] wind_turbine's [Sauron, the Dark Lord] creates an Orc Army Token.
[11:49:11] wind_turbine puts a +1/+1 counter on [Orc Army Token].
[11:49:12] Turn 7: wind_turbine
[11:49:23] Crisissuit is being attacked by [Orc Army Token], [Sauron, the Dark Lord], and [Master of Death]
[11:49:26] [Geist of Saint Traft] blocks [Master of Death].
[11:49:29] wind_turbine puts triggered ability from [Sauron, the Dark Lord] onto the stack (Whenever an Army you control deals combat damage to a player, the Ring tempts you.).
[11:49:34] wind_turbine is tempted by the Ring. [Orc Army Token] becomes their Ring-bearer.
[11:49:34] wind_turbine puts triggered ability from [Sauron, the Dark Lord] onto the stack (Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.).
[11:49:38] wind_turbine discards [Thassa's Intervention].
[11:49:38] wind_turbine discards [Forbid].
[11:49:38] wind_turbine draws four cards with [Sauron, the Dark Lord]'s ability.
[11:49:46] wind_turbine casts wind_turbine.
[11:49:46] wind_turbine puts triggered ability from wind_turbine onto the stack (When Geological Appraiser enters the battlefield, if you cast it, discover 3.).
[11:49:47] wind_turbine reveals 2 cards with wind_turbine's ability: [Niv-Mizzet, Parun] and [Spell Pierce].
[11:49:54] wind_turbine plays [Shivan Reef].
[11:49:56] Turn 8: Crisissuit
[11:50:08] Crisissuit has conceded from the game.
[11:50:08] wind_turbine wins the game.
Winner: wind_turbine
Game 3 Completed.
Match Winner: wind_turbine: 2–1