Penny Dreadful: "PDS r1 haveagreatday"
Game 651727958
[05:40:28] PDBot has started watching.
[05:40:28] LeoKing joined the game.
[Gatherling] Event=Penny Dreadful Saturdays 10.08
[Gatherling] Round=1
[05:40:31] HaveAGreatDay joined the game.
[05:40:39] [CHAT] LeoKing: glhf
[05:40:40] HaveAGreatDay chooses to play first.
[05:40:49] HaveAGreatDay mulligans to 6 cards.
[05:40:51] LeoKing keeps this hand.
[05:40:58] [CHAT] HaveAGreatDay: you too
[05:41:02] HaveAGreatDay keeps this hand.
[05:41:08] HaveAGreatDay puts 1 card on top of their library.
[05:41:08] Turn 1: HaveAGreatDay
[05:41:08] HaveAGreatDay skips their draw step.
[05:41:10] HaveAGreatDay plays [Vivid Marsh].
[05:41:12] Turn 1: LeoKing
[05:41:16] LeoKing plays [Swamp].
[05:41:18] Turn 2: HaveAGreatDay
[05:41:22] HaveAGreatDay plays [Tranquil Garden].
[05:41:25] HaveAGreatDay casts [Shuko].
[05:41:34] HaveAGreatDay casts [Benevolent Bodyguard].
[05:41:40] Turn 2: LeoKing
[05:41:43] LeoKing plays [Swamp].
[05:41:46] LeoKing casts [Grasp of Darkness] targeting [Benevolent Bodyguard].
[05:41:49] Turn 3: HaveAGreatDay
[05:42:02] HaveAGreatDay casts [Cephalid Illusionist].
[05:42:12] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:42:12] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:42:26] [CHAT] LeoKing: I think its gg
[05:42:31] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:42:31] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:42:36] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:42:36] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:42:38] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:42:38] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:42:38] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[05:42:49] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:42:49] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:42:51] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:42:51] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:42:51] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[05:42:58] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:42:58] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:42:58] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[05:43:02] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[05:43:04] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:04] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:05] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[05:43:09] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[05:43:11] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:11] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:14] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:14] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:17] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:17] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:20] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:20] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:22] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:22] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:24] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:25] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:26] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:26] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:30] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:30] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:32] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:32] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:35] HaveAGreatDay activates an ability of [Shuko] targeting [Cephalid Illusionist] (Equip {0}).
[05:43:36] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[05:43:51] HaveAGreatDay casts [Dread Return] from the graveyard targeting [Lotleth Giant].
[05:43:51] HaveAGreatDay puts triggered ability from [Lotleth Giant] onto the stack targeting LeoKing (When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature ...).
Winner: HaveAGreatDay
Game 1 Completed.
[05:43:58] HaveAGreatDay has left the game.
Game 651728754
[05:45:05] PDBot has started watching.
[05:45:07] LeoKing chooses to play first.
[05:45:15] LeoKing keeps this hand.
[05:45:17] HaveAGreatDay keeps this hand.
[05:45:17] Turn 1: LeoKing
[05:45:18] LeoKing skips their draw step.
[05:45:19] LeoKing plays [Swamp].
[05:45:26] Turn 1: HaveAGreatDay
[05:45:29] HaveAGreatDay plays [Vivid Grove].
[05:45:32] Turn 2: LeoKing
[05:45:34] LeoKing plays [Swamp].
[05:45:37] LeoKing casts [Distress] targeting HaveAGreatDay.
[05:46:08] HaveAGreatDay discards [Shuko].
[05:46:08] HaveAGreatDay reveals their hand to [Distress], containing [Benevolent Bodyguard], [Hermit Druid], [Favor of the Mighty], [Lotleth Giant], [Haunted Dead], and [Shaman en-Kor].
[05:46:12] Turn 2: HaveAGreatDay
[05:46:20] HaveAGreatDay casts [Shuko].
[05:46:30] Turn 3: LeoKing
[05:46:32] LeoKing plays [Swamp].
[05:46:35] LeoKing casts [Distress] targeting HaveAGreatDay.
[05:46:47] HaveAGreatDay discards [Shaman en-Kor].
[05:46:47] HaveAGreatDay reveals their hand to [Distress], containing [Benevolent Bodyguard], [Hermit Druid], [Favor of the Mighty], [Lotleth Giant], and [Haunted Dead].
[05:46:51] Turn 3: HaveAGreatDay
[05:46:56] HaveAGreatDay casts [Benevolent Bodyguard].
[05:47:01] HaveAGreatDay activates an ability of [Shuko] targeting [Benevolent Bodyguard] (Equip {0}).
[05:47:07] Turn 4: LeoKing
[05:47:10] LeoKing plays [Swamp].
[05:47:14] LeoKing casts [Unburden] targeting HaveAGreatDay.
[05:47:20] HaveAGreatDay discards [Lotleth Giant].
[05:47:20] HaveAGreatDay discards [Haunted Dead].
[05:47:27] Turn 4: HaveAGreatDay
[05:47:35] LeoKing is being attacked by [Benevolent Bodyguard].
[05:47:45] HaveAGreatDay plays [Crumbling Vestige].
[05:47:45] HaveAGreatDay puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color.).
[05:47:51] HaveAGreatDay chooses white.
[05:47:53] HaveAGreatDay casts [Hermit Druid].
[05:47:58] LeoKing casts [Cremate] targeting [Lotleth Giant].
[05:48:01] LeoKing draws a card with [Cremate].
[05:48:05] Turn 5: LeoKing
[05:48:07] LeoKing plays [Swamp].
[05:48:14] LeoKing casts [Grasp of Darkness] targeting [Hermit Druid].
[05:48:19] LeoKing casts [Read the Bones].
[05:48:30] LeoKing puts 2 cards on the bottom of their library.
[05:48:30] LeoKing draws two cards with [Read the Bones].
[05:48:38] Turn 5: HaveAGreatDay
[05:48:43] HaveAGreatDay plays [Vivid Grove].
[05:48:47] HaveAGreatDay casts [Favor of the Mighty].
[05:48:55] LeoKing is being attacked by [Benevolent Bodyguard].
[05:49:02] Turn 6: LeoKing
[05:49:04] LeoKing plays [Swamp].
[05:49:07] LeoKing casts [Distress] targeting HaveAGreatDay.
[05:49:11] HaveAGreatDay discards [Benevolent Bodyguard].
[05:49:11] HaveAGreatDay reveals their hand to [Distress], containing no cards.
[05:49:17] Turn 6: HaveAGreatDay
[05:49:27] LeoKing is being attacked by [Benevolent Bodyguard].
[05:49:40] HaveAGreatDay casts [Shaman en-Kor].
[05:49:45] Turn 7: LeoKing
[05:49:54] LeoKing casts [Demonic Rising].
[05:50:03] Turn 7: HaveAGreatDay
[05:50:06] HaveAGreatDay activates an ability of [Shuko] targeting [Shaman en-Kor] (Equip {0}).
[05:50:26] LeoKing is being attacked by [Shaman en-Kor] and [Benevolent Bodyguard].
[05:50:33] Turn 8: LeoKing
[05:51:13] LeoKing plays [Swamp].
[05:51:14] LeoKing casts [Wretched Banquet] targeting [Benevolent Bodyguard].
[05:51:14] HaveAGreatDay activates an ability of [Benevolent Bodyguard] targeting [Benevolent Bodyguard] ( Target creature you control gains protection from the color of your choice until end of turn.).
[05:51:14] HaveAGreatDay's Benevolent Bodyguard is countered because it has no legal targets.
[05:51:14] LeoKing's [Wretched Banquet] is countered because it has no legal targets.
[05:51:14] Turn 8: HaveAGreatDay
[05:51:15] LeoKing is being attacked by [Shaman en-Kor].
[05:51:15] HaveAGreatDay casts [Commune with Nature].
[05:51:16] HaveAGreatDay puts no cards into their hand with with [Commune with Nature].
[05:51:26] Turn 9: LeoKing
[05:51:31] LeoKing casts [Homicidal Seclusion].
[05:51:41] Turn 9: HaveAGreatDay
[05:51:49] LeoKing is being attacked by [Shaman en-Kor].
[05:51:57] HaveAGreatDay casts [Narcomoeba].
[05:52:04] Turn 10: LeoKing
[05:52:08] LeoKing casts [Demonic Rising].
[05:52:19] Turn 10: HaveAGreatDay
[05:52:29] LeoKing is being attacked by [Narcomoeba] and [Shaman en-Kor].
[05:52:52] LeoKing casts [Cremate] targeting [Benevolent Bodyguard].
[05:52:57] LeoKing draws a card with [Cremate].
[05:52:59] Turn 11: LeoKing
[05:53:04] LeoKing has conceded from the game.
Winner: HaveAGreatDay
Game 2 Completed.
Match Winner: HaveAGreatDay: 2–0