Penny Dreadful: "PDS r4 vs crazybaloth"
Game 650728528
[07:32:57] PDBot has started watching.
[Gatherling] Event=Penny Dreadful Sundays 10.07
[Gatherling] Round=4
[07:33:05] HaveAGreatDay chooses to play first.
[07:33:15] HaveAGreatDay keeps this hand.
[07:33:17] crazybaloth mulligans to 6 cards.
[07:33:19] crazybaloth keeps this hand.
[07:33:22] crazybaloth puts 1 card on the bottom of their library.
[07:33:22] Turn 1: HaveAGreatDay
[07:33:22] HaveAGreatDay skips their draw step.
[07:33:24] HaveAGreatDay plays [Vivid Marsh].
[07:33:28] Turn 1: crazybaloth
[07:33:30] crazybaloth plays [Nomad Outpost].
[07:33:34] Turn 2: HaveAGreatDay
[07:33:39] HaveAGreatDay casts [Commune with Nature].
[07:33:46] HaveAGreatDay puts no cards into their hand with with [Commune with Nature].
[07:33:51] HaveAGreatDay plays [Vivid Grove].
[07:33:55] Turn 2: crazybaloth
[07:33:58] crazybaloth plays [Plains].
[07:34:02] Turn 3: HaveAGreatDay
[07:34:09] HaveAGreatDay casts [Mesmeric Fiend].
[07:34:12] HaveAGreatDay puts triggered ability from [Mesmeric Fiend] onto the stack targeting crazybaloth (When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a no...).
[07:34:32] crazybaloth reveals their hand to [Mesmeric Fiend]'s ability, containing [Baird, Steward of Argive], [Danitha Capashen, Paragon], [Painful Truths], [Painful Truths], and [Plains].
[07:34:37] Turn 3: crazybaloth
[07:34:40] crazybaloth plays [Plains].
[07:34:43] crazybaloth casts [Danitha Capashen, Paragon].
[07:34:49] Turn 4: HaveAGreatDay
[07:34:55] HaveAGreatDay casts [Hermit Druid].
[07:34:58] HaveAGreatDay plays [Crumbling Vestige].
[07:34:58] HaveAGreatDay puts triggered ability from [Crumbling Vestige] onto the stack (When Crumbling Vestige enters the battlefield, add one mana of any color.).
[07:35:00] HaveAGreatDay chooses black.
[07:35:06] Turn 4: crazybaloth
[07:35:15] crazybaloth casts [Painful Truths] (with 2 colors).
[07:35:17] crazybaloth draws two cards with [Painful Truths].
[07:35:19] crazybaloth plays [Swamp].
[07:35:22] HaveAGreatDay is being attacked by [Danitha Capashen, Paragon].
[07:35:30] Turn 5: HaveAGreatDay
[07:35:33] HaveAGreatDay activates an ability of [Hermit Druid] ( Reveal cards from the top of your library until you reveal a basic land card. Put that card into ...).
[07:35:34] HaveAGreatDay reveals [Benevolent Bodyguard].
[07:35:34] HaveAGreatDay reveals [Crumbling Vestige].
[07:35:34] HaveAGreatDay reveals [Hermit Druid].
[07:35:34] HaveAGreatDay reveals [Rootwater Depths].
[07:35:34] HaveAGreatDay reveals [Vivid Grove].
[07:35:34] HaveAGreatDay reveals [Vivid Grove].
[07:35:34] HaveAGreatDay reveals [Tranquil Garden].
[07:35:34] HaveAGreatDay reveals [Tranquil Garden].
[07:35:34] HaveAGreatDay reveals [Shaman en-Kor].
[07:35:34] HaveAGreatDay reveals [Narcomoeba].
[07:35:34] HaveAGreatDay reveals [Waterveil Cavern].
[07:35:34] HaveAGreatDay reveals [Narcomoeba].
[07:35:34] HaveAGreatDay reveals [Crumbling Vestige].
[07:35:34] HaveAGreatDay reveals [Vivid Grove].
[07:35:34] HaveAGreatDay reveals [Commune with Nature].
[07:35:34] HaveAGreatDay reveals [Benevolent Bodyguard].
[07:35:34] HaveAGreatDay reveals [Shaman en-Kor].
[07:35:34] HaveAGreatDay reveals [Tranquil Garden].
[07:35:34] HaveAGreatDay reveals [Shuko].
[07:35:34] HaveAGreatDay reveals [Dread Return].
[07:35:34] HaveAGreatDay reveals [Shaman en-Kor].
[07:35:34] HaveAGreatDay reveals [Commune with Nature].
[07:35:34] HaveAGreatDay reveals [Shuko].
[07:35:34] HaveAGreatDay reveals [Benevolent Bodyguard].
[07:35:34] HaveAGreatDay reveals [Dread Return].
[07:35:34] HaveAGreatDay reveals [Waterveil Cavern].
[07:35:35] HaveAGreatDay reveals [Crumbling Vestige].
[07:35:35] HaveAGreatDay reveals [Shaman en-Kor].
[07:35:35] HaveAGreatDay reveals [Hermit Druid].
[07:35:35] HaveAGreatDay reveals [Hermit Druid].
[07:35:35] HaveAGreatDay reveals [Lotleth Giant].
[07:35:35] HaveAGreatDay reveals [Benevolent Bodyguard].
[07:35:35] HaveAGreatDay reveals [Vivid Marsh].
[07:35:35] HaveAGreatDay reveals [Vivid Meadow].
[07:35:35] HaveAGreatDay reveals [Tranquil Garden].
[07:35:35] HaveAGreatDay reveals [Vivid Marsh].
[07:35:35] HaveAGreatDay reveals [Shuko].
[07:35:35] HaveAGreatDay reveals [Vivid Meadow].
[07:35:35] HaveAGreatDay reveals [Rootwater Depths].
[07:35:35] HaveAGreatDay reveals [Vivid Meadow].
[07:35:35] HaveAGreatDay reveals [Cephalid Illusionist].
[07:35:35] HaveAGreatDay reveals [Narcomoeba].
[07:35:35] HaveAGreatDay reveals [Shuko].
[07:35:35] HaveAGreatDay reveals [Commune with Nature].
[07:35:35] HaveAGreatDay reveals [Vivid Meadow].
[07:35:35] HaveAGreatDay reveals [Waterveil Cavern].
[07:35:35] HaveAGreatDay reveals [Urborg].
[07:35:35] HaveAGreatDay reveals [Haunted Dead].
[07:35:35] HaveAGreatDay reveals [Narcomoeba].
[07:35:35] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[07:35:35] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[07:35:35] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[07:35:35] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[07:35:44] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[07:35:46] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[07:35:48] HaveAGreatDay chooses not to use [Narcomoeba]'s ability.
[07:36:07] HaveAGreatDay discards [Cephalid Illusionist].
[07:36:07] HaveAGreatDay discards [Cephalid Illusionist].
[07:36:07] HaveAGreatDay activates an ability of [Haunted Dead] ( Return Haunted Dead from your graveyard to the battlefield tapped.).
[07:36:08] HaveAGreatDay puts triggered ability from [Haunted Dead] onto the stack (When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.).
[07:36:10] HaveAGreatDay's [Haunted Dead] creates a Spirit token.
[07:36:20] HaveAGreatDay casts [Dread Return] from the graveyard targeting [Lotleth Giant].
[07:36:20] HaveAGreatDay puts triggered ability from [Lotleth Giant] onto the stack targeting crazybaloth (When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature ...).
[07:36:29] [CHAT] crazybaloth: interesting
[07:36:47] [CHAT] HaveAGreatDay: noo! hmm....
[07:36:58] [CHAT] crazybaloth: lol i was sure i was dead
[07:37:09] [CHAT] crazybaloth: i guess good thing i only had 2 colors
[07:37:13] [CHAT] crazybaloth: o_O
[07:37:22] [CHAT] HaveAGreatDay: If I just had sacrifced a creature instead of a token... or discarded the lotleth giant in my hand.
[07:37:28] Turn 5: crazybaloth
[07:37:46] [CHAT] crazybaloth: didnt you already discard 2 creatures to the haunted dead though?
[07:37:56] crazybaloth casts [Mangara of Corondor].
[07:38:12] [CHAT] HaveAGreatDay: yeah, i did. but i didn't discard my other lotleth giant (which I could have brought back with my other dread return)
[07:38:17] [CHAT] crazybaloth: ohh
[07:38:18] [CHAT] crazybaloth: true
[07:38:20] crazybaloth plays [Vivid Marsh].
[07:38:27] Turn 6: HaveAGreatDay
[07:38:51] HaveAGreatDay loses because of drawing a card with an empty library.
Winner: crazybaloth
Game 1 Completed.
[07:38:55] HaveAGreatDay has left the game.
Game 650729622
[07:39:47] PDBot has started watching.
[07:39:49] HaveAGreatDay chooses to play first.
[07:39:54] HaveAGreatDay mulligans to 6 cards.
[07:39:57] crazybaloth keeps this hand.
[07:40:02] HaveAGreatDay keeps this hand.
[07:40:05] HaveAGreatDay puts 1 card on top of their library.
[07:40:05] Turn 1: HaveAGreatDay
[07:40:08] HaveAGreatDay skips their draw step.
[07:40:14] HaveAGreatDay plays [Vivid Marsh].
[07:40:18] Turn 1: crazybaloth
[07:40:20] crazybaloth plays [Nomad Outpost].
[07:40:23] Turn 2: HaveAGreatDay
[07:40:26] HaveAGreatDay plays [Tranquil Garden].
[07:40:31] HaveAGreatDay casts [Commune with Nature].
[07:40:38] HaveAGreatDay puts [Hermit Druid] into their hand with with [Commune with Nature].
[07:40:47] HaveAGreatDay casts [Commune with Nature].
[07:40:58] HaveAGreatDay puts [Cephalid Illusionist] into their hand with with [Commune with Nature].
[07:41:02] Turn 2: crazybaloth
[07:41:05] crazybaloth plays [Plains].
[07:41:10] crazybaloth casts [Mesmeric Fiend].
[07:41:11] crazybaloth puts triggered ability from [Mesmeric Fiend] onto the stack targeting HaveAGreatDay (When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a no...).
[07:41:30] HaveAGreatDay reveals their hand to [Mesmeric Fiend]'s ability, containing [Hermit Druid], [Shaman en-Kor], [Narcomoeba], and [Benevolent Bodyguard].
[07:41:37] Turn 3: HaveAGreatDay
[07:41:52] HaveAGreatDay casts [Benevolent Bodyguard].
[07:41:59] Turn 3: crazybaloth
[07:42:02] crazybaloth plays [Vivid Meadow].
[07:42:15] crazybaloth casts [Lose Hope] targeting [Benevolent Bodyguard].
[07:42:18] HaveAGreatDay activates an ability of [Benevolent Bodyguard] targeting [Benevolent Bodyguard] ( Target creature you control gains protection from the color of your choice until end of turn.).
[07:42:19] HaveAGreatDay's Benevolent Bodyguard is countered because it has no legal targets.
[07:42:21] crazybaloth's [Lose Hope] is countered because it has no legal targets.
[07:42:25] HaveAGreatDay is being attacked by [Mesmeric Fiend].
[07:42:31] Turn 4: HaveAGreatDay
[07:42:34] HaveAGreatDay plays [Vivid Grove].
[07:42:44] Turn 4: crazybaloth
[07:42:50] crazybaloth casts [Mangara of Corondor].
[07:42:54] HaveAGreatDay is being attacked by [Mesmeric Fiend].
[07:43:00] Turn 5: HaveAGreatDay
[07:43:16] HaveAGreatDay casts [Benevolent Bodyguard].
[07:43:29] Turn 5: crazybaloth
[07:43:37] crazybaloth casts [Declaration in Stone] targeting [Benevolent Bodyguard].
[07:43:42] crazybaloth's [Declaration in Stone] creates a Clue token under HaveAGreatDay's control.
[07:43:48] HaveAGreatDay is being attacked by [Mesmeric Fiend].
[07:43:56] HaveAGreatDay activates an ability of [Clue] token ( Draw a card.).
[07:43:56] HaveAGreatDay draws a card with [Clue] token's ability.
[07:43:59] Turn 6: HaveAGreatDay
[07:44:02] HaveAGreatDay plays [Rootwater Depths].
[07:44:13] HaveAGreatDay casts [Benevolent Bodyguard].
[07:44:20] HaveAGreatDay casts [Hermit Druid].
[07:44:23] crazybaloth casts [Lose Hope] targeting [Benevolent Bodyguard].
[07:44:31] HaveAGreatDay activates an ability of [Benevolent Bodyguard] targeting [Benevolent Bodyguard] ( Target creature you control gains protection from the color of your choice until end of turn.).
[07:44:34] HaveAGreatDay's Benevolent Bodyguard is countered because it has no legal targets.
[07:44:35] crazybaloth's [Lose Hope] is countered because it has no legal targets.
[07:44:43] Turn 6: crazybaloth
[07:44:46] crazybaloth plays [Plains].
[07:45:02] crazybaloth casts [Memoricide] targeting HaveAGreatDay.
[07:45:12] crazybaloth names Dread Return for [Memoricide].
[07:46:21] Turn 7: HaveAGreatDay
[07:46:38] HaveAGreatDay casts [Commune with Nature].
[07:46:42] HaveAGreatDay puts [Cephalid Illusionist] into their hand with with [Commune with Nature].
[07:46:51] HaveAGreatDay casts [Cephalid Illusionist].
[07:46:58] Turn 7: crazybaloth
[07:47:07] crazybaloth casts [Painful Truths] (with 3 colors).
[07:47:08] crazybaloth draws three cards with [Painful Truths].
[07:47:11] crazybaloth plays [Vivid Meadow].
[07:47:17] Turn 8: HaveAGreatDay
[07:47:23] crazybaloth is being attacked by [Hermit Druid].
[07:47:33] [Mangara of Corondor] blocks [Hermit Druid].
[07:47:46] HaveAGreatDay casts [Shaman en-Kor].
[07:47:50] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:47:50] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:47:58] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:47:58] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:48:11] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:48:11] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:48:15] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:48:15] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:48:18] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:48:18] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:48:21] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:48:21] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:48:24] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:48:24] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:48:27] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:48:27] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:48:27] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[07:48:34] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:48:34] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:48:37] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:48:37] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:49:42] HaveAGreatDay activates an ability of [Shaman en-Kor] targeting [Cephalid Illusionist] ( The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you ...).
[07:49:42] HaveAGreatDay puts triggered ability from [Cephalid Illusionist] onto the stack (Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of...).
[07:49:43] HaveAGreatDay puts triggered ability from [Narcomoeba] onto the stack (When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.).
[07:49:58] Turn 8: crazybaloth
[07:50:03] crazybaloth plays [Vivid Marsh].
[07:50:09] crazybaloth casts [Danitha Capashen, Paragon].
[07:50:14] crazybaloth casts [Declaration in Stone] targeting [Shaman en-Kor].
[07:50:17] crazybaloth's [Declaration in Stone] creates a Clue token under HaveAGreatDay's control.
[07:50:24] Turn 9: HaveAGreatDay
[07:50:33] HaveAGreatDay casts [Shaman en-Kor].
[07:50:57] crazybaloth is being attacked by [Narcomoeba].
[07:51:05] Turn 9: crazybaloth
[07:51:12] crazybaloth casts [Crovax, Ascendant Hero].
[07:51:18] crazybaloth puts triggered ability from [Mesmeric Fiend] onto the stack (When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.).
[07:51:27] HaveAGreatDay is being attacked by [Danitha Capashen, Paragon].
[07:51:34] Turn 10: HaveAGreatDay
[07:52:28] HaveAGreatDay casts [Haunted Dead].
[07:52:28] HaveAGreatDay puts triggered ability from [Haunted Dead] onto the stack (When Haunted Dead enters the battlefield, create a 1/1 white Spirit creature token with flying.).
[07:52:28] HaveAGreatDay's [Haunted Dead] creates a Spirit token.
[07:52:28] HaveAGreatDay plays [Vivid Meadow].
[07:52:29] LukeSVianna13 has started watching.
[07:52:31] Turn 10: crazybaloth
[07:52:31] crazybaloth casts [Arvad the Cursed].
[07:52:31] HaveAGreatDay is being attacked by [Crovax, Ascendant Hero] and [Danitha Capashen, Paragon].
[07:52:31] Turn 11: HaveAGreatDay
[07:52:31] HaveAGreatDay casts [Narcomoeba].
[07:52:35] HaveAGreatDay activates an ability of [Clue] token ( Draw a card.).
[07:52:36] HaveAGreatDay draws a card with [Clue] token's ability.
[07:52:41] HaveAGreatDay has conceded from the game.
Winner: crazybaloth
Game 2 Completed.
Match Winner: crazybaloth: 2–0