Heirloom: "Heirloom Finals"
Game 599705352
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[Gatherling] Event=Classic Heirloom 12.26
[Gatherling] Round=5
Maluc keeps this hand.
NewHJ mulligans to 6 cards.
NewHJ keeps this hand.
[CHAT] Maluc: hi! gl hf!
NewHJ put a card on top of NewHJ's library.
Turn 1: Maluc
Maluc skips their draw step.
Maluc plays [Island].
Turn 1: NewHJ
NewHJ plays [Swamp].
NewHJ casts [Shrieking Affliction].
Turn 2: Maluc
Maluc plays [Plains].
Maluc casts [Manipulate Fate].
Maluc draws a card with [Manipulate Fate].
Turn 2: NewHJ
NewHJ plays [Swamp].
NewHJ casts [Hymn to Tourach] targeting Maluc.
Maluc discards [Day of Judgment].
Maluc discards [Island].
Turn 3: Maluc
Maluc plays [Moorland Haunt].
Maluc casts [Eternal Scourge].
Turn 3: NewHJ
NewHJ plays [Swamp].
NewHJ casts [Smallpox].
Maluc discards [Day of Judgment].
NewHJ discards [Swamp].
Maluc sacrifices [Eternal Scourge].
NewHJ sacrifices [Swamp].
Maluc sacrifices [Island].
Turn 4: Maluc
Turn 4: NewHJ
NewHJ casts [Duress] targeting Maluc.
Maluc discards [Council's Judgment].
Maluc reveals their hand to [Duress], containing [Ponder], [Counterspell], and [Day of Judgment].
NewHJ plays [Swamp].
NewHJ casts [Hymn to Tourach] targeting Maluc.
Maluc discards [Ponder].
Maluc discards [Day of Judgment].
Turn 5: Maluc
NewHJ puts triggered ability from [Shrieking Affliction] onto the stack (At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or s...).
Maluc plays [Tranquil Cove].
Maluc puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 5: NewHJ
Turn 6: Maluc
NewHJ puts triggered ability from [Shrieking Affliction] onto the stack (At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or s...).
Maluc plays [Tranquil Cove].
Maluc puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Maluc casts [Eternal Scourge].
Turn 6: NewHJ
NewHJ casts [Innocent Blood].
Maluc sacrifices [Eternal Scourge].
NewHJ casts [Gurmag Angler].
Turn 7: Maluc
NewHJ puts triggered ability from [Shrieking Affliction] onto the stack (At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or s...).
Turn 7: NewHJ
Maluc is being attacked by [Gurmag Angler].
NewHJ exiles [Eternal Scourge] with with [Moorland Haunt]'s ability.
Maluc activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Maluc's [Moorland Haunt] creates a Spirit token.
[Spirit] token blocks [Gurmag Angler].
Turn 8: Maluc
Maluc plays [Sejiri Refuge].
Maluc puts triggered ability from [Sejiri Refuge] onto the stack (When Sejiri Refuge enters the battlefield, you gain 1 life.).
Turn 8: NewHJ
Maluc is being attacked by [Gurmag Angler].
NewHJ exiles [Eternal Scourge] with with [Moorland Haunt]'s ability.
Maluc activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Maluc's [Moorland Haunt] creates a Spirit token.
[Spirit] token blocks [Gurmag Angler].
Turn 9: Maluc
Maluc plays [Island].
Maluc casts [Eternal Scourge].
Maluc casts [Eternal Scourge].
Turn 9: NewHJ
NewHJ plays [Mishra's Factory].
Turn 10: Maluc
Maluc plays [Tectonic Edge].
Maluc casts [Eternal Scourge].
Turn 10: NewHJ
NewHJ casts [Raven's Crime] targeting Maluc.
Maluc discards [Forbid].
NewHJ discards [Swamp].
NewHJ casts [Raven's Crime] from the graveyard targeting Maluc.
Maluc discards [Counterspell].
Turn 11: Maluc
NewHJ puts triggered ability from [Shrieking Affliction] onto the stack (At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or s...).
Maluc activates an ability of [Tectonic Edge] targeting [Mishra's Factory] ( Destroy target nonbasic land.).
NewHJ is being attacked by [Eternal Scourge], [Eternal Scourge], and [Eternal Scourge].
[Gurmag Angler] blocks [Eternal Scourge].
NewHJ exiles [Eternal Scourge] with with [Moorland Haunt]'s ability.
Maluc activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Maluc's [Moorland Haunt] creates a Spirit token.
Maluc plays [Plains].
Maluc casts [Eternal Scourge].
Turn 11: NewHJ
NewHJ plays [Mishra's Factory].
Turn 12: Maluc
NewHJ puts triggered ability from [Shrieking Affliction] onto the stack (At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or s...).
NewHJ is being attacked by [Eternal Scourge], [Spirit] token, [Eternal Scourge], and [Eternal Scourge].
Maluc casts [Manipulate Fate].
Maluc draws a card with [Manipulate Fate].
Turn 12: NewHJ
NewHJ activates an ability of [Mishra's Factory] ( Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a ...).
Maluc has conceded from the game.
Winner: NewHJ
Game 1 Completed.
Game 599706876
PDBot has started watching.
Maluc joined the game.
NewHJ joined the game.
Maluc chooses to play first.
Maluc keeps this hand.
NewHJ mulligans to 6 cards.
NewHJ keeps this hand.
NewHJ put a card on top of NewHJ's library.
Turn 1: Maluc
Maluc skips their draw step.
Maluc plays [Tranquil Cove].
Maluc puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 1: NewHJ
NewHJ plays [Urborg].
NewHJ casts [Shrieking Affliction].
Turn 2: Maluc
Maluc plays [Plains].
Maluc casts [Squadron Hawk].
Maluc puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
Maluc reveals [Squadron Hawk].
Maluc reveals [Squadron Hawk].
Turn 2: NewHJ
NewHJ plays [Swamp].
NewHJ casts [Distress] targeting Maluc.
Maluc discards [Runechanter's Pike].
Maluc reveals their hand to [Distress], containing [Squadron Hawk], [Squadron Hawk], [Plains], [Ethersworn Canonist], [Island], and [Ponder].
Turn 3: Maluc
Maluc casts [Runechanter's Pike].
Maluc plays [Island].
Maluc casts [Ponder].
Maluc chooses to not shuffle his or her library.
Maluc draws a card with [Ponder].
NewHJ is being attacked by [Squadron Hawk].
Turn 3: NewHJ
NewHJ plays [Swamp].
NewHJ casts [Shrieking Affliction].
Turn 4: Maluc
Maluc activates an ability of [Runechanter's Pike] targeting [Squadron Hawk] (Equip {2}).
NewHJ is being attacked by [Squadron Hawk].
Maluc plays [Plains].
Maluc casts [Squadron Hawk].
Maluc puts triggered ability from [Squadron Hawk] onto the stack (When Squadron Hawk enters the battlefield, you may search your library for up to three cards named...).
Maluc reveals [Squadron Hawk].
NewHJ casts [Victim of Night] targeting [Squadron Hawk].
Turn 4: NewHJ
NewHJ casts [Duress] targeting Maluc.
Maluc discards [Ponder].
Maluc reveals their hand to [Duress], containing [Squadron Hawk], [Court Hussar], [Squadron Hawk], and [Ethersworn Canonist].
NewHJ casts [Smallpox].
Maluc discards [Squadron Hawk].
NewHJ discards [Gurmag Angler].
Maluc sacrifices [Squadron Hawk].
NewHJ sacrifices [Swamp].
Maluc sacrifices [Plains].
Turn 5: Maluc
Maluc casts [Ethersworn Canonist].
Turn 5: NewHJ
NewHJ casts [Innocent Blood].
Maluc casts [Spell Pierce] targeting [Innocent Blood].
Turn 6: Maluc
Maluc activates an ability of [Runechanter's Pike] targeting [Ethersworn Canonist] (Equip {2}).
NewHJ is being attacked by [Ethersworn Canonist].
Turn 6: NewHJ
Turn 7: Maluc
NewHJ is being attacked by [Ethersworn Canonist].
Maluc casts [Court Hussar] (with {W}).
Maluc puts triggered ability from [Court Hussar] onto the stack (When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.).
Maluc puts triggered ability from [Court Hussar] onto the stack (When Court Hussar enters the battlefield, look at the top three cards of your library, then put on...).
Maluc plays [Tranquil Cove].
Maluc puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 7: NewHJ
NewHJ has conceded from the game.
Winner: Maluc
Game 2 Completed.
Maluc has left the game.
Game 599708432
PDBot has started watching.
NewHJ chooses to play first.
NewHJ mulligans to 6 cards.
Maluc keeps this hand.
NewHJ keeps this hand.
NewHJ put a card on top of NewHJ's library.
Turn 1: NewHJ
NewHJ skips their draw step.
NewHJ plays [Swamp].
NewHJ casts [Raven's Crime] targeting Maluc.
Maluc discards [Eternal Scourge].
Turn 1: Maluc
Maluc plays [Island].
Turn 2: NewHJ
NewHJ plays [Swamp].
NewHJ casts [Shrieking Affliction].
Turn 2: Maluc
Maluc plays [Plains].
Maluc casts [Ponder].
Maluc chooses to not shuffle his or her library.
Maluc draws a card with [Ponder].
Turn 3: NewHJ
NewHJ plays [Swamp].
NewHJ casts [Doomfall] targeting Maluc (Target opponent reveals his or her hand. You choose a nonland card from it. Exile that card.).
Maluc reveals their hand to [Doomfall], containing [Tectonic Edge], [Island], [Plains], [Moorland Haunt], and [Ethersworn Canonist].
Turn 3: Maluc
Maluc plays [Moorland Haunt].
Turn 4: NewHJ
NewHJ casts [Hymn to Tourach] targeting Maluc.
Maluc discards [Eternal Scourge].
Maluc discards [Tectonic Edge].
Maluc exiles [Eternal Scourge] with with [Moorland Haunt]'s ability.
Maluc activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Maluc's [Moorland Haunt] creates a Spirit token.
Turn 4: Maluc
Maluc plays [Sejiri Refuge].
Maluc puts triggered ability from [Sejiri Refuge] onto the stack (When Sejiri Refuge enters the battlefield, you gain 1 life.).
Maluc casts [Eternal Scourge].
NewHJ is being attacked by [Spirit] token.
Turn 5: NewHJ
NewHJ plays [Mishra's Factory].
NewHJ casts [Gurmag Angler].
Turn 5: Maluc
NewHJ exiles [Eternal Scourge] with with [Moorland Haunt]'s ability.
Maluc activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Maluc's [Moorland Haunt] creates a Spirit token.
Turn 6: NewHJ
Turn 6: Maluc
Maluc plays [Island].
Maluc casts [Court Hussar] (with {W}).
Maluc puts triggered ability from [Court Hussar] onto the stack (When Court Hussar enters the battlefield, look at the top three cards of your library, then put on...).
Maluc puts triggered ability from [Court Hussar] onto the stack (When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.).
NewHJ is being attacked by [Spirit] token.
Turn 7: NewHJ
Turn 7: Maluc
Maluc plays [Tectonic Edge].
NewHJ is being attacked by [Spirit] token, [Eternal Scourge], and [Spirit] token.
[Gurmag Angler] blocks [Eternal Scourge].
Maluc casts [Eternal Scourge].
Turn 8: NewHJ
NewHJ exiles [Eternal Scourge] with with [Moorland Haunt]'s ability.
Maluc activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Maluc's [Moorland Haunt] creates a Spirit token.
Turn 8: Maluc
NewHJ is being attacked by [Spirit] token, [Eternal Scourge], [Spirit] token, and [Spirit] token.
[Gurmag Angler] blocks [Eternal Scourge].
Maluc casts [Eternal Scourge].
Turn 9: NewHJ
NewHJ plays [Swamp].
NewHJ exiles [Eternal Scourge] with with [Moorland Haunt]'s ability.
Maluc activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Maluc's [Moorland Haunt] creates a Spirit token.
Turn 9: Maluc
Maluc plays [Plains].
NewHJ is being attacked by [Spirit] token, [Eternal Scourge], [Spirit] token, [Spirit] token, and [Spirit] token.
[Gurmag Angler] blocks [Eternal Scourge].
Maluc casts [Eternal Scourge].
Turn 10: NewHJ
NewHJ casts [Duress] targeting Maluc.
Maluc discards [Negate].
Maluc reveals their hand to [Duress], containing [Tranquil Cove], [Ethersworn Canonist], [Island], and [Ethersworn Canonist].
NewHJ exiles [Eternal Scourge] with with [Moorland Haunt]'s ability.
Maluc activates an ability of [Moorland Haunt] ( Create a 1/1 white Spirit creature token with flying.).
Maluc's [Moorland Haunt] creates a Spirit token.
Turn 10: Maluc
NewHJ is being attacked by [Spirit] token, [Eternal Scourge], [Spirit] token, [Spirit] token, [Spirit] token, and [Spirit] token.
[Gurmag Angler] blocks [Eternal Scourge].
Maluc casts [Eternal Scourge].
Turn 11: NewHJ
[CHAT] NewHJ: gg!
NewHJ has conceded from the game.
Winner: Maluc
Game 3 Completed.
Match Winner: Maluc: 2–1
Maluc has left the game.