Game 594552366
PDBot has started watching.
Cameleons joined the game.
DrumDevil joined the game.
[League] Cameleons doesn't have active run
[CHAT] Cameleons: gl&hf
Cameleons chooses to play first.
[CHAT] DrumDevil: you too
Cameleons keeps this hand.
DrumDevil keeps this hand.
Turn 1: Cameleons
Cameleons skips their draw step.
Cameleons plays [Sandsteppe Citadel].
Turn 1: DrumDevil
DrumDevil plays [Evolving Wilds].
Turn 2: Cameleons
Cameleons plays [Sandsteppe Citadel].
Cameleons casts [Elves of Deep Shadow].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 2: DrumDevil
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 3: Cameleons
Cameleons plays [Blighted Fen].
Cameleons casts [Ulvenwald Mysteries].
DrumDevil is being attacked by [Elves of Deep Shadow].
DrumDevil discards [Lonely Sandbar].
DrumDevil cycles [Lonely Sandbar].
Turn 3: DrumDevil
DrumDevil plays [Plains].
Turn 4: Cameleons
Cameleons plays [Grim Backwoods].
Cameleons casts [Catacomb Sifter].
DrumDevil casts [Dissolve] targeting [Catacomb Sifter].
DrumDevil put a card on top of DrumDevil's library.
DrumDevil is being attacked by [Elves of Deep Shadow].
Turn 4: DrumDevil
DrumDevil plays [Evolving Wilds].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 5: Cameleons
Cameleons casts [Catacomb Sifter].
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. ...).
Cameleons's [Catacomb Sifter] creates an Eldrazi Scion token.
Cameleons plays [Opulent Palace].
DrumDevil is being attacked by [Elves of Deep Shadow].
DrumDevil casts [Azorius Charm] (Draw a card.).
DrumDevil draws a card with [Azorius Charm].
Turn 5: DrumDevil
DrumDevil plays [Evolving Wilds].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 6: Cameleons
DrumDevil is being attacked by [Eldrazi Scion] token, [Catacomb Sifter], and [Elves of Deep Shadow].
Cameleons plays [Sandsteppe Citadel].
DrumDevil casts [Pulse of the Fields].
Turn 6: DrumDevil
Cameleons activates an ability of [Grim Backwoods] ( Draw a card.).
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.).
Cameleons put a card on the bottom of the library.
Cameleons draws a card with [Grim Backwoods]'s ability.
Turn 7: Cameleons
Cameleons plays [Blighted Fen].
DrumDevil is being attacked by [Catacomb Sifter] and [Elves of Deep Shadow].
DrumDevil casts [Hieroglyphic Illumination].
DrumDevil draws two cards with [Hieroglyphic Illumination].
DrumDevil discards [Hieroglyphic Illumination].
DrumDevil cycles [Hieroglyphic Illumination].
Turn 7: DrumDevil
DrumDevil plays [Encroaching Wastes].
DrumDevil casts [Elixir of Immortality].
Cameleons activates an ability of [Grim Backwoods] ( Draw a card.).
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons put a card on the bottom of the library.
Cameleons draws a card with [Grim Backwoods]'s ability.
Cameleons activates an ability of [Clue] token ( Draw a card.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons draws a card with [Clue] token's ability.
Turn 8: Cameleons
Cameleons plays [Swamp].
Cameleons casts [Fyndhorn Elves].
DrumDevil is being attacked by [Human Soldier] token and [Catacomb Sifter].
DrumDevil activates an ability of [Encroaching Wastes] targeting [Grim Backwoods] ( Destroy target nonbasic land.).
Cameleons activates an ability of [Grim Backwoods] ( Draw a card.).
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons put a card on top of Cameleons's library.
Cameleons draws a card with [Grim Backwoods]'s ability.
Turn 8: DrumDevil
DrumDevil discards [Power Sink].
Turn 9: Cameleons
Cameleons casts [Ulvenwald Mysteries].
Cameleons casts [Blisterpod].
DrumDevil is being attacked by [Human Soldier] token and [Catacomb Sifter].
DrumDevil casts [Pulse of the Fields].
Turn 9: DrumDevil
DrumDevil plays [Evolving Wilds].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Cameleons activates an ability of [Clue] token ( Draw a card.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons draws a card with [Clue] token's ability.
Turn 10: Cameleons
DrumDevil is being attacked by [Human Soldier] token, [Human Soldier] token, [Blisterpod], [Human Soldier] token, and [Catacomb Sifter].
Cameleons casts [Jarad's Orders].
Cameleons reveals [Manglehorn].
Cameleons puts [Manglehorn] into hand.
Cameleons puts [Reassembling Skeleton] into their graveyard.
DrumDevil casts [Pulse of the Fields].
DrumDevil activates an ability of [Elixir of Immortality] ( You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.).
Turn 10: DrumDevil
DrumDevil plays [Azorius Guildgate].
Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.).
Turn 11: Cameleons
Cameleons casts [Troll Ascetic].
DrumDevil casts [Dissolve] targeting [Troll Ascetic].
DrumDevil put a card on the bottom of the library.
Cameleons casts [Bloodthrone Vampire].
DrumDevil is being attacked by [Reassembling Skeleton], [Human Soldier] token, [Human Soldier] token, [Blisterpod], [Human Soldier] token, and [Catacomb Sifter].
DrumDevil casts [Pulse of the Fields].
Turn 11: DrumDevil
DrumDevil plays [Plains].
DrumDevil casts [Winds of Rath].
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons puts triggered ability from [Blisterpod] onto the stack (When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has 'Sacrifice this ...).
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.).
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.).
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.).
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.).
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.).
Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.).
Cameleons put a card on the bottom of the library.
Cameleons put a card on the bottom of the library.
Cameleons put a card on the bottom of the library.
Cameleons put a card on the bottom of the library.
Cameleons put a card on the bottom of the library.
Cameleons put a card on the bottom of the library.
Cameleons's [Blisterpod] creates an Eldrazi Scion token.
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons activates an ability of [Clue] token ( Draw a card.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons draws a card with [Clue] token's ability.
Turn 12: Cameleons
DrumDevil is being attacked by [Human Soldier] token, [Human Soldier] token, and [Eldrazi Scion] token.
Cameleons casts [Catacomb Sifter].
DrumDevil casts [Scatter to the Winds] targeting [Catacomb Sifter].
Turn 12: DrumDevil
DrumDevil casts [Azorius Charm] (Draw a card.).
DrumDevil draws a card with [Azorius Charm].
DrumDevil plays [Island].
Cameleons activates an ability of [Clue] token ( Draw a card.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons draws a card with [Clue] token's ability.
Cameleons activates an ability of [Clue] token ( Draw a card.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons draws a card with [Clue] token's ability.
Turn 13: Cameleons
Cameleons plays [Evolving Wilds].
DrumDevil is being attacked by [Human Soldier] token, [Human Soldier] token, [Human Soldier] token, [Human Soldier] token, [Human Soldier] token, [Human Soldier] token, and [Eldrazi Scion] token.
Cameleons casts [Desecration Demon].
DrumDevil casts [Stroke of Genius] targeting DrumDevil. (X is 4).
DrumDevil draws four cards with [Stroke of Genius].
Turn 13: DrumDevil
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
DrumDevil discards [Hieroglyphic Illumination].
DrumDevil cycles [Hieroglyphic Illumination].
DrumDevil casts [Treasure Cruise].
DrumDevil draws three cards with [Treasure Cruise].
DrumDevil casts [Planar Cleansing].
Cameleons activates an ability of [Clue] token ( Draw a card.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.).
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token.
Cameleons draws a card with [Clue] token's ability.
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.).
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons's [Ulvenwald Mysteries] creates a Clue token.
Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.).
[CHAT] Cameleons: why are clues still there?
Cameleons activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
DrumDevil discards [Power Sink].
Turn 14: Cameleons
Cameleons plays [Forest].
Cameleons casts [Fyndhorn Elves].
[CHAT] DrumDevil: those two?
[CHAT] Cameleons: yeah
[CHAT] Cameleons: oh ok
[CHAT] DrumDevil: triggers after the mysteries left
[CHAT] Cameleons: nvm
Cameleons casts [Manglehorn].
Cameleons puts triggered ability from [Manglehorn] onto the stack targeting [Clue] token (When Manglehorn enters the battlefield, you may destroy target artifact.).
Cameleons chooses not to use [Manglehorn]'s ability.
Cameleons casts [Fallen Ideal] targeting [Reassembling Skeleton].
DrumDevil is being attacked by [Reassembling Skeleton].
Cameleons activates an ability of [Reassembling Skeleton] ( This creature gets +2/+1 until end of turn.).
Cameleons activates an ability of [Reassembling Skeleton] ( This creature gets +2/+1 until end of turn.).
Winner: Cameleons
Game 1 Completed.
Game 594556960
PDBot has started watching.
DrumDevil chooses to play first.
DrumDevil mulligans to 6 cards.
Cameleons mulligans to 6 cards.
DrumDevil keeps this hand.
Cameleons keeps this hand.
DrumDevil put a card on the bottom of the library.
Cameleons put a card on the bottom of the library.
Turn 1: DrumDevil
DrumDevil skips their draw step.
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Turn 1: Cameleons
Cameleons plays [Sandsteppe Citadel].
Turn 2: DrumDevil
DrumDevil discards [Lonely Sandbar].
DrumDevil cycles [Lonely Sandbar].
DrumDevil plays [Azorius Guildgate].
Turn 2: Cameleons
Cameleons plays [Sandsteppe Citadel].
Turn 3: DrumDevil
DrumDevil plays [Calciform Pools].
Turn 3: Cameleons
Cameleons plays [Forest].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 4: DrumDevil
DrumDevil plays [Evolving Wilds].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 4: Cameleons
Cameleons plays [Blighted Fen].
Cameleons casts [Jarad's Orders].
Cameleons reveals [Troll Ascetic].
Cameleons puts [Troll Ascetic] into hand.
Cameleons puts [Reassembling Skeleton] into their graveyard.
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 5: DrumDevil
DrumDevil plays [Evolving Wilds].
DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 5: Cameleons
Cameleons casts [Reassembling Skeleton].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 6: DrumDevil
DrumDevil plays [Plains].
Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.).
Turn 6: Cameleons
Cameleons plays [Evolving Wilds].
DrumDevil is being attacked by [Reassembling Skeleton] and [Reassembling Skeleton].
Cameleons casts [Ulvenwald Mysteries].
DrumDevil casts [Forsake the Worldly] targeting [Ulvenwald Mysteries].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 7: DrumDevil
DrumDevil casts [Thought Prison].
DrumDevil puts triggered ability from [Thought Prison] onto the stack targeting Cameleons (When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If ...).
Cameleons reveals their hand to [Thought Prison]'s ability, containing [Troll Ascetic], [Fallen Ideal], [Fallen Ideal], and [Jarad's Orders].
Cameleons activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...).
Turn 7: Cameleons
Cameleons casts [Lay Bare the Heart] targeting DrumDevil.
DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...).
DrumDevil casts [Dissolve] targeting [Lay Bare the Heart].
DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...).
DrumDevil put a card on top of DrumDevil's library.
Cameleons casts [Troll Ascetic].
DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...).
DrumDevil is being attacked by [Reassembling Skeleton] and [Reassembling Skeleton].
Turn 8: DrumDevil
DrumDevil casts [Planar Outburst].
DrumDevil casts [Phyrexian Furnace].
DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.).
Turn 8: Cameleons
Cameleons casts [Reaper of the Wilds].
DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...).
Turn 9: DrumDevil
DrumDevil casts [Elixir of Immortality].
Turn 9: Cameleons
DrumDevil is being attacked by [Reaper of the Wilds].
Cameleons casts [Fyndhorn Elves].
DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...).
DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.).
DrumDevil activates an ability of [Elixir of Immortality] ( You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.).
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 10: DrumDevil
DrumDevil casts [Winds of Rath].
Cameleons puts triggered ability from [Reaper of the Wilds] onto the stack (Whenever another creature dies, scry 1. ).
Cameleons put a card on the bottom of the library.
Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.).
DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.).
Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.).
Turn 10: Cameleons
Cameleons casts [Jarad's Orders].
DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...).
Cameleons reveals [Mistcutter Hydra].
Cameleons puts [Mistcutter Hydra] into hand.
Cameleons puts [Reassembling Skeleton] into their graveyard.
DrumDevil is being attacked by [Reassembling Skeleton] and [Reassembling Skeleton].
Turn 11: DrumDevil
DrumDevil discards [Lonely Sandbar].
DrumDevil cycles [Lonely Sandbar].
Turn 11: Cameleons
Cameleons casts [Bloodthrone Vampire].
DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...).
DrumDevil is being attacked by [Reassembling Skeleton] and [Reassembling Skeleton].
DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.).
DrumDevil discards [Forsake the Worldly].
DrumDevil cycles [Forsake the Worldly].
DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.).
Turn 12: DrumDevil
DrumDevil plays [Tranquil Cove].
DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.).
Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.).
DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.).
Turn 12: Cameleons
Cameleons plays [Swamp].
Cameleons casts [Mistcutter Hydra]. (X is 5).
DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...).
DrumDevil is being attacked by [Mistcutter Hydra], [Reassembling Skeleton], [Bloodthrone Vampire], [Reassembling Skeleton], and [Reassembling Skeleton].
DrumDevil casts [Pulse of the Fields].
DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...).
Pixywing has started watching.
Turn 13: DrumDevil
DrumDevil plays [Plains].
DrumDevil casts [Planar Cleansing].
Turn 13: Cameleons
gangstapasta has started watching.
Cameleons casts [Shambling Shell].
DrumDevil casts [Azorius Charm] (Draw a card.).
DrumDevil draws a card with [Azorius Charm].
Pixywing has stopped watching.
Turn 14: DrumDevil
Pixywing has started watching.
DrumDevil has conceded from the game.
Winner: Cameleons
Game 2 Completed.
Match Winner: Cameleons: 2–0