PennyDreadful PDT r1 vs Cameleons BuggedCardObserver,LeagueObserver,PennyDreadfulLegality,Tourney Cameleons,DrumDevil == Game 1 (594552366) == PDBot has started watching. Cameleons joined the game. DrumDevil joined the game. [League] Cameleons doesn't have active run [CHAT] Cameleons: gl&hf Cameleons chooses to play first. [CHAT] DrumDevil: you too Cameleons keeps this hand. DrumDevil keeps this hand. Turn 1: Cameleons Cameleons skips their draw step. Cameleons plays [Sandsteppe Citadel]. Turn 1: DrumDevil DrumDevil plays [Evolving Wilds]. Turn 2: Cameleons Cameleons plays [Sandsteppe Citadel]. Cameleons casts [Elves of Deep Shadow]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 2: DrumDevil DrumDevil plays [Tranquil Cove]. DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 3: Cameleons Cameleons plays [Blighted Fen]. Cameleons casts [Ulvenwald Mysteries]. DrumDevil is being attacked by [Elves of Deep Shadow]. DrumDevil discards [Lonely Sandbar]. DrumDevil cycles [Lonely Sandbar]. Turn 3: DrumDevil DrumDevil plays [Plains]. Turn 4: Cameleons Cameleons plays [Grim Backwoods]. Cameleons casts [Catacomb Sifter]. DrumDevil casts [Dissolve] targeting [Catacomb Sifter]. DrumDevil put a card on top of DrumDevil's library. DrumDevil is being attacked by [Elves of Deep Shadow]. Turn 4: DrumDevil DrumDevil plays [Evolving Wilds]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 5: Cameleons Cameleons casts [Catacomb Sifter]. Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. ...). Cameleons's [Catacomb Sifter] creates an Eldrazi Scion token. Cameleons plays [Opulent Palace]. DrumDevil is being attacked by [Elves of Deep Shadow]. DrumDevil casts [Azorius Charm] (Draw a card.). DrumDevil draws a card with [Azorius Charm]. Turn 5: DrumDevil DrumDevil plays [Evolving Wilds]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 6: Cameleons DrumDevil is being attacked by [Eldrazi Scion] token, [Catacomb Sifter], and [Elves of Deep Shadow]. Cameleons plays [Sandsteppe Citadel]. DrumDevil casts [Pulse of the Fields]. Turn 6: DrumDevil Cameleons activates an ability of [Grim Backwoods] ( Draw a card.). Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.). Cameleons put a card on the bottom of the library. Cameleons draws a card with [Grim Backwoods]'s ability. Turn 7: Cameleons Cameleons plays [Blighted Fen]. DrumDevil is being attacked by [Catacomb Sifter] and [Elves of Deep Shadow]. DrumDevil casts [Hieroglyphic Illumination]. DrumDevil draws two cards with [Hieroglyphic Illumination]. DrumDevil discards [Hieroglyphic Illumination]. DrumDevil cycles [Hieroglyphic Illumination]. Turn 7: DrumDevil DrumDevil plays [Encroaching Wastes]. DrumDevil casts [Elixir of Immortality]. Cameleons activates an ability of [Grim Backwoods] ( Draw a card.). Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons put a card on the bottom of the library. Cameleons draws a card with [Grim Backwoods]'s ability. Cameleons activates an ability of [Clue] token ( Draw a card.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons draws a card with [Clue] token's ability. Turn 8: Cameleons Cameleons plays [Swamp]. Cameleons casts [Fyndhorn Elves]. DrumDevil is being attacked by [Human Soldier] token and [Catacomb Sifter]. DrumDevil activates an ability of [Encroaching Wastes] targeting [Grim Backwoods] ( Destroy target nonbasic land.). Cameleons activates an ability of [Grim Backwoods] ( Draw a card.). Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons put a card on top of Cameleons's library. Cameleons draws a card with [Grim Backwoods]'s ability. Turn 8: DrumDevil DrumDevil discards [Power Sink]. Turn 9: Cameleons Cameleons casts [Ulvenwald Mysteries]. Cameleons casts [Blisterpod]. DrumDevil is being attacked by [Human Soldier] token and [Catacomb Sifter]. DrumDevil casts [Pulse of the Fields]. Turn 9: DrumDevil DrumDevil plays [Evolving Wilds]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Cameleons activates an ability of [Clue] token ( Draw a card.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons draws a card with [Clue] token's ability. Turn 10: Cameleons DrumDevil is being attacked by [Human Soldier] token, [Human Soldier] token, [Blisterpod], [Human Soldier] token, and [Catacomb Sifter]. Cameleons casts [Jarad's Orders]. Cameleons reveals [Manglehorn]. Cameleons puts [Manglehorn] into hand. Cameleons puts [Reassembling Skeleton] into their graveyard. DrumDevil casts [Pulse of the Fields]. DrumDevil activates an ability of [Elixir of Immortality] ( You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.). Turn 10: DrumDevil DrumDevil plays [Azorius Guildgate]. Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.). Turn 11: Cameleons Cameleons casts [Troll Ascetic]. DrumDevil casts [Dissolve] targeting [Troll Ascetic]. DrumDevil put a card on the bottom of the library. Cameleons casts [Bloodthrone Vampire]. DrumDevil is being attacked by [Reassembling Skeleton], [Human Soldier] token, [Human Soldier] token, [Blisterpod], [Human Soldier] token, and [Catacomb Sifter]. DrumDevil casts [Pulse of the Fields]. Turn 11: DrumDevil DrumDevil plays [Plains]. DrumDevil casts [Winds of Rath]. Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons puts triggered ability from [Blisterpod] onto the stack (When Blisterpod dies, create a 1/1 colorless Eldrazi Scion creature token. It has 'Sacrifice this ...). Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.). Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.). Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.). Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.). Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.). Cameleons puts triggered ability from [Catacomb Sifter] onto the stack (Whenever another creature you control dies, scry 1.). Cameleons put a card on the bottom of the library. Cameleons put a card on the bottom of the library. Cameleons put a card on the bottom of the library. Cameleons put a card on the bottom of the library. Cameleons put a card on the bottom of the library. Cameleons put a card on the bottom of the library. Cameleons's [Blisterpod] creates an Eldrazi Scion token. Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons activates an ability of [Clue] token ( Draw a card.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons draws a card with [Clue] token's ability. Turn 12: Cameleons DrumDevil is being attacked by [Human Soldier] token, [Human Soldier] token, and [Eldrazi Scion] token. Cameleons casts [Catacomb Sifter]. DrumDevil casts [Scatter to the Winds] targeting [Catacomb Sifter]. Turn 12: DrumDevil DrumDevil casts [Azorius Charm] (Draw a card.). DrumDevil draws a card with [Azorius Charm]. DrumDevil plays [Island]. Cameleons activates an ability of [Clue] token ( Draw a card.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons draws a card with [Clue] token's ability. Cameleons activates an ability of [Clue] token ( Draw a card.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons draws a card with [Clue] token's ability. Turn 13: Cameleons Cameleons plays [Evolving Wilds]. DrumDevil is being attacked by [Human Soldier] token, [Human Soldier] token, [Human Soldier] token, [Human Soldier] token, [Human Soldier] token, [Human Soldier] token, and [Eldrazi Scion] token. Cameleons casts [Desecration Demon]. DrumDevil casts [Stroke of Genius] targeting DrumDevil. (X is 4). DrumDevil draws four cards with [Stroke of Genius]. Turn 13: DrumDevil DrumDevil plays [Tranquil Cove]. DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). DrumDevil discards [Hieroglyphic Illumination]. DrumDevil cycles [Hieroglyphic Illumination]. DrumDevil casts [Treasure Cruise]. DrumDevil draws three cards with [Treasure Cruise]. DrumDevil casts [Planar Cleansing]. Cameleons activates an ability of [Clue] token ( Draw a card.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.). Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons's [Ulvenwald Mysteries] creates a Human Soldier token. Cameleons draws a card with [Clue] token's ability. Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons puts triggered ability from [Ulvenwald Mysteries] onto the stack (Whenever a nontoken creature you control dies, investigate.). Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons's [Ulvenwald Mysteries] creates a Clue token. Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.). [CHAT] Cameleons: why are clues still there? Cameleons activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). DrumDevil discards [Power Sink]. Turn 14: Cameleons Cameleons plays [Forest]. Cameleons casts [Fyndhorn Elves]. [CHAT] DrumDevil: those two? [CHAT] Cameleons: yeah [CHAT] Cameleons: oh ok [CHAT] DrumDevil: triggers after the mysteries left [CHAT] Cameleons: nvm Cameleons casts [Manglehorn]. Cameleons puts triggered ability from [Manglehorn] onto the stack targeting [Clue] token (When Manglehorn enters the battlefield, you may destroy target artifact.). Cameleons chooses not to use [Manglehorn]'s ability. Cameleons casts [Fallen Ideal] targeting [Reassembling Skeleton]. DrumDevil is being attacked by [Reassembling Skeleton]. Cameleons activates an ability of [Reassembling Skeleton] ( This creature gets +2/+1 until end of turn.). Cameleons activates an ability of [Reassembling Skeleton] ( This creature gets +2/+1 until end of turn.). Winner: Cameleons Game 1 Completed. == Game 2 (594556960) == PDBot has started watching. DrumDevil chooses to play first. DrumDevil mulligans to 6 cards. Cameleons mulligans to 6 cards. DrumDevil keeps this hand. Cameleons keeps this hand. DrumDevil put a card on the bottom of the library. Cameleons put a card on the bottom of the library. Turn 1: DrumDevil DrumDevil skips their draw step. DrumDevil plays [Tranquil Cove]. DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Turn 1: Cameleons Cameleons plays [Sandsteppe Citadel]. Turn 2: DrumDevil DrumDevil discards [Lonely Sandbar]. DrumDevil cycles [Lonely Sandbar]. DrumDevil plays [Azorius Guildgate]. Turn 2: Cameleons Cameleons plays [Sandsteppe Citadel]. Turn 3: DrumDevil DrumDevil plays [Calciform Pools]. Turn 3: Cameleons Cameleons plays [Forest]. DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 4: DrumDevil DrumDevil plays [Evolving Wilds]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 4: Cameleons Cameleons plays [Blighted Fen]. Cameleons casts [Jarad's Orders]. Cameleons reveals [Troll Ascetic]. Cameleons puts [Troll Ascetic] into hand. Cameleons puts [Reassembling Skeleton] into their graveyard. DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 5: DrumDevil DrumDevil plays [Evolving Wilds]. DrumDevil activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 5: Cameleons Cameleons casts [Reassembling Skeleton]. DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 6: DrumDevil DrumDevil plays [Plains]. Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.). Turn 6: Cameleons Cameleons plays [Evolving Wilds]. DrumDevil is being attacked by [Reassembling Skeleton] and [Reassembling Skeleton]. Cameleons casts [Ulvenwald Mysteries]. DrumDevil casts [Forsake the Worldly] targeting [Ulvenwald Mysteries]. DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 7: DrumDevil DrumDevil casts [Thought Prison]. DrumDevil puts triggered ability from [Thought Prison] onto the stack targeting Cameleons (When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If ...). Cameleons reveals their hand to [Thought Prison]'s ability, containing [Troll Ascetic], [Fallen Ideal], [Fallen Ideal], and [Jarad's Orders]. Cameleons activates an ability of [Evolving Wilds] ( Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your ...). Turn 7: Cameleons Cameleons casts [Lay Bare the Heart] targeting DrumDevil. DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...). DrumDevil casts [Dissolve] targeting [Lay Bare the Heart]. DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...). DrumDevil put a card on top of DrumDevil's library. Cameleons casts [Troll Ascetic]. DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...). DrumDevil is being attacked by [Reassembling Skeleton] and [Reassembling Skeleton]. Turn 8: DrumDevil DrumDevil casts [Planar Outburst]. DrumDevil casts [Phyrexian Furnace]. DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.). Turn 8: Cameleons Cameleons casts [Reaper of the Wilds]. DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...). Turn 9: DrumDevil DrumDevil casts [Elixir of Immortality]. Turn 9: Cameleons DrumDevil is being attacked by [Reaper of the Wilds]. Cameleons casts [Fyndhorn Elves]. DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...). DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.). DrumDevil activates an ability of [Elixir of Immortality] ( You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.). DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 10: DrumDevil DrumDevil casts [Winds of Rath]. Cameleons puts triggered ability from [Reaper of the Wilds] onto the stack (Whenever another creature dies, scry 1. ). Cameleons put a card on the bottom of the library. Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.). DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.). Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.). Turn 10: Cameleons Cameleons casts [Jarad's Orders]. DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...). Cameleons reveals [Mistcutter Hydra]. Cameleons puts [Mistcutter Hydra] into hand. Cameleons puts [Reassembling Skeleton] into their graveyard. DrumDevil is being attacked by [Reassembling Skeleton] and [Reassembling Skeleton]. Turn 11: DrumDevil DrumDevil discards [Lonely Sandbar]. DrumDevil cycles [Lonely Sandbar]. Turn 11: Cameleons Cameleons casts [Bloodthrone Vampire]. DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...). DrumDevil is being attacked by [Reassembling Skeleton] and [Reassembling Skeleton]. DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.). DrumDevil discards [Forsake the Worldly]. DrumDevil cycles [Forsake the Worldly]. DrumDevil activates an ability of [Calciform Pools] ( Put a storage counter on Calciform Pools.). Turn 12: DrumDevil DrumDevil plays [Tranquil Cove]. DrumDevil puts triggered ability from [Tranquil Cove] onto the stack (When Tranquil Cove enters the battlefield, you gain 1 life.). Cameleons activates an ability of [Reassembling Skeleton] ( Return Reassembling Skeleton from your graveyard to the battlefield tapped.). DrumDevil activates an ability of [Phyrexian Furnace] targeting Cameleons ( Exile the bottom card of target player's graveyard.). Turn 12: Cameleons Cameleons plays [Swamp]. Cameleons casts [Mistcutter Hydra]. (X is 5). DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...). DrumDevil is being attacked by [Mistcutter Hydra], [Reassembling Skeleton], [Bloodthrone Vampire], [Reassembling Skeleton], and [Reassembling Skeleton]. DrumDevil casts [Pulse of the Fields]. DrumDevil puts triggered ability from [Thought Prison] onto the stack (Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, T...). Pixywing has started watching. Turn 13: DrumDevil DrumDevil plays [Plains]. DrumDevil casts [Planar Cleansing]. Turn 13: Cameleons gangstapasta has started watching. Cameleons casts [Shambling Shell]. DrumDevil casts [Azorius Charm] (Draw a card.). DrumDevil draws a card with [Azorius Charm]. Pixywing has stopped watching. Turn 14: DrumDevil Pixywing has started watching. DrumDevil has conceded from the game. Winner: Cameleons Game 2 Completed. Match Winner: Cameleons: 2–0