PennyDreadful Penny Dreadful Practice BuggedCardObserver,LeagueObserver,PennyDreadfulLegality Quakecomm,Besof == Game 1 (551259664) == PDBot has started watching. Besof joined the game. Quakecomm chooses to play first. [CHAT] Quakecomm: gg Quakecomm keeps this hand. Besof keeps this hand. Quakecomm skips their draw step. Quakecomm plays [Swamp]. Besof has lost connection to the game. Besof joined the game. Turn 1: Besof. Besof plays [Temple of Abandon]. Besof puts triggered ability from [Temple of Abandon] onto the stack (When Temple of Abandon enters the battlefield, scry 1.). Besof put a card on top of Besof's library. Turn 2: Quakecomm. Quakecomm plays [Swamp]. Quakecomm casts [Nantuko Shade]. Turn 2: Besof. Besof plays [Forest]. Besof casts [Whisperer of the Wilds]. Turn 3: Quakecomm. Quakecomm plays [Swamp]. Quakecomm casts [Dark Ritual]. Quakecomm casts [Necropotence]. Besof is being attacked by [Nantuko Shade]. Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Turn 3: Besof. Besof plays [Evolving Wilds]. Besof casts a card face down using an alternate cost. Besof activates an ability of [Evolving Wilds] ( Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle yo...). Turn 4: Quakecomm. Quakecomm skips their draw step. Quakecomm plays [Swamp]. Quakecomm casts [Dark Ritual]. Quakecomm casts [Precursor Golem]. Quakecomm puts triggered ability from [Precursor Golem] onto the stack (When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature toke...). Quakecomm's [Precursor Golem] creates two Golem tokens. Besof is being attacked by [Nantuko Shade]. Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Turn 4: Besof. Besof plays [Forest]. Besof casts [Exemplar of Strength]. Besof puts triggered ability from [Exemplar of Strength] onto the stack targeting [Exemplar of Strength] (When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you ...). Turn 5: Quakecomm. Quakecomm skips their draw step. Besof is being attacked by [Golem] token, [Golem] token, [Precursor Golem], and [Nantuko Shade]. Besof turns Rattleclaw Mystic (face-down creature #1) face up. Besof puts triggered ability from [Rattleclaw Mystic] onto the stack (When Rattleclaw Mystic is turned face up, add {GUR} to your mana pool.). Besof casts [Boon Satyr] for its bestow cost targeting [Exemplar of Strength]. [Exemplar of Strength] blocks [Nantuko Shade]. Quakecomm activates an ability of [Nantuko Shade] ( Nantuko Shade gets +1/+1 until end of turn.). Quakecomm plays [Lake of the Dead]. Quakecomm sacrifices [Swamp]. Quakecomm casts [Precursor Golem]. Quakecomm puts triggered ability from [Precursor Golem] onto the stack (When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature toke...). Quakecomm's [Precursor Golem] creates two Golem tokens. Quakecomm casts [Nantuko Shade]. Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm activates an ability of [Necropotence] ( Exile the top card of your library face down. Put that card into your hand at the beginning of yo...). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Quakecomm puts triggered ability from [Necropotence] onto the stack (Put that card into your hand at the beginning of your next end step.). Turn 5: Besof. Besof has conceded from the game. Winner: Quakecomm Game 1 Completed.